
![]() |
2 people marked this as a favorite. |

The Pathfinder Adventure Card Game Core Conversion Guide, which provides further instruction on using older cards with the Core Set, or using the Core Set rulebook with older sets was posted on Friday.
Please note that this is not a rules discussion thread. Please keep this thread for updates and commentary about the FAQ itself, not about the gameplay issues that are or are not described in the FAQ. (See the Rules Questions and Gameplay Discussion forum for discussion of those issues.)

![]() |

Added WotR promo character Ekkie to list of characters replacing proficiency with Light Armors with a hand size feat.
In the entry detailing spell recovery, deleted "If the action to play is “Discard” but is not rechargeable: Change its cost to 'Banish', and if necessary add 'DURING RECOVERY If proficient, (do whatever it says to) discard this card.' These spells include: Haste and Web." These cards were addressed by FAQ a while ago, and the new versions no longer have an issue.
We implemented a more gentle solution for Dream Voyage (replacing "end your turn" with "you may not explore again this turn").
Added Letter of Marque and Planar Tuning Fork to the items that care about closed locations.

foxoftheasterisk |

So, RAW, Cogsnap's conversion is a bit... odd. It's not obvious, but the conversion of his banish power to recovery means that for older cards - like those in his CD - he can't actually use that power until he checks the "you may discard it instead" box. Until then, he can't do anything with those cards except banish them, so they never hit the recovery pile. RAI is obvious, but still.
(Also, that discard power has been significantly buffed, but I expect that's intentional.)

![]() |

In the entry detailing spell recovery, deleted "If the action to play is “Discard” but is not rechargeable: Change its cost to 'Banish', and if necessary add 'DURING RECOVERY If proficient, (do whatever it says to) discard this card.' These spells include: Haste and Web." These cards were addressed by FAQ a while ago, and the new versions no longer have an issue.
Haste and Web no longer do that, but Holy Feast does. Added back, giving that example.

![]() |

I've removed some posts. This is not a rules discussion thread. Please keep this thread for updates and commentary about the FAQ itself, not about the gameplay issues that are or are not described in the FAQ. (See the Rules Questions and Gameplay Discussion forum for discussion of those issues.)

kuey |

The conversion guide entry on amendments to the Witches' cohorts have made substantial changes to their powers beyond keeping them displayed for their Arcane skill. Centipede, Compsognathus and Daji used to only require recharging cards to use their powers but now require discarding cards. Flying Squirrel and Snapping Turtle did not require use of any cards previously but now require recharging cards. Are these official errata of their powers?

![]() |

As Chad said in the blog about the Conversion Guide, "While we were adjusting these powers, we noticed that sometimes the former wording had impacts beyond what was appropriate—the powers were turning out too broad, getting things that didn't fit or feel right for the characters. Since we needed to add specific wording for each character anyway, we took the opportunity to clean up some of these concerns. Bottom line, these adjusted alchemist characters aren't always exact mechanical equivalents to their former selves, but we feel that they're a better fit for the character concepts, and the changes result in better gameplay."
These changes are needed only in Conversion Guide, because in their own environment (that is, when you're not using the Conversion Guide) those cards work correctly as written.

Keith Richmond Lone Shark Games |

Because the witch cohorts are now displayed, using their powers is _much_ cheaper by default than previously, where you lost use of the cohort, it was actually at risk of being lost to bane effects (largely stopping your turn), and it took up one of your draws for your hand at reset.
Accordingly, the card requirement was slightly increased to avoid overwhelmingly improving them. So far in our tests, they're still generally more powerful than before the change.

kuey |

Thanks for the clarification. I noticed Vic was talking about alchemists but I guess his points were meant for witches as well.
Also appreciate Keith's points about the benefits of displaying instead of reloading cohorts. (Didn't think of the extra draw needed.) On the other hand I feel there is a significant cost difference between recharging and discarding unless you have ready ways to heal. But I understand the changes. Looks like Flying Squirrel and Snapping Turtle might become more attractive relatively speaking.
And I guess this would apply for PACS games then.

![]() |

Added two new paragraphs (the first two) to villains and henchmen.

![]() |
4 people marked this as a favorite. |

Added the following bullet to the main entry for Items:
On Alchemical items that you banish to play and that have Craft in the check to acquire, but do not already have a During Recovery power, add “DURING RECOVERY If proficient, you may succeed at a Craft X check to recharge this card” where X is equal to the Craft check to acquire the card + 2.

![]() |

Added Flenta to the list of characters that gain new proficiencies.

![]() |

Added characters with powers that involve moving after closing locations.
This entry and an original entry telling you not to return old locations to the vault have been deleted and replaced with this combined entry. (The guidance on not returning old locations to the vault has not substantively changed, but the guidance making changes to character powers now applies only for the rest of the turn after a closed location is returned to the vault.)
Also, this entry has been moved from the Locations section to the Rules section, and the section previously titled "Villains and Henchman" has been more accurately renamed "Story Banes."

![]() |

I have rewritten the entry on spell recovery, including a full example.

![]() |

Added Blessing of the Savored Sting.
In the main entry for spells, the replacement text from Monstrous Physique has been updated to use "If proficient" instead of "If you have the Arcane skill."

Jenceslav |
If I remember correctly, S&S Damiel does not need it. He just recharges everything instead of being banished, so he even does not have to take Recovery checks. However, if there is an item / something that says "If proficient, …" outside of Recovery section, it might be more valid question. As it is, his absence of proficiency has minimal game impact :)

wkover |

Thanks!
Is there printable version of that page?
I don't think so. Similarly, the many base set FAQs only exist in web page form. They aren't easily downloadable/printable either - partly because they're living documents with occasional updates.
I've long hoped for a finalization and pdf-i-cation of the many FAQs, but it's unlikely to occur.