identify monster checks


Pathfinder First Edition General Discussion


I noticed the rules say for really obscure monsters you can make the dc 15+ Monster's CR or higher, which makes sense. However, it uses the Tarrasque as an example, which doesn't make sense to me, as even though it's a unique monster I would think it and the other Spawn of Rovagug would be pretty (in)famous. Even if they haven't been seen in centuries I would think most history books would mention them.

Silver Crusade

Mention them yes, know specifics about how they function? Not so much.


Much better example - a giant, ancient red dragon: DC 35 to even recognize it?


Well maybe dragons are (in general) commonly known enough that they wouldn't be 15+, they'd only be 5+.
Also let's be honest, by the time you're up to fighting an ancient red dragon you should be able to breeze past a DC:35 Knowledge check.

Re: The Tarrasque, we know it well as players, but how many people would have seen it in-game? Not many. How many of those would have lived to tell the tale? Even less. How many of those would have written about it? A very small number now. And finally how many of those who wrote about it were reliable? Anyone who's studied hostory knows that you can't always trust your sources.

There are plenty of other giant beasties on Golarion. Knowing that this giant beastie is the most recent spawn of Rovagug doesn't seem like a gimme.


It’s not impossible for history books to lack descriptions of things, or for depictions to be completely wrong... it might be that all written record of the terrasque are second or third hand, depictions based on retellings passes down by word of mouth so many times they are either more terrifying than the real thing or fail to encompass its true terror.

Either way, the creature may be known about, but to recognize one in reality may not be as simple as one might think.


MrCharisma wrote:

Well maybe dragons are (in general) commonly known enough that they wouldn't be 15+, they'd only be 5+.

Also let's be honest, by the time you're up to fighting an ancient red dragon you should be able to breeze past a DC:35 Knowledge check.

Re: The Tarrasque, we know it well as players, but how many people would have seen it in-game? Not many. How many of those would have lived to tell the tale? Even less. How many of those would have written about it? A very small number now. And finally how many of those who wrote about it were reliable? Anyone who's studied hostory knows that you can't always trust your sources.

There are plenty of other giant beasties on Golarion. Knowing that this giant beastie is the most recent spawn of Rovagug doesn't seem like a gimme.

I assumed the default of 10, but sure, 5+, so only a DC 30, but if it was merely a baby, DC 11.

Just how strange do dragons get, as they mature?


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EldonGuyre wrote:

I assumed the default of 10, but sure, 5+, so only a DC 30, but if it was merely a baby, DC 11.

Just how strange do dragons get, as they mature?

Honestly you don't usually need a roll for players (and their characters) to recognise a dragon as a dragon.

The knowledge check here would be to determine if you know anything about them mechanically, and in this sense they DO get weirder as they age. Knowing that this particular dragon has a fire aura, or that it's breath weapon can melt stone are things you may not know unless you identify it's age category.


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MrCharisma wrote:
or that it's breath weapon can melt stone

The group I play with had one such encounter... and of course we didn’t roll on the knowledge to identify that aspect... hid behind a stone only for our stone wall to melt...

Silver Crusade

How I handle it is if it’s a “family” of monsters (say like the different age Red Dragons) I only require the DC of the lowest CR to identify that it’s a Red Dragon, you still need to beat the actual DC to learn anything about this specific one though.


MrCharisma wrote:
EldonGuyre wrote:

I assumed the default of 10, but sure, 5+, so only a DC 30, but if it was merely a baby, DC 11.

Just how strange do dragons get, as they mature?

Honestly you don't usually need a roll for players (and their characters) to recognise a dragon as a dragon.

The knowledge check here would be to determine if you know anything about them mechanically, and in this sense they DO get weirder as they age. Knowing that this particular dragon has a fire aura, or that it's breath weapon can melt stone are things you may not know unless you identify it's age category.

I don't actually disagree, but it definitely shows why I think the system is wonky.

Try this one on for size - some crazy Vivisectionist has created a bizarre, one of a kind creature...with two HD.

DC to determine basically everything about it?


MrCharisma wrote:


Re: The Tarrasque, we know it well as players, but how many people would have seen it in-game? Not many. How many of those would have lived to tell the tale? Even less. How many of those would have written about it? A very small number now. And finally how many of those who wrote about it were reliable? Anyone who's studied hostory knows that you can't always trust your sources.

There are plenty of other giant beasties on Golarion. Knowing that this giant beastie is the most recent spawn of Rovagug doesn't seem like a gimme.

