Ravingdork's Crazy Character Emporium (Second Edition)


Advice

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Yes, it does. I had been thinking Form Control is always "on", but it requires an action, so that thinking was in error. :-)

I imagine when Chesh reaches 18th level, his first priority will be to take Perfect Form Control. :-)


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Ed Reppert wrote:
I imagine when Chesh reaches 18th level, his first priority will be to take Perfect Form Control. :-)

Most certainly.

He might even retire at that point, losing himself into his new form until such a time as a brave adventurer can bring him back long enough to fullfill a small but pivotal part of some greater destiny.


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Hm. Should Chesh have Wild Morph? Yeah, it's a given for druids who take wild order, but the dedication says you get access to those spells, not that you get the spell. And HeroLab didn't give it to him. :-)

I would think he gets Wild Shape from Basic Wilding, and Form Control from Advanced Wilding. What did I miss?


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Ed Reppert wrote:

Hm. Should Chesh have Wild Morph? Yeah, it's a given for druids who take wild order, but the dedication says you get access to those spells, not that you get the spell. And HeroLab didn't give it to him. :-)

I would think he gets Wild Shape from Basic Wilding, and Form Control from Advanced Wilding. What did I miss?

No, I think you've got me there.

I read the relevant rules 10 times during the creation process and it still got through somehow. Part copy/paste error from another druid and part making characters too late at night I guess. XD

Thanks for pointing it out. *Fixed*


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Ravingdork wrote:
Ed Reppert wrote:
I imagine when Chesh reaches 18th level, his first priority will be to take Perfect Form Control. :-)

Most certainly.

He might even retire at that point, losing himself into his new form until such a time as a brave adventurer can bring him back long enough to fullfill a small but pivotal part of some greater destiny.

He'd only have to be level 36 first, is all. XD


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Yeah, I forgot about the archetype's "divide by 2" requirement. :-)


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NEW CHARACTER!

Auja Rose, cursed bride (N female wintertouched human emissary sorcerer 10)

"It's rude to gawk at a lady in such a manner."

Princess Rose was as beautiful and exotic a bride as ever could be murdered during her wedding. Returned to life with a heavy curse and strange powers over life and death, she now travels the edges of the world in search of a means of ridding herself of the affliction and returning to her normal life.


Ravingdork wrote:

TWO NEW CHARACTERS PLUS CHARACTER REVISIONS!

Soumral, chirurgeon and warlord (CG female seer elf aspiring river monarch alchemist 9)

"Armies are like plagues: terrible, but ultimately predictable. One only need learn their patterns. Devising a means of systematically eradicating them then becomes a matter of course."

Soumral (pronounced "SOOM-RALL," rhymes with ZOOM HALL) has more or less co-opted Caladrel's backstory (with some revisions) and so is meant for a Kingmaker game or any adventure taking place within the River Kingdoms are their surroundings. As with any character, you are free to make up your own bio, and play the character anywhere or in any way you wish.

Caladrel now has a new backstory detailing her past as a lost child of the Goblinblood Wars who was trained to be a Devil Nun by the Sisters of the Golden Erinyes.

I may touch up one or both bios later to differentiate them further from one another.

I also have a new 1st-level variant of Caladrel and a second new character, both geared for people wanting to play in the Age of Ashes adventure path:

Caladrel, long range messenger (CG female woodland elf reputation seeker monk 1)

"You could never imagine the hideous level of pain we were trained to inflict upon others—trained to ourselves endure."

Rassh, freed iruxi slave (N male cliffscale lizardfolk emancipated fighter 1)

"The world is different now. It is far more glorious than I could possibly have imagined from behind the confines of slavery."

Enjoy!

The last two are perfect, just add two more and I'll have a complete pregenerated party for the Age of Ashes series.


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Voltron64 wrote:
The last two are perfect, just add two more and I'll have a complete pregenerated party for the Age of Ashes series.

Oh, you mean like...

NEW CHARACTERS!

