Do you have a go to class?


Pathfinder First Edition General Discussion

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Shadow Lodge

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I'm partial to Draconic mostly.

As for a go to class... probably kineticist if allowed.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Good thing this is in the pF1 forum, 'cause if I had to go by every edition of every game system I've played.... people would die of old age getting through the reasoning.

And even with that necking down to one edition of one game... I've tried just about everything.

That said, my favored go-tos seem to be:

Slayer/Skirmisher Ranger- These are similar enough (when I play them) that I stick them under one heading. My slayers tend to be very ranger-y, unless the campaign is very urban in its focus, and even then, they tend to be the sorts of gusy who hang out where no one else does.

Oracles- While I've had plenty of fun with clerics, Oracles let me get my "nebulous divine powers with an unclear source" on.

Alchemical Sappers- For when I just want to blow things up. I hate mutagen, and extracts always felt like a JV potion supply, so so this archetype gave up nothing I valued while preserving everything I enjoyed about the class.


I am a big fan of support and pitching in. My fav will always be bards. I love being the reason other people succeed.

Past that I'm really enjoying hunter. All of the hybrid casters are great.

And I kind of enjoy samurai lately too.


By hybrid classes, you mean the classes from the Advanced Class Guide, correct?


My favorite classes and the ones I gravitate towards the most are those that let me have an animal companion or a familiar. I like to mainly play support but I do like having a few extra options available to blast.

I would say I like the shaman (life) and the arcanist the most. With the oracle (life, nature, lunar) as my third favorite class.


Dragon78 wrote:
By hybrid classes, you mean the classes from the Advanced Class Guide, correct?

No. Hybrid casters. Not classes. 6th level casters.

Alchemist, hunter, bard...


Okay, you are talking about the "mid-casters".


Dragon78 wrote:
Okay, you are talking about the "mid-casters".

People have different terms they use for subject. I've heard three-quarter casters, and 6th level caster as well.

They happen to be my favorite classes, as well. Although, I'm not a huge fan of the alchemist 'casting'. Just a personal preference.


DeathlessOne wrote:
Dragon78 wrote:
Okay, you are talking about the "mid-casters".

People have different terms they use for subject. I've heard three-quarter casters, and 6th level caster as well.

They happen to be my favorite classes, as well. Although, I'm not a huge fan of the alchemist 'casting'. Just a personal preference.

Yeah I think this is Paizo's real sweet-spot.

I love Alchemist "casting", it can give a martial feel with caster flexibility.


100% agree. Paizos hybrid or mid level or 6th level casters... all the most fun in the game.

Reasons are pretty clear too. Lots of skill points so you're never sitting back, decent casting for fun options and a lot of tools to fall back on when spells run out.

There is always a way to contribute as a hunter bard alchemist inquisitor skald investigator warpriest ETC... you get good armour good hit dice and a host of tricks while never feeling like you dont have something to do.

Definite sweet spot of the game


The hybrid/mid level classes are fun but I have always found that the full casters, full martials, and weirder stuff is more fun. And by weird stuff I would be talking about the kineticist, the only class that is completely spell-like/supernatural ability focused class. Would have liked more of those.

Dark Archive

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Dragon78 wrote:
The hybrid/mid level classes are fun but I have always found that the full casters, full martials, and weirder stuff is more fun. And by weird stuff I would be talking about the kineticist, the only class that is completely spell-like/supernatural ability focused class. Would have liked more of those.

I definitely like the idea of more classes that don't use a spell list, and yet do have some sort of supernatural / magical power, like the kineticist or the shifter.

Variations on the witch that went all-in on hexes, at the expense of no longer having spells, or a cleric variant that developed a plethora of new ways to channel energy (and more uses per day of same) instead of spells, could be funky. An oracle with just revelations, tons of them, or a bard with just bardic inspiration and masterpieces, no spells at all, could similarly be neat.


Yeah Set, you named a lot of examples I was actually thinking of;)


Set wrote:


Variations on the witch that went all-in on hexes, at the expense of no longer having spells, or a cleric variant that developed a plethora of new ways to channel energy (and more uses per day of same) instead of spells, could be funky. An oracle with just revelations, tons of them, or a bard with just bardic inspiration and masterpieces, no spells at all, could similarly be neat.

Check out the Sylvan Trickster Rogue archetype for that witch-only-hexes feel.


Yeah I've always loved the Paladin because it feels like a non-caster with a lot of supernatural ways to affect the game. I'm totally ok with archetypes that lose spells as well.


It would have been nice to get more options to get a class ability from one class added to a another, especially hexes, bloodlines, oracle curses/revelations, lay on hands, channeling, kinetic blast/blade, etc.


You can get a curse on any class by dipping 1 level of Oracle. The curse scales (at 1/2 speed) with classes other than Oracle.

So if you go Oracle-1/SomethingElse-X you get:

Levels 1-8 (Oracle-1/SomethingElse-1-7) you have the 1st level curse.

Levels 9-18 (Oracle-1/SomethingElse-8-17) you have the 5the level curse.

Levels 19-20 (Oracle-1/SomethingElse-18-19) you have the 10th level curse.


MrCharisma wrote:

You can get a curse on any class by dipping 1 level of Oracle. The curse scales (at 1/2 speed) with classes other than Oracle.

So if you go Oracle-1/SomethingElse-X you get:

Levels 1-8 (Oracle-1/SomethingElse-1-7) you have the 1st level curse.

Levels 9-18 (Oracle-1/SomethingElse-8-17) you have the 5the level curse.

Levels 19-20 (Oracle-1/SomethingElse-18-19) you have the 10th level curse.

Song-Bound for everyone!


Pathfinder Lost Omens Subscriber

I seem to end as the arcane caster for our parties...the others just seem to gravitate to divine casters or full martials.

Within arcane, I love blasters, even though it seems the popular opinion is that blaster arcane casters are not as powerful as their save-or-suck brethren.

As a blaster, sorcerer is significantly better than wizard, and I usually go Orc bloodline for the +1 dmg/die.

...either that or I pick arcane bloodline (sometimes Sage to use int) and throw the Havok blood mutation on for the dmg boost...we have an unspoken agreement not to stack Havok with Orc...the damage got out of hand, tbh.

Also, I’ve done the sorc 19/1 wiz dip for admixture dmg boost, but it’s hard delaying your next level spells by another level, so I don’t go that route anymore.


Wizards. There's just something about the vast utility of the class. I mean, between the myriad of scrolls, spells, and knowledge skills, you'd be hard-pressed to come up with a single problematic situation that a Wizard can't solve outright, or at least make it more manageable.

Sovereign Court

I almost always multiclass, but I have a handful of go-to classes to accomplish different things. Usually what I'll do is base a build around a specific class I want to play, or specific abilities I want to use, and then multiclass into something to enhance plan A or fill in holes.

All that said, I tend to gravitate toward the 6th level casters most. Especially Warpriest and Skald.


I don't like multi-classing, archetypes tend to change things about a class I like, so I would have liked other options to get other class abilities/features to the class I want to play. I know there are a few feats that do, but usually they are weaker versions or they have some requirement issues.

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