Storyteller Shadow |
Here's my crunch. Working on fleshing out the fluff now. Is there anything special about the setting I should know about before submitting?
[dice=background]1d10+3d6+1d8
-Bounty HunterHunter/Gatherer
- I have a lesson for every situation from nature
- Greater Good. It is each person’s responsibility to
make the most happiness for the whole tribe. (Good)
- It is my duty to provide children to sustain my tribe.
- There’s no room for caution in a life lived to the fullest.Interesting! This guy's gonna panic when he shows up in a city!
** spoiler omitted **...
Great, please create an Avatar. The link to the game is in my profile
5E Ravenloft - Ill Met in Kartakass
go ahead and post in the Discussion thread when you are ready and I'll get your character in for the next update.
Storyteller Shadow |
This was the sorcerer, and you were Victor Whatever IIRC. Either this or a Dwarf Fighter will be it, depends on if it rains tomorrow.
Please update the Avatar to 6th level. The link to the game is in my profile
5E Ravenloft - Ill Met in Kartakass
go ahead and post in the Discussion thread when you are ready and I'll get your character in for the next update. :-)
Selene Spires |
The boards have been on the fritz all day. It won't let me create a new allias so here is the background for my Eberron proposed character...
Sharon grew up to be a beautiful elven maiden...but she is very socially awkward. She has opened up her own shop, but seeks the excitement of adventure. Her family occasionally commission items in secret that are odd...but are for 'performaces'.
Choon |
Choon wrote:Here's my crunch. Working on fleshing out the fluff now. Is there anything special about the setting I should know about before submitting?
[dice=background]1d10+3d6+1d8
-Bounty HunterHunter/Gatherer
- I have a lesson for every situation from nature
- Greater Good. It is each person’s responsibility to
make the most happiness for the whole tribe. (Good)
- It is my duty to provide children to sustain my tribe.
- There’s no room for caution in a life lived to the fullest.Interesting! This guy's gonna panic when he shows up in a city!
** spoiler omitted **...
Great, please create an Avatar. The link to the game is in my profile
5E Ravenloft - Ill Met in Kartakass
go ahead and post in the Discussion thread when you are ready and I'll get your character in for the next update.
Roger that! Should be there some time today.
Sharon Goldtree |
I havE the character made on paper...I changed the allias as whatever happened to the boards made the other allias...broken...
I decided to go with Alchemist instead.,.I can do the same concept and have fun with the mutagenesis personality.,.
I am going to have to get it on Sunday night to put it up on the profile...if that is too late I understand.,.
Storyteller Shadow |
I have 4 submissions for Eberron:
1. Doomed Hero - Aerin Aurora,
2. ScegfOd - Frank Engel,
3. Selene Spires - Sharon Goldleaf, and
4. Hayato Ken - Kana Cherryblossom.
Drow in Eberron are a bit different but let['s go with it!
I'll take all 4.
Head to Discussion, I will have the 4 of you meet as the other part of the group completes the current quest.
Eberron - Secrets of Sharn Discussion
Eberron Recruitment is now CLOSED!
Storyteller Shadow |
Recruitment is OPEN once again for Bloodlines - A V20 Vampire the Dark Ages Campaign - Clan Lasombra
Unlike my prior Recruitments for this game, here you will start as a Vampire resident of Venice.
As part of your build you will be able to select one of the following Vampires as your Sire:
1. Prince Narses of Venice,
2. Lord Valdemar Childe of Narses,
3. The Prince in Exile Alejandro of Jerusalem Childe of Narses,
4. Thomas Brexiano the former Seneschal,
5. Khadijah Saadeh Ashirra Lasombra.
All I need is a concept to start with. I'll give this a week to see who appears interested and will select a submission based on that concept and the Sire selected.
This is a LONG running game, 10,000 posts. However, prior knowledge of the Chronicle is not necessary or quite frankly even desirable as you should not know anything of what has already taken place anyway.
Storyteller Shadow |
Recruitment is OPEN for The Ruins of Azlant AP
I have had time to run three games comfortably. I get the sense one of them is dying. I would like to run the Ruins of Azlant as its replacement.
Before I was forced to reduce my large gaming schedule to next to nothing, I was running 3 separate tables of this AP. I will give right of first refusal to players who were on any of those three tables.