Well, think about it this way, not one person who is still alive today has met Caligula, yet your average person would know who he is and there are lots of books with info about him even though that was thousands of years ago. That said, I could see a bunch of misinformation forming around a creature so famous. Maybe if the player the check but only by a little they could get mostly right info but some weird false information mixed in.

Silver Crusade

EldonGuyre wrote:
MrCharisma wrote:
EldonGuyre wrote:

I assumed the default of 10, but sure, 5+, so only a DC 30, but if it was merely a baby, DC 11.

Just how strange do dragons get, as they mature?

Honestly you don't usually need a roll for players (and their characters) to recognise a dragon as a dragon.

The knowledge check here would be to determine if you know anything about them mechanically, and in this sense they DO get weirder as they age. Knowing that this particular dragon has a fire aura, or that it's breath weapon can melt stone are things you may not know unless you identify it's age category.

I don't actually disagree, but it definitely shows why I think the system is wonky.

Try this one on for size - some crazy Vivisectionist has created a bizarre, one of a kind creature...with two HD.

DC to determine basically everything about it?

17 DC


Rysky wrote:
EldonGuyre wrote:
MrCharisma wrote:
EldonGuyre wrote:

I assumed the default of 10, but sure, 5+, so only a DC 30, but if it was merely a baby, DC 11.

Just how strange do dragons get, as they mature?

Honestly you don't usually need a roll for players (and their characters) to recognise a dragon as a dragon.

The knowledge check here would be to determine if you know anything about them mechanically, and in this sense they DO get weirder as they age. Knowing that this particular dragon has a fire aura, or that it's breath weapon can melt stone are things you may not know unless you identify it's age category.

I don't actually disagree, but it definitely shows why I think the system is wonky.

Try this one on for size - some crazy Vivisectionist has created a bizarre, one of a kind creature...with two HD.

DC to determine basically everything about it?

17 DC

Exactly.


Yqatuba wrote:
Well, think about it this way, not one person who is still alive today has met Caligula, yet your average person would know who he is and there are lots of books with info about him even though that was thousands of years ago. That said, I could see a bunch of misinformation forming around a creature so famous. Maybe if the player the check but only by a little they could get mostly right info but some weird false information mixed in.

Yeah I think Caligular is a good example. Most people know the name, a lot will know some stories, but knowing any useful information isn't as likely. Then there's the problem of accuracy. How much of what you "know" about caligular is correct? I bet it's not as much as you think.

Then if we take that to the question of this thread, how likely would you be to recognise Caligular if you saw him walking down the street?


EldonGuyre wrote:
Rysky wrote:
EldonGuyre wrote:
MrCharisma wrote:
EldonGuyre wrote:

I assumed the default of 10, but sure, 5+, so only a DC 30, but if it was merely a baby, DC 11.

Just how strange do dragons get, as they mature?

Honestly you don't usually need a roll for players (and their characters) to recognise a dragon as a dragon.

The knowledge check here would be to determine if you know anything about them mechanically, and in this sense they DO get weirder as they age. Knowing that this particular dragon has a fire aura, or that it's breath weapon can melt stone are things you may not know unless you identify it's age category.

I don't actually disagree, but it definitely shows why I think the system is wonky.

Try this one on for size - some crazy Vivisectionist has created a bizarre, one of a kind creature...with two HD.

DC to determine basically everything about it?

17 DC
Exactly.

This doesn't seem right. Math us through it?

Silver Crusade

blahpers wrote:
EldonGuyre wrote:
Rysky wrote:
EldonGuyre wrote:
MrCharisma wrote:
EldonGuyre wrote:

I assumed the default of 10, but sure, 5+, so only a DC 30, but if it was merely a baby, DC 11.

Just how strange do dragons get, as they mature?

Honestly you don't usually need a roll for players (and their characters) to recognise a dragon as a dragon.

The knowledge check here would be to determine if you know anything about them mechanically, and in this sense they DO get weirder as they age. Knowing that this particular dragon has a fire aura, or that it's breath weapon can melt stone are things you may not know unless you identify it's age category.

I don't actually disagree, but it definitely shows why I think the system is wonky.

Try this one on for size - some crazy Vivisectionist has created a bizarre, one of a kind creature...with two HD.

DC to determine basically everything about it?

17 DC
Exactly.
This doesn't seem right. Math us through it?

15 for being rare/unique plus CR.

Of course when presenting the info on a successful check I wouldn't give the creatures whole backstory, but what makes it up as the PCs identify its parts and workings.


