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Mike Selinker wrote:
I did purchase the new core + curse so I have a lot PACG to play this year. But I wonder... Did you considers re-releasing these whole Adventure paths in form compatible with new core? I.E. one box ( one purchase one postage) for adventures 1-6, look from "Excel" changed to "modern cardgame", less wordy card text templating etc. I have RotRL core, but I didn't bother to get rest of the AP , because it was too much trouble ( and aplication was much more convienient). Now I have a crippled product party playable (adventures 0-1), basically unsellable and chances for getting complete AP now, aren't high. But such product gathering adventures 1-6 would be a way to finish it. I hope that the publishing plan of the game would be succefull and include NEW APs but If would be a convenient way to get "the classics" one box for AP it could be a sellable product... ![]()
Keith Richmond wrote: Each of those suits has 9 cards that correspond to the classic 9 alignments that describe the struggle between Good and Evil, Law and Chaos. I would be nice to have these alignments indicated on the cards in some way. When I read about harrows Decktet came to mind.https://bgg.cc/boardgame/37301/decktet So I thought about using Harrows as a deck. Perhaps for a game designed around 54 card combinations= 6(house /character ability) * 3(moral alighment) * 3(law alignement) Or as an ad hoc GM tool to choose randomly NPC's main attribute and alignement. But currents card design doesn't show card's alignment. ![]()
Vic Wertz wrote:
In previous cores included scenarios were clearly marketed as beginning of campaign. It even used fake box in the box tactic to kick-start buying habit :) But this model of buying/selling scenarios was wasteful. It wasted paper on 5 boxes. It wasted time for players having to buy 6 products , money for sending 6 separate products. It was hard to predict sales for the publisher, shops and all in middle. it was hard to plan playing the campaign. It was hard to buy and sell campaigns on the secondary market.But it isn't clear what to do with scenarios in the core box. Am I supposed to play this scenarios be or playing the curse( as it was previously?). Or curse is supposed to be played with fresh characters? Obviously playing core after curse isn't balanced. ![]()
Morph147 Korundo wrote:
As I did understand that was written on the blog, at least one copy of each "story bane" will be printed and proxies will be used only in location decks for henchmen previously printed in multiplies. ![]()
Shnik wrote:
9 scenarios in Dragon's Demand is confirmed in another blog post. :( It is very misleading calling adventure card game version of "Dragon's Demand" adventure path in the list of content while RPG equivalent was only a module (PDF has 64 pages vs. for example 480 pages of Crimson Throne ).![]()
Keith Richmond wrote: ...on top of the already healthy number of normal scenarios, you'll be able to play your hearts out with the Core Set and Curse of the Crimson Throne. Yes, great idea with random scenarios, but what are these numbers of "normal scenarios" included(in core / curse)? Quest book for core is only 24 pages and picture from one of previosblog shows that starting scenario is on pages 6-7 so I estimated the number for core to be olny about 10 . And now you want to fit also 6 random scenarios there?![]()
3 player Campain. Nobody died.
Character Name: HARSK
Character Name: Ezren
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