
Storyteller Shadow |
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RECRUITMENT NOW OPEN for Eberron - Echoes of the Past
A Sharn based campaign.
This will be a Pathfinder game.
Builds:
Starting at 3rd Level.
Traditional Eberron Races are (obviously) allowed.
25 Point Buy.
We are using Background skills.
Max HP at 1st Level. Roll or 1/2+1 HD thereafter.
If you wish to use a supplement just ask.
Yes Psionic Characters are welcome (Ultimate Psionics).
A brief Background 2 paragraphs max is fine.
Two Traits (from any book including Campaign Traits unless they are tied to the core of that Campaign and would make little sense here).
You may take a single Drawback to gain another Trait.
Each character will receive a bonus Feat of their own choice over and above the base level 1 Feat which must be selected at character creation.
I will use a Hero Point system of my own devising.
Starting with 4,000 GP.
Current party consist of an Elven fighter, a Warforged Fighter/Investigator, a Human Wilder.
Recruitment will be open until August 17.
I am Recruiting for 2 Slots.

Storyteller Shadow |

RECRUITMENT OPEN FOR ILL MET IN KARTAKASS - A 5E RAVENLOFT CAMPAIGN
6th Level
Stat Generation: 4d6 drop lowest 6 times, if you roll appallingly you can do 27 point buy as per the PHB.
Races: Let's keep it basic, the residents of Ravenloft are a superstitious bunch, they don't like their monsters right up in their faces...
Feats and Variant Humans are both allowed.
Setting: The Domain of Kartakass (for now)
Gear: As a 6th level character.
Background: You can be a Ravenloft Native OR a resident of any other world who wandered in through the mists.
Firearms:
Renaissance Firearms & explosives are available, but rare, and are treated as Martial Ranged Weapons, stats in the DMG p268. Note that when you run out of ammmo it may be some time before you can re-up your supply so be prudent.
Recruitment will close once I have two or three PC's. First come first serve this time around.

Storyteller Shadow |

Due to starts and stops since inception (not to mention revolving PCs and its interaction with another established table) the thread tone has been really a bit more matter of fact without much RP as of late. Of the characters left I'd say that the Wilder has a sense of humor, the Warforged Investigator has a robotic cadence with an edge towards a bit of goofiness, and the Elven warrior is fairly grim.

Storyteller Shadow |

I realized I've already made the character I was thinking of for another one of your games, so I think I'll just convert her for this one instead.
Shadow, would you mind using the Skinwalker in place of the Eberron Shifter?
They're similar, and the Skinwalker is better supported by Paizo stuff.
Ok. :-)

Madam Zabeth Skoata |

I've been working on this Life Shaman as well for the Eberron game... changeling fortune teller... Animist archetype. I'll have it wrapped up today or tomorrow.

Storyteller Shadow |

RECRUITMENT OPEN FOR ILL MET IN KARTAKASS - A 5E RAVENLOFT CAMPAIGN
6th Level
Stat Generation: 4d6 drop lowest 6 times, if you roll appallingly you can do 27 point buy as per the PHB.
Races: Let's keep it basic, the residents of Ravenloft are a superstitious bunch, they don't like their monsters right up in their faces...
Feats and Variant Humans are both allowed.
Setting: The Domain of Kartakass (for now)
Gear: As a 6th level character.
Background: You can be a Ravenloft Native OR a resident of any other world who wandered in through the mists.
Firearms:
Renaissance Firearms & explosives are available, but rare, and are treated as Martial Ranged Weapons, stats in the DMG p268. Note that when you run out of ammmo it may be some time before you can re-up your supply so be prudent.Recruitment will close once I have two or three PC's. First come first serve this time around.
BUMP

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Storyteller Shadow wrote:BUMPRECRUITMENT OPEN FOR ILL MET IN KARTAKASS - A 5E RAVENLOFT CAMPAIGN
6th Level
Stat Generation: 4d6 drop lowest 6 times, if you roll appallingly you can do 27 point buy as per the PHB.
Races: Let's keep it basic, the residents of Ravenloft are a superstitious bunch, they don't like their monsters right up in their faces...
Feats and Variant Humans are both allowed.
Setting: The Domain of Kartakass (for now)
Gear: As a 6th level character.
Background: You can be a Ravenloft Native OR a resident of any other world who wandered in through the mists.
Firearms:
Renaissance Firearms & explosives are available, but rare, and are treated as Martial Ranged Weapons, stats in the DMG p268. Note that when you run out of ammmo it may be some time before you can re-up your supply so be prudent.Recruitment will close once I have two or three PC's. First come first serve this time around.
What if I've never played 5E and have only ever heard of the name Ravenloft?

