| Forrest_Hunt |
Recently, one of my players and I came to a disagreement of how one could utilize the crafting rules, and the intersect between spell component value (Diamonds, in this case), the rules for *crafting* (1/3 the market value), and how the value of diamonds are determined.
He is of the opinion that he can spend 1/3 the market value of a diamond to create via crafting rules, a diamond worth 25,000 gp (material cost is 8,333.33 gp). His reasoning below.
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As best as i could articulate:
Suppose i want a diamond worth 25,000 gp. I use the crafting rules (Craft(Int)) to use mundane crafting rules: Make Something.
Make Something
The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The DC depends on the complexity of the item to be created. The DC, your check result, and the price of the item determine how long it takes to make a particular item. The item’s finished price also determines the cost of raw materials.
To determine how much time and money it takes to make an item, follow these steps.
Find the item’s price in silver pieces (1 gp = 10 sp).
Find the item’s DC from Table: Craft Skills.
Pay 1/3 of the item’s price for the raw material cost.
Make an appropriate Craft check representing one week’s worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.
Action: Craft checks are made by the day or week (see above).
Retry? Yes, but if you fail a check by 4 or less, you make no progress this week (or day, see below). If you miss by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.
Would i be able to make raw diamond worth 8,333.33 (1/3 the price of a 25,0000 gp diamond) and make it into a diamond of worth 25,000 gp? Along with using it in a Wish spell, considering all it requires is diamond worth 25,000 gp
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I am of the opinion that diamonds as spell components are a raw material in and of themselves, and as such you *need* 25,000+ gp of diamond to make a diamond of 25,000 gp. (saving any excess for diamond dust).
I also believe that one cannot *craft* a gemstone, so much as mundane crafting comes into play. One could cut gemstone with Profession (Gem-cutter) to breakdown a diamond into multiple diamonds worth varying values with a sum of the initial gem, but making a gem of greater value is impossible.
We are at an impasse, as we are both of the opinion that we are right (and this has major implications on the game as a whole), so neither of us are willing to back down.
*As a comment*: I have considered using weight-to-value, but this has come into conflict with diamond dust, which would than be valued at the exact same cost per pound, but inapplicable for spells that require solid diamond(s), such as resurrection, wish, etc.
| avr |
There is no craft (gems) skill. Profession (miner) exists but will basically never find a gem like that given the rate it earns money. Craft (jewelery) is about making things out of gems and precious metals I think.
If it did exist note that a few dozen gp per week will take decades to make a 25 000 gp item.
Senko
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I'm inclined to agree with AVR crafting is to take raw materials and turn them into an item e.g. 1,000 gold + 1,000 gp diamond can make a gemmed tiara worth 3,500 because of your fine work if you have a craft jewelry skill. However you still have 1,000 gp worth of gold and diamond chips with the extra 1,500 being because of the beautiful engrave floral pattern with a diamond chip at the heart of each flower. Melt it down and your left with just the raw materials again (albeit a pile of diamond chips rather than one diamond) Crafting skills and feats may give you a discount on finished products because they remove that bonus price above and beyond the raw materials not the raw material price.
In your pcs case the merchant will sell a 25,000 gp diamond for 25,000 gp and buy it for less so they make a profit.
If they dont want to pay full price they need some gm ruling on mining beyond the normally profession earnings. For me those values represent someone working for someone else and if you set up your own business you can earn more but you have greater risk and requirements. For example finding dianond rich land, clearing it of monsters, starting a mine and providing security against outside threats and internal thieves. You get better income and rare high value gems but it requires you sink time, money and a risk first plus thats house rules.
| OmniMage |
Tell your player that they will make far more money adventuring than trying to craft a diamond. The crafting rules will make things painfully slow. A craft skill of 10 might yield as much as 40 gp per week. 20 (DC) * 20 (check result) = 400 sp or 40 gp.
Craft is a skill that might see some use at low levels, but is a waste of time at higher levels. Try magic item crafting instead. Its yields 1000 gp per day. Its faster than craft even at first level.
| Meirril |
Craft is a skill that might see some use at low levels, but is a waste of time at higher levels. Try magic item crafting instead. Its yields 1000 gp per day. Its faster than craft even at first level.