When I was playing a PFS PbP game, our DM let us ask 1 specific question about the monster for every 5 we defeated the DC to identify the monster, like AC, which Saves were high/low, the exact amount of one save, resistances/immunities, etc., and I thought it was a pretty cool way to incorporate high rolls for knowledge checks, so I implemented this in my own game and it's worked out really well. Happy PC's make Happy DM's.


Ryze Kuja wrote:
When I was playing a PFS PbP game, our DM let us ask 1 specific question about the monster for every 5 we defeated the DC to identify the monster, like AC, which Saves were high/low, the exact amount of one save, resistances/immunities, etc., and I thought it was a pretty cool way to incorporate high rolls for knowledge checks, so I implemented this in my own game and it's worked out really well. Happy PC's make Happy DM's.

Technically, that's what the book says - and roughly the way I run it - but unique creatures nobody has ever seen shouldn't get the same treatment, and often it scales very poorly.


I think the rule in the books is that the GM gives information, rather than the players asking for info. This means you wouldn't always be able to ask "what's it's worst save?", you'd be given the information that the GM thinks is worth giving (although remember GMs, it has to be "useful" information).

My group usually lets the players ask for info, it gives us a little more for knowledge checks and saves the GM some mental energy.


MrCharisma wrote:

I think the rule in the books is that the GM gives information, rather than the players asking for info. This means you wouldn't always be able to ask "what's it's worst save?", you'd be given the information that the GM thinks is worth giving (although remember GMs, it has to be "useful" information).

My group usually lets the players ask for info, it gives us a little more for knowledge checks and saves the GM some mental energy.

This is exactly the way I run it. I tend to respond to questions, if the roll was high enough, otherwise, I just give something basic, but not obvious. (ie, no telling the party that the giant turtle has a high natural AC.)


I use a modification similar to the one Ryze Kuja quoted which I learned from my first PF DM (thanks Brother Fen!). I further modified it to be a whole category, such as senses, offensive qualities, special defenses, DR, SR, spell casting (and relative strength). The more obscure the information, the more difficult the check needed to achieve it, so even though they ask, I may deflect due to not enough on the check. It is a rather fluid system that I should quantify one day. What I do not provide is mechanical data, such as AC. They figure that out themselves most of the time anyway, if it survives long enough.


I generally make charts for whatever is the main monster in an adventure. I include the Strengths and weaknesses but also some ecology and mentality stuff.

For Example Giant Wood Spiders of Spinner's Wood
DC: 6 Nature test
Basic Success lets you know they are Hunting Spiders not Trap laying, but they still use Webs for their lairs(Special Ability #1), but also includes their size (about the same as a Small Dog)and eating habits (Sheep from the local farms)
11: tells players about their paralytic poison (Ability #2), but also that it is not normally lethal.
16+ I'm out of special abilities so from here it's just ecology stuff, like how they form colonies to hibernate through the winters and collect prey for the larder to get then through the cold months, before turning on each other when the food runs out. Come spring the last survivor leaves the nest to go hunting.


A bit of an anecdote but I remember back when I still played 4E we got to a point with our monster knowledge checks where our rolls would just make the DM hand over the monster stat block.

Told us everything our roll allowed for (4e had this fantastic idea of breaking down skill checks by degrees of success, the better you roll the more you learn) so to save his voice and trouble, we'd just get the stat block.


Lady Asharah wrote:

A bit of an anecdote but I remember back when I still played 4E we got to a point with our monster knowledge checks where our rolls would just make the DM hand over the monster stat block.

Told us everything our roll allowed for (4e had this fantastic idea of breaking down skill checks by degrees of success, the better you roll the more you learn) so to save his voice and trouble, we'd just get the stat block.

Ugh, that's just terrible - but it perfectly matches my expectations of 4e...


I mean, you could get to that point with knowledge checks in PF, you'd just have to roll ludicrously high.


Rysky wrote:
blahpers wrote:
EldonGuyre wrote:
Rysky wrote:
EldonGuyre wrote:
MrCharisma wrote:
EldonGuyre wrote:

I assumed the default of 10, but sure, 5+, so only a DC 30, but if it was merely a baby, DC 11.

Just how strange do dragons get, as they mature?

Honestly you don't usually need a roll for players (and their characters) to recognise a dragon as a dragon.

The knowledge check here would be to determine if you know anything about them mechanically, and in this sense they DO get weirder as they age. Knowing that this particular dragon has a fire aura, or that it's breath weapon can melt stone are things you may not know unless you identify it's age category.

