I need some class specific goodies for my players...


Advice


Hey folks, my party is progressing ever deeper into a dungeon and getting close to finding a treasure hoard. In addition to the usual gobs of gold, I wanted to provide them with some helpful items they might not buy themselves if given gold to spend. I know the core magic items well enough, but there are so many different wondrous items these days that I get overwhelmed. Don't worry about WBL when pitching your items, I don't mind pushing them past it with situational bonuses and/or really cool stuff (and it helps keep this post less identifiable). Anything too far out there will just be saved for a later adventure.

The party classes are: Bloodrager, Paladin, Investigator (No alchemy), Hunter (no animal companion, has Wild Shape), Oracle, and Witch.

Thanks for your suggestions folks!


1 person marked this as a favorite.

for the bloodrager link 1
link 2
link 3
link 4
link 5
link 6
link 7
link 8
link 9

for the paladin link 1
link 2
link 3
link 4
link 5
link 6
link 7
link 8
link 9
link 10
link 11
link 12
link 13
link 14


As for the rest best of luck.


1 person marked this as a favorite.

There are a few bloodrager-specific rings, rings of lingering/powerful/vengeful/ancestral blood magic. I don't know why the class would be invested in rings particularly but there it is. Very likely they would want some form of flight; there's a hundred such items.

Paladins can use merciful vambraces or bracers of the avenging knight. Ditto on the flight items.

An investigator without alchemy. Huh. There's an investigator's pipe or a Lepidstadt investigator's hat if they like the Sherlock Holmes stereotype.

Some magic items work with wild shape. A mask of giants for example, or a beast talisman, or a polymorphic pouch.

A ring of revelations or an amulet of the spirits works for an oracle but I'm not aware of anything else specific, and a search finds nothing interesting. Depending on the build other items might well be of use of course.

Some clothing is witch-specific. A cackling blouse, corset of dire witchcraft or a witching gown. A stone familiar would also be of use.


1 person marked this as a favorite.

Kill your investigator and tell him to come back with an alchemist so that you'll have endless class specific loot to give him.


+2 Couragous Furious weapon for Bloodrager. Stone Familiar for Witch. Mnemonic Vestment for Oracle

Are you PF only? If you have the 3.5 book Magic Item Compendium, there's loads of fun stuff in there. Since all the classes you have, bar investigator, have class features in common with (or count as such in the case of Bloodrager) the core classes you can actually get a lot of class specifficness.

Rainment of the Four is quite a boost to the Witch or Oracle, giving them off-list spells (Teleport, Fireball, Magic Missile and Freedom of Movement) a few times per day. Wilding Clasp is good for a shapeshifter. Bracers of Lightning work in a wildshape and give all attacks extra electricity damage. Oracle's many spellslots can power relics (though what relics are good can't be determined with the information given) though they'll need to be changed for your pantheon.


deuxhero wrote:

+2 Couragous Furious weapon for Bloodrager. Stone Familiar for Witch. Mnemonic Vestment for Oracle

Are you PF only? If you have the 3.5 book Magic Item Compendium, there's loads of fun stuff in there. Since all the classes you have, bar investigator, have class features in common with (or count as such in the case of Bloodrager) the core classes you can actually get a lot of class specifficness.

Rainment of the Four is quite a boost to the Witch or Oracle, giving them off-list spells (Teleport, Fireball, Magic Missile and Freedom of Movement) a few times per day. Wilding Clasp is good for a shapeshifter. Bracers of Lightning work in a wildshape and give all attacks extra electricity damage. Oracle's many spellslots can power relics (though what relics are good can't be determined with the information given) though they'll need to be changed for your pantheon.

Courageous is the worst enchant ever since the errata.


Tread carefully when you place magic items specifically for specific PCs. Your placement might be seen as a commentary/opinion of the PCs, and that might not be appreciated. Not every Dwarven Fighter, for instance wants a Dwarven Thrower. That being said, you might have a very nuanced understanding of how the PCs work and how the players hope to build them as they gain levels. If you do, then it might be fine. Or, you might make a particular magic item the whole object of the adventure. The party joins your little Gnome Inventor in exploring the forgotten Temple of Wile E. Coyote to recover The Old Drawing Board! The next time, they visit the ruins of the Paladin Yuki Hinoeuma's grandmother's household to recover her Adamantine Greatsword Dowry while at the same time she takes the Ancestral Relic Feat and goes on quest after quest to redeem her family name.

You might place magic items to play specific roles in a particular adventure. There is a published module, for instance where the party finds a +1 Ring of Protection and later they encounter a gateway that can only be opened with the sacrifice of a magic ring. Placing magic items to act as puzzle pieces is very cool.

