Steve Geddes |
I imagine it's different if you've already have a regular group for years then. It's trying to go on Facebook or whatever and ask for strangers, or even somewhat friendly acquaintances to get together for a session that's daunting for me.
Though I have to admit, pfs was terrifying for me as well till I got used to it, and anxiety makes it hard to roleplay in any game, even now. It's just that when I was first looking for a group it was either, sign up for pfs on warhorn, go to game with strangers, or post an lfg on Facebook, go to game also with strangers, possibly have to gm for strangers if no one else wanted to, you get where I'm coming from here.
And I did have one friend that also wanted to go and doesn't have anxiety, So I think that helped.
Ah, gotcha. Thanks very much. I do wish I knew someone else who wanted to try it too. (Though then I'd have less need, I guess..)
Skystarlit1 |
1 person marked this as a favorite. |
Steve Geddes wrote:Corwin Icewolf wrote:Would you mind elaborating on the last comment? I've always been attracted to the idea of organised play, but I just can't face playing with people I haven't been playing with for years (decades, in fact).Brother Fen wrote:DFAnton wrote:Amen to that. PFS has been anathema to the rest of us trying to run home games. I'm so glad second edition will siphon them all away and into the new edition, leaving the rest of us to work with Pathfider First Edition.Sure!
PFS is a poison that's killing the base system for home games.
Sure, hate on all the pfs players, we aren't all lucky enough to be able to find regular players for home games you know.
And pfs is slightly easier for those of us with anxiety issues in real life as well.
I imagine it's different if you've already have a regular group for years then. It's trying to go on Facebook or whatever and ask for strangers, or even somewhat friendly acquaintances to get together for a play that's daunting for me.
Though I have to admit, pfs was terrifying for me as well till I got used to it, and anxiety makes it hard to roleplay in any game, even now.
Why not try converting friends you already know into gamers? I've converted 11 new players in the past 3 years. I love newbs, they actually make me love the game like it's fresh for me again. You would be surprised the diversity of people who are willing to try it, and 1 or 2 beers (not promoting alcoholism here) for liquid courage helps for some of the new gamers. Playing with friends is always better.
Corwin Icewolf |
1 person marked this as a favorite. |
Corwin Icewolf wrote:Why not try converting friends you already know into gamers? I've converted 11 new players in the past 3 years. I love newbs, they actually make me love the game like it's fresh for me again. You would be surprised the diversity of people who are willing to try it, and 1 or 2 beers (not promoting alcoholism here) for liquid courage helps for some of the new gamers. Playing with friends is always better.Steve Geddes wrote:Corwin Icewolf wrote:Would you mind elaborating on the last comment? I've always been attracted to the idea of organised play, but I just can't face playing with people I haven't been playing with for years (decades, in fact).Brother Fen wrote:DFAnton wrote:Amen to that. PFS has been anathema to the rest of us trying to run home games. I'm so glad second edition will siphon them all away and into the new edition, leaving the rest of us to work with Pathfider First Edition.Sure!
PFS is a poison that's killing the base system for home games.
Sure, hate on all the pfs players, we aren't all lucky enough to be able to find regular players for home games you know.
And pfs is slightly easier for those of us with anxiety issues in real life as well.
I imagine it's different if you've already have a regular group for years then. It's trying to go on Facebook or whatever and ask for strangers, or even somewhat friendly acquaintances to get together for a play that's daunting for me.
Though I have to admit, pfs was terrifying for me as well till I got used to it, and anxiety makes it hard to roleplay in any game, even now.
First, I've become at least friendly acquaintances with a lot of my lodges regulars.
Second, I don't have that many close friends.
AndIMustMask |
4 people marked this as a favorite. |
Artificial 20 wrote:Yes you may confiscate however attempts to sunder said Waffle Iron are right out.Is it acceptable or abuse of GM privilege to confiscate the party's waffle iron Skull & Shackles style?
Interested parties wish dearly to know.
well obviously! I couldnt sunder it even if i wanted to--they removed sunder in 2e!
Ice_Deep |
2 people marked this as a favorite. |
I heard they was making a 2E and I was excited! Yes, finally they can remake the core rulebook and include things like archtypes, traits, etc in the base book! I seriously considered ordering the actual books because I thought it's going to be a year between pre-release and the release.
The rules can be cleaned up, give things a polish and make them smoother and fix some things that need fixing.
Then the previews started, and the more I saw the more I thought... This is going to be horrible and not a system I want to play. I decided no I will just wait for the free PDF's.