Crafting is a skill that sees more use at higher levels, but is a waste of time at lower levels. At any level adventurers are wasting their time making less progress crafting than they would earn from a single day of adventuring. However, once you can cast Fabricate time is no longer a factor.
And with that in mind, a GM has to put hard brakes on crafting for profit. If you don't, then Wizard suddenly start literally creating money.
Example: Player Wizard has been investing skill points into sculpting. He finally has fabricate as a spell. Now he takes the 10,000 gp he's been saving and creates a 30,000 gp statue of a golden calf. The DC to make a "high quality item" is only 15. The gold coins themselves are the raw material, or he could 'buy' gold bars. Gold bars are trade goods, so they are the same as cash. Art Objects are also the same as cash, so the wizard can use his 30k statue to exchange it for 30k in gold bars or coins to repeat the process and for the same DC 15 make an even bigger golden calf worth 90k. Then 270k. How many fabricates can he cast in a day? When does he hit the purchase limit of the city he is in?
And the answer to this is...it is bad for the campaign. No breaking it with Fabricate or whatever else you have planned. Abadar himself sends some 'holy messengers' to deliver his divine revelation in the form of a severe beating that this is unacceptable and will undermine civilization, so quit it.
| Lady Asharah |
Technically speaking, if you really wanted to get down to the details, you could indeed take a *raw* diamond worth X and after a *very long time* polishing, cutting and refining it, you would end up with a finely cut diamond worth 3X.
Few caveats - are your players invested in their craft (gemcutting) that they are going to seek out insanely expensive (and thus ridiculously rare) gems so they can spend months of their time refining them?
What are the odds of such a raw gem being found on the open market and not secreted away in the deepest vaults of the jewelers guild, waiting for the right royalty to show up so the gem can be cut to order to be placed in royal jewels?
How do you set a DC for cutting a gem worth 25000g? It's not a simple craft, it's not even a moderate craft. It's a really, really complicated craft because diamonds are very brittle and something worth the equivalent of a moderate size village would be HUGE, a slight misstep in the cutting process and you are left with a pile of ruined diamond shards.
| Wonderstell |
We are at an impasse, as we are both of the opinion that we are right (and this has major implications on the game as a whole), so neither of us are willing to back down.
This doesn't sound like a specific problem but a general one. Even if you disprove this money-making scheme another will come up sooner or later. Try to explain to your player that while there are ways to quickly generate wealth, this skews the game balance since wealth is just as important to a character's power as XP is.
Like technically you could buy ten Donkeys at first level for 80 gp and kill them for 2000 XP, instantly leveling up. But that's not playing the game. That's cheating the game.
If you're looking for in-game reasons the diamond thing wouldn't work then it's because no "raw materials" for diamonds are available. Why would the mining company not just hire their own mages to triple the worth of their diamonds themselves?
Gray Warden
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Crafting rules allow you to craft an item starting from its raw materials.
What are the raw materials for a diamond?
Diamonds. Unless he can craft it starting from carbon atoms of course, in which case I really look forward for an update.
If this is not enough to convince him, this will. Let's consider a diamond necklace whose market value is 3000gp. By crafting rules, he can craft it starting a diamond (plus some inexpensive metals) costing 1/3 of the price, that is 1000gp. But then, according to his reasoning, he can craft the diamond using some alleged raw materials for 1/3 of its price, that is 333gp. But again, why not crafting those raw materials as well, using ever rawer materials costing only 111gp? Keep going on as necessary.
| Agénor |
Gray Warden, among others, words it well. Crafting is using materials to transform them into something else.
In the current case, crafting a diamond means transforming materials into a diamond. This is done industrially in our world, putting minerals under physical constraints, notably pressure and temperature, to re-organise the lattice at the atomic level.
I do not know how a character in Pathfinder would be able to do so nor would know how to do so. Is stuff made of atoms in Pathfinder? Not a given, far from it.
| Goblin_Priest |
Eh... enabling the creation of value off gemstones, when the whole system is basically just built off them being fancy pieces of gold, is dangerous territory.