Another way to go is to not place treasure for your PCs at all, but rather in just a way that makes sense vis a vis the ecology of your game world. There is a whole section in the Advanced Dungeons and Dragons Dungeon Masters' Guuide all about this. A pair of ogres with 2000gp worth of treasure don't just have 2 1000gp gems. They have a cow, some sheep, and pigs. They have a chest of 500 coins of various types, They have some swords and armor looted from bodies of former adventures, including a fancy sword with some gems set in the hilt, etc.


Agreed Scott, but I've had two players change in and out in my game recently which has lead to the party being divided into two groups. The first group of 4 has plenty of incidental treasure from the game world, previous adventures, my own invented items, and a few "pick your reward" from a quest giver's collection.

The second group has spawned in recently on WBL and only gotten one unique item each since then. Thus I'm trying to find some nice items for them and the rest. However, I can tilt the scales by giving the rest of the crew relatively minor (but interesting) items while I give the folks who just joined some rewards. Keeping to goodies class orientated ensures that the items end up in the right hands.


ShroudedInLight wrote:

Agreed Scott, but I've had two players change in and out in my game recently which has lead to the party being divided into two groups. The first group of 4 has plenty of incidental treasure from the game world, previous adventures, my own invented items, and a few "pick your reward" from a quest giver's collection.

The second group has spawned in recently on WBL and only gotten one unique item each since then. Thus I'm trying to find some nice items for them and the rest. However, I can tilt the scales by giving the rest of the crew relatively minor (but interesting) items while I give the folks who just joined some rewards. Keeping to goodies class orientated ensures that the items end up in the right hands.

If you are committed to giving each PC a specific reward for the quest, then make sure you have a most nuanced understanding of how their character is supposed to work and design the item-rewards accordingly.


1 person marked this as a favorite.

Of course. Knowing your PCs likes, dislikes, abilities, and goals is key to running any home game. You need to know what they can do, who they will work for, and why they are following along with the plot in order to make sure the RP machine keeps functioning.


Witch :
* [10 000gp] Hexing Runes.
* [2 500gp] Hexing Doll.
* [9 312gp] Battlepot Cauldron.
* [6 000gp] Cackling Hag's Blouse.
* [22 000gp] Corset of Dire Witchcraft.
* [46 000gp] Iron Collar of the Unbound Coven. {Non-P.F.S.}
* [35 000gp] Witching Gown.
* [6 000gp] Stone Familiar.
* [1 800gp] Attentive Mirror.
* [15 000gp] Belt of Spirit Vines - Druid/Ranger/Shaman/Witch.
* [500gp] Bottled Misfortune.
* [10 500gp] Familiar Soulstone - Witch Familiars retain all stored Spells after being returned to life. {Non-P.F.S.}

Whilst a D.C.+5 to Crafting makes it easy for any Class to create, an [2 500gp] Apple of Eternal Sleep is based on a Witch's Grand Hex and is great with [1] Beguiling Gift ...

When higher level or the Familiar is well-loved : a [3 000gp] Bell of Returning Spirits allows the return of a dead Familiar with fast(er) Restoration. Not Witch specific though, (which I am trying to stick to here).


A player on another thread was asking about what to do with treasure that is a bad fit for his character build.

Versatile Design and Natural Weapons


1 person marked this as a favorite.
avr wrote:
There are a few bloodrager-specific rings, rings of lingering/powerful/vengeful/ancestral blood magic. I don't know why the class would be invested in rings particularly but there it is.

Beyonce said she was unsatisfied with the Barbarian, so they tried to do better this time.


1 person marked this as a favorite.

Interesting, Weapon Shift seems like a really cool ability. I might just stick it onto a scaling magic item for the Druid/Hunter.

Thanks Scott!


My problem was always finding pretty much any item that I wanted my character to use. Especially when treasure/loot tends to be retarded items that never should have been spawned. Therefore, my suggestion would be some useful items and a TON of gold so that you could give them a break on purchasing the item that they want with the abilities they are looking for. (within reason of course)

Another idea I have seen is to ask the players to put together a wish list of items they would like to have for their characters. Then you could include lesser items in regular loot; put greater items into loot from a boss; and create your own hoards of treasure based on major items from the wish lists.

EDIT:

The bigger problem I see here is why the party is split into two factions. I would assume that the existing party members allowed the replacements to join and therefore trust the new party members enough to maybe share in some of their goodies for the betterment of the party. But that doesn't seem to be happening in this thread.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / I need some class specific goodies for my players... All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice