This may sound dumb and / or cheesy, but do Improved Familiars that normally have treasure, have said treasure as an Improved Familiar?


Rules Questions


Obviously they’d keep it, not you, and even if you could use it, it would barely be anything, but you could convince them to spend it on a magic item they can use, to try and increase their survivability, especially if you add your own money towards the magic item. A couple hundred extra gp could make the difference between whether or not you could get your familiar an item or not.


No.


blahpers wrote:
No.

Care to back that up with more than one word and a source? Makes it seem like you are trolling, because typically only trolls do that.


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What's the meaningful item in question?

It feels wrong to me to not include items, if they are part of the creature's stat block. We should be able to assume that my new sprite familiar will have a sword and bow without me having to visit a tiny shop.


Melkiador wrote:

What's the meaningful item in question?

It feels wrong to me to not include items, if they are part of the creature's stat block. We should be able to assume that my new sprite familiar will have a sword and bow without me having to visit a tiny shop.

Nothing specific. I just noticed that most “need an effective Wizard level of at least 7th” Improved Familiars are CR 2 with Standard Treasure, so on the Slow path, that is 350 gp, Medium is 550 gp, and Fast is 800 gp. You could get them (good) armor for that price.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Improved familiars are a class-based and feat-based feature. Why would they come with their own loot?
This said, it seems extremely logical for a pixie, say, to arrive with non-magical gear like a tiny sword and bow. Gold pieces? Not so much. One single piece of coin would be a huge burden for the little fellers!


If this were the case then it means you would be able to recoup a portion of your costs every time you make a leshy since in nearly every case they are listed as having "standard" treasure and some constructs are the same way.


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Wheldrake wrote:

Improved familiars are a class-based and feat-based feature. Why would they come with their own loot?

This said, it seems extremely logical for a pixie, say, to arrive with non-magical gear like a tiny sword and bow. Gold pieces? Not so much. One single piece of coin would be a huge burden for the little fellers!

Cohorts and Followers from Leadership come with their own Heroic (Cohort)/Normal (Followers) NPC wealth, and that is just a feat. The creatures live their own lives, and those lives say they have a set amount of money before you ever meet them. Until you can provide a rule saying that Improved Familiars do not come with their own wealth, the general rules say they do.


Reksew_Trebla wrote:
blahpers wrote:
No.
Care to back that up with more than one word and a source?

Not unless there's a argument that warrants additional verbiage.

Quote:
Makes it seem like you are trolling, because typically only trolls do that.

???


Reksew_Trebla wrote:
Wheldrake wrote:

Improved familiars are a class-based and feat-based feature. Why would they come with their own loot?

This said, it seems extremely logical for a pixie, say, to arrive with non-magical gear like a tiny sword and bow. Gold pieces? Not so much. One single piece of coin would be a huge burden for the little fellers!
Cohorts and Followers from Leadership come with their own Heroic (Cohort)/Normal (Followers) NPC wealth, and that is just a feat. The creatures live their own lives, and those lives say they have a set amount of money before you ever meet them. Until you can provide a rule saying that Improved Familiars do not come with their own wealth, the general rules say they do.

Sounds like you already had an answer, then. Why ask here?


blahpers wrote:
Reksew_Trebla wrote:
Wheldrake wrote:

Improved familiars are a class-based and feat-based feature. Why would they come with their own loot?

This said, it seems extremely logical for a pixie, say, to arrive with non-magical gear like a tiny sword and bow. Gold pieces? Not so much. One single piece of coin would be a huge burden for the little fellers!
Cohorts and Followers from Leadership come with their own Heroic (Cohort)/Normal (Followers) NPC wealth, and that is just a feat. The creatures live their own lives, and those lives say they have a set amount of money before you ever meet them. Until you can provide a rule saying that Improved Familiars do not come with their own wealth, the general rules say they do.
Sounds like you already had an answer, then. Why ask here?

Because I don’t know if I am missing something. I don’t have the books, so everything I know (mechanically) about the game comes from d20pfsrd.com or aonprd.com. While they are amazing sources of information, they don’t have everything. Like the other day I learned from looking at a friend’s set of books that there are specific rules for using Soul Gems (1st party rules that is) that aren’t on either site, even though the feat that grants you access to using Soul Gems in that manner is on both sites.