If you have a 1000gp uncut diamond, and then allow them to be crafted into cut diamonds worth 2000gp... then you can turn them into diamond dust worth 2000gp as well? The act of cutting the diamond itself should be generating diamond dust as well...?
I don't know, I don't like it. The rest of the game seems to assume that gemstone value is immutable. Crafting should just be to make stuff with them, using other ingredients as well, without creating a diamond of greater value using nothing but a diamond of lesser value.
Senko
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Gray Warden, among others, words it well. Crafting is using materials to transform them into something else.
In the current case, crafting a diamond means transforming materials into a diamond. This is done industrially in our world, putting minerals under physical constraints, notably pressure and temperature, to re-organise the lattice at the atomic level.
I do not know how a character in Pathfinder would be able to do so nor would know how to do so. Is stuff made of atoms in Pathfinder? Not a given, far from it.
Gravity spell + heat spell + protective spells on the building and yourself. The catch is the second part lf your point in that pathfinder charcaters think elements are earth, air, fire, water and possibly aether, metal and wood not the kind of understanding necessary for creating industrial diamonds.
Eh... enabling the creation of value off gemstones, when the whole system is basically just built off them being fancy pieces of gold, is dangerous territory.
If you have a 1000gp uncut diamond, and then allow them to be crafted into cut diamonds worth 2000gp... then you can turn them into diamond dust worth 2000gp as well? The act of cutting the diamond itself should be generating diamond dust as well...?
I don't know, I don't like it. The rest of the game seems to assume that gemstone value is immutable. Crafting should just be to make stuff with them, using other ingredients as well, without creating a diamond of greater value using nothing but a diamond of lesser value.
I do allow it on the first and second cuts where you generate a cut gem plus d6 -1 percent of the finished gem in dust/chips or cut gem -5% original gem value and 1 percent finished gem value in dust/chips assuming you dont fail your craft check which can range up to dc50 depending on the complexity of the cut. Each one after that yields a gem worth +10% less (-15% of original value, -25% of original value, -35% and so on) plus 1% of finished cut value in useable chips. Of course they need to find the gems and after the first cut your actually losing money on the cutting not gaining it.
| Goblin_Priest |
I guess I'd add that I really don't see any interest in managing the minute details of such mundane activities. That's a lot of dice being rolled for the creation of probably little wealth by presumably a single player.
Sounds to me as fun as playing Train Simulator. Though I guess Train Simulator is pretty popular, so some folks probably would enjoy that?
I mean, maybe if one of the PCs made a huge backstory about cutting gems for some weird reason, and then one of the quests involved getting high quality gems for whatever reason... maybe for such an one-off. But repeatedly? :/
| Agénor |
One part of the crib I use when deciding what to do with what a player wants his character to do is whether what the player would do is changing the paradigm of the setting. If creating diamond - or something else - could be done this way, it would already be done by others, N.P.C.s with more knowledge on the matter and access to more resources and it would drastically change the flow of wealth in the setting.
The rules are here as a tool to support the setting, if the rules and the setting in contradiction, the setting prevails, always.
This doesn't mean I oppose innovation from the players, ideas that give them an edge are welcome, encouraged and I'll change the rules to accommodate them if they make sense with the setting.
Getting access to nigh-unlimited wealth isn't an edge, it is a hypercube of astronomical dimensions.
| Nyerkh |
Better than having a friend buying a 10 gp diamond and selling it to you for 25 k.
Your player is not entirely wrong.
Gemcutting is a craft, and a significant part of a stone's value. Raw uncut diamonds aren't as good looking. They're unfulfilled potential.
Not 1/3 of final value, but still. I forgot UE had actual gemcutting rules, but with Java Man pointing them out I'd look at them, if going that route.
Items having an absolute value makes no sense to begin with, and that's fine. It's an abstraction, a sacrifice to playability. Same reason everyone everywhere uses the same currency : ease of use. And those approximations for the sake of ease of use come with bugs that are normally harmless but that one could exploit. And like any bug exploit it's technically possible, but in extremely poor taste
So what is it they want with that diamond ?
