False Life and Mirror Image - not played freely?


Rules Questions and Gameplay Discussion


The spells False Life (Crimson Throne) and Mirror Image (Core) don't mention anything about being played freely - meaning that spellcasters can't play these cards from their hands to prevent combat damage when they fail to defeat a monster with an attack spell.

Just making sure that's the intention, particularly since the pre-Core version of Mirror Image could be played freely.


If I get well the ruling on card limitations, at the time when you suffer damage is gonna - maybe - be consider its own "moment" in terms of limitations of cards to be played.
So that would mean "freely" isn't needed to play those spells even if you played an attack spell during the previous check.

But this is still under discussion AFAIK.


It's still the same step of the encounter, so unless these spells were meant to have freely, you cannot cast them if you (or anyone) used a non-freely spell on your combat check which you failed.


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Just a quick bump. False Life and Mirror image definitely aren't meant to be played freely if in hand?


I suppose they should be played freely. They would be pretty useless otherwise, wouldn't they?


These spells stay displayed for a while so you can display them at the start of a turn typically. There is no reason to make them « freely » playable IMHO.


Frencois wrote:
There is no reason to make them « freely » playable IMHO.

For what it's worth, I'm just trying to suss out whether the omission of "freely" was accidental or deliberate. I'm fine with whatever the powers at be decide.


wkover wrote:
Frencois wrote:
There is no reason to make them « freely » playable IMHO.
For what it's worth, I'm just trying to suss out whether the omission of "freely" was accidental or deliberate. I'm fine with whatever the powers at be decide.

Like Frencois, I'm convinced that the answer to this depends on the pending resolution he mentioned in his first post (i.e if damage reduction is treated as its own instance where card type limitations are concerned) - and historically, that's enough of a reason for devs not to rush with an answer. Of course, even if that's made into a rule, "freely" would still have an impact - as it would allow you to play TWO damage-reduction spells on the same damage.

Pending an official answer, I think you're pretty safe playing Mirror Image even if a spell was played on combat (which, as you note, WAS allowed pre-Core), but NOT playing Mirror Image AND and another damage reduction spell on the same damage (which was NOT allowed even in pre-Core).


Frencois wrote:
These spells stay displayed for a while so you can display them at the start of a turn typically. There is no reason to make them « freely » playable IMHO.

Until the end of any turn is not "a while" especially if you don't know if you're taking damage.

(This only applies to Mirror Image. False Life is fine.)


zeroth_hour2 wrote:
Frencois wrote:
These spells stay displayed for a while so you can display them at the start of a turn typically. There is no reason to make them « freely » playable IMHO.

Until the end of any turn is not "a while" especially if you don't know if you're taking damage.

(This only applies to Mirror Image. False Life is fine.)

I typically start my turn with Mirror Image if someone (where is my beloved Oracle daughter?) scouted previously and show me I will have a bunch of damage coming.

Classic example: Scrying, then Mirror Image depending on the Scrying result.


Frencois wrote:

If I get well the ruling on card limitations, at the time when you suffer damage is gonna - maybe - be consider its own "moment" in terms of limitations of cards to be played.

So that would mean "freely" isn't needed to play those spells even if you played an attack spell during the previous check.

But this is still under discussion AFAIK.

By this "separate moment" logic you could use shield/offhand with two-handed-weapon.

Mirror Image should have "freely" use clause. I imagine mage using Mirror Image for protection and that offensive spell for combat ( Is this possible in RPG?)


Rafał Kruczek wrote:
By this "separate moment" logic you could use shield/offhand with two-handed-weapon.

As far as I can imagine, this is exactly why Vic is struggling with giving a final ruling about limitation on playing cards at certain times.

This is just not simple.


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Frencois wrote:
Rafał Kruczek wrote:
By this "separate moment" logic you could use shield/offhand with two-handed-weapon.

As far as I can imagine, this is exactly why Vic is struggling with giving a final ruling about limitation on playing cards at certain times.

This is just not simple.

Actually, I think this is already covered as almost all two-handers and off-handers exclude playing the other type for the remainder of the encounter, not the step/check (Archer's Shield deliberately breaks this rule).


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Just a quick note that there are still questions as to whether these spells are meant to be played freely. No resolution yet?

Bonus comment: Looks like Instrument of Agony cannot be used to enhance attack spells, as the word "freely" isn't used. That's also intended?

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