Skills Lacking Level 1 Options


Rules Discussion

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

While looking over the Skill feats granted by backgrounds, I noticed that some skills only ever seem to get a specific bonus skill feat, which is a little limiting.

Those Skills and Feats are Religion (Student of the Canon), Medicine (Battle Medicine) and Thievery (Pickpocket).

Thievery has another option (Subtle Theft) and I'm sure will appear in a background at some point and Assurance is always an option, but it feels like these particular skills need a second distinct feat to enable some more variance in builds.

I have no idea what Religion would make available to compare to Arcana's Arcane Sense, Occultism's Identify Oddity or Nature's Natural Medicine. Possibly an Undead Sense? A vague sense when undead are nearby?

However for Medicine there is currently no boost to long-term care and that would seem to be a low enough effect to be a 1st level feat. Alternatively, a first aid feat that provides a reduction in the Dying flat check DC might be useful.

Just thinking that there needs to be two feats for every skill at first level to prevent any medical or religious focused character being pigeonholed.


1 person marked this as a favorite.
Paul Watson wrote:

While looking over the Skill feats granted by backgrounds, I noticed that some skills only ever seem to get a specific bonus skill feat, which is a little limiting.

Those Skills and Feats are Religion (Student of the Canon), Medicine (Battle Medicine) and Thievery (Pickpocket).

Thievery has another option (Subtle Theft) and I'm sure will appear in a background at some point and Assurance is always an option, but it feels like these particular skills need a second distinct feat to enable some more variance in builds.

I have no idea what Religion would make available to compare to Arcana's Arcane Sense, Occultism's Identify Oddity or Nature's Natural Medicine. Possibly an Undead Sense? A vague sense when undead are nearby?

However for Medicine there is currently no boost to long-term care and that would seem to be a low enough effect to be a 1st level feat. Alternatively, a first aid feat that provides a reduction in the Dying flat check DC might be useful.

Just thinking that there needs to be two feats for every skill at first level to prevent any medical or religious focused character being pigeonholed.

The title feels a bit misguiding to me, like there's not enough options for skill usage at level 1, while the issue here is more of "Some skills have less skill feats at level 1". It feels like those are very different things. As for Medicine skills, Battle Medic is pretty strong for a level 1, it fundementally changes how you can use a skill, opening up a combat use that is normally not a thing, and the immunity only applies to the Battle medicine usage, not normal treat wounds, plus there's a new feat in the World Guide that lowers that immunity duration as well. Medicine later also receives both Continual Recovery and Ward Medic really early on, it also grants Robust Recovery if I recall, which makes successes to cure poison/disease on you critical successes. I think Medicine has enough, not sure it needs more.

Can't comment on Religion skill though.


I'm in the other boat, where I think most skills lack higher level options. But I'm sure all this will get expanded with more books.

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
NemoNoName wrote:
I'm in the other boat, where I think most skills lack higher level options. But I'm sure all this will get expanded with more books.

I won’t argue that. I just noticed it when I saw how often Student of the Canon came up in the Lost Omens Backgrounds.


This doesn't really feel like a valid complaint when players start with multiple skills so it's not as if you will be punished for taking religion.

The players have options in taking feats for other skills. There is no real need for the feat to come from a specific skill.

The only class that's likely to have issue with the choice of skill feats at the moment is rogue.


1 person marked this as a favorite.
Doompatrol wrote:

This doesn't really feel like a valid complaint when players start with multiple skills so it's not as if you will be punished for taking religion.

The players have options in taking feats for other skills. There is no real need for the feat to come from a specific skill.

The only class that's likely to have issue with the choice of skill feats at the moment is rogue.

My only issue as a rogue is that there's too many choices and not all fit my character concept >:(


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Corvo Spiritwind wrote:
Doompatrol wrote:

This doesn't really feel like a valid complaint when players start with multiple skills so it's not as if you will be punished for taking religion.

The players have options in taking feats for other skills. There is no real need for the feat to come from a specific skill.

The only class that's likely to have issue with the choice of skill feats at the moment is rogue.

My only issue as a rogue is that there's too many choices and not all fit my character concept >:(

What is your character concept?

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Doompatrol wrote:

This doesn't really feel like a valid complaint when players start with multiple skills so it's not as if you will be punished for taking religion.

The players have options in taking feats for other skills. There is no real need for the feat to come from a specific skill.

The only class that's likely to have issue with the choice of skill feats at the moment is rogue.

This does not help the fact that every background that gives Religion or Medicine is “forced” to give the same feat, making the ones that give those skills more homogeneous than those that give other skills.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

At least one of my players keeps complaining that all the Skill Feats absolutely suck until you get Expert level in a skill. :/


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would absolutely love to see a wider pool of skill feats. Especially a big pile of weird, niche stuff that will be dismissed as traps in optimization guides at the lower proficiency levels.