I don't actually disagree, but it definitely shows why I think the system is wonky.

Try this one on for size - some crazy Vivisectionist has created a bizarre, one of a kind creature...with two HD.

DC to determine basically everything about it?

17 DC
Exactly.

It would probably actually be 16 as most 2 HD creatures are only CR 1

This doesn't seem right. Math us through it?

15 for being rare/unique plus CR.

Of course when presenting the info on a successful check I wouldn't give the creatures whole backstory, but what makes it up as the PCs identify its parts and workings.

It would actually probably be 16, as most 2 HD creatures are only CR 1.

Sovereign Court

I just recently tackled this topic on my blog. The rules that resulted from a series of posts are listed here.

General gist is that knowledge checks to learn monster lore shouldn't be based on CR. If you're interested, have a look.


EldonGuyre wrote:
Lady Asharah wrote:

A bit of an anecdote but I remember back when I still played 4E we got to a point with our monster knowledge checks where our rolls would just make the DM hand over the monster stat block.

Told us everything our roll allowed for (4e had this fantastic idea of breaking down skill checks by degrees of success, the better you roll the more you learn) so to save his voice and trouble, we'd just get the stat block.

Ugh, that's just terrible - but it perfectly matches my expectations of 4e...

How so? Would you rather make your DM read the creature's abilities to you? Your knowledge check is high enough to know literally everything there is to know.


Lady Asharah wrote:
EldonGuyre wrote:
Lady Asharah wrote:

A bit of an anecdote but I remember back when I still played 4E we got to a point with our monster knowledge checks where our rolls would just make the DM hand over the monster stat block.

Told us everything our roll allowed for (4e had this fantastic idea of breaking down skill checks by degrees of success, the better you roll the more you learn) so to save his voice and trouble, we'd just get the stat block.

Ugh, that's just terrible - but it perfectly matches my expectations of 4e...
How so? Would you rather make your DM read the creature's abilities to you? Your knowledge check is high enough to know literally everything there is to know.

No, no it isn't. Nowhere does it say to give out actual figures, and there are many, many of them. At +5 per fact, what were the rolls? 100+?


Rysky wrote:
blahpers wrote:
EldonGuyre wrote:
Rysky wrote:
EldonGuyre wrote:
MrCharisma wrote:
EldonGuyre wrote:

I assumed the default of 10, but sure, 5+, so only a DC 30, but if it was merely a baby, DC 11.

Just how strange do dragons get, as they mature?

Honestly you don't usually need a roll for players (and their characters) to recognise a dragon as a dragon.

The knowledge check here would be to determine if you know anything about them mechanically, and in this sense they DO get weirder as they age. Knowing that this particular dragon has a fire aura, or that it's breath weapon can melt stone are things you may not know unless you identify it's age category.

I don't actually disagree, but it definitely shows why I think the system is wonky.

Try this one on for size - some crazy Vivisectionist has created a bizarre, one of a kind creature...with two HD.

DC to determine basically everything about it?

17 DC
Exactly.
This doesn't seem right. Math us through it?

15 for being rare/unique plus CR.

Of course when presenting the info on a successful check I wouldn't give the creatures whole backstory, but what makes it up as the PCs identify its parts and workings.

Wouldn't hitting DC 15 + CR only provide "a bit of useful information about this monster" (e.g., "its scales were clearly engineered from those of a red dragon; you suspect it is impervious to all but the hottest flames") rather than "basically everything about it"? I suppose if it's a really boring monster that might be enough.

Silver Crusade

blahpers wrote:
Rysky wrote:
blahpers wrote:
EldonGuyre wrote:
Rysky wrote:
EldonGuyre wrote:
MrCharisma wrote:
EldonGuyre wrote:

I assumed the default of 10, but sure, 5+, so only a DC 30, but if it was merely a baby, DC 11.

Just how strange do dragons get, as they mature?

Honestly you don't usually need a roll for players (and their characters) to recognise a dragon as a dragon.

The knowledge check here would be to determine if you know anything about them mechanically, and in this sense they DO get weirder as they age. Knowing that this particular dragon has a fire aura, or that it's breath weapon can melt stone are things you may not know unless you identify it's age category.

I don't actually disagree, but it definitely shows why I think the system is wonky.

Try this one on for size - some crazy Vivisectionist has created a bizarre, one of a kind creature...with two HD.

DC to determine basically everything about it?

17 DC
Exactly.
This doesn't seem right. Math us through it?

15 for being rare/unique plus CR.

