
VarisianViscount |
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Why can't you have morally ambiguous situations with Alignment?
The playtest has scratched alignment in all instances except paladins and clerics/deities, and also further restricted the cleric alignments on a case by case basis. There are also at least two threads calling out the arbitrariness of the deity alignments (Gorum, for example, no longer accepts CG clerics, despite most of his anathema technically favoring good over evil followers).
In PF1, you could play a N cleric of Urgathoa "slipping" into depravity, or a N cleric of Sarenrae working towards bettering herself. This and many more is now impossible until we get a book about outliers and heretics, which considering how long it took for us to get the apologetic cleric acrhetype, may be a long way off.
I don't know, to me it just feels like they kept paladin/cleric alignment for the sole purpose that people don't try and play a paladin of Desna or, worse yet, Asmodeus. Also, whether intentionally or not, they are basically telling people that their CG "I fight on the side that defends those in need" Gorumite clerics are just plain old heretics.

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Also, whether intentionally or not, they are basically telling people that their CG "I fight on the side that defends those in need" Gorumite clerics are just plain old heretics.
They were heretics in 1st edition by nature of being 1 step away from their Deity's alignment.
As for preventing Paladins of Asmodeus that sounds like an excellent reason in favor of keeping Alignment, it sets a nice groundwork.
No Paladins of Desna/Antipaladins of Asmodeus less so and I'll push for that to get fixed in the final product.

VarisianViscount |
They were heretics in 1st edition by nature of being 1 step away from their Deity's alignment.
Fair enough, but one-step removed was (and still is in a lot of cases) apparently un-heretical enough to still receive spells.
As for preventing Paladins of Asmodeus that sounds like an excellent reason in favor of keeping Alignment, it sets a nice groundwork.
No Paladins of Desna/Antipaladins of Asmodeus less so and I'll push for that to get fixed in the final product.
Why not make use of the anathema mechanic instead of alignment? If a paladin isn't supposed to worship deities like Asmodeus, then give the paladin class an anathema that can easily be contradicted by certain types of anathema of the evil deities: "paladins must not exploit others" and "Asmodeans must work to their own advantage at the expense of others".
As for the antipladin of Asmodeus: in PF1, the tyrant archetype is LE, and another can be Any Evil as long as they worship an Evil deity.

Nohwear |
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Nohwear wrote:It just feels like alignment offers to much of a guide. I just really do not like the alignment matrix. I feel that it make morality too simple.How so? It lay the framework for Good and Evil and lets you fill in the gray.
That is part of the problem for me. I want to wallow in the gray area. I want villains that are the heroes in their own stories. People who are not good or evil, and are capable of being both. I am cautious about going too far, lest I open up the can of worms that comes with any alignment discussion.

Ckorik |
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I want to help with the Playtest, but I also prefer morally ambiguous campaigns. Would it hurt the usefulness of my data if I were to throw out alignment for my campaign? I will still keep vows, anathema, and such, but not the alignment matrix.
No. If you are concerned about alignment spells - let the players pick whatever they think 'matches' their character - and then ignore it unless a spell is cast that mechanically interacts with what is on the sheet. Keep the Anethma and vows - but ignore the class restrictions.
Trust your players to put down what they think their characters 'inner code' is, and you will be rewarded with them being able to roleplay conflicted morality without the fear of GM punishment.

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Nohwear wrote:I want to help with the Playtest, but I also prefer morally ambiguous campaigns. Would it hurt the usefulness of my data if I were to throw out alignment for my campaign? I will still keep vows, anathema, and such, but not the alignment matrix.No. If you are concerned about alignment spells - let the players pick whatever they think 'matches' their character - and then ignore it unless a spell is cast that mechanically interacts with what is on the sheet. Keep the Anethma and vows - but ignore the class restrictions.
Trust your players to put down what they think their characters 'inner code' is, and you will be rewarded with them being able to roleplay conflicted morality without the fear of GM punishment.
Seeing as how Alignment is a part of the Playtest, I'm going to heavily advise against this.

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Rysky wrote:That is part of the problem for me. I want to wallow in the gray area. I want villains that are the heroes in their own stories. People who are not good or evil, and are capable of being both. I am cautious about going too far, lest I open up the can of worms that comes with any alignment discussion.Nohwear wrote:It just feels like alignment offers to much of a guide. I just really do not like the alignment matrix. I feel that it make morality too simple.How so? It lay the framework for Good and Evil and lets you fill in the gray.
And the Neutral Alignments don't allow for this?

VarisianViscount |
@VV, Because then you would have to make a long list of Anathema that basically amount to "Don't do Evil stuff" when they can instead use Alignment.
How about "a paladin can't worship fiendish deities"? Doesn't cover all evil deities (Zon-Kuthon and Urgathoa come to mind as they aren't ascended fiends), but it would at least be a blanket to prevent the evil outsider lords. Not saying that I'm against keeping alignment, just that it feels very wierd to then no longer impose the neutrality restriction on druids (nature has good, evil, lawful, and chaotic aspects: nurture, destruction, colonies, evolution/mutation; thus as a deific concept would be close to TN, plus animals and plants are TN).
And I'm aware of the Archetypes for Antipaladins in 1st, I was referring to the playtest where the NPC Antipaladin is CE.
Oh, okay. My mistake then.

