Initiative: Stealth vs. Perception


Running the Game


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I'm wondering: is there any advantage of gaining initiative by rolling Stealth instead of Perception, except perhaps using a better bonus?

I'm asking for a creature in Doomsday Dawn, where the adventure says the creatures tries to approach stealthily and thus uses Stealth to roll initiative. Thing is, the creature has Stealth +7 and Perception +13. Why would it ever prefer to use Stealth?


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The only advantage I can think of is that the character would be hidden/silent/undetected at the start of combat if he uses Stealth.


Yeah, if you have a higher bonus it's obviously beneficial.

The secondary benefit would be, if you are successful you remain hidden until you do something that breaks stealth. Unless I'm forgetting something in the rules.


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Claxon wrote:
The secondary benefit would be, if you are successful you remain hidden until you do something that breaks stealth. Unless I'm forgetting something in the rules.

Initiative wouldn't usually be rolled until you attempt to do something that breaks stealth anyways.


Dasrak wrote:
Claxon wrote:
The secondary benefit would be, if you are successful you remain hidden until you do something that breaks stealth. Unless I'm forgetting something in the rules.
Initiative wouldn't usually be rolled until you attempt to do something that breaks stealth anyways.

This is more if the rest of your party isn't using stealth and makes contact with the enemy. You could remain hidden if you wanted.


This is problem of removal of surprise round.

If it still exist then you would need both rolls for starting combat.

Stealth so you avoid detection and get to use the surprise round and perceptio roll after it so you determine battle order and also hope for second set of actions before your target.


Dasrak wrote:
Claxon wrote:
The secondary benefit would be, if you are successful you remain hidden until you do something that breaks stealth. Unless I'm forgetting something in the rules.
Initiative wouldn't usually be rolled until you attempt to do something that breaks stealth anyways.

It was my impression that you roll initiative and go to encounter mode as soon as there's the possibility of failing that check, not as soon as you do fail that check.

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