Fey-Themed Magus with his Shillelagh (And other things)


Advice


So... As most of my recent posts have been pointing towards this, I have been in the process of making a Fey-themed Magus character for PFS. I am currently eyeing the Shillelagh Druid spell, along with other Druid themes that would serve as a flavorful crunch to the character along with some minor mechanic benefits that would help me play towards the trickery fey theme.

So far: I've decided that this character will be a Staff Magus/Eldrich Scion that exchanges the 1st Bloodline Power for a Bloodline Familiar. At level 3, I'll be taking Improved Familiar for the Fey template on my Familiar - and upgrading it to Sprite at level 5 and Liminal Sprite at level 7.

Other than that, and the base summary of his Story (Fey Touched), I don't have much planned out on him...

Regarding the Shillelagh spell: There are several options I currently have, each with their own Pros and Cons:

1/2 Levels Dips into Druid with the Feyspeaker Archetype:
Pros:
+ Replaces WIS with CHA as Primary Casting Stat
+ 6 plus INT Skill Points instead of 4 plus INT
+ Druidic and Sylvan as a Bonus Language for Free

Cons:
- 1/2 Levels removed from Magus
- Sorcerer Base Attack Bonus (2 levels max)

1/2 Levels Dip into Druid with the Green Scourge Archetype:
Pros:
+ Shillelagh Spontaneous Casting

Cons:
- 1/2 Levels removed from Magus
- WIS Primary Casting Stat

1/2 Levels Dip into Hunter with the Forester Archetype:
Pros:
+ Permanent Animal Focus Bonus (Change as Swift-Action)
+ Bonus Combat Feat (At level 2)

Cons:
- 1/2 Levels removed from Magus
- WIS Primary Casting Stat

2/3 Levels Dip into Wood Oracle:
Pros:
+ Wood Armor Bonus (+4 Armor for 2-3 Hours)
+ Pai Zin Practitioner Archetype is a good source for self-healing.

Cons:
- 2/3 Levels removed from Magus

4 Levels Dip into Spirit Guide Oracle with Wood Shaman Spirit:
Pros:
+ Free to choose Nature/Lore/Lunar/Ect... Revelations instead of Wood.
+ "Fixes" Dexterity by placing the majority into Charisma focus.

Cons:
- 4 Levels removed from Magus
- No Access to Shillelagh until Level 5 (At the Earliest)

Nature-Bonded Magus Archetype:
Pros:
+ Gains a Druid Spell with each new Spell level.

Cons:
- Does not stack with Eldrich Scion.
- Removes key features of the Magus.

Item: Wisdom of Jatembe (Nine Warriors Edition):
Pros:
+ Can use Druid Spells in the book.

Cons:
- Requires 45 Fame to purchase.
- 38,415 gp cost

Item: Ring of Sacred Mistletoe:
Pros:
+ Cast Shillelagh once per day.

Cons:
- Only can be used once per day.

Personally, I am a fan of the Feyspeaker Druid Archetype dip - which gives me 2-3 uses of the Shillelagh Spell. I also like the Forester Hunter Archetype dip option due to the Animal Aspects which become permanently available for me and can be switched around as a Swift action and Spontaneous Casting. Unfortunately, Hunter is a WIS based caster which means I need at least 11 points in order to make use of Shillelagh.

The Point Buy builds are as followed: (+2 Any, either Human or Half-Elf)
Cha/Wis Casting Classes:
14(16) STR; 12 DEX; 14 CON; 10 INT; 11 WIS; 15 CHA

Cha Focused Casting Class:
14(16) STR; 12 DEX; 14 CON; 10 INT; 8 WIS; 16 CHA

What do you guys think? Any advice or opinions on a Fey-based Magus that walks around with a Quarterstaff and a Fey companion?


an alternative (that may not pay off absolutely immediately) that will let you get away without a dip would be throwing points into UMD and taking the wand wielder arcana, then just using a wand of shillelagh. the 1 minute duration is more than enough for lower levels. I dont unfortunately see a ton of great options at higher levels, but it falls off as a spell you'd want to cast at that point anyways, in favor of group buffs or things like fly and other stuff that becomes more important. you can always buy the magic items you found later on and such.

that being said, UMD ranks are rarely wasted, if you're going primarily as a cha based caster anyways.

not the most optimal solution in some ways, but allowing you to continue your spell progression without delay isnt something to scoff at either.