Almarane |
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Isn't the thread subject "how vital is allignment ?" and not "Is alignment a good thing ?" ? Anyway...
Unfortunately, since some abilities and spells are still tied to alignment (Holy Smite...), I don't think you can really ditch them =/ At least try to play with them until the playtest is over (I'd love to ditch alignments too, but we need to be as little biased in our datas as possible).

Ckorik |

Again - if you let players put an alignment on the sheet - all spells work as stated without any other effort.
Alignment isn't vital to the function of the game at all - outside of that single entry on a character sheet to make sure some spells interact correctly.
You don't have to playtest all aspects of the game to give valid feedback.

Isaac Zephyr |
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So far, my group did our character build session and the question came up essentially "Why can't I be a Paladin of Pharasma?"
Now my table has new and experienced players in equal parts, but the discussion ended up with the two sides.
On one end, nothing in Pharasma's anathema conflicts with the Paladin code anathemas. The literal only reason she can't be an option is because she's a Neutral deity. If alignment just wasn't a system then there wouldn't really be an issue.
And really, alignment isn't really even considered a system for any other character. It says, and I quote "In most cases, you can just change your character’s alignment to match your new discoveries about your character and continue playing." basically saying it's not what your sheet says but how you play.
This resulted in the other half of the discussion, that playing a Paladin locked you into a playstyle unlike any other class because it played by rules no one else had to. Druids have anathema based on their circle, clerics get them from their deities, paladins get them from code, deity, GM discretion, and playing strictly in one corner of the alignment system. They even have lines like "You aren’t obligated to play your character as this section describes, but it is a helpful guideline." yet from what we could tell there were only a handful of Paladins one could play.
So in terms of how vital alignment is. I like it as a guideline for the character you feel like playing, but really as a system unless you're a Paladin you can pretty much ignore it. And if you are a Paladin, it greatly limits play options compared to any other class.

Mechagamera |
Happiness with alignment comes from accepting that the some PC's really are murderhobos who occasionally slip up and do something good. From years of watching the threads, I feel confident in saying "nuanced=neutral evil", because the examples are almost always 4,000 words on evil acts that the PC "had to do", plus one sentence on how the PC isn't evil because "he saved a puppy once."

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Again - if you let players put an alignment on the sheet - all spells work as stated without any other effort.
Alignment isn't vital to the function of the game at all - outside of that single entry on a character sheet to make sure some spells interact correctly.
You don't have to playtest all aspects of the game to give valid feedback.
There's not playtesting, and then there's modifying, which is what not using alignment in the Playtest would be. Or rather, only asking on the fly when you get targeted by the spells you keep bringing up, which seems like a great deal more effort to come up with it each time rather than writing it down. As you said in your first line, doing so makes it work without any effort.

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So far, my group did our character build session and the question came up essentially "Why can't I be a Paladin of Pharasma?"
What reason does Pharasma have to invest her power in a champion of righteousness, when the battle of good vs evil is not of interest to her?
There might not be any direct anathema conflict but that does not mean interests align, or that a Paladin would do much to aid her cause. Yes, Paladins are excellent at fighting undead, and oaths against undead doubtless exist, but Pharasma already has Clerics, Druids, Assassins and White Necromancers (users of the school that do not raise undead) as loyal servants who can better uphold the task of maintaining the cycle of life and death.
If you want to be a particularly righteous slayer of the undead, well, Sarenrae's got that niche covered.

Ckorik |
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Isaac Zephyr wrote:So far, my group did our character build session and the question came up essentially "Why can't I be a Paladin of Pharasma?"What reason does Pharasma have to invest her power in a champion of righteousness, when the battle of good vs evil is not of interest to her?
There might not be any direct anathema conflict but that does not mean interests align, or that a Paladin would do much to aid her cause. Yes, Paladins are excellent at fighting undead, and oaths against undead doubtless exist, but Pharasma already has Clerics, Druids, Assassins and White Necromancers (users of the school that do not raise undead) as loyal servants who can better uphold the task of maintaining the cycle of life and death.
If you want to be a particularly righteous slayer of the undead, well, Sarenrae's got that niche covered.
Someone who is emboldened to go into the lowest depths of hell and find souls stolen from the boneyard - mortal champions who are extreme outliers of the faith - yet serve a roll avoiding planar tenants that restrict psycopomps from acting. Things only mortals are allowed to do by divine agreement - and these champions are the only things that can save such souls.
It's really easy to create a story - when you aren't limiting yourself from the get go.

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The Dandy Lion wrote:Someone who is emboldened to go into the lowest depths of hell and find souls stolen from the boneyardIsaac Zephyr wrote:So far, my group did our character build session and the question came up essentially "Why can't I be a Paladin of Pharasma?"What reason does Pharasma have to invest her power in a champion of righteousness, when the battle of good vs evil is not of interest to her?
There might not be any direct anathema conflict but that does not mean interests align, or that a Paladin would do much to aid her cause. Yes, Paladins are excellent at fighting undead, and oaths against undead doubtless exist, but Pharasma already has Clerics, Druids, Assassins and White Necromancers (users of the school that do not raise undead) as loyal servants who can better uphold the task of maintaining the cycle of life and death.
If you want to be a particularly righteous slayer of the undead, well, Sarenrae's got that niche covered.
Tangent, but this would be more a Daemon's thing, Hell doesn't mess with the process, too lucrative for them.