- If they're after an infinite money exploit, hard no. Feel free to be annoyed and tell them as much. Maybe lay down some ground rules.
- If it's for a spell, and he'd rather pay with time (and potential complications) rather than gold... Maybe ? 25k means a long time investment short of fabricate - but of course fabricate breaks anything craft related anyway.
Finding a raw uncut stone that precious is not an easy feat, btw. Could also serve as a sidequest.
| Forrest_Hunt |
Better than having a friend buying a 10 gp diamond and selling it to you for 25 k.
Your player is not entirely wrong.
Gemcutting is a craft, and a significant part of a stone's value. Raw uncut diamonds aren't as good looking. They're unfulfilled potential.
Not 1/3 of final value, but still. I forgot UE had actual gemcutting rules, but with Java Man pointing them out I'd look at them, if going that route.
Items having an absolute value makes no sense to begin with, and that's fine. It's an abstraction, a sacrifice to playability. Same reason everyone everywhere uses the same currency : ease of use. And those approximations for the sake of ease of use come with bugs that are normally harmless but that one could exploit. And like any bug exploit it's technically possible, but in extremely poor tasteSo what is it they want with that diamond ?
- If they're after an infinite money exploit, hard no. Feel free to be annoyed and tell them as much. Maybe lay down some ground rules.
- If it's for a spell, and he'd rather pay with time (and potential complications) rather than gold... Maybe ? 25k means a long time investment short of fabricate - but of course fabricate breaks anything craft related anyway.
Finding a raw uncut stone that precious is not an easy feat, btw. Could also serve as a sidequest.
This was a major help, my thanks!
| Meirril |
One thing you should do as a GM: there is no supply of uncut gems. People that have reliable sources of uncut gems have deals with established gem cutters. The gem cutters usually own the mines, or a wealthy individual or cabal owns both. This is the literal creation of wealth, and the PCs aren't going to be the first people to realize this.
There are a lot of circumstances where adventurers can come into possession of raw uncut gems, but not a steady supply of them.
Gray Warden
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Items having an absolute value makes no sense to begin with, and that's fine. It's an abstraction, a sacrifice to playability
Gold has an absolute value, both in PF and in the real world (albeit IRL its value changes over time, but at any given time it is still absolute). In PF, the absolute value of 1 gold piece is...1 gold piece, the absolute value of 1 silver piece is 0.1 gold pieces, that of a platinum piece is 10 gold pieces, and so on: this is how currency works, choose one item as conventional unit of wealth, and calibrate everything else to it.
Similarly, gems are used also as currency. In games where the weight of gold is enforced, gems are the solution to store wealth in a weightless form: according to the rules
The standard coin weighs about a third of an ounce (50 to the pound).
5000gp of gold would weigh 100 pounds, or almost 23kg for us who actually use the International System of Units, while a diamond worth 5kgp is practically weightless and of negligible volume. Diamonds used as material components have the same currency value and function: Raise Dead costs 5kgp to be cast.
The same way you cannot craft currency in the form of gold, silver or platinum, similarly you cannot craft it in the form of gems.
| Goblin_Priest |
Historically, merchants were known to chip off a bit of gold from the coins, to essentially create wealth out of nothing, as the original coins were then still used at nominal value, despite them not being made of as much gold as they were supposed to contain.
Try telling your GM you want to do that.
I did, in jest. His face was amusing.
I mean, I could actually allow it myself, if one of my players asked. But overall I'd treat it as I would any other business, and as I replied in the regenerating gold monster thread. "Doing it yourself yields very little wealth, so no balance issues ensue. Doing it on a large scale requires a lot of resources and costs, and thus it is easy to balance". Just need to put it up against other means of gaining wealth in downtime. If something requires no capital investment, then his profits should just equate his profession/craft skill check results. Profession(fraudster) or something. If it requires special feat or capital investments, then comparing it to magical item crafting would be appropriate: is this guy making more money with these shenanigans than he would selling potions?
The downtime you grant him and the ways the world interacts with him will determine the usefulness of his activity.
While still being cautious about this whole uncut gem business because I don't like the idea of tinkering with value of spell material components, it just opens pandora's box.