Pathfinder Society Scenario #1-04: Bandits of Immenwood

2.70/5 (based on 17 ratings)

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A Pathfinder Society Scenario designed for levels 1–4 (Subtiers 1–2 and 3–4).

The Pathfinders are sent forth to aid their own! A Pathfinder mission returning from a long sea voyage ran aground on the Isle of Kortos and were forced to leave behind many of their discoveries so they could press on to Absalom and receive much-needed medical care. The PCs are sent to the site of the wreck to retrieve the relics and charts their peers were forced to leave but the relics have drawn the attention of some of the Immenwood's most volatile inhabitants. Will the PCs be able to return the documents and relics to Zarta Dralneen, the Grand Lodge's Chief Archivist? Or will they fall prey to the unusual bandits dwelling within the coastal reaches of one of Kortos's most infamous forests?

Written by Scott D. Young.

Scenario Tags: Faction (Grand Archive)

Note: This product is part of the Pathfinder Society Scenario Subscription.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPFS0104E


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1 to 5 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

2.70/5 (based on 17 ratings)

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Great intro to some PF2E mechanics

4/5

Won't spoil it but PF2 fixed a broken mechanic from PF1. Good crawl scenario. I agree that it is not a heavy role play scenario. if you want to have a lot of fun, players should bring characters with familiars and pets! I enjoyed playing but really enjoyed GMing it!
Side note: It provides a lot of food bits for those brand new goblin characters out there!


Unlike the others, I really like this

4/5

This scenario isn't like the others, in that it's a *hard* combat scenario. My table really enjoyed this, and roleplayed the heck out of the travel.

I named the two horses Persephone and Machete, because otherwise there isn't much chance to inject my own voice into characters on the way, and that was all my players needed to go hard.

The final encounter was overly stylised, making it very hard for our Pregen Sorcerer to do much. That said, I like encounters which make you play differently and this one succeeded on that.

Overall, I was happy with this, and I'd run it again.


this should be made a repeatable instead.

3/5

as title, it should be a repeatable. to be able to really enjoy and understand it, this one requires multiple playthroughs. Otherwise it just feels like an "escorting your treasure bundles" scenario. which it was. plenty of decent chances for people to pipe up and do something seperately. end fight needs to be more difficult


Not fun

1/5

The combats were tough, but not engaging. In particular the last battle, that leaves some players essentially waiting (and rolling) turn after turn, to see if it will be possible for their characters to participate.

Nothing interesting skill-wise came up. NPCs were not particularly engaging.

Kudos for trying something interesting tactically in the last fight; but cancelled by having done something that limited character choice and responsibility, rather than offering tough alternatives.


Disappointing, read before you decide to schedule it

1/5

To keep this short, while this scenario does have a story, the players don't get to learn a lot of it. There are some issues in the scenario and a couple of things I found to be less than great but it's kinda serviceable depending on your group.
The final encounter makes this scenario end on a really bad note since it takes forever to resolve and some classes/builds will have a really hard time to contribute.

Still, this would have barely been a 2-star review...until I read that inter-faction drama at the end.
Things like this, just create drama where none is necessary and make an established and well-liked NPC sound unreasonable.

I have played this and have GMed it, but honestly had I had the time to prepare it myself first, I would not have scheduled it.


1 to 5 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Scarab Sages

Huzzah?!

Looks interesting. I like the idea of exploring Kortos (and working for Zarta too).

Scarab Sages

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

ZARTA

Dark Archive

Woo for (not!Dark) Archive :D

Grand Lodge Premier Event Coordinator

2 people marked this as a favorite.

Can we get a map requirement list under spoiler so we can prepare to run this in October? Thx

Paizo Employee Organized Play Developer

4 people marked this as a favorite.

Bandits of Immenwood uses

Grand Lodge Premier Event Coordinator

Thank you Michael!

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Pawns Subscriber; Starfinder Superscriber

Do we have an anticipated release date?

Thanks!

Horizon Hunters

Nice cover! And I’ve really been loving this season so far!

Shadow Lodge

Michael Sayre wrote:

Bandits of Immenwood uses

** spoiler omitted **

Map Errors/Questions:

"Flip-Mat: Tavern Multi-Pack" is listed in the scenario as "Flip-Mat: Tavern" - which isn't really a big deal. However, instead of using "Flip-Mat: Forest Multi-Pack" the scenario appears to have two custom 30x20 maps instead.

