DM_aka_Dudemeister wrote:
Building another character based on Shepherd Grim my halfling Paladin of Erastil.
1) Making a ranged halfling Paladin is very frustrating in this system.
2) Where are the riding dogs? Yes it makes a difference.
Paizo there is so much to love about this new system, but I am almost immediately running up against the edges of it with characters I could make fairly easily in Pathfinder 1st Edition with just a CRB.
When I play a character against type, it doesn't mean I'm picking Botany as a skill, it means I want to use a character's strengths (for halflings that's ranged combat, and riding dogs) to express the class I'm playing.
Necromancers who can't create skelemans, and Paladins who are bad at range because they must be clad in heavy armor to benefit from their class features are some stumbling blocks I'm having with character generation here.
this is my MAJOR issue with the PF2 play-test. The Severe....and i mean Severe Character Creation limitations compared to PF1 let alone almost all major TRPG in the past what..20 years. i get we are moving away from PF1 and we want to move forward and that is fine. so did DnD3.5 then they did 4th... i dont know about all of you but yeah... but we got neverwinter out if it so that was good.
this is nowhere near that level of issue IMO cause i feel this system is an awesome system at its core.. i love the importance of skills.. i don't care what a book says to me who rolls what check i have my DM style for that, but the Class Identity thing needs to be open up, wacky fun characters, even alternate ideas, just don't work. i mean, for EVER the ranger has been a longbow specialist.. now its crossbows. people have been making their characters for much longer than Pathfinder have been around and now... now we decide to Reign it back a bit and Constrict character Creation so we can have a Action economy and talent system like a video game... if this is how it continues i cant wait for the Very Successful Pathfinder MMO based of this system, so we get PF3 TRPG that brings back the important of character diversity rather then controlling the masses into lack of a better term cookie cutter character creation
my ideas to fix..
have some generalization Class feats rather than The entire combat system of the character in it.. maybe class actions and whatnot or some fun unique actions in combat or out of combat pending the ideal of the class.
and make all Weapon and specific combat styling like longbow use (point blank shot only fighter....really hi rangers sorry after all the years of being one of the funnest nature bow users) universal again and restructure the Feat allocation or at bare minimum open up general feats or something to general/combat and have things like this in it.
these are just ideas, i could go on forever on this Cough cough undead for necromancers.. i mean at least give us a pet undead or something. again. i Really hope that this play-test goes over well, and some of these complaints get looked at by the right people so that these ideas can be addressed because as much as i hate spells in 5e... i can still make a character how i want to and there is always Pf1 for the next 10 years until we get a 3E i guess