Sovereign Court

Unless you plan on using an Oaken Staff, Shillelagh will only really last until you get a magical weapon. Sure, you will get some extra mileage out of the larger damage dice, but it will take an action to set up most combats. I would recommend just getting a wand of Shillelagh, a Wand Key Ring and a rank of Use Magic Device. Assuming your Charisma modifier is a +3, that's a 90% chance to activate the wand with just a single rank.

Alternatively, you start with a level dip and put ranks into UMD until you feel comfortable to be able to make the DC 20 and retrain the level dip back to Magus.

If you do decide to dip, I like Hunter, especially if you go with one of the options of always having Animal Focus on yourself. If you do go that route, strongly consider taking Planar Focus. It only requires that you have animal focus and 5 ranks in Knowledge(Planes). Not 5 levels of Hunter. Being able to gain a swim speed (and waterbreathing) or burrow at will is just amazing for a single dip and a feat. Granted, some of the bonuses (like Cold/Fire) are better with pure hunter.

Bard's Voice of the Wild, and Mesmerist's Fey Trickster would be very thematic options that can cast Shillelagh at level 1 and are Charisma based casters. They would only get 2 uses per day until your Charisma was 20 though.


@Weables: While UMD would be something interesting to look into, it isn't really the basket that I'm looking to put my eggs into. But I can see the allure it would have in order to keep my Caster Level high without dipping elsewhere.

@Firebug: If I was going to the UMD route, I would definitely say Wand Key Ring "Shillelagh" would be worth the cost. I'll probably add a few Pro-Con boxes below to weight the benefit of each of them again with a little more detail and context to each option. (Also: I admit that I'm guilty for this, but I was in fact looking at the Oaken Staff for this build. <3)

Technically; this character IS a replacement for my previous Concordance of Elements character after he kicked the bucket (may he rest in peace), so Planar Focus would make sense fluff wise for his connection to the Concordance.

I hadn't seen the Voice of the Wild or Fey Trickster Archetypes when I was searching for options. I had searched "Druid Spell" when locating these options, looks like I missed out on all the "Druid and Ranger" options. lol

Voice of the Wild Archetype Bard - 1/2 Level Dip:
Pros:
+ (Level 1+) Learns one Druid Spell that is added to the Bardic Spell list.
+ (Level 1+) Charisma based Caster class with Bardic Spell list.
+ (Level 1+) 6+INT Skill Points.

Cons:
- (Level 1+) Decreases the Caster Level and Spell Progression for the Magus class.
- (Level 1+) Bardic Knowledge is nerfed into Wild Knowledge with no benefits.
- (Level 1+) Bardic Performance does not work well or benefit this build.
- (Level 2+) Versatile Performance has been replaced with this Archetype.
- (Level 1+) Doesn't fit with the Character Theme as well as other options.

Fey Trickster Archetype Mesmerist - 1/2 Level Dip:
Pros:
+ (Level 1+) Charisma based Caster class with Druid/Ranger Spell list.
+ (Level 1+) Gains the Mesmerist's "Stare" and "Painful Stare" mechanics.
+ (Level 1+) Gains 1 or 2 Mesmerist Tricks which buff with flavorful effects.
+ (Level 1+) 6+INT Skill Points.
+ (Level 2+) Resist Nature's Lure, Woodland Strike, and count as both Human and Fey.
+ (Level 1+) Fits the character's theme better than some other options.

Cons:
- (Level 1+) Decreases the Caster Level and Spell Progression for the Magus class.
- (Level 2+) Towering Ego has been replaced with this Archetype.
- (Level 2+) Woodland Strike makes the 4th level Bloodline Power obsolete.