Were the map notes posted on Sept 5th intended for a different scenario, or did something else happen in the interim?

I ask in part because tomorrow I have to explain to a local GM that he may not have needed to spend money on the Forest Multi-Pack two weeks ago, and I cannot predict what his reaction will be to finding out that the maps posted here were not correct.

Thanks in advance.


so dose this happen to everyone who orders the subscription that its not in your downloads on day of release even though you paid the day before?


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Braxton stormflower wrote:
so dose this happen to everyone who orders the subscription that its not in your downloads on day of release even though you paid the day before?

Yes, the scenarios don't necessarily appear in your account at the beginning of the day.

Silver Crusade

The Map C. High Coast Road in the appendix on page 38 is not clean. There is an "R" still printed in the map. If we have to give these maps to a printing shop as these are not Flip-Mats it would be great if you can offer a version of this map without the "R" in it.

Dark Archive

So after reading and prepping this game I need to ask. Is it just me or is this game super tough? This game seems extremely brutal especially at level 1-2. Between weather mechanics and misfortune, you can easily one shot low characters on accident


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Alvarious "Alfred" windrunner wrote:
So after reading and prepping this game I need to ask. Is it just me or is this game super tough? This game seems extremely brutal especially at level 1-2. Between weather mechanics and misfortune, you can easily one shot low characters on accident

It hasn't worked out to be super lethal in my playthrough or run.

Don't forget the hero points.


I didn't like the combats in this one at all. The initial fights are all basically trivial encounters that feel like filler content because there is no real threat at all, but then the last fight is quasi-difficult in a way that's also very frustrating due to the special rules that it applies, with no warning, that can render many characters next to useless.

I'd imagine depending on your party makeup that last fight might be trivial if you've got a bunch of buff melee types who can just run in and clobber the guy, or feel next to impossible if your damage is mostly ranged. The ranged players at my table were left with not much to do, but as usual the boss went down in a heap once a melee got into his face and did the whole crit with a magic striking weapon and do 30+ damage.

Scarab Sages

Pathfinder Adventure Path Subscriber

I'm fairly certain there are wind environment effects, but the scenario doesn't make it entirely clear if it's just for the one effect in the last combat, or through the entire last combat. I read it as describing the one, localized effect. That made archers feel less useless.

Also, telekinetic projectile is hilarious.

Liberty's Edge

Alvarious "Alfred" windrunner wrote:
So after reading and prepping this game I need to ask. Is it just me or is this game super tough? This game seems extremely brutal especially at level 1-2. Between weather mechanics and misfortune, you can easily one shot low characters on accident

Played this as my first non-quest PFS2 session, and I've gotta say, if I let this set the tone for how PF2 plays, I wouldn't play it. I didn't see the stat blocks, so I can't say for certain where the blame lies, but according to the GM,

Spoiler:
the swarm of perfectly normal squirrels has DR 6 against all physical damage types.
Makes it a little hard for a character to have literally any effect in that encounter if they're not a mage or a beatstick.
Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Spoiler:
Swarms simply resist physical damage, rather than being outright immune (for fine or diminutive, half for tiny) like they were in P1. Which is a bit more manageable.


Pathfinder Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Michael Sayre wrote:

Bandits of Immenwood uses

** spoiler omitted **

One of those maps is listed as a "classic", yet it is unavailable as a physical product.

Will it be reprinted?
Do maps from the relevant multi-pack replace it?
Can you replicate it using the map tiles?

It would be helpful if maps for the current season were actually available to use.

Paizo Employee Organized Play Developer

2 people marked this as a favorite.
CrystalSeas wrote:


It would be helpful if maps for the current season were actually available to use.

Our general priority for maps in organized play adventures is-

1 (Preferred)- Currently in print flip-mats, map packs, or flip-tiles

2 (As necessary)- Custom maps (no print version exists) or PDF-only maps (maps that are appropriate to the encounter but which we no longer sell a print version of)

While we prefer to use maps that we have available in print, PDF-only maps that are appropriate to the encounter still provide more options to the consumer than custom maps and lower our development time (since we don't need to review new maps and send them off to a cartographer when that work has already happened), so there are still going to be situations where that's preferable for everyone. And again, the work on the GM's side between a custom map and a PDF-only map is literally identical, except they also have the option of buying the PDF for printing and/or exporting.

Grand Lodge

Anyone else notice the issue with the Frog Swarms in high tier being small? Is this a typo? Cause the frog swarms in low tier are large...

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