Daruk, clan traitor (CG male death warden dwarf criminal ranger 1)

“He’s adorable ‘int he?”

Pretty sure his name is pronounced "DAR-OOK."

Yulia Nikiforov, doomsday prophet (NG female half-elf haunting vision cleric 1)

“Follow your dreams, for they are given to you through Desna, and hold her wisdom for your future.”

Her name is pronounced "YOU-LEE-AH NICK-IF-OR-UV" I think.

(Caladral, Daruk, Rassh, and Yulia are actually our own Age of Ashes party as they stand currently. I'm playing the monk.)


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NEW REFERENCE SHEET!

Combat Actions Cheat Sheet


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NEW REFERENCE SHEET!

Comprehensive Conditions Cheat Sheet


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Excellent! Thanks for these, Ravingdork.


Great work! However, Arrow Proof has the cat special ability.


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Salamileg wrote:
Great work! However, Arrow Proof has the cat special ability.

Thanks for catching that. I've removed the ability.


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Where did Caladrel’s expertise in jungle lore come from? Seems an odd skill for her, given the rest of her new backstory.


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Ed Reppert wrote:
Where did Caladrel’s expertise in jungle lore come from? Seems an odd skill for her, given the rest of her new backstory.

That's from her Reputation Seeker background.

You're trained in the Survival skill and the Darklands, Desert, or Jungle Lore skill. You gain the Terrain Expertise skill feat (underground if you have Darklands Lore, desert if you have Desert Lore, or forest if you have Jungle Lore).

I would have preferred Forest Lore I think, but what can ya' do? ¯\_(ツ)_/¯


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Yeah, Forest Lore makes more sense thematically, on the face of it. <shrug> No big deal, I guess.

Horizon Hunters

Cheers for the Lv1 options Ravingdork! I'm actively starting up a PFS lodge, and having well laid out pregens with art and a background makes it quick to give more variety to the group.

Just a quick skim to look for non-PFS legal options and you're away laughing.

If you did a Patreon, I'd probably back.

(By the way - you present them to be used "as-is" but including the level up choices would allow a Lv9 NPC to be used anywhere from 1-9. It's not perfect, as some magic items make the character, but is helpful to people like me.


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Teneb, Acolyte of Nethys wrote:

If you did a Patreon, I'd probably back.

Oh would you now? (Its actually been around for a while, though it's been a bit since the last update.)

Teneb, Acolyte of Nethys wrote:
By the way - you present them to be used "as-is" but including the level up choices would allow a Lv9 NPC to be used anywhere from 1-9. It's not perfect, as some magic items make the character, but is helpful to people like me.

I keep Excel Sheets for all of my 2E character build progressions up to their current level. It would be a simple matter for me to link them. Are there any in particular you'd like to see?

Horizon Hunters

All non lv1 options would be great. If you put them in the google drive I'll sort through them and have a look.

Re: Patreon, I should have looked! You've got a new sub sir.


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Teneb, Acolyte of Nethys wrote:
All non lv1 options would be great.

Well, might as well post all of them then. XD

BIG LINK O' CHARACTER PROGRESSIONS
(This link should allow access to all future character progressions as well.
Some progressions go beyond the character's current level, but most don't.)

Enjoy everyone!

Teneb, Acolyte of Nethys wrote:
Patreon, I should have looked! You've got a new sub sir.

Much obliged!


This is wonderful, this work is phenomenal!
Is there a problem if I share the forum link on the Brazilian Pathfinder 2 group on Facebook?


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LordeAlvenaharr wrote:

This is wonderful, this work is phenomenal!

Is there a problem if I share the forum link on the Brazilian Pathfinder 2 group on Facebook?

Not at all! The whole point of the Emporium is to share concepts, ideas, and inspirations! Everyone is invited to share it with whomever they want.

(And occasionally a useful tool or two.)


How does Jensen have three True Strikes prepared? Wouldn't that require Arcane Breadth?