So basically, I’m looking to see if there is a specific rule that changes the general for Improved Familiars in regards to whether or not they have the treasure value listed for their CR when you gain them as a Familiar. I can understand if they don’t, but I will not take opinions, only actual rules, as this is the rules questions section.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

If your pixie was a cohort from the leadership feat, sure, you could argue that you should use the WBL tables to equip it.
Familiars aren't cohorts. Nothing in the books suggests they get WBL equipment, or any equipment at all.

If your DM is very lenient, maybe you can argue your case. If you are the DM, you can do as you wish.

AFAIK, there is no RAW argument for allowing familiars to come with their own gear like cohorts.

Improved Familiar:
d20PFSRD wrote:

This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar.

Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).

Benefit: When choosing a familiar, the creatures listed here are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).

Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).

With two exceptions, you treat them as ordinary familiars. Ordinary familiars get no gear or loot. And Bob's your uncle.


Wheldrake wrote:

If your pixie was a cohort from the leadership feat, sure, you could argue that you should use the WBL tables to equip it.

Familiars aren't cohorts. Nothing in the books suggests they get WBL equipment, or any equipment at all.

If your DM is very lenient, maybe you can argue your case. If you are the DM, you can do as you wish.

AFAIK, there is no RAW argument for allowing familiars to come with their own gear like cohorts.

Except, you know, the part on their stat blocks that says they have treasure, meaning the general rule is they have treasure. Unless the rules for Improved Familiars specifically call out a change to this, they get treasure.

EDIT:

Wheldrake wrote:

** spoiler omitted **

With two exceptions, you treat them as ordinary familiars. Ordinary familiars get no gear or loot. And Bob's your uncle.

They don’t have treasure because animals have Treasure: None listed in their stat blocks. Again, provide a rule that says EXACTLY the following “Improved Familiars do not come with treasure.” Until you do, they do have treasure, because we operate on the rules having to say something is the way it is, not having to say they don’t operate a way. Otherwise when you die, you could say “The rules don’t say a dead character can’t take actions.” So again, the rules say that creatures with a treasure type other than none have treasure. Until the rules say Improved Familiars do not follow that, they do.


Quote:
Familiar Basics: Use the basic statistics for a creature of the familiar's kind, but with the following changes.

So, is Treasure part of the "basic statistics"?

At the least, equipment found in their attacks and defenses are easily part of "basic statistics".


Melkiador wrote:
Quote:
Familiar Basics: Use the basic statistics for a creature of the familiar's kind, but with the following changes.

So, is Treasure part of the "basic statistics"?

At the least, equipment found in their attacks and defenses are easily part of "basic statistics".

Yes. That’s why you can’t gain any type of Familiar all wily nily, because they aren’t all located where you are when you gain your next Familiar. If you use the Environment section, then there is no reason not to use the Treasure section that is literally immediately underneath it.


The examples I've seen don't include any such gear or treasure. For that matter, there's nothing suggesting selling your faerie dragon's hoard in order to get better equipment is in any way acceptable to that faerie dragon.

I think assuming that any such treasure is not normally accessible to the familiar's master is fairer and feels less like slavery.


avr wrote:
The examples I've seen don't include any such gear or treasure. For that matter, there's nothing suggesting selling your faerie dragon's hoard in order to get better equipment is in any way acceptable to that faerie dragon.

Literally the past 27 stat blocks I’ve looked at of anything in Pathfinder have been wrong in some way, shape, or form.

Also, any stat block that has an Improved Familiar without gear is probably wrong. The biggest reason to have an I.F. is to give it a wand. Nearly every player does it.

Also read the thread, specifically the opening post. I literally addressed how you would have to convince the Familiar to let you use its wealth for gear.


If you read the bestiary, you will see that it is a guideline on how much treasure to reward for an encounter with that sort of creature. It even refers to the core rulebook and explains that this varies based on the slow, medium or fast game tracks. Looking at the refereed to section of the CRB shows that this section is all about getting rewards for encountering monsters, things like money and XP.

Your familiar isn't a monster encounter. You don't get treasure for it anymore than you get XP for it.


Dave Justus wrote:

If you read the bestiary, you will see that it is a guideline on how much treasure to reward for an encounter with that sort of creature. It even refers to the core rulebook and explains that this varies based on the slow, medium or fast game tracks. Looking at the refereed to section of the CRB shows that this section is all about getting rewards for encountering monsters, things like money and XP.

Your familiar isn't a monster encounter. You don't get treasure for it anymore than you get XP for it.

