Simpler campaign world


Advice


If you find Lost Omens to be very complex and wanted to simplify, what would you do? Where would you go?

Thanks.


scary harpy wrote:
If you find Lost Omens to be very complex and wanted to simplify, what would you do? Where would you go?

Are you the GM or a player creating a new character?

If you are a player, look through Lost Omens and choose a place/city that looks like fun. Then use the wiki to tightly focus on that city or region
Pathfinder Wiki

If you are the GM, I'd suggest ordering the guide to Sandpoint. Although it was published last year, and is, at least formally a PF1 product, it was written with conversion to PF2 in mind.

Use that as your base of operations for now, and build out the geography naturally as your players go from place to place on Golarion

If you are the GM, and are willing to wait until next May, there is a guide to Absalom being published. It's the center of the world (at least in the minds of its citizens) and it looks like Paizo is going to make it the center of their universe


I'm not a GM.

I'll look into Sandpoint.

Thanks.


Pathfinder Rulebook Subscriber

I'm gonna take a guess here that the reason you find the setting confusing is because you are trying to absorb all of it, which frankly isn't necessary. Golarion is a kitchen sink setting where you can find a whole bunch of different thematic set pieces for all sorts of genres. But those set pieces tend to be, well, set, and stick to their own borders. You don't need to understand Ustalav to run an adventure in Varisia.

There are a couple of big events with geopolitical implications that cross boundaries, namely a couple new nations and the Whispering Tyrant coming back. But those can be summed up by a sentence each and there are plenty of adventures it won't actually matters for.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Sandpoint was designed specifically for simplicity. It's a great place to start. The Sandpoint Hinterlands are rather crowded, but it's all good for a starter setting.


Captain Morgan wrote:

I'm gonna take a guess here that the reason you find the setting confusing is because you are trying to absorb all of it, which frankly isn't necessary. Golarion is a kitchen sink setting where you can find a whole bunch of different thematic set pieces for all sorts of genres. But those set pieces tend to be, well, set, and stick to their own borders. You don't need to understand Ustalav to run an adventure in Varisia.

There are a couple of big events with geopolitical implications that cross boundaries, namely a couple new nations and the Whispering Tyrant coming back. But those can be summed up by a sentence each and there are plenty of adventures it won't actually matters for.

You guessed correctly.

Wheldrake wrote:
Sandpoint was designed specifically for simplicity. It's a great place to start. The Sandpoint Hinterlands are rather crowded, but it's all good for a starter setting.

Seems Sandpoint is the place to go.

Thanks everyone.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

This is what you need:

Sandpoint, Light of the Lost Coast


I think a lot of the areas have pretty close real world analogs, which makes them easier for me to understand. For example, Osirion is obviously Egypt, Galt is revolutionary France, Qadira is mostly Turkey during the Persian empire. So that can give you a good starting point to understanding some of the regions.


I wanted to thank everyone who recommended Sandpoint. I bought it and found it an interesting read.

It's simpler if your definition of simple includes:


  • ancient ruins
  • aquatic facless stalkers
  • a black dragon
  • a bronze dragon
  • carnivorus plants
  • corrupt nobles
  • a cursed shaitan
  • an ettercap
  • a ghast alchemist (who claims to be a cleric of a demon of graves)
  • ghoulish goblins
  • ghouls
  • a giant red snapper
  • a good goblin
  • a male harpy who lead his sisters
  • land scarred from demon dalliance that incudes a pit dungeon (with a male drider, a fungus queen and a child of Lamashtu and Pazuzu.)
  • lots of love for Pazuzu
  • many bandits
  • a mothman cleric of Pazuzu
  • multitude of goblin tribes
  • a serial killer
  • several hauntings
  • smugglers
  • an underwater dungeon (with an albino aboleth)
  • a vigilante
  • a whisperer
  • a witch ranger follower of Pazuzu
  • and more adventures than I can remeber (and some left for the GM).

If you want, uh, even more simple than this, I'd recommend Hellknight Hill.


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scary harpy wrote:


If you find Lost Omens to be very complex and wanted to simplify, what would you do? Where would you go?

Ah, I see a disconnect

"Lost Omens" is the Paizo campaign world for the game "Pathfinder".
Sandpoint is "simpler" if you're looking for a simpler campaign world.

If you're looking for a simpler way to start learning to play Pathfinder, I'd suggest the following. They are all still in the same Lost Omens campaign world, but have fewer NPCs and monsters to contend with.

Sandstone Secret

Unforgiving Fire

Absalom Initiation

Mosquito Witch

Escaping The Grave

Bandits Of Immenwood

Trailblazer's Bounty

Fall Of Plaguestone

Sovereign Court

scary harpy wrote:

I wanted to thank everyone who recommended Sandpoint. I bought it and found it an interesting read.

It's simpler if your definition of simple includes:

<snip>

I think you're mixing up the general setup of the campaign world ("Sandpoint is a remote village in a typical half-wilderness corner of the world full of things for adventurers to explore") with the content of subsequent adventures there ("all these crazy things that most people don't know about until they run into them").

You don't really need to know all of those things you mentioned to play in there, you'll find out about some of them during the adventures. You just have to have an idea of Sandpoint being about this big, has a relation to a couple of other towns, the climate is kinda like that, etc.

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