I actually reupped my subscription to some products because I thought "I need to get another AP or 2 before this system stops getting product released" and "I need to re-order my core books before they go out of print so I have newer books with more up to date errata and to replace my damaged core book".
I did think well I will give the pre-release a chance and actually play in it to see if maybe I am just having a knee jerk reaction. And I still plan to sometime in the next week or two to try and play on roll20 in some games of the doomsday scenario.
The reason I am going to do this is because I remember my knee-jerk reaction to PF 1E, I told my friends why leave 3.5? I still really dislike some changes in 1E (removal of ORB spells, no warlock, etc) but it grew into something I enjoyed. Maybe 2E will eventually do that, or maybe actually playing will change my mind.
But honestly there is some things that I just can't see me coming around to like the following:
1. Build rules of PC's and NPC's being different. This breaks the immersion for me.
2. Spells not leveling up with the caster but not greatly increasing the number of spells per day casters get. This means that casters will get just a handful of useful spells which was already a issue in the switch from 3.5->1E for me. I thought maybe getting cantrips that auto-level up with you would make up for this but they level up at a pitiful rate.
"Heightened (3rd) Damage increases to 1d4 + your spellcasting ability modifier, persistent damage increases to 2.
Heightened (5th) Damage increases to 2d4 + your spellcasting ability modifier, persistent damage increases to 3.
Heightened (7th) Damage increases to 3d4 + your spellcasting ability modifier, persistent damage increases to 4.
Heightened (9th) Damage increases to 4d4 + your spellcasting ability modifier, persistent damage increases to 5."
I am sorry about wasting 2 actions to do 2d4+5 and persistent damage of 3 around 7th level is just laughable. It bothered me as a caster primary player in 1E when I had similar options because I knew I had high level spells that had great effect on things. But when I can no longer do things like use fireball at level 7 to do 7d6 because it's locked to the 3rd level version of the spell unless I use up a high level slot it's really annoying to me.
3. Locking good spell outcomes behind critical success but then locking attribute raising at character creation to 18 MAX.
4. Not having skill points means everyone is good at everything and one person is a "little better" which means nobody is special.
5. Resonance doesn't make any sense and kills immersion. Having things like bag of holding being a activated item just takes it from bad to horrible.
I said it during the previews and I will say it now and likely after I play some one-off's. This feels like someone took a video game and made it into a RPG and thats not why I play RPG's.
Skystarlit1 |
Skystarlit1 wrote:Corwin Icewolf wrote:Why not try converting friends you already know into gamers? I've converted 11 new players in the past 3 years. I love newbs, they actually make me love the game like it's fresh for me again. You would be surprised the diversity of people who are willing to try it, and 1 or 2 beers (not promoting alcoholism here) for liquid courage helps for some of the new gamers. Playing with friends is always better.Steve Geddes wrote:Corwin Icewolf wrote:Would you mind elaborating on the last comment? I've always been attracted to the idea of organised play, but I just can't face playing with people I haven't been playing with for years (decades, in fact).Brother Fen wrote:DFAnton wrote:Amen to that. PFS has been anathema to the rest of us trying to run home games. I'm so glad second edition will siphon them all away and into the new edition, leaving the rest of us to work with Pathfider First Edition.Sure!
PFS is a poison that's killing the base system for home games.
Sure, hate on all the pfs players, we aren't all lucky enough to be able to find regular players for home games you know.
And pfs is slightly easier for those of us with anxiety issues in real life as well.
I imagine it's different if you've already have a regular group for years then. It's trying to go on Facebook or whatever and ask for strangers, or even somewhat friendly acquaintances to get together for a play that's daunting for me.
Though I have to admit, pfs was terrifying for me as well till I got used to it, and anxiety makes it hard to roleplay in any game, even now.
First, I've become at least friendly acquaintances with a lot of my lodges regulars.
Second, I don't have that many close friends.
Friendly acquaintances is sometimes all it requires. You mentioned a lodge? If it were me I'd bring a book (like PF1 core pocket) and read a bit while relaxing at your lodge. Yah some people think "D&D" is stupid and dorky, but I've been surprised by the amount and type of people who are willing to take honest interest in it. All you need is some friendly people you know, even just a little, to say "hey, whatcha readin?"... Don't be afraid to look like a dork. As always in life, you act ashamed our embarrassed about something people with mess with you about it. Your cool, they won't usually pick at you for long.
Or you can try starting small, just two of your close friends, and add in a friend-of-a-friend. When your close friends outnumber the new people it's easier. Then it's an opportunity to make more close friends.
I'm sorry, maybe too personal here. I just understand a bit about the anxiety thing. A really close friend of 17 years has severe anxiety issues. It's tough.