Storyteller Shadow |

Storyteller Shadow wrote:What if I've never played 5E and have only ever heard of the name Ravenloft?Storyteller Shadow wrote:BUMPRECRUITMENT OPEN FOR ILL MET IN KARTAKASS - A 5E RAVENLOFT CAMPAIGN
6th Level
Stat Generation: 4d6 drop lowest 6 times, if you roll appallingly you can do 27 point buy as per the PHB.
Races: Let's keep it basic, the residents of Ravenloft are a superstitious bunch, they don't like their monsters right up in their faces...
Feats and Variant Humans are both allowed.
Setting: The Domain of Kartakass (for now)
Gear: As a 6th level character.
Background: You can be a Ravenloft Native OR a resident of any other world who wandered in through the mists.
Firearms:
Renaissance Firearms & explosives are available, but rare, and are treated as Martial Ranged Weapons, stats in the DMG p268. Note that when you run out of ammmo it may be some time before you can re-up your supply so be prudent.Recruitment will close once I have two or three PC's. First come first serve this time around.
If you have the 5E players guide and can make a PC fine by me 5E is fairly easy to pick up:-)

Aerin Aurora |

Aerin Aurora wrote:Ok. :-)I realized I've already made the character I was thinking of for another one of your games, so I think I'll just convert her for this one instead.
Shadow, would you mind using the Skinwalker in place of the Eberron Shifter?
They're similar, and the Skinwalker is better supported by Paizo stuff.
Great!
I'll have Aerin converted and leveled up on monday night. Her basic concept and mechanics will remain as they currently are.

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Here's my crunch. Working on fleshing out the fluff now. Is there anything special about the setting I should know about before submitting?
background: 1d10 + 3d6 + 1d8 ⇒ (6) + (2, 6, 2) + (4) = 20
- Bounty Hunter Hunter/Gatherer
- I have a lesson for every situation from nature
- Greater Good. It is each person’s responsibility to
make the most happiness for the whole tribe. (Good)
- It is my duty to provide children to sustain my tribe.
- There’s no room for caution in a life lived to the fullest.
Interesting! This guy's gonna panic when he shows up in a city!
Race: Forrest Gnome
Int +2, Dex +1
Small Size, 25 ft. movement
Darkvision 60ft.
Advantage on all Int, Wis, and Cha saves vs magic
Gain the Minor Illusion Cantrip
Speak with small or smaller beasts
Stats: Dex 16, Int 18, Wis 16, Con 12, Str 10, Cha 9
Class: Rogue 6
HP: d8 = 38
Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbow s,
longswords, rapiers, short swords
Tools: Thieves’ tools
Saving Throws: Dexterity. Intelligence
Skills: Acrobatics, Perception, Sleight of Hand, and Stealth
Proficiency bonus: +3
Equipment
You start with the following equipment, in addition to
the equipment granted by your background:
• a rapier
• a shortbow and quiver of 20 arrows
• an explorer’s pack
• Leather armor, two daggers, and thieves’ tools
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument (Violin)
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an
animal you killed (Wolf), a set of traveler’s clothes, and a belt
pouch containing 10 gp
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Expertise: Double proficiency bonus on Athletics, Survival, Perception, and Stealth
Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Thieves' Cant: Understand Hidden Messages at 1/4 speed.
Cunning Action: Get a bonus Dash, Disengage, or Hide action/rd.
Archetype: Arcane Trickster
Cantrips (3+1race):Minor Illusion, Mage Hand, Prestidigitation,
Spells:
1st (DC 15, 4known, 3/day) -
Mage Hand Legerdemain
Starting at 3rd level, when you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:
• You can stow one object the hand is holding in a container worn or carried by another creature.
• You can retrieve an object in a container worn or carried by another creature.
• You can use thieves’ tools to pick locks and disarm traps at range.
You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature’s Wisdom (Perception) check.
In addition, you can use the bonus action granted by your Cunning Action to control the hand.
4th lvl attribute bonus, Wis and Int +1
Uncanny Dodge: Use your reaction to half the damage you would take from an attack you are aware of.