Feyspeaker Archetype Druid - 1/2 Level Dip:
Pros:
+ (Level 1+) Charisma based Caster class with Druid/Ranger Spell list.
+ (Level 1+) Gains the Sylvan Language for free, and only way to gain Druidic Language.
+ (Level 1+) Nature Bond gives a Cleric/Druid Domain for extra flexibility and flavor.
+ (Level 1+) Wild Empathy and Wild Bluff gives unique options for Animal based encounters.
+ (Level 1+) 6+INT Skill Points.
+ (Level 2+) Woodland Strike removes undergrowth difficult terrain.
+ (Level 1+) Fits the character's theme better than some other options.

Cons:
- (Level 1+) Decreases the Caster Level and Spell Progression of the Magus Class.
- (Level 2+) Does not give Fey type or Resist Nature's Lure (compared to Fey Trickster).
- (Level 2+) Woodland Strike makes the 4th level Bloodline Power obsolete.
- (Level 3+) Advances Base Attack bonus at the same rate as a Sorcerer.

Forester Archetype Hunter - 1/2 Level Dip:
Pros:
+ (Level 1+) Permanent Animal Focus instead of an Animal Companion.
+ (Level 1+) Qualifies for Planar Focus at Level 5.
+ (Level 2+) Gains a Bonus Combat Feat.

Cons:
- WIS Primary Casting Stat

Cons:
- (Level 1+) Decreases the Caster Level and Spell Progression of the Magus Class.
- (Level 1+) Wisdom based Caster Class with Druid/Ranger Spell list.
- (Level 1+) Only gains the Wild Empathy feature (compared to Feyspeaker).
- (Level 1+) Doesn't fit with the Character Theme as well as other options.

Wand of Shillelagh:
Pros:
+ (Level 1+) Can cast Shillelagh without decreasing Magus Levels.
+ (Level 1+) Use Magic Device Ranks uses Charisma Modifier.

Cons:
- (Level 1+) Requires additional purchases/levels to activate reliably.
- (Level 1+) Costs 750g to refresh the wand for 50 charges.
- (Level 1+) ONLY gives Shillelagh (No other Class Features/Options).
- (Level 1+) Doesn't fit with the Character Theme as well as other options.

Using the above information to compare the pros and cons of each option... I'm starting to lean towards a 1 to 2 level dip into either Fey Trickster Mesmerist or Feyspeaker Druid. The Mesmerist gives a lot of flavor options using the Mesmerist Tricks, while the Feyspeaker gives me 2 languages for free (1 of which cannot be obtained through other means) and more social options with animals. The Forester Hunter looks fun, but it doesn't fit the theme of what I'm going for.

What do you guys think? Comparing the pros and cons of each listed above? I know the Wands are good, but there are other class features I'm looking at that help enhance the flavor for this character.


The green scourge druid could probably lose prepared magus spells to cast shillelagh/flame blade. A shame you want the eldritch scion archetype

Aside from that, I think a one level dip into fey trickster mesmerist would work best. It lets you use wands as well so the minimal spell slots shouldn't be an issue, and it comes with some neat tricks.


Unfortunately, I wasn't able to play this character for this week's low-level game. I'll probably be able to play next week, but I was thinking of going pure Fey Trickster Mesmerist with the Familiar Bond feats.

Honestly, the only reason I was going Magus was for the Fey Bloodline (Free Familiar with the Fascinate class feature as if it had a Bard class equal to my level and using my Charisma for its DC), and the fact that Spell Combat/Spellstrike is really good for combat focused magic characters. The idea was to take druid spells for a Shillelagh Magus, but having mixed feelings.

I wish there was a Mesmerist archetype that stacked with Fey Trickster that gave Spell Combat. lol


A little out there, I know Gnome would be more Fey thematic, but...
Halfling. With the knotted strap sacred keepsake, you could cast Shillelagh on a sling or on a club or quarterstaff. Plus they have the advantage of being a +CHA race.
Not entirely certain if this is PFS legal (I don't play society), but it is an alternative use for the spell itself.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Fey-Themed Magus with his Shillelagh (And other things) All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice