Tomb robbing is an anathema for clerics of Pharasma


Playing the Game


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Could be a tricky one - most adventures involve looting a tomb at some point or another. The Crypt of Tula in Dragon's Demand was the last one we plundered :)


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If that includes giving other people authorization to rob tombs, then that kind of blows the whole premise of the Mummy's Mask AP out of the water.


It looks like it's only a restriction on your own personal actions. So I guess you could go into a tomb in order to hunt down and destroy any undead, and if the rest of the party happens to loot some stuff while you're down there, that's their choice.


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Matthew Downie wrote:
It looks like it's only a restriction on your own personal actions. So I guess you could go into a tomb in order to hunt down and destroy any undead, and if the rest of the party happens to loot some stuff while you're down there, that's their choice.

Right. That would really suck however, since loot = magic items = necessary for the game to work.

Dragon's Demand used the loot from the tomb to ensure the PCs could succeed against the final boss, for example. Not much help if the Cleric can't dip into the loot pile in that situation.


The Narration wrote:
If that includes giving other people authorization to rob tombs, then that kind of blows the whole premise of the Mummy's Mask AP out of the water.

Man, I hadn't even thought about this but you're right, how does Mummy's Mask opening premise work with this Anathema...

And Pharasma also has "desecrate a corpse" as Anathema. Does that include looting them? I mean, under most definitions desecration includes looting, amongst other things.

I forsee these Anathema (amongst others, looking at you Desna and Torag) to give us just as many "Does X Fall" threads as we had with Paladins back in the day.


It may be as well that all of those monsters (and Pharasma forbid) undead agree are disrupting the peace of the dead. And a cleric would not go amiss for putting them to rest and looting the denizens. But yeah cleric of Pharasma may not be a solid choice for certain adventures.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I ran a Pharasmin in Mummy's Mask... he spent a lot of time snapping at his teammates to "put that back!"

I balanced the loot question by having the church give him (and his companions, provided they played by the rules) hazard pay.

Scarab Sages

I've always liked Pharasma and tend to play PCs that worship her or Irori. I had a blast playing a "Kill them all, Let Pharasma Sort them out" Rogue. But as I was reading this Anathema, it seems kind of counter to how Pharasma has been represented per Mummy's Mask and Inner Sea Gods.

Desecration is easy to avoid, don't violently disrespect corpses (like don't make hand puppets out of the skeletons you find).

Mummy's Mask Spoiler:
Which is one of the rules of the "Lottery" in Mummy's Mask.

But it feels like a goddess of the cycle of Life and Death would also be against the hording of material goods by the dead that could support new life. You can't take it with you to the Boneyard.

Depending on how rigidly the Anathema is enforced this could cause a lot of issues for Doomsday Dawn.

Doomsday Dawn Spoiler:
In "The Lost Star", their could be some issues regarding treasure from the Ashen Ossuary, but a careful reading shows that none of the loot is from an actual tomb. However, "In Pale Mountain's Shadow" your mission is specifically to go and retrieve an item from a tomb, for monetary reward with a bonus of all the other loot you can loot.


Right up there with "can't hit first" in restrictive.

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