I plan on picking the game up on the ocean and hand waving the Recruitment Roleplaying that I went through last time though my twist on that will remain the same.
Any interest here? If so, I will dig out the original Recruitment thread an re-post.
DM Decemvirate's Emissary |
Recruitment is OPEN for The Ruins of Azlant AP
1. 25 Point Buy.
2. Max HP at 1st level (roll OR 1 1/2+1 per level).
3. Background Skills.
4. Automatic Bonus Progression will be utilized. Bonuses start at Second Level.
5. Skill unlocks will be used.
6. Three Traits (+1 more with a drawback) One trait will be a Campaign Trait (Eagle Knight Recruitment and Pathfinder Recruit are eliminated as selections), the second Trait will be PC choice, the third Trait will be a Pathfinder Society Scion Trait.
7. Hero Points will be utilized.
8. Finally, the build will be Gestalt. One side of the build MUST be from the following Pathfinder Society "Base Classes". The other is a class of the PCs choice.
9. Starting wealth max for the non-Pathfinder class. The Wayfinder is the Pathfinder Loot.
I will accept 8 submissions.
---
Hero Point Mechanics:
1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,
2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,
3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,
4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,
Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and
5) No more than one Hero Point may be expended per round.
Optional rules mostly in the form of New Feats for Hero Points:
Arcane Surge (Prerequisites - Arcane Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),
Attune Item (Prerequisites - A Weapon of Legacy) (Allows wielder to expend one hero point to add +3 to attack and damage for the scene with chosen item),
Defensive Ward (Prerequisites - Dodge) (Allows wielder to expend one hero point to give yourself a +3 Luck bonus to AC for the scene),
Divine Surge (Prerequisites - Divine Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),
Heroic Feat (Prerequisites - None) (Any saving throw successfully made 10 points above an effects DC automatically allows the character to regain 1 used Hero Point),
Heroic Grace (Prerequisite - None) (Allows wielder to expend one hero point to add +1 to all saving throws or +3 to one saving throw for one scene),
Heroic Quickness (Prerequisites - Improved Initiative) (Allows wielder to expend one hero point to add +3 to Initiative checks),
Manifesting Surge (Prerequisites - Psionic Class) (Allows wielder to increase a powers save DC by 3 for 1 round by expending a Hero Point).
---
1. One side of the Gestalt HAS to be a Pathfinder Society PRC the revisions of which I am re-posting here, and
The Field Agent is not as organized as I would normally present but I don't want to spend time formatting.
2. PCs have to take a "Legacy" Trait to be a descendant of a Legendary Pathfinder Society member.
Pathfinder Society Scion Traits
---
As with the BULK of my Recruitments I'll allow all Paizo and all Third party supplements.
Ask me about approved races if you want to do something unusual.
-------
Pathfinder Adventure Path: Ruins of Azlant Player's Guide PDF
Ouachitonian |
Hmmm. Interesting. It'll be awkward to build in HeroLab, given the custom Pathfnder Society classes, but I'm open to giving it a shot. Would you perchance allow a pathfinder-converted Warforged? There are several conversions out there. I keep wanting to play a Warforged Aberrant Aegis; he's constantly tinkering with himself, adding or removing features, etc. Seems like a fun thing to play here. Specifically because I can build him for the aquatic theme that I'm guessing will be big in the campaign.
Storyteller Shadow |
Hmmm. Interesting. It'll be awkward to build in HeroLab, given the custom Pathfnder Society classes, but I'm open to giving it a shot. Would you perchance allow a pathfinder-converted Warforged? There are several conversions out there. I keep wanting to play a Warforged Aberrant Aegis; he's constantly tinkering with himself, adding or removing features, etc. Seems like a fun thing to play here. Specifically because I can build him for the aquatic theme that I'm guessing will be big in the campaign.
I do love Warforged, how would you justify being in Golarion?
Ouachitonian |
Like any other construct; someone built him. :) Perhaps he was originally built as some dwarven wizard's bodyguard. Eventually he ended up being released from service, perhaps by his master's death, perhaps because his master recognized his intelligence and felt that owning him was too much like slavery. (Maybe both; his original owner saw him as little more than a construct, but after that man died, his heir didn't like the idea of owning an intelligent being.)
