When will slow progression be implemented?


Starfinder Society

Scarab Sages 2/5

When I make a character for Pathfinder or Starfinder society, I normally play that character through all of the scenarios for one whole season. So I have a Pathfinder season 1 character, a season 2 character, etc etc. But I have noticed with the change in how many levels one can play certain scenarios (1-4 tier instead of 1-5 tier) my Starfinder Season 1 character is almost too high of a level to play the rest of the season 1s.

Is their any word on then slow progression will be allowed? I don't see any info on the Starfinder Society Guide and all chronicle sheets I see only have normal progression on them.

Grand Lodge 5/5

It is a shame that nobody ever answered this question. I found it while searching for the same issue. After searching, there still doesn't appear to be any update about the possibility of slow progression beyond what was posted in Feb. of 2018, even though there are now at least 4 sanctioned APs (18 modules?) and over 50 scenarios -- over 100XP.

Thread: Starfinder Society Roleplaying Guild Guide Update (2018 edition)

Thurston Hillman wrote:
Department of Expectation Management: As a heads up, there's no plan on adding in slow progression yet. Emphasis on the "yet" part of that. I would probably wait for us to get a solid year of two scenarios/month under our belt before we start even considering that.

Paizo - is there any update on SFS slow progression?

Paizo Employee Starfinder Society Developer

HoloGnome wrote:

Paizo - is there any update on SFS slow progression?

No update at this time.

Sovereign Court 4/5 ⦵⦵⦵⦵ Venture-Agent, Georgia—Atlanta aka The Masked Ferret

Can we please get it?

Slow progression, that is. Not an update on it.

Grand Lodge 5/5

Thanks, Thurston.

Second Seekers (Luwazi Elsbo) 5/5 ⦵⦵ Venture-Lieutenant, North Carolina—Charlotte aka eddv

Agreed - I feel like I am just churning through characters WAY too fast.

Slow progression as an option would be such a godsend

1/5

Pathfinder Starfinder Roleplaying Game Subscriber

I wouldn't view myself as a prolific Starfinder player or GM.

This is NOT a complaint given the number of repeatable scenarios that are out there (thank you very much for this!).

However, I have folks who are suddenly pushing into 5-6 range and this is kind of scaring me (I am totally not prepared nor equipped for the level jumps given the finances, imo).

Instead of the casual meander that was PFS1, this has been feeling more like a sprint -- again, not a complaint -- and it worries me that I may soon out-level the repeatables and/or fall into a weird Tier compared to other groups I play with.


I do have some concerns that slow progression will suddenly give those characters twice as many boon sheets to pull from each scenario, making their contributions potentially more worthwhile.

My response to leveling up characters "too fast" is simply to be a serial new PC generator. This lets me play in the repeatables and generally have a character in any needed level range.

I admit that I'm weird like that, though.

Sovereign Court 4/5 ⦵⦵⦵⦵ Venture-Agent, Georgia—Atlanta aka The Masked Ferret

I have... 25 Pcs with credit at this point.

I would like to go slow on some of my favorites.

Sovereign Court 4/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

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I don't personally feel much of a need. I used to do a lot of slow play in PFS1 but kinda stopped doing that when I began to feel the pinch of running out of scenarios.

But I don't want to tell other people how to enjoy their game. If it can be implemented easily, then let's do so.

Paizo Employee Starfinder Society Developer

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It's something on my docket to discuss with the team while I'm in town. Lemme get back to you in a couple of days (probably more like a week or so).

Sovereign Court 4/5 ⦵⦵⦵⦵ Venture-Agent, Georgia—Atlanta aka The Masked Ferret

Really appreciate you considering it, Thursty.

Second Seekers (Luwazi Elsbo) 5/5 ⦵⦵ Venture-Lieutenant, North Carolina—Charlotte aka eddv

Dracomicron wrote:

I do have some concerns that slow progression will suddenly give those characters twice as many boon sheets to pull from each scenario, making their contributions potentially more worthwhile.

My response to leveling up characters "too fast" is simply to be a serial new PC generator. This lets me play in the repeatables and generally have a character in any needed level range.

I admit that I'm weird like that, though.

I ended up with like 33 PFS1 characters and only got to really enjoy like 10 of them without slow it would have been even less.

I didn't find having 30+ character journals to maintain fun especially when so many were theoretical GM blobs that existed due to excess credit.

As is now I am literally just having credit Go to waste

Sovereign Court 4/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

Dracomicron wrote:
I do have some concerns that slow progression will suddenly give those characters twice as many boon sheets to pull from each scenario, making their contributions potentially more worthwhile.

Well, this is something the boon slot system should be able to cushion.

I mean, slow track will give you more boons to select from, but not more that you can actually slot. (I'm kinda assuming that anyone racing to use all their boon slots would have had one of each type from the Guide anyway.)


I see your points, but an issue for me is that, while I would enjoy spending more time with some of my favorite characters, early levels can be so painful to wait through. Did PFS include the ability to switch to slow track after a certain point, or were you on it for your entire career?

Sovereign Court 5/5 Venture-Captain, North Carolina—Central Region aka Kyrand

Dracomicron wrote:
I see your points, but an issue for me is that, while I would enjoy spending more time with some of my favorite characters, early levels can be so painful to wait through. Did PFS include the ability to switch to slow track after a certain point, or were you on it for your entire career?

When PFS first implemented it, you could choose to change from normal to slow or back each time you gained a level. After a year or so, it was changed so that you could choose each scenario which type of credit you wished to receive.

1/5

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Pathfinder Starfinder Roleplaying Game Subscriber
Landon Hatfield wrote:
Dracomicron wrote:
I see your points, but an issue for me is that, while I would enjoy spending more time with some of my favorite characters, early levels can be so painful to wait through. Did PFS include the ability to switch to slow track after a certain point, or were you on it for your entire career?
When PFS first implemented it, you could choose to change from normal to slow or back each time you gained a level. After a year or so, it was changed so that you could choose each scenario which type of credit you wished to receive.

This has been **incredibly** helpful functionality in PF1.

Sovereign Court 4/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

Landon Hatfield wrote:
Dracomicron wrote:
I see your points, but an issue for me is that, while I would enjoy spending more time with some of my favorite characters, early levels can be so painful to wait through. Did PFS include the ability to switch to slow track after a certain point, or were you on it for your entire career?
When PFS first implemented it, you could choose to change from normal to slow or back each time you gained a level. After a year or so, it was changed so that you could choose each scenario which type of credit you wished to receive.

I think that change happened in season 7 or so, so a bit more than "after a year or two". But it was a surprisingly easy change to carry out, and added a great deal of quality of life.

Sovereign Court 5/5 Venture-Captain, North Carolina—Central Region aka Kyrand

Lau Bannenberg wrote:
Landon Hatfield wrote:
Dracomicron wrote:
I see your points, but an issue for me is that, while I would enjoy spending more time with some of my favorite characters, early levels can be so painful to wait through. Did PFS include the ability to switch to slow track after a certain point, or were you on it for your entire career?
When PFS first implemented it, you could choose to change from normal to slow or back each time you gained a level. After a year or so, it was changed so that you could choose each scenario which type of credit you wished to receive.
I think that change happened in season 7 or so, so a bit more than "after a year or two". But it was a surprisingly easy change to carry out, and added a great deal of quality of life.

You're quite likely right. I started during Season 5, so I remembered the original method, but couldn't recall when it changed, only that it didn't feel like long after I started.

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