Gnome Flickmace Revealed!


Pathfinder Second Edition General Discussion


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We finally have a description of the gnome flickmace! Released in Gnomes of Golarion with the flavor text cut for space, it has been bouncing around golarion like an undefined ghost of a weapon until 2e gives us this:

Core Rulebook pg 285 wrote:
More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike.

Given that I've wanted to know what that flickmace looks like for literally years, I think this might be one of my favorite things about the new edition.


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So, it's like a killer chain yoyo.


KutuluKultist wrote:
So, it's like a killer chain yoyo.

i loled...

but seriously, someone please kill all the gnomes....


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shroudb wrote:
but seriously, someone please kill all the gnomes....

Can I interest you in our lord and destructor Rovagug? Sure, you'll die too, but isn't that worth it to get rid of gnomes?

(I love gnomes. Never seen a single one as a PC since 2003, so maybe that's why I love 'em.)

Grand Lodge

Gnome weapon familiarity makes for an interesting combination as a fighter, with the ability to use both sword n’ board tactics and reach tactics with AoO. Bring that Cha down to 8 and bump Str to 12 at character creation so you can bring it all the way to 18 at level 1. It’s probably going to become my first fighter I play as.


Syries wrote:
Gnome weapon familiarity makes for an interesting combination as a fighter, with the ability to use both sword n’ board tactics and reach tactics with AoO. Bring that Cha down to 8 and bump Str to 12 at character creation so you can bring it all the way to 18 at level 1.

it's actually the best Paladin weapon if you're going SnB since it enables much easier reactions.


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shroudb wrote:
KutuluKultist wrote:
So, it's like a killer chain yoyo.

i loled...

but seriously, someone please kill all the gnomes....

Let me give you some kenders... You forget ALL about those pesky gnomes in gnome time. ;)


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graystone wrote:
shroudb wrote:
KutuluKultist wrote:
So, it's like a killer chain yoyo.

i loled...

but seriously, someone please kill all the gnomes....

Let me give you some kenders... You forget ALL about those pesky gnomes in gnome time. ;)

haven't played dragonlance since 2nd edition.

"there are no kender, there are no kender, there are no kender"


Worth pointing out you don’t need to be a gnome to pick this up at 1st lvl. Humans, Half-Elf’s and Half-Orcs from classes that grant proficiency in all martial weapons can pick up Unconventional Weaponry as a first lvl ancestry feat to treat this as a martial weapon.


Rek Rollington wrote:
Worth pointing out you don’t need to be a gnome to pick this up at 1st lvl.

I don't know... At 2 bulk, a lot of people might not be able to pick it up. ;)


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Gnome Flickmace Revealed!

What? You didn't know?


The gnome flickmace is absolutely the best weapon for champions and for one-handed-weapon fighters. It is not even a context. Reach 2 with a one-hander is crazy, and the weapon specialization knocks prone, which is great for Attacks of Opportunity.

If Standing provokes an Attack of Opportunity, as per page 474, the attack resolves after the creature has already stood up. If that is a critical hit, they get knocked right back prone.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm picturing the mace head repeatedly bouncing back and forth between the bat handle and the target's head. XD


shroudb wrote:
graystone wrote:
shroudb wrote:
KutuluKultist wrote:
So, it's like a killer chain yoyo.

i loled...

but seriously, someone please kill all the gnomes....

Let me give you some kenders... You forget ALL about those pesky gnomes in gnome time. ;)

haven't played dragonlance since 2nd edition.

"there are no kender, there are no kender, there are no kender"

Dragonlanece loved their joke races way too much. Kender, Tinker Gnomes, Gully Dwarves. At least tinker gnomes had a kernel of a good idea there, just taken to a stupid extreme. Tone it down and generalize it so it's not just invention, but anything to keep active and you get Pathfinder Gnomes. I love PF gnomes, they're weird enough to be interesting, but aren't required to be insane. No "Only insane gnomes build things that actually work." nonsense. Some players will still play them as all obnoxious nut-jobs, but it's not how they're written.

As for the flickmace. I always assumed it was more like a spring loaded, telescoping baton. It could be normal mace sized and then with the press of a catch and a flick it slides out to a much longer shaft. But I suppose the chain thing works too.

Relatedly, there is the gnome hook hammer. Originally a stupid double weapon with a hammer head on one end of the shaft and a hook on the other. The description now is kind of vague "This gnome tool and weapon features a hammer at one end and a curved pick on the other." End of what? End of the shaft, or end of the head? The image at the top of the page is the picture of what I'm presuming is the gnome hook hammer, and it has the hook on the other side of the head. That's a much more reasonable design than the silly double weapon, and not much different than a hammer with a spike on the back, except the spike is curved. I'm happy to see double weapons get tossed, they were dumb.