Also, in light of the errata touching on staves, I'm presuming her max castings of True Strike per day has reduced somewhat?


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Dazhbug wrote:
How does Jensen have three True Strikes prepared? Wouldn't that require Arcane Breadth?

Her ring of wizardry type I gives her extra spell slots.

Dazhbug wrote:
Also, in light of the errata touching on staves, I'm presuming her max castings of True Strike per day has reduced somewhat?

Yes, with the clarification from the errata, the final total is only 10, not 13 as I previously believed.

1 base slot (1st-level slot)
1 base slot (2nd-level slot)
2 bonus slots (ring of wizardry I)
3 staff charges (staff of divination)
3 bonus staff charges (by expending 3rd-level slot)
10 TOTAL POTENTIAL TRUE STRIKES PER DAY

(Note that with her spells prepared as listed, she can only cast true strike 6 times per day, or 9 times if you assume she dropped haste when preparing the staff.)


Dazhbug wrote:
Also, in light of the errata touching on staves, I'm presuming her max castings of True Strike per day has reduced somewhat?

What this errata says?

Thank you.


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Qw3rty wrote:
Dazhbug wrote:
Also, in light of the errata touching on staves, I'm presuming her max castings of True Strike per day has reduced somewhat?

What this errata says?

Thank you.

Here's the errata for the first printing of the Core Rkebook.

In respect to Staves, it says the following:


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Qw3rty wrote:
Dazhbug wrote:
Also, in light of the errata touching on staves, I'm presuming her max castings of True Strike per day has reduced somewhat?

What this errata says?

Thank you.

Here's the errata for the first printing of the Core Rulebook.

In respect to Staves, it says the following:

Page 592: Under Staves, change the fourth sentence to “Many staves can be found in multiple versions, with more powerful versions that contain more spells—such a staff always contains the spells of all lower-level versions, in addition to the spells listed in its own entry.”

Page 592: Under Preparing a Staff, in the second sentence change “highest level of spell you’re able to cast” with “highest-level spell slot you have.”


Much obliged for the quick response, sir!

Any chance we might see some leshy characters sometime soon?


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Dazhbug wrote:

Much obliged for the quick response, sir!

Any chance we might see some leshy characters sometime soon?

As I try to cover as much ground as possible, it's likely inevitable that you will at some point. I just need to come up with a concept I like first.


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Ravingdork wrote:
Dazhbug wrote:

Much obliged for the quick response, sir!

Any chance we might see some leshy characters sometime soon?

As I try to cover as much ground as possible, it's likely inevitable that you will at some point. I just need to come up with a concept I like first.

Well, wouldn't you know it. I got inspired.

NEW CHARACTER!

Maple, walking fortress (CG female personality gourd leshy farmhand champion 9 of Cayden Cailean)

“Hey monsters! Come at me if you dare!”

Encouraged to try something new by her friends, Maple left her cabbage patch at an early age to begin a life of adventure. Eager to join her friends at Lastwall, she joined up with the Knights of Ozem. Fearing pain, however, she all but found the secret to invincibility! Just put your all into defense, grab a really big shield, and just keep piling on the armor until you can’t even move. That works, right?


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Of course. :-)


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Well they're just sprouting up all over the place!

NEW CHARACTER!

Sally, Firebrand swashbuckler (CG female personality leaf leshy martial disciple swashbuckler 9)

“You may worship me.”

An experienced adventurer and veteran Firebrand, Sally travels the world in order to constantly test her own abilities. The more daring and dangerous a task, the more fired up it makes her. Rather vain, she keeps several trophies and other keepsakes with which to show others and lend weight to her words when bragging about her past exploits.


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NEW CHARACTER!

Etari the Magnificent, actor and stage magician (N male versatile human entertainer rogue 7)

“Behold the incredible skills of a master.”

Etari the Magnificent (never just Etari) is a life-long circus brat with knife skills and a penchant for putting on roles that mask his true identity as a high functioning alcoholic liable to get someone killed.


