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I have a character that I've bounced around in various systems.
When I first played around in 3rd edition D&D, I was very impressed with the flexibility of multiclassing and I loved the idea that a character could show real growth and even a career change in the game, something that most roleplaying games could use as a kick in the pants. (The idea that you're locked into a class system really disgusts me on multiple levels)
This character of mine reached what I would consider her ideal nature when I simplified her as this:
Level 1 she's a fighter, spends a great deal of time as a soldier and mercenary and is competent at fighting, but it's not her real calling.
Then she multiclasses into rogue - having turned her back on the soldier career, she joins into various criminal sororities and ends up as a career criminal, but then ends up on the run, and ends up in a very interesting situation.
She kills and replaces a student at a secret wizarding school, and begins training as a wizard, using her "use magic device" and "Knowledge arcane" to pass herself off as the student she's impersonating. The other students at this school are completely aware of the deception and are not fooled, but never really liked the other girl and are totally okay with the situation. After a few wizard levels, she ends up becoming one of the star pupils of her class and ends up going on adventures mostly to obtain things for the school.
Yes, it's true that this character started out as an excuse to sneak attack with a greatsword using invisibility, and that kind of thing has long since been nerfed to hell by newer game systems, for various reasons, mostly because DM's don't want to deal with that kind of nonsense. It's honestly just silly that you can accept all of the ridiculous nonsense in the game already but catching someone off guard with an invisible greatsword won't deal extra damage "BECAUSE OF REASONS OK".
In any case, as far as I can tell this PF2 system actually lets this character shave an entire level off of the character progression. I'm looking at the rules as is and just by declaring the character background of warrior and making the level 1 rogue a brute, that pretty much settles that part of the background. Looking at the damage her weapon would deal, it honestly seems fine, I don't think she loses out on any practical gameplay utility or power from being more interesting. But I'm not sure how the spell progression works out. Do I only get the spells from feats every other level? or do I get some spell progression while gaining levels in rogue (since apparently she's full rogue till 20 in this new system)?
Anyways if you guys have any ideas on how to improve this concept or make it work more closely with the original design, I'm all ears.

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3 people marked this as a favorite. |

You just take the Wizard Multiclass stuff on top of the described character (Rogue). It'll work fine and cover just about everything you need covered. This requires Int 16 and a fair investment into Arcana as you level, but that's easy enough to do as a Brute Rogue IMO.
Your Stat layout would probably be something like, Str 18, Dex 12, Con 10, Int 16, Wis 10, Cha 12. Your AC will be a tad low early on, but it's fixable in several ways as you level (and Medium Armor makes it not too terrible). If you don't need them to be a Rogue until later levels, you can lower Int to 14 to raise Dex likewise, and take Wizard Dedication at, say, 6th, and Basic Wizard Spellcasting at 8th (this gets you the full progression below as soon as you have both). If you really want to wait, you could use the Human Ancestry Feat Multitalented to grab Wizard Dedication at 9th, then grab Basic Wizard Spellcasting at 10th, and then onwards...but that seems like too long a wait.
But assuming you want it from the get-go, at 2nd, you can take Wizard Dedication (if you have the Int for it), then 4th for Basic Wizard Spellcasting, 12th for Expert Wizard Spellcasting, and 18th for Master Wizard Spellcasting. At some point you probably want Arcane Breadth as well. That's 5 of your 10 Class Feats, but then you get a lot of utility out of them.
The spell progression for this is basically as follows:
2nd-3rd: 2 Cantrips,
4th-5th: 2 Cantrips, 1 First Level Spell,
6th-7th: 2 Cantrips, 1 First Level Spell, 1 Second Level Spell,
8th-11th: 2 Cantrips, 1 First Level Spell, 1 Second Level Spell, 1 Third Level Spell,
12th-13th: 2 Cantrips, 1 First Level Spell, 1 Second Level Spell, 1 Third Level Spell, 1 Fourth Level Spell,
14th-15th: 2 Cantrips, 1 First Level Spell, 1 Second Level Spell, 1 Third Level Spell, 1 Fourth Level Spell, 1 Fifth Level Spell,
16th-17th: 2 Cantrips, 1 First Level Spell, 1 Second Level Spell, 1 Third Level Spell, 1 Fourth Level Spell, 1 Fifth Level Spell, 1 Sixth level spell,
18th-19th: 2 Cantrips, 1 First Level Spell, 1 Second Level Spell, 1 Third Level Spell, 1 Fourth Level Spell, 1 Fifth Level Spell, 1 Sixth level spell, 1 Seventh level Spell,
20th: 2 Cantrips, 1 First Level Spell, 1 Second Level Spell, 1 Third Level Spell, 1 Fourth Level Spell, 1 Fifth Level Spell, 1 Sixth level spell, 1 Seventh level Spell, 1 Eighth Level Spell,
Whenever you take Arcane Breadth you get an extra spell slot for every level except your two highest. So if you take it at 8th Level, it only gives you only one extra 1st level spell, but by 14th it gives you one extra 1st, 2nd, and 3rd level spell, and by 20th, one extra spell over every level below 7th. That's all the spells you get...but really, it's quite a bit for 5 Feats.
You can also take other Wizard Multiclass stuff, but I don't think this particular concept requires it.

Siro |
May I just take this opportunity to say, the Rogue seems to be one of the best classes to multiclass from. It could be that a lot of what they do they just naturally get without the need of class feats, but they are really flexable in terms of multiclassing {I made a double occult spellcaster {multiclassing in both Bard and Sorcerer {Occult}, <note was a Human, so got the LV9 multiclass feat> and a friend of mine was toying with the idea of a Rogue/Paladin {Multiclass}, to both defend {Retributive Strike} and heal {Lay on Hands} from the shadows, ie his 'Guardian Angel' Rogue.
Passed that I don't really have much else. Deadmanwalking pretty much summed up what I was going to suggest, but said it much better then I could, and masda_gib provided a solution to the Greatsword Sneak attack problem. The only thing I can add is, if you are going the Rogue route, but still want that sneaking greatsword feel, you may want to check out the Elven curve blade {definitely not a one for one solution, but it was the closest two-handed sword weapon that would still get sneak attack I could find.}

Mark Seifter Designer |
3 people marked this as a favorite. |

May I just take this opportunity to say, the Rogue seems to be one of the best classes to multiclass from. It could be that a lot of what they do they just naturally get without the need of class feats, but they are really flexable in terms of multiclassing {I made a double occult spellcaster {multiclassing in both Bard and Sorcerer {Occult}, <note was a Human, so got the LV9 multiclass feat> and a friend of mine was toying with the idea of a Rogue/Paladin {Multiclass}, to both defend {Retributive Strike} and heal {Lay on Hands} from the shadows, ie his 'Guardian Angel' Rogue.
Passed that I don't really have much else. Deadmanwalking pretty much summed up what I was going to suggest, but said it much better then I could, and masda_gib provided a solution to the Greatsword Sneak attack problem. The only thing I can add is, if you are going the Rogue route, but still want that sneaking greatsword feel, you may want to check out the Elven curve blade {definitely not a one for one solution, but it was the closest two-handed sword weapon that would still get sneak attack I could find.}
Rogue is also a great choice to multiclass into as well if you don't really want anything from another multiclass too much. Plenty of skill benefits with surprise strike as a fun extra just for starters, and you can usually find something else that would benefit you (like Mobility for a caster)