Doktor Weasel wrote:
As for the flickmace. I always assumed it was more like a spring loaded, telescoping baton. It could be normal mace sized and then with the press of a catch and a flick it slides out to a much longer shaft. But I suppose the chain thing works too.

image

Doktor Weasel wrote:
Relatedly, there is the gnome hook hammer.

image


I'm trying to think of which deities sponsor Paladins who won't have an issue with a gnome using a ridiculous weapon.


PossibleCabbage wrote:
I'm trying to think of which deities sponsor Paladins who won't have an issue with a gnome using a ridiculous weapon.

A gnome deity?


graystone wrote:
PossibleCabbage wrote:
I'm trying to think of which deities sponsor Paladins who won't have an issue with a gnome using a ridiculous weapon.
A gnome deity?

Brigh and Nivvi Rhombodazzle are both TN. I want LG for Ranged Reprisal.


Cayden Cailean, Desna, Erastil, Gozreh, Nethys, Norgorber, Shelyn and Nivi Rhombodazzle are listed as gnome deities so if you're looking for LG it looks like you have Erastil.

"Religion
Gnomes prefer gods that emphasize nature, magic, freedom, and beauty, including Cayden Cailean, Desna, Erastil, Gozreh, Nethys, Norgorber, and Shelyn. These are all depicted as gnomes by their gnome worshipers. The svirfneblin goddess Nivi Rhombodazzle is the only unique gnome deity, and she is mostly unknown among surface gnomes." The Inner Sea World Guide


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PossibleCabbage wrote:
I'm trying to think of which deities sponsor Paladins who won't have an issue with a gnome using a ridiculous weapon.

Is that really much of a problem? I doubt most deities really care what weapon their paladins use. If it works, why sweat the small details? Most Golarion deities are pretty hands-off. Of the ones listed by Greystone, perhaps Shelyn might make the most sense. A unique fighting style could be seen as an art-form. But it does seem like a more chaotic style thing, and I could see any deity with any kind of trickery in their area of concern could appreciate it because of the deceptive reach. Bad guy might think they're safely out of reach, and *bam* paddle-ball to the face. If you look at some of the more uncommon ones, the Empyreal Lord Bharnarol is NG (so probably allows paladins) and has invention and creativity in his areas of concern. Those seem to fit pretty well.


PossibleCabbage wrote:
I'm trying to think of which deities sponsor Paladins who won't have an issue with a gnome using a ridiculous weapon.

I don't understand why any of them would care. For torag you just have to make sure that this flickmace is the best possible flickmace you could forge and that you weren't using it to cheat. Heck, I could see someone making a specific fighting style that worked with streamers attached to the flickmace to make elaborate and confusing patterns in the air being an art form sheyln would appreciate. Similarly, Cayden Cailean would probably be all for a gnome liberator making a drinking game focused that incorporated a training flickmace as a ball-and-cup game.


Well that's one way to imagine Devoted Muse Distracted Flourish. Mind if I use it, but with a veil? In my head I'm picturing some person draping veils over people's head while dancing and badly singing to some head tune (untrained in singing)


Pathfinder Roleplaying Game Superscriber
Colette Brunel wrote:

The gnome flickmace is absolutely the best weapon for champions and for one-handed-weapon fighters. It is not even a context. Reach 2 with a one-hander is crazy, and the weapon specialization knocks prone, which is great for Attacks of Opportunity.

If Standing provokes an Attack of Opportunity, as per page 474, the attack resolves after the creature has already stood up. If that is a critical hit, they get knocked right back prone.

Wow, I think you are right. That is a major change from 1e... it also means that any creature with both a tripping melee strike and the ability to make AoOs is going to be vicious to deal with if your party members don't come save you.


MaxAstro wrote:
Colette Brunel wrote:

The gnome flickmace is absolutely the best weapon for champions and for one-handed-weapon fighters. It is not even a context. Reach 2 with a one-hander is crazy, and the weapon specialization knocks prone, which is great for Attacks of Opportunity.

If Standing provokes an Attack of Opportunity, as per page 474, the attack resolves after the creature has already stood up. If that is a critical hit, they get knocked right back prone.

Wow, I think you are right. That is a major change from 1e... it also means that any creature with both a tripping melee strike and the ability to make AoOs is going to be vicious to deal with if your party members don't come save you.

It's also rough on flying creatures. Falling damage is brutal, prone is one of few things that forces fliers to the ground without preventing it. They can use acrobatics as a reaction to fall safely rather easily though, so you want to make them use their reaction if you can.

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