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dterror wrote:
FreezingWolf wrote:
Interesting. Glad to see they have some nich even if it is a small one. I like the feats that help it become a dragon though I kind of wish there was a way for it to resemble good dragons.

You mean such as playing one of the Rare scale types?

Rare Scale Colors
Though the majority of kobolds exhibit one of the five major chromatic colors, occasionally individuals emerge with alternate pigmentations, with the most common being purple, orange, and yellow. Those who possess the rarer colors described below are discriminated against by their homogeneous tribe-mates, but these colors do have unique benefits. In addition to the attested colorations listed below, translucent-scaled kobolds are rumored to exist, but these “ghost kobolds” haven’t been encountered in centuries.

Carnation Scales
Golden Scales <--
Purple Scales

Golden scales = resembling a 'good' dragon.

I know but the draconic aspect feat (the first one to gain draconic abilities) changes your colour when picked.

Your scales take on the color and some of the resistances of one of the chromatic dragons. Choose one of the following chromatic dragon types: black (acid), blue (electricity), green (acid), red (fire), or white (cold). Your scales take on the color of that dragon, and you gain resistance 5 to the dragon color’s corresponding energy type.


blahpers wrote:
Thought this question was going to be asked from a GM's perspective.

Nah! I already experienced first hand a true party kill thanks to those little buggers. I know that in numbers and with the magic of teamwork they are quite nasty stuff. I was mostly wondering what one kobold could be capable of.


Interesting. Glad to see they have some nich even if it is a small one. I like the feats that help it become a dragon though I kind of wish there was a way for it to resemble good dragons.


I wonder if there are any cool advantages that might make the kobold a cool option to play. They just seem underwhelming and not that good of a pick. Do they have some niche?


My favorite classes and the ones I gravitate towards the most are those that let me have an animal companion or a familiar. I like to mainly play support but I do like having a few extra options available to blast.

I would say I like the shaman (life) and the arcanist the most. With the oracle (life, nature, lunar) as my third favorite class.


Just asking to make sure I understand correctly.
Someone takes the battle mystery and gets skill at arms revelation. If the class didnt have armor proficiencies before, after taking it, he would be proficient with only heavy armor, right?


2 people marked this as a favorite.

VMC options for hybrid and psychic classes is on the top of my list of things that should have happened.


Just to be on the safe side, I want to ask a few questions about racial heritage.

1. Can a half orc/half elf take the racial heritage feat?

2. Can one take racial heritage at a later level other than the first?

3. Finally, can you use racial heritage to take fox shape feat? Would it work?

Thanks in advance for the answers.


@Slim Jim. That would be hilarious. XD

@Bloodrealm. Wow, that is such a cool archetype. I had never heard of it before. Kinda wish it was compatible with the OG summoner.


OK. I got to talk to the dm earlier today, and he has agreed to let us have the stat bonuses from race. So, yay! A bit more options.

Not sure if this really opens any options for class but worth a try to ask.


@Melkiador That makes sense. Summoner is alwaysa good safe choice.

@VoodistMonk Wow, that definitely feels like the most appropiate build since it takes advantage of all three good stats. Just a question for the build. So, should I take the rest of the levels in kensai magus?


Thanks for the answers. I am glad to hear:
@born_of_fire, on the plus side, I am the only player that has 3 +2 on stats. The rest of my teammates got one 16 or 17 on a single stat and +1 and +0 everywhere else. I got a bit worried myself about combat since without any dex, it sounds like I will have a bad time getting good AC. XD

@Firebug Wow. That Skald sounds cool, would you recommend any bloodline in particular for the bloodrager level down the line? As for the magus, I suppose it could be achoice though I am a bit worried about my low AC.

@VoodistMonk I think they were banned for not feeling setting appropiate (he doesnt want the oriental feel for this campaign). Giving a use to my charsma stat with feats sounds like a good idea to avoid waiting the relatively good stat.

@avr I hadnt though about arcanist. That could be a good choice. It could also be a plausible solution to the lack of combat capable characters in the team.

@MrCharisma Alchemist could be a good choice. That is true, the choices of races could help with the AC. Thanks for bringing that up and reminding me.


Hello to everyone!

