What its the process for grapple, sunder, bull rush or are they just gone?


Skills, Feats, Equipment & Spells


i have been a little lost on the rulings for what used to be CMB/CMD are these things auto, on request and hitting AC TAC?

sunder doesn't seem to exist except for the Dent condition, but how do you declare your attacking a item/weapon. does it go off AC then, and lets face it a hardness of 5 for a shield all you have to do is have a goblin attack your shield and it gets a dent the second time its broke or is it only when you declare to shield block that your shield will take damage

seems weak. i see the importance of upgrading your gear via expert craftsmen and higher, but the hardness doesn't account for the damage you are going to be taking at those higher levels resulting in broken equipment round 1-2 easy they defiantly need more clarification on this subject rather than it sprawled all over the book.

its obviously something that they are thinking about since the paladin has a lvl 20 ability that fully repairs your shield each day or something like that. so is that the expectation that this will be a daily thing to fix your weapons/armor. or even carry multiple into a dungeon cause your stuff will break??


Grapple is under athletics, as is 'shove,' which replaces bull rush, maybe?

A few ancestries and fighter and monk feats modify things.

Damaging items is fairly straightforward. Equal or beat hardness yields Dents, multiple Dents= broken, which makes it unusable (except for armor, which gets a penalty)

Actually attacking something someone is wearing/holding... not sure.


Most of it has been rolled into Fighter Feats, like (Improved) Combat Grab, Aggressive Shield, Brutish Shove, etc.


There are a bunch of monk feats for grappling, including sleeper holds and throwing targets. I'm really looking forward to running up to some mook grabbing him and then tossing him across a room.


Voss wrote:

Grapple is under athletics, as is 'shove,' which replaces bull rush, maybe?

A few ancestries and fighter and monk feats modify things.

Damaging items is fairly straightforward. Equal or beat hardness yields Dents, multiple Dents= broken, which makes it unusable (except for armor, which gets a penalty)

Actually attacking something someone is wearing/holding... not sure.

yeah i found the grapple stuff, but the damage to items/weapons and stuff i still dont know how to resolve it. im guessing its vs the AC of the attended object.. and auto hit unattended idk thanks though


Grapple makes no sense:

You attempt to grab an opponent. Grappling requires you to roll
an Athletics check against the opponent’s Fortitude DC.

Fortitude? There's nothing in there about size of the opponent at all?

How doing damage applies during a grapple is clear as mud as well.


Joe Mucchiello wrote:

Grapple makes no sense:

You attempt to grab an opponent. Grappling requires you to roll
an Athletics check against the opponent’s Fortitude DC.

Fortitude? There's nothing in there about size of the opponent at all?

In... MOST... descriptions of what a character with a high Con would look like, I've heard most often that high Con are stocky. High Con is high endurance is wrestler build. Even though they may not be good at wrestling, it's still hard to choke someone out when their neck is a freaking tree trunk.

Hyperbole, and one gentleman o' fortune's attempt at explaining it.

Silver Crusade

Bruno is working on a guide. Until then, he have a general discussion thread here.

Re: damage during grapple - it seems that it is intended you use one action to grapple and the remaining actions to strike.


Long John wrote:
Joe Mucchiello wrote:

Grapple makes no sense:

You attempt to grab an opponent. Grappling requires you to roll
an Athletics check against the opponent’s Fortitude DC.

Fortitude? There's nothing in there about size of the opponent at all?

In... MOST... descriptions of what a character with a high Con would look like, I've heard most often that high Con are stocky. High Con is high endurance is wrestler build. Even though they may not be good at wrestling, it's still hard to choke someone out when their neck is a freaking tree trunk.

Hyperbole, and one gentleman o' fortune's attempt at explaining it.

It should be vs the targets Fort or Reflex which ever being higher. This would make small super dextrous things very easy to grab. Flying bugs are not easy to grab!

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