Let's modify the Background and Campaign Trait system to work together


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One little hiccup I ran into when doing the Playtest is having players choose Backgrounds from the main rulebook (and even basing their characters around that background) only for the "main story characters" being required to take Campaign Backgrounds instead.

Would it be possible in the future for Campaign Backgrounds to be supplemental to the rulebook backgrounds instead of outright replacing them? Perhaps have Campaign Background no longer provide Stat increases and instead provide additional training for a skill or even some minor magical ability or the like... but let it exist concurrently with the rulebook Backgrounds?

It might also be nice to have additional backgrounds added to the Core Rules. Some of them may even be Ancestry-based backgrounds - like an Elf might choose the Forlorn Background or a Demon Hunter background due to an attack by the demons invading the elvish homeland. Dwarves could choose something like a Craftsman Background or an Orc Hunter background. Halflings could include the Vagabond Background or Escaped Slave background. And so forth. You could even have Regional Backgrounds for folk who grew up in the Ulfen lands or the like... and if an Adventure Path is going to start in a specific region, maybe include a couple Regional Backgrounds that folk could take instead of the Core Rules if they so choose in addition to the one Campaign Trait.

Heck, there are a lot of talented people here who probably could come up with better ideas for racial and regional backgrounds that could catalyze the final results. :)


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A few months back I posted this, which I still stand behind (obviously signature skills are no longer a thing, so just ignore that part). Basically I'm in agreement; remove the ability score increases from campaign backgrounds, and let players pick one in addition to a regular background. In games that don't use campaign backgrounds, just give them one background and a 1st level skill feat instead.

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