Of course when presenting the info on a successful check I wouldn't give the creatures whole backstory, but what makes it up as the PCs identify its parts and workings.

Wouldn't hitting DC 15 + CR only provide "a bit of useful information about this monster" (e.g., "its scales were clearly engineered from those of a red dragon; you suspect it is impervious to all but the hottest flames") rather than "basically everything about it"? I suppose if it's a really boring monster that might be enough.

Derp.

My eyes glazed past "basically everything", it would be DC 15+CR to learn basics, then 1 additional piece of useful information for every +5 you beat it by.


To be clear, I was assuming there wouldn't be much of actual significance to know, but the concept that they would know anything is what concerns me. Inferences is one thing...knowledge is something else entirely.

Silver Crusade

Knowledge/inference

Tomato/Tomatoe


Rysky wrote:

Knowledge/inference

Tomato/Tomatoe

Knowledge is what I tell them as the result of a knowledge check.

Inference is what they figure out on their own due to basic description, circumstances, surroundings, etc.

Silver Crusade

Which can lend itself to knowledge, and vice versa.

The practices might be familiar, the parts might be, the tactics, etc.

If you don't want the party to know anything about the creature, just flat out tell them they can't identify it.


I often do, in situations like that, but do get grumbles.


EldonGuyre wrote:
I often do, in situations like that, but do get grumbles.

And so you should. You have just said, "Your abilities don't matter."


thorin001 wrote:
EldonGuyre wrote:
I often do, in situations like that, but do get grumbles.
And so you should. You have just said, "Your abilities don't matter."

No, I've told them "your skills aren't magic". They don't replace the spells that actually do that.


I have an Investigator in my game. Due to class abilities, skill ranks spent, base Int score and a magic item this PC is routinely rolling in the 30's at level 9 for Knowledge checks. Without using any spells that help ID monsters.

A CR 9 monster requires a DC 19 to be ID'd; a special CR 9 monster requires a DC 24. While I don't necessarily tell the player EVERYTHING about every monster he identifies, I couldn't imagine a session where I tell him nothing under the guise of "skills aren't magic."

That is the way you play EG and you and your players have fun, so this is not a wrong way to play. I will say however that would be incredibly disappointing to my player running the Investigator, and specifically because of the implied meaning that Thorin suggested.

Y'see, this PC is optimized for his skills. He's got ridiculous Perception checks; he's a trap disarmer; he scouts ahead, IDs every threat the party will face, and helps the other PCs be as prepared as they can be for fighting. Since combat is such a big part of the game and he's let a lot of his combat features stagnate for a couple levels, every time the fight actually starts this player sighs with frustration that he is barely contributing while the rest of the party wails on foes.

But I always remind him: HE'S the reason they knew to take Resist Energy: Acid; he's why they knew there were 2 invisible demons guarding the approach, he's how they were able to do some forensics on a blood spatter and determine when and where the Inquisitor they'd been sent to track down got into a fight with a bunch of poisonous swarms.

If I took those ID'ing skills and results away because a spell does it better, that's like saying "you should've just been a full caster."

As far as WHAT info I hand out, I usually leave it to my players to ask for specific info and I relay something about those topics. For example, when going up against an adult black dragon with the Fiendish template added, I had the Investigator roll a Knowledge: Arcane and a Knowledge: Planes check. They came back as 38 and 33 respectively.

Since the base DC I set was 26, I flat-out told the players about what the template gave the dragon along with the baseline info about dragons, and then asked what additional 2 things they wanted to know. They asked for info about it's magical capabilities so we went through SLAs and spells possessed, and we left it there.

Do they know that the dragon's special abilities work just fine while it's in the water or that it can foul all the Investigator's liquids he carries? No, but they know plenty enough about this fairly unique creature to defeat it.


Again, for the VAST majority of encounters, the spells are worthless. I've only told them they can know nothing two or three times in the past four years, and that's far more than enough to assure that nobody will ever take the *useless* spells.


thorin001 wrote:
EldonGuyre wrote:
I often do, in situations like that, but do get grumbles.
And so you should. You have just said, "Your abilities don't matter."

That's not really true for the example case in which it's a brand-new creature that nobody's ever encountered before. In the case of a truly new discovery, I'd allow the knowledge check to identify type and subtype, and perhaps things that are evident from external physical characteristics of the creature ("it's fangs drip with venom"), but that's it. Knowledge skills still rely on having had an opportunity to learn about something *somewhere*.

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