But I'm sure we'll get there in a bit. I have definitely noticed how small the general and skill feat pools are, but I don't think it's too bad for the point we're at, before books full of character options start piling on.


1 person marked this as a favorite.

Yeah I did start skipping a lot of LOWG Backgrounds because it became hard to even tell them apart, always giving the same <10 skill feats for the majority of them.


2 people marked this as a favorite.
Ravingdork wrote:
At least one of my players keeps complaining that all the Skill Feats absolutely suck until you get Expert level in a skill. :/

Are they wrong?

Because I'm pretty sure they're not wrong.

One of my playtest characters took the skill feats:
I Stopped
Being
Able To
Care

My choices were irrelevant.

Silver Crusade

3 people marked this as a favorite.
Draco18s wrote:
Ravingdork wrote:
At least one of my players keeps complaining that all the Skill Feats absolutely suck until you get Expert level in a skill. :/

Are they wrong?

Yes.


1 person marked this as a favorite.
Draco18s wrote:
Ravingdork wrote:
At least one of my players keeps complaining that all the Skill Feats absolutely suck until you get Expert level in a skill. :/

Are they wrong?

Because I'm pretty sure they're not wrong.

One of my playtest characters took the skill feats:
I Stopped
Being
Able To
Care

My choices were irrelevant.

How are they irrelevant? Just a quick glance shows Cat Fall alone being useful


2 people marked this as a favorite.
Paul Watson wrote:

While looking over the Skill feats granted by backgrounds, I noticed that some skills only ever seem to get a specific bonus skill feat, which is a little limiting.

Those Skills and Feats are Religion (Student of the Canon), Medicine (Battle Medicine) and Thievery (Pickpocket).

Thievery has another option (Subtle Theft) and I'm sure will appear in a background at some point and Assurance is always an option, but it feels like these particular skills need a second distinct feat to enable some more variance in builds.
...

I don't see this as a problem for selecting a character's skill feats at 1st level, since the character has several skills. If the character wants to devote his or her skill feats to one skill line, we also have the General Skill Feats in Table 5-2 on page 255. For example, that includes the Assurance skill feat that can apply to any skill.

The shortage of 1st-level skill feats for some skills is a bigger problem for backgrounds. For example, both Criminal and Prisoner gain the Stealth skill and both gained the Experienced Smuggler skill feat. The single alternative 1st-level Stealth skill feat is Terrain Stalker, which I guess was too specialized. Terrain Stalker is used by the Emancipated campaign background for Age of Ashes. The Artisan, Artist, Tinker, and Local Scion (Age of Ashes) backgrounds all crowd into the Specialty Crafting skill feat. Crafting has three alternatives--Alchemical Crafting, Quick Repair, and Snare Crafting--but no background wanted them.

I made a careful catalog of how the 1st-level skill feats are used in my lengthy post Campaign Traits to Campaign Backgrounds: Theorycrafting and Ironfang Invasion. Let me cut-and-paste it here.

Strength
* Athletics -> Combat Climber, Hefty Hauler (Laborer CON), Quick Jump (Martial Disciple(1 of 2) DEX), Titan Wrestler, Underwater Marauder (Sailor DEX)

Dexterity
* Acrobatics -> Cat Fall (Martial Disciple(2 of 2) STR), Quick Squeeze, Steady Balance (Acrobat STR)
* Stealth -> Experienced Smuggler (Criminal INT, Prisoner STR CON), Terrain Stalker (Emancipated‡ CHA)
* Thievery -> Pickpocket (Street Urchin CON, Returning Descendent‡ WIS), Subtle Theft

Constitution

Intelligence
* Arcana -> Arcane Sense
* Crafting -> Alchemical Crafting, Quick Repair, Snare Crafting, Specialty Crafting (Artisan STR, Artist DEX CHA, Tinker DEX, Local Scion‡ CON CHA)
* Lore -> Additional Lore, Experienced Professional
* Occultism -> Oddity Identification (Fortune Teller CHA)
* Society -> Courtly Graces (Noble CHA, Hellknight Historian‡ STR), Multilingual (Emissary CHA), Read Lips, Sign Language, Streetwise (Detective WIS)

Wisdom
* Medicine -> Battle Medicine (Field Medic CON)
* Nature -> Natural Medicine (Herbalist CON), Train Animal (Animal Whisperer CHA)
* Religion -> Student of the Canon (Acolyte INT, Haunting Vision‡ CON)
* Survival -> Experienced Tracker (Bounty Hunter STR), Forager (Scout DEX), Survey Wildlife (Hunter DEX), Terrain Expertise ((underground) Miner STR, Reputation Seeker‡ DEX INT)