Roleplay encounters are encounters. You typically have to role Diplomacy to get the creature to accept you as its master. Especially if it is evil or territorial, as they will attack you.


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You may feel that you've refuted the arguments made against you Reksaw, but just reminding you that a) there's nothing directly supporting your case and b) all six other people posting on this thread have disagreed with you.

And no, you don't normally have to roll diplomacy checks to get an improved familiar. Is that a PFS thing?


avr wrote:

You may feel that you've refuted the arguments made against you Reksaw, but just reminding you that a) there's nothing directly supporting your case and b) all six other people posting on this thread have disagreed with you.

And no, you don't normally have to roll diplomacy checks to get an improved familiar. Is that a PFS thing?

Nothing directly supporting me except the rules. Not one of you has supplied any rules to back you up. I have supplied the rules that make my case right. As for more people opposing me having any value...

And yes, you do have to roll diplomacy. You can’t just go “you’re my familiar now” and it happens. They are NPCs. They have to want to join you.


Reksew_Trebla wrote:
Melkiador wrote:
Quote:
Familiar Basics: Use the basic statistics for a creature of the familiar's kind, but with the following changes.

So, is Treasure part of the "basic statistics"?

At the least, equipment found in their attacks and defenses are easily part of "basic statistics".

Yes. That’s why you can’t gain any type of Familiar all wily nily, because they aren’t all located where you are when you gain your next Familiar. If you use the Environment section, then there is no reason not to use the Treasure section that is literally immediately underneath it.

The Environment field is not a factor when determining which improved familiars are available to you. You takes the feat, you meets the specific (alignment and sometimes other things) requirements, you gets the familiar. Whether you roleplay that out is a table preference matter, not a rules one.

Quote:

Literally the past 27 stat blocks I’ve looked at of anything in Pathfinder have been wrong in some way, shape, or form.

Also, any stat block that has an Improved Familiar without gear is probably wrong.

This suggests that even if we pointed at a specific rule, you would simply say that it's wrong anyway.

Quote:
The biggest reason to have an I.F. is to give it a wand. Nearly every player does it.

I mean, it's a reason, but even leaving flavor concerns aside, I wouldn't call it the biggest one. I've never done it, and I probably never will as it puts a giant bullseye on my familiar's face. There are far better uses for the feat.

Quote:
Roleplay encounters are encounters. You typically have to role Diplomacy to get the creature to accept you as its master. Especially if it is evil or territorial, as they will attack you.

This is not generally true (again, from a rules standpoint, not a table-specific one) unless you want to convince a specific creature to become your familiar. You takes the feats, you gets the familiar. You don't have to convince it of anything. There are a few exceptions--the pipefox, for example, must agree to pledge itself to someone before that someone can take the pipefox as a familiar. And it may be more fun to play out such encounters for other creatures. But it isn't strictly necessary--any schmuck wizard who dumped Charisma can still take the improved familiar feat going just by the rules.


Reksew_Trebla wrote:
And yes, you do have to roll diplomacy. You can’t just go “you’re my familiar now” and it happens. They are NPCs. They have to want to join you.

No, but you can go "I want an imp familiar", take the feat, and the GM is generally obliged to provide it. See FAQ:

FAQ wrote:
The exception to the above is if you take the Improved Familiar feat, which allows you to immediately replace your familiar with the new familiar, at no cost or time required (it is assumed this occurs during whatever preparations you make while leveling up).

The implication is that your initial (or improved) familiar arrives via a ritual similar to that used to replace a lost familiar. But it can be flavored all sorts of ways. Maybe your existing familiar "morphs" into the new form. Maybe its skin and guts split open and an imp sheds its old body like an old bit of clothing. Or maybe your previous familiar just wanders off and the new one arrives in a puff of arcane magicks. Either way, you get your familiar.


The FAQs are pretty clear that availability is irrelevant. The feat comes with a lot of hand waving that you’ve already done the things, like find the right creature in your off time. It’s like how you don’t typically role play shaving or going to the bathroom. It’s stuff your character was doing that no one was paying attention too. A wizard adding two spells per level to his book is the same thing. He is assumed have been writing those into his book all along.

And there is no official answer as to how much of the creature is “basic statistics”. It doesn’t have to include treasure, though it could. That’s a DM call. We do know it includes things like hit dice, hit points, attacks, saving throws and skills.