Isaac Zephyr |

Isaac Zephyr wrote:So far, my group did our character build session and the question came up essentially "Why can't I be a Paladin of Pharasma?"What reason does Pharasma have to invest her power in a champion of righteousness, when the battle of good vs evil is not of interest to her?
There might not be any direct anathema conflict but that does not mean interests align, or that a Paladin would do much to aid her cause. Yes, Paladins are excellent at fighting undead, and oaths against undead doubtless exist, but Pharasma already has Clerics, Druids, Assassins and White Necromancers (users of the school that do not raise undead) as loyal servants who can better uphold the task of maintaining the cycle of life and death.
If you want to be a particularly righteous slayer of the undead, well, Sarenrae's got that niche covered.
Sarenrae
"Edicts destroy the spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemptionAnathema create undead, fail to strike down evil, lie, succumb to darkness"
Pharasma
"Edicts strive to understand ancient prophecies, destroy undead, lay bodies to rest
Anathema create undead, desecrate a corpse, rob a tomb"
Saying "well you can just pick Sarenrae" is not an answer, that ties back to the arguement I was making. Needless limitations on the character you are allowed to play due to the alignment system. Again, a system that for every other character basically does not apply.
Your example carries "white necromancers" in it, which is a diverse character option for it's type. Another point I was making, that you can play whatever or whoever you want, unless you want to play a Paladin. Then in the theoretical videogame of the Playtest all the options get greyed out and you're told "this is how you get to play".
You make the arguement like Pharasma is real and should have more say about the player's character than the player. And throughout Pathfinder 1's in depth lore there was never anything to say "diety x has no need for Paladins". The theoretical Pharasma Paladin carries a different belief system, but that by nature of following her edicts and anathema would make them someone who aids their cause and maintains the cycle of life and death.

dragonhunterq |
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Rysky wrote:That is part of the problem for me. I want to wallow in the gray area. I want villains that are the heroes in their own stories. People who are not good or evil, and are capable of being both. I am cautious about going too far, lest I open up the can of worms that comes with any alignment discussion.Nohwear wrote:It just feels like alignment offers to much of a guide. I just really do not like the alignment matrix. I feel that it make morality too simple.How so? It lay the framework for Good and Evil and lets you fill in the gray.
I don't feel that alignment matrix excludes that. Nobody is exclusively one thing. Alignment is not a straight-jacket. It is an indicator of how you will react more often than not - an overview if you will.
Half of the problems with alignment occur when people try to use it as more than it actually is, or set restrictions that do not exist.

PossibleCabbage |
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I run a setting in which alignment in a metaphysical sense does not exist because I like ethical and metaphysical questions to be muddier, but I still require Paladins to be "Lawful Good" since "you are the morally upstanding hero who always does the right thing in the right way" defines the Paladin.
Like if you want a morally dubious, gritty, and kind of bleak story for your game, don't bring a shining beacon of morality and proper conduct full stop.

Chance Wyvernspur |
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I want to help with the Playtest, but I also prefer morally ambiguous campaigns. Would it hurt the usefulness of my data if I were to throw out alignment for my campaign? I will still keep vows, anathema, and such, but not the alignment matrix.
I'm not a fan of alignment either, but for the sake of the Playtest I suggest going along with the Dev's wishes. I suspect you won't even notice since they playtest scenario probably doesn't stray into moral ambiguity.

Ckorik |
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I run a setting in which alignment in a metaphysical sense does not exist because I like ethical and metaphysical questions to be muddier, but I still require Paladins to be "Lawful Good" since "you are the morally upstanding hero who always does the right thing in the right way" defines the Paladin.
Like if you want a morally dubious, gritty, and kind of bleak story for your game, don't bring a shining beacon of morality and proper conduct full stop.
If the guy wants to do something - it's his game to do so. I certainly won't call either (yours, or his) table wrong, I'm unsure why you need to call his so.
The game certainly doesn't require the alignment section to work - I mean I get the ravenous defending of alignment when it's being asked to remove it from the game entirely - but this was a question about his table, not yours - the paladin class doesn't break if the alignment section goes away - it may not be to your personal like, or flavor - but the class won't break.
I'm pretty sure if you change the word evil to enemy in the Paladin class writeup the game would work just fine, even if the Paladin might be very slightly buffed - on the rare occasion that foes were neutral or good.
Heck I'd be interested in that kind of playtest feedback (anything actually break?) for sure.

Steelfiredragon |
off topic begins:
why cant you take this, or would this not make more sense ...
or why not this..
stuff along those lines are bad wrong fun things.... and well locksville... at some point.
off topic ends
ontopic
anyway. alignment is not vital.
the paladin's code, all anathemas can be modified to make up for it.