Resonance


Doomsday Dawn Game Master Feedback


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The one issue my players are having at this time is with resonance. I feel that items such as a bag of holding that require the expenditure of resonance in both retrieval and depositing of items is a bit of overkill. And one shot items such as potions I feel don't need resonance.

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Blackwitch wrote:

The one issue my players are having at this time is with resonance. I feel that items such as a bag of holding that require the expenditure of resonance in both retrieval and depositing of items is a bit of overkill. And one shot items such as potions I feel don't need resonance.

Seriously, using a Bag of Holding takes resonance?

Goes and checks the rulebook... Well, it's an operate activation, and on page 376 it says that unless otherwise specified, activating an item costs 1RP. And the Bag of Holding description doesn't specify that it *doesn't* take resonance, so...

Dang, that seems really harsh. Also, I foresee a lot of rules arguments around what all you can do with a single activation. Does it cost 1RP per item? Do you pay the cost when you open the bag and then you can deposit/withdrawal whatever you want? Do you somehow pay per bulk?

sheesh...


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Each time you open the bag, you spend a resonance point, regardless of how much material you move through the opening. Also, even though you own the bag, any of your comrades can open the bad by spending their own resonance point

I agree that resonance for consumables is a bit much.


The Bag of Holding is a big vague as to what Activating it entails, but I would say it is 'Opening' the bag. Otherwise how do you turn it inside out? Or stow things inside it by yourself?
So a party could have one member pay an RP to open the bag... and then simply never close it again. Lock it in a seperate chest so things don't fall in. Or only open it to stow or divide spoils, or only while setting up or breaking down camp.


Pathfinder Rulebook Subscriber

Somebody did a really nice analysis of how the Bag of Holding works out rather reasonably even costing resonance, largely due to the adjustments characters have already had in their carrying capacity. The short version is you really shouldn't need to access the bag very much because even weak characters can now carry their gear without issue, so the bag is basically for hauling a dragon's hoard and such.

Grand Lodge

The idea behind Resonance is an interesting one, but with no real ratification for overspending I am not sure that it make a lot of difference.

That is unless I read the rule incorrectly.

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