Vrog Skyreaver |
I'm writing his backstory, but here's the crunch for my submission:
CG Human Fighter 1 | Bard 1
str 16
dex 14
con 14
int 10
wis 10
cha 16
HP 13
AC: 18; T: 12; FF: 16 (10 base +2 dex +4 armor +2 shield)
BAB 1; CMB: +4; CMD: 16
Init +2
Fort +4
Ref +4
Will +2
Speed 30'
Weapons:
1) Longsword: +5 to hit; 1d8+3 damage; 19-20/x2 crit
Adventuring Skills:
Acrobatics r1 +6
Bluff r1 +7
Disable Device r1 +6
Intimidate r1 +9
Perception r1 +4
Sense Motive r1 +4
Stealth r1 +6
Background Skills:
Knowledge (History) r1 +5
Linguistics r1 +4
Languages:
Azlanti
Common
Orcish
Bard Class Features:
*Archetype (Archeologist)
- Archeologist's Luck (x rnds/day; swift action; +2 luck bonus to attack rolls, saving throws, skill checks, and weapon damage rolls)
*Bardic Knowledge (+.5 bard level to knowledge skills and can make knowledge skills untrained)
Student of War Class Features:
*Know your Enemy (move action; study a visible foe and makes an appropriate knowledge check. +1 insight bonus to one of the following stances: Defense (AC and Saving Throws), Martial (Attack and Damage Rolls), Tactical Stance (CMB and CMD). Can change to a different stance as a move action. Lasts 1 minute/class level)
Traits:
*Azlanti Scholar (+1 trait bonus to know: history, know: local, and UMD checks, and know: history is a class skill. additionally, gain Azlanti as a bonus language; campaign)
*Ambrus Valsin (+2 legacy bonus to intimidate and intimidate as a class skill)
*Fate's Favored (increase luck bonuses by +1; faith)
Feats:
*Extra Performance
*Lingering Performance
*Weapon Focus (Longsword)
Spells:
Spell DC: 13 +Spell Level
Spells/Day: -/2
*Cantrip: 4
- Dancing Lights
- Detect Magic
- Know Direction
- Prestidigitation
*First: 2
- Cure Light Wounds
- Heightened Awareness
Equipment:
Chain Shirt
Heavy Shield
Longsword
Spell Component Pouch
Jereru |
Vrog, the game is not a proper Gestalt. One of the Gestalt classes must come from the list SS gave in his post, that is, here. The other one can be Bard, since we know you love them whichever class you choose :P The idea behind it is that we're all Pathfinder infiltrates, so one half of the Gestalt reflects it (and thus the corresponding Campaign trait is banned since it wouldn't give anything particular).
Those classes are an adaptation from the corresponding Prestige classes. I agree with SS some of them (Field Agent) are a bit hastily redacted, but you easily grasp the thing (e.g. save bonuses being 0 or +1 probably mean being bad or good saves, etc).
Makanaky was thought as being a thrown weapon expert, but depending on how the group goes I might change that (or try with a class other than Conscript, that might contribute something the group is lacking). His background won't change, though: an inheritor of the famed Gregaro Voth, he traveled from his home Mwangi Expanse to Absalom to join the Pathfinder Society, following Voth's steps.
Cuàn |
I myself would be interested in playing a Wyrwood. Would make a nice companion for the Warforged (who could be reflavored as a new, bulkier brand of Wyrwood)
The idea is that my character would join the expedition to discover more about the origins of his kind as the original Wyrwood are Azlanti constructions.
Darvan Waverider |
Darvan grew up in Absalom as part of the Chelaxian exile community cut off from their homeland by the rise of the House of Thrune.
One of his distant relations on his mother's side was Sheraya Solistar, the last heir to the Chelaxian Imperial House of Asgavan and a famous Pathfinder. He grew up listening to stories of her exploits and wanting to follow in her footsteps.
After his teenage years were spent earning his keep on fishing boats, he was accepted into the Grand Lodge in Absalom as an initiate.
Upon his graduation of studies, he was presented with a Wayfinder that formerly belonged to Sheraya.
He was chosen to infiltrate the next ship to Talmandor's Bounty because of his promise and his connection to Sheraya Solistar. His place in the ship's crew was secured by his expertise in ship handling and his skills as a fisherman.