Storyteller Shadow |

Is there still room for one more in that Eberron game? :3
If so, is there any reason for a treasure hunter to end up near the party? xD
I have only two submissions for Eberron so far but there are still 3 days to get a submission in for my consideration.
Certainly the latest adventure by the remaining party would pique a treasure hunters interest. :-)

ScegfOd |

sorry the backstory ended up as three paragraphs instead of two ^^;
I did try not to get into too much detail a few times to make it shorter, but I think it also made it a little awkward in a couple of place <.<;
Will get crunch together soonish ^^
Frank grew up the son of a carpenter, in a small trade town where Bards and other adventurers would occasionally stop by and share tales of their travels. Growing up on a steady diet of valorous deeds, little Frank got his dad to help him make a clunky suit of wooden armor to play in. Eventually Frank came of age; he was finally able to go out and have a real adventure. Frank, however, was more gifted with in the arcane arts than he was with burglary or spelunking. He needed a partner. After a few weeks of searching, Azalea showed up in town, and she found him. She thought he could help her raid an old crypt that was supposedly guarded by magic.
They got along all too well, and became lovers during the long trip to the mountain cliffs that the crypt was dug into. They also made a good team, Frank could conjure distractions for the occasional wild beast they encountered, and he could help Azalea find magical traps, while she took care to disarm them as well as the more mundane devices. All was going well until they came to a particularly impressive door near the back of the crypt. She... failed to disarm one of the more lethal devices. She didn't appear injured, but something had sucked the life right out of her. Frank tried to take her corpse and what few valuables they found outside of that vault back to town. He thought he might have enough to buy her life back.
The cleric back in town told him that he not only didn't have enough cash, but he had taken too long to get back to town. Frank didn't give up, though. He could bring forth all sorts of creatures with his magic, why not Azalea too? Frank devised a ritual where he would get extraplanar help to bring her back, but something went wrong. Instead of Azalea, Frank got Broulnindre. Somehow Azalea's spirit had fused with the outsider's, and Broulnindre was born. Frank and Broulnindre have been treasure hunting together ever since, unsure of whether or not they should risk un-fusing Broulnindre.

Jereru |

I'm on it! I'm just deciding between fighter and barbarian (and accepting that my rolls sucked and will need to point buy).
On the other hand, Shoadow, if you remember we were playing a Ravenloft game not so long ago. I was a sorcerer, 5th level, and you were a fighter. Is that okay if I bring that one in? It's easier since the background is already done and everything.

Storyteller Shadow |

Jereru wrote:I'm on it! I'm just deciding between fighter and barbarian (and accepting that my rolls sucked and will need to point buy).On the other hand, Shoadow, if you remember we were playing a Ravenloft game not so long ago. I was a sorcerer, 5th level, and you were a fighter. Is that okay if I bring that one in? It's easier since the background is already done and everything.
Vaguely but easy works for me, just post with that Avatar here so I can check it out.

Storyteller Shadow |

sorry the backstory ended up as three paragraphs instead of two ^^;
I did try not to get into too much detail a few times to make it shorter, but I think it also made it a little awkward in a couple of place <.<;Will get crunch together soonish ^^
** spoiler omitted **...
No worries one extra paragraph I can handle.

Frank E. |

here is Frank E:
the legend, the treasure hunter, the man of iron! (lol initials)
And here's a link to Broulnindre the eidolon
Both aliases are slightly reused xD
About the crunchy bits: Frank will be able to throw Grease and summoned monsters around in combat, using his heavy crossbow when the team has the advantage (or to annoy people from 1200 feet away, because why wouldn't you?)
Broulnindre will be mostly a scout (and she can disable non-magical traps), picking up lots of Skilled evolutions to help with non-combat stuff.