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Maybe it's too soon to start considering house rules.
We've already run into some fatigue on what things cost 1-action vs 2-actions.
Here's a house rule to try.
1. Instead of 3 actions per round, run 2 actions per round.
2. You can always move your movement each round, it doesn't cost an action and you can use it before, after and in-between actions.
3. Verbal components, pure mental actions and things like talking are free.
4. When you ready, its the same as delaying but you use your reaction to 'come back into initiative'.
5. Dropping item(s) costs no actions.
6. You can concentrate on one spell for free. Each additional spell require an action to maintain.
Immediate benefits:
1. Two actions are faster and easier to spend than 3 for folks who are trying to optimize their per-round actions while standing still.
2. The third attack action was lackluster
3. Folks have movement for free, so it's a "use it or lose it" proposition and when movement is free, people will tend to act more like real heroes in a real combat vs oddly moved chess pawns that suddenly don't move because they need to do something like drop something they are already holding.

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I can make it even better
Differentiate the two actions by renaming one into Minor Action, and put multiple attacks into the main one
Call the minor action a swift action, maybe the joined two multiple attack action a full round action, and two separate actions a move and standard action?