I am playing in a campaign in a couple of weeks with some friends. For this campaign, the DM has set a couple of conditions for character creation:
-First, we would roll 3d6 to create each stat. Starting from strenght (then dex, con, int, wis) and finishing with charisma. We cannot change the results around so we are stuck with what we got on each stat. We got to reroll if we got a 1 or if we got 2 number twos in one stat. This was put in place to prevent anyone from rolling less than 8 on any stat
-We wont be getting ability score modifiers from picking a race but we will get everything else.

My set of stats ended up being
Str: 15
Dex: 10
Con: 8
Int: 15
Wis: 13
Cha: 14

I ended up getting the highest strenght stat (and the highest intelligence) of the group (the second highest being 13). Two of the players got pretty high charisma (with everything else being average) so I assume, they will be picking to play some type of caster.

Anyway, the point here is that I am not sure what to play. We can play almost any first party classes so there are lots of options available (ninja, samurai or any evil classes are banned). If possible, I would like to have a class that can cast spells too.

Thanks for hearing me out and for any advice given.


I have a few questions on the subject: What happens if a sorcerer takes the eldritch heritage feats?

Does he have to pick the same bloodline as his class?

Can he pick the same bloodline? If he does, does he get the bloodline power twice or does he get nothing if he already has that power?


doomman47 wrote:
FreezingWolf wrote:
Melkiador wrote:
FreezingWolf wrote:
OK. So, I am confused. Does that mean the answer tothe first question is a no or a yes?

Most people would say no. While not technically an archetype, the bloodline familiar is an alternate class feature, and as such it is under the same limitations.

The fact that a sorcerer or bloodrager has to pay a cost that the blood arcanist wouldn’t have to pay should be enough to let you know there is something fishy going on.

So, besides sorcerers and bloodragers, which clases can get a bloodline familiar?
Any class that gets 1st level bloodline powers. To get one you need to give up that 1st level bloodline power that is the trade for the ability full stop. Then if you happen to gain bloodline spells they are at a delayed progression this part is a completely different sentence from the part in which you pay the cost for the bloodline familiar. So arcanist, magus, dragon disciple all can get a bloodline familiar.

That makes sense (especially if otherwise, no classes besides sorcerer and bloodrager would get it).


Melkiador wrote:
FreezingWolf wrote:
OK. So, I am confused. Does that mean the answer tothe first question is a no or a yes?

Most people would say no. While not technically an archetype, the bloodline familiar is an alternate class feature, and as such it is under the same limitations.

The fact that a sorcerer or bloodrager has to pay a cost that the blood arcanist wouldn’t have to pay should be enough to let you know there is something fishy going on.

So, besides sorcerers and bloodragers, which clases can get a bloodline familiar?


OK. So, I am confused. Does that mean the answer tothe first question is a no or a yes?


doomman47 wrote:
yes and yes.

Excellent. Thank you very much for the answers!


Can a bloodline arcanist get a bloodline familiar?

Can a bloodline familiar get an archetype?


Thanks for the info!


Are there any ways to get a tumor familiar besides picking it up as an alchemist discovery or being a sorcerer and taking the aberrant tumor feat?


I was checking about the magister class and notived that they can get Armor proficiency (medium) as one of its bonus feats. But I dont understand what the point would be. Gaining proficiency on armor doesnt stop the casting penalty, the class would still incur when casting in medium armor, right? So what is the point? Does the magister also gain the capability of casting in heavier armor if he has the correct proficiency feat?


My question relates to the humanoid form. While in this form, what do I keep even while transformed? Also, I wanted to ask if it is true that that one can use animal form gift while in humanoid form to change directly into an animal.


Wildebob wrote:
Where is the Shifter from?

It comes from the Pathfinder Roleplaying Game Ultimate Wilderness book.


Pathdo wrote:
FreezingWolf wrote:
A ring of eloquence plus the still feat is also a good option for us shapeshifting non-druids.

That does little for the material or focus components. You would also need Eschew Materials and/or a focus and/or a divine focus in a polymorph form somehow.

Druids are the premiere shapechanging spellcasters with natural spell, as it covers these.

Of course the arcanist has an exploit that functions as natural spell for but for all polymorph spells. That's nice too.

A polymorphic pouch might help with that.


A ring of eloquence plus the still feat is also a good option for us shapeshifting non-druids.


Derklord wrote:

Here's how it works according to my understanding: For each of the six ability scores, use the higher of your pre-lycanthropy ones and the bear's. Then you apply the +2 bonuses (con, str, wis) and the -2 malus (cha).