Yesssss, more circus characters!

Where are the bard pieces of Etari (the Magnificent) coming from? I don't see a Bard dedication feat anywhere.


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Dazhbug wrote:

Yesssss, more circus characters!

Where are the bard pieces of Etari (the Magnificent) coming from? I don't see a Bard dedication feat anywhere.

Did you check under the Archetypes section of the rules?


Ravingdork wrote:
Dazhbug wrote:

Yesssss, more circus characters!

Where are the bard pieces of Etari (the Magnificent) coming from? I don't see a Bard dedication feat anywhere.

Did you check under the Archetypes section of the rules?

Harr, I more meant I didn't see an entry for Bard Dedication on Etari's sheet under Class Feats and Abilities.


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Dazhbug wrote:
Ravingdork wrote:
Dazhbug wrote:

Yesssss, more circus characters!

Where are the bard pieces of Etari (the Magnificent) coming from? I don't see a Bard dedication feat anywhere.

Did you check under the Archetypes section of the rules?
Harr, I more meant I didn't see an entry for Bard Dedication on Etari's sheet under Class Feats and Abilities.

It appears to have been left off by mistake. I'll see about getting that fixed right up. Thanks for the catch.


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NEW CHARACTER!

Galanost Laetalal, old blackguard (CG male ancient elf nomad champion 5 of Nocticula)

“There can be a place for you. You only need cast away the darkness within.”

Galanost spent much of his life serving evil dragons as a warlord and blackguard, terrorizing the people of Tian Xia. Now, in his old age with his draconic masters vanquished and everything he ever took for himself having been taken from him in turn, he walks a new path of redemption. Born again from the desert wastes of the Crown of the World as a champion of the demon goddess, Nocticula, he now sees his new mission with perfect clarity: save Eurythnia--and the rest of New Thassilon--from a dark future full of war and darkness.

Designer's Note:
I made this character for an online game I'll soon be taking part in, but also to demonstrate how two nearly identical 2E character builds can result in two VERY different characters. With the exception of his heritage, deity, and gear, Galanost is essentially a carbon copy of Shiso Dafoe, had he been 5th-level rather than 16th.

Enjoy!

Horizon Hunters

Cheers for the new char! Champion/Sorcerer gives a lot of wiggle room because the deity/spellcasting tradition can change the feel quite a lot.

Big fan of using Nocticula for an off the wall deity as well.


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NEW CHARACTER!

Worsel Weasely III, legal sage (LN male versatile human barrister evoker 5)

“You’ve made a gwave mwistake! You nwow fwace Worsel Weasely thwa Thwird! An all pwowerful wizard! None dare stwand befwore mwy pwower! Now, fwear mwy all pwowerful mwagic!”

Worsel Weasely III (rhymes with "War-Sell Easily") is first and foremost an arrogant, egotistical, condescending, and a generally all-around loathsome barrister. His overly groomed hair, stylized outfits, paunch belly, peculiar manner of speech, and many eccentricities all mark the man as a harmless aristocrat wannabe with more confidence than sense.

Though hardly a gentleman, the esteemed Worsel Weasely III often takes it upon himself to fight for the legal rights of the oppressed. Many of his clients include goblins looking for acceptance, former halfling slaves wanting recompense, and foreign exiles seeking asylum. His many legal victories cause many to wonder if his entire persona is merely a strange act meant to throw his legal opponents off balance.


^For some reason I have this vision of Worsel Weasely III also having an obsession with duck and rabbit hunting . . . .


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UnArcaneElection wrote:

^For some reason I have this vision of Worsel Weasely III also having an obsession with duck and rabbit hunting . . . .

I imagined Mordred from Critical Failures.


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CHARACTER UPDATE

Salamileg pointed out to me in another thread that the Redeemer Queen, Nocticula, oddly enough, does not accept NG followers and thus cannot have a Redeemer champion. :/

Furthermore, James Jacobs was kind enough to clarify that this was, in fact, not a mistake (on their part) and so likely won't ever see errata (as I hoped).