Charisma
* Deception -> Charming Liar (Charlatan INT), Lengthy Diversion, Lie to Me (Gambler DEX, Truth Seeker‡ STR WIS)
* Diplomacy -> Bargain Hunter (Merchant INT), Group Impression (Barrister INT), Hobnobber (Barkeep CON, Out-of-Towner‡ CON INT)
* Intimidation -> Group Coercion, Intimidating Glare (Warrior STR CON, Dragon Scholar‡ STR), Quick Coercion (Guard STR)
* Performance -> Fascinating Performance (Entertainer DEX), Impressive Performance (Gladiator STR), Virtuosic Performer

* Multiskill -> Assurance (STR Athletics: Farmhand CON WIS, WIS Survival: Nomad CON WIS, INT Arcana or WIS Nature or INT Occultism or Wis Religion: Scholar INT WIS), Dubious Knowledge (WIS Nature or INT Occultism: Hermit CON INT), Quick Identification, Recognize Spell, Skill Training, Trick Magic Item

‡ from Age of Ashes campaign background


2 people marked this as a favorite.

This is definitely an issue that'll sort itself over time, but the World Guide does read like it jumped the gun a bit with its huge number of backgrounds and fairly limited selection of skill feats supporting them.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Field Medic proved to be a popular background at GenCon; I think there were three of us at our table of 1-02. So at the very least I appreciate the diversity of Lores, and being able to take Undead Lore or Abyssal Lore in place of Warfare Lore, but still get Medicine/Field Medicine.

Scarab Sages

Skill feats are definitely dull for most skills until higher levels, but this isn't an aspect of the game being broken, just new.


Gloom wrote:
Corvo Spiritwind wrote:
Doompatrol wrote:

This doesn't really feel like a valid complaint when players start with multiple skills so it's not as if you will be punished for taking religion.

The players have options in taking feats for other skills. There is no real need for the feat to come from a specific skill.

The only class that's likely to have issue with the choice of skill feats at the moment is rogue.

My only issue as a rogue is that there's too many choices and not all fit my character concept >:(
What is your character concept?

Not sure how to phrase it properly. Mostly going off a concept mental image on what feels right but I'm getting the hang of it I think. Rogue is amazing in a way since you get so many snazzy feats anyway, the work becomes almost what to pick when in a way.


2 people marked this as a favorite.
Vlorax wrote:


How are they irrelevant? Just a quick glance shows Cat Fall alone being useful

Because that chapter didn't feature a balcony to fall off of, a wall to climb, a chasm to leap over, or really anything that could have benefited from the vast majority of skill feats.

What I meant by "my choice (to not take skill feats) was irrelevant" was that there occurred no situation where I said, "gosh, if only I'd taken Skill Feat X..."

It was irrelevant in the purest sense of the word. Even if I'd had (say) Cat Fall in order to have made use of it I would have had to actively gone out of my way to have it get used.

Is Cat Fall a useful skill feat in general?
Yes
Could I have used it if I'd had it?
No
Therefor not-having-it was as useful as having-it.

Silver Crusade

Wut

Scarab Sages

1 person marked this as a favorite.
Rysky wrote:
Wut

If you never use something, it's just as useful as not having it.

Liberty's Edge

3 people marked this as a favorite.

If I had Catfall I'd find ways to use it. The ability to casually jump off things is great.

Scarab Sages

1 person marked this as a favorite.
Deadmanwalking wrote:
If I had Catfall I'd find ways to use it. The ability to casually jump off things is great.

Provided there are things to jump off.

Liberty's Edge

7 people marked this as a favorite.
Angel Hunter D wrote:
Deadmanwalking wrote:
If I had Catfall I'd find ways to use it. The ability to casually jump off things is great.
Provided there are things to jump off.

If you can't find something to jump off of you aren't trying hard enough.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber
Angel Hunter D wrote:
Rysky wrote:
Wut
If you never use something, it's just as useful as not having it.

That has to be one of the most short-sighted comments I have heard this month. Yeesh. I know it ia the internet, but come on.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Short-sighted...or insightful? XD


Elorebaen wrote:
Angel Hunter D wrote:
Rysky wrote:
Wut
If you never use something, it's just as useful as not having it.
That has to be one of the most short-sighted comments I have heard this month. Yeesh. I know it ia the internet, but come on.

I concur.

A lot of the time, especially as an Adventurer you carry/learn/train things in order to keep yourself alive in various circumstances.

NOT using them is actually a blessing in such occasions.

I never heard someone complain "oh this emergency healing i had in my pocket was useless afterall, because we were so good/lucky that we didn't need to use it"

If there is such an adventurer, he'll certainly be a short-lived one.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Can we take the re-re-re-rehashing of the “Skill Feats are awful” merry go round elsewhere, please?

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Skills Lacking Level 1 Options All Messageboards

Want to post a reply? Sign in.