Archetypes on caster classes


Creating a Character


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Is it intentional or oversight that the spellcasting classes (bard, cleric, druid, sorcerer and wizard) have significantly harder time progressing in the class archetype options due to their lower amount of class feats?

It seems rather unfair that part of their class feat budget is forced on (high level) spellcasting and they're gimped out from archetype or multiclass options other classes enjoy.


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Obviously this is because casters can't have nice things ;p [joking]

But yeah, casters already don't have any type of class features past level 1 since a new level of spells basically are their class features at odd levels. Having less class feats on top of this isn't fun, especially considering the proficiency increases that replace them don't really do anything. Yes, you get a +1 to spell DCs... but that's already factored into enemy saves since every caster gets proficiency increases at the same levels. So the net result is losing 2 class feats for the same level of performance against appropriate level encounters.

Casters having less archetype and multiclass opportunities seems to be an unintentional consequence of this (as far as I know). Hopefully it'll change in the future, because picking up new class feats to customize your character (or archetype/multiclass feats) are one of the highlights of leveling up in the system.


Odds are also very good that spell proficiency is likely never to increase over the course of the campaign. The first bump is at 12th level, where the majority of campaigns already have or will wrap up.
And that's just expert. In most other areas (weapons, skills), that should have happened ages ago

It feels like a non-feature, really.

On the other hand, it means you largely won't miss those feats. Just the one at first level- which is actually a big deal. Your first chance to distinguish your character at all is pre-stamped 'Denied' and sent back.


Voss wrote:
It feels like a non-feature, really.

It also consumes a class feat. You'll notice that full casters have 8 feats compared to other class's 11.


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Draco18s wrote:
Voss wrote:
It feels like a non-feature, really.
It also consumes a class feat. You'll notice that full casters have 8 feats compared to other class's 11.

It doesn't consume a class feat, it *is* a class feat. Or rather, three of them. Without them, the caster has no way to increase his spellcasting proficiency beyond trained. It might be better to make them regular class feats, fold them in to the list at the appropriate levels, and let the caster choose whether to improve his proficiency, but would that gimp them too much at high levels?

The question whether the proficiency increases are at the "right" levels currently is I think a separate issue.


...why not make them class features, like every martial class and their weapon and armor proficiencies?

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