So I've updated the old blackguard, Galanost Laetalal. He is now a liberator champion with the Dragonslayer Oath feat rather than the Weight of Guilt feat.


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NEW CHARACTER!

Jack Reipan, circus thug (N male versatile human clown rogue 4)

“It’s just not your lucky day, friend.”

A head clubbing, card tossing, gambling man and circus clown, Jack is exceedingly talented at making people laugh or cry.

Jack Reipan was created with the Extinction Curse adventure path in mind, but is easily adaptable for other adventures as well.


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NEW CHARACTER!

Seighlin Kurn, the Cracked Man (LE male half-elf Nexian mystic wizard 19)

“Do you fear me? Or perhaps it is that you pity my fate? It matters not which. I once had everything: money, power, respect. I once saw the great secrets of the world. NOW ALL I SEE IS REVENGE!”

A powerful universalist archmage, arclord of Nex, and self-called "Creationist," Seighlin Kurn was brought low by a halfling sorceress years ago; petrified and shattered just as he and his mentor were about to seize control of the nation of Nex. The Cracked Man, as he has since come to be called, is now newly restored, has abandoned his master's old schemes, and lives only to plot his revenge.


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Well now I'm excited to see the PF2 build for Yiankun!


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SOLDIER-1st wrote:
Well now I'm excited to see the PF2 build for Yiankun!

Still thinking that one out. No matter what I come up with I feel it's going to fall short.

Some of the things I'm tackling with a 2E Yiankun build:

- How did she petrify a higher level wizard in the first place? Flesh to stone has the incapacitation trait, and requires that multiple saves fail. Just sheer dumb luck?
- How do I adequately represent her earth-themed powers well with a limited number of earth-themed spells and magic items?
- How does she continue to avoid capture by the Cracked Man? Particularly by beating his discern location and other divination spells?

I'm running into similar problems with his Master, Sela Kurn, an abjurer of 17th or 18th level who specializes in countering magic and who needs to be able to best the Cracked Man in spell duels more often than not.


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After looking into it more thoroughly, it may not be as difficult as I first thought. The Second Edition Pathfinder Core Rulebook alone provides more on-point options than I thought.

Sela will likely end up being 17th- or 18th-level, and Yiankun will most likely be one level lower than that.


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NEW CHARACTER!

Yiankun Lee, the Stone Child (NG female wildwood halfling miner sorcerer 17)

“I fear no cliff! The spirits of the earth will protect me from harm, no matter the height of my fall.”

A powerful and naïve earth sorceress, Yiankun Lee spent much of her childhood among the denizens of the Darklands, serving vile duergar masters as a slave and living weapon. She's long since escaped that life, but as rivers forever shape their mountains, so too did those experiences leave their mark upon her. Taught kindness and love by those who rescued her and brought her to the surface, Yiankun--now on the verge of womanhood--has begun to travel the world. She is yet another orphan looking out for her own path in life, albeit an orphan with the power to forge new paths by moving the mountains that stand in her way.

Tactics: Make good use of her Effortless Concentration and Quickened Spell feats, and spam her focus spells as often as you can, and you'd be hard pressed to go wrong in combat.

Don't forget her little spy, or the fact that with abilities such as burrow or passwall, you can make for a pretty great infiltrator/scout/spy yourself. There's no need to rush into things when you can be intelligent and methodical first. Collect information on your enemies, then when the time is right, come crashing down upon them like an avalanche.

She also has the skills to make a great face character or sage.

Tangent:
I suppose she'll need to rely on allies to cast mind blank on her to protect her from Seighlin Kurn, or else she'll need to get a wand of it at some point (she'd have one already if it weren't a 17th-level item). Even if he does successfully use discern location, he can't teleport to a place he's never been before, so she just might have a chance at keeping ahead of him for a time. Even if he does manage to catch up to her, she is formidable enough to make him tread lightly; and she likely won't be alone either.

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