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If everyone disagrees with you then maybe, just maybe...everyone but you is wrong. Or, generally, not.


avr wrote:
If everyone disagrees with you then maybe, just maybe...everyone but you is wrong. Or, generally, not.

this.


this gray area is totally under GM control.
GMs will leave any treasure or equipment under the control of the familiar and not the master. Demanding or attempting to seize the familiar's stuff is an excellent way to lose a familiar. Familiars may seek redress in human court or from powerful allies.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Congrats team, you've tried to use "common sense", "duh it's obvious" and "everybody does that this way" on an autistic OP. Now s_he thinks you're trolls, you think s_he's intentionally obtuse. In case of rules being not 100% explicit, nothing short of errata/Word of God will work here.

The next time you're faced with somebody coming up with ridiculous yet not fully ruled out interpretation, consider the fact that their brain might be wired in a different way than yours before you go full Monty. Due to resasons better discussed elsewhere, people on A spectrum are somewhat overrepresented here, so better be safe than sorry.


avr wrote:
If everyone disagrees with you then maybe, just maybe...everyone but you is wrong. Or, generally, not.

It is eminantly possible that everyone but you is wrong (I've been in that possition), so everyone disagreeing with you does not prove you are wrong (and suggesting it does is a fallacy, as the OP noted above). OTOH, it should give you pause and make you recheck your position because it is quite likely that you are in fact wrong (been in this one too).

It is also possible that everyone's conclusions are right but their arguments for it are nonsense. Been on both side of that one too.

For the actual question of the thread, it comes down to two overlapping things. Firstly whether the treasure types are part of base statistics, and secondly whether the rules about treasure being what you get at the end of an encounter have any bearing (but are silent on any other uses for AFAIK).

My thoughts are that the answer could be clearer, but I do not think that you can make a case that treasure in general is a base statistic. However, there is a stronger case that the attack/full attack lines are, so the impproved familiar should probably come with items mentioned therein.

OTOH, if you have tracked down a specific creature that you wanted for your improved familiar and negotiated for its service befpre taking the feat (as the OP has implied is normal in his campaign), then that puts a different complexion on it.

_
glass.

Scarab Sages

It doesn't matter whether or not the familiar has treasure listed. Treasure listed is not the same as gold in hand.

"Encounters against NPCs typically award three times the treasure a monster-based encounter awards, due to NPC gear."

You didn't succeed in an encounter against yourself or your familiar. You're not awarded xp or treasure for it. So you have no access to that treasure.

As a player, you can gain treasure from a creature for defeating it. Notably, that HAS to happen with the gm at the table. There's no default way to gain that treasure otherwise.

Additionally, the familiar rules do not mention the familiar coming with gold, so you don't get random gold from that. And you haven't done anything to receive the treasure. For comparison, the leadership feat explicitly mentions that cohorts should come equipped with gear appropriate for its level.

In short, treasure has specific rules about how it can be gained.


Wheldrake wrote:


This said, it seems extremely logical for a pixie, say, to arrive with non-magical gear like a tiny sword and bow. Gold pieces? Not so much. One single piece of coin would be a huge burden for the little fellers!

A Sprite (Diminuitive with Strength 3) can by RAW carry up to about 2.5 pounds and still be considered as carrying a light load. A single gold piece weighs 1/50 of one pound.


Reksew_Trebla wrote:
Because I don’t know if I am missing something. I don’t have the books, so everything I know (mechanically) about the game comes from d20pfsrd.com or aonprd.com. While they are amazing sources of information, they don’t have everything. Like the other day I learned from looking at a friend’s set of books that there are specific rules for using Soul Gems (1st party rules that is) that aren’t on either site, even though the feat that grants you access to using Soul Gems in that manner is on both sites.

I think you will find them under The Soul Trade under daemons.

As to treasure, the monster may have treasure. You are not getting a monster, but a familiar.

Under Familiar, it states: Only a normal, unmodified animal may become a familiar. Treasure is not an animal, and so is not part of the familiar.

Under Improved Familiar, it states: Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate). Clearly, this does not change what you get, beyond the type of creature.

/cevah


It can be argued that treaure is part of the “animal”, though, as it is in the stat block. It’s all already been covered above.

I seriously doubt the intent is for the familiar to come with treasure, but there is a reasonable argument to be made for either side. Meaning it’s completely a DM call. I’d be surprised if many DMs let you have the treasure though.

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