The lycanthropes in the Bestiary 1 follow this pattern. The Wereboar from Bestiary 2 follows the pattern for str and con, but not for wis. The Werebar and Weretiger in B2 use the animal's unchanged stats for the hybrid form, ignoring the +2 bonuses. Indeed, the B2 errata changed the Weretiger's stats from the above calculation to using the base tiger stats.

FreezingWolf wrote:
So, a werebear has grizzly bear stats? Right?

The one in the Bestiary does. There are other bears: The weaker, medium sized black bear, the stronger dire/cave bear, and the even stronger polar bear. And the yet even more stronger™ dire polar bear.

The illustration for the card shows a brown bear, i.e. a grizzly, so that's probably the one you turn into.

I see. It makes sense that it would be a grizzly then. Thanks! Then all my stats besides intelligence and charisma receive a big boost. I might look later for ítems to increase my strenght to stay on top form.

Thanks to everyone for the help!


Lelomenia wrote:
I would expect more than +1 to fort. Bears are at 19 con, and you get enhancement on top of that. Natural armor bonus is +8, even in hybrid so you’ll get armor/shield on top.

So, a werebear has grizzly bear stats? Right?

And of course, I plan to use this on roleplying purposes. The half orc magus cannot call my char a wimp anymore.


Derklord wrote:
FreezingWolf wrote:
Would my character level change? If so, by how much?

No level changes. Your character is stronger than it used to be (unless charisma based), though, so your GM might nerf you in some way to keep game balance. Still, could be worse - weretiger gets free pounce!

FreezingWolf wrote:
Is there any way to turn off the effect of curse of lycanthropy?

No, your bite attack carries the curse in bear or hybrid form, period. The bite in kitsune form or your fox form is clean, however.

FreezingWolf wrote:
Are there any ways to stop cure a natural lycanthrope?

Natural lycanthropy isn't a disease, curse, or enchantment, it's, well, natural, like your character's racial features. It's not normally something one can acquire later, but something one is born with. Miracle or Wish should still be able to remove the lycanthropy, because ignoring what's normally possible is what those two spells are all about.

FreezingWolf wrote:
What happens to my clothes and armor if I change shape and increase size?

Depends on the form. When shifting into animal form, "all of your gear melds into your body." For hybrid form, "the equipment resizes to match your new size."

FreezingWolf wrote:
Do I have to be in my base form to change between the lycanthrope forms or can I change while in human or fox form?

You can switch from any form into any other form ("You can only be affected by one polymorph spell at a time. [If] you activate a polymorph effect (...), you can decide whether or not to allow it to affect you, taking the place of the old spell."

On an unrelated note, your name contains wolf, your avatar is a dog, your character is a a fox-based creature, that's now a bear lycanthrope. You're like a one-person zoo!

Yeah, my class is a summoner so it yep, it ended reducing my main stat. I dont think it is going to be a issue to be a werebear. The setting involves a big bad werewolf and the DM told be to be careful about where I decide to use my new skills.

And thanks Voodist Monk.


Just yesterday, my character decided to play with a harrow deck and surprise of surprise, my character ends up drawing the bear card. I have never had a PC gain a template so this is the first time dealing with this kind of thing. I have a few questions of the meaning behind this since I need to make changes to my character sheet based on this addition.

-Kitsune (Werebear)
-Change Shape (Su): An animal and hybrid form (gains speed and natural attacks)
-Curse of Lycanthropy (Su)
-AC +2 in animal and hybrid form
-DR 10/silver in animal and hybrid form
-Lycanthropic Empathy (Ex)
-+2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms

I also have a couple of mechanical questions regarding the added template.
-Would my character level change? If so, by how much?
-Is there any way to turn off the effect of curse of lycanthropy?
-Are there any ways to stop cure a natural lycanthrope?
-What happens to my clothes and armor if I change shape and increase size?
-Do I have to be in my base form to change between the lycanthrope forms or can I change while in human or fox form?

Thanks in advance for any answers.


I am on the fence about buying this book. What gets most of my interest is the familiar and animal companion sections. Are the new options cool and useful? Are there new archetypes?

I have heard that there is some stuff reprinted from animal archive and familiar folio, is the new content from that section worth it? Thanks in advance for any answers.