I agree that the game is about simplicity, but the difference between 1000 and 192 is way large that the difference between 100 and 78.5 and 350 and 314.2. With the first interpretation I could create a cage around a large creature, while with the second I cannot exceed the measures of a medium creature.
Shape Stone says: Shape Stone wrote: Targets cube of stone 10 feet across or smaller How big is this cube? Someone says that 10 feet across means with 10 feets side, so the volume is 10x10x10, 1000 feet cubic. But my interpretation is that 10 feet across means that 10 feets is the diagonal of two opposite corners of the cube and so the volume is 192.45 feet cubic as per below calculation: https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcSA-NdOPf42L_aya2RMx HpxL11XLMu6qoZQIKfVqqfAVPcfJ2d7 What do you think is the correct interpretation?
NECR0G1ANT wrote:
At level 16 doesn’t come in play too late in the progression, both of character and of AoA, to prove itself useful? With so few skills that will increase from training the other pick that could take advantage of your skill selection is the Courtly Grace - Connections chain
Hi All, I’d like to have your recommendations for a gestalt build. Main class is a Diviner Wizard, and my first thought was to pair it with a base unchained rogue for additional skill point, free Finesse Training and Sneak Attack, even if I’d like to avoid to be engaged in melee. Some additional information: Wizard stats are 7,18,12,20,11,7, actually first level, the plan is to go up to the 20th in a Tomb of Horrors/Rappan Athuk adventure. We are using the Unchained Action Economy and fractional BAB and saves. No hybrid classes are allowed for the gestalt if they share a base class with the other side. Until now I received a lot of useful recommendation, what I liked the most are the Alchemist (Mindchemist/Internal Alchemist or Metamorph) and the Investigator (Empiricist). Do you have any other suggestion for a better second class? Thank you. Qw3rty
avr wrote:
The plan is to specialize in battlefield control or eventually summoning and conjuring.
Hi Board, I’ll join soon a Rappan Athuk game. We’ll start at level 1 and party will be of 4 characters. As 1st character I decided to do play an elf Diviner Wizard, opposition schools Ench/Necro, abilities 7/18/12/20/11/7. Could you present to me any interesting and valid build, given the deadly adventure we are going to face. Thank you. Qw3rty |