Conditions and afflictions, RAW and RAI


Rules Questions


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Hi

Yesterday Our group and I played a great module, that ended with a player dying from poison (con damage). Everything was at it should be - the encounter was played fairly by the GM - the dice just wasn't with the player. No complaints there...

What did start som debate was the following situation:
One character was, as mentioned, suffering from posion and things were starting to get dangerous as his con was dropping, so another character with the family domain wanted to transfer the poison condition from the endangered character onto himself. He wanted to use the following abilty:

Binding Ties (Su): As a standard action, you can touch an ally and remove one condition affecting the ally by transferring it to yourself. This transfer lasts a number of rounds equal to your cleric level, but you can end it as a free action on your turn. At the end of this effect, the condition reverts to the original creature, unless it has ended or is removed by another effect. While this power is in use, the target is immune to the transferred condition. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

The GM looked it up and found out that poison is classified as an affliction and not at condition, so he ruled that Binding Ties could not be used. Of cource he is right by RAW - the list of conditions looks like this:

Bleed
Blinded
Broken
Confused
Cowering
Dazed
Dazzled
Dead
Deafened
Disabled
Dying
Energy Drained
Entangled
Exhausted
Fascinated
Fatigued
Flat-Footed
Frightened
Grappled
Helpless
Incorporeal
Invisible
Nauseated
Panicked
Paralyzed
Petrified
Pinned
Prone
Shaken
Sickened
Sinking
Stable
Staggered
Stunned
Unconscious.

So RAW says no go, and the character died. But if the ruling is going to be consitantly RAW based, could the listed condition "dead" then not be used? So if we hauled the body with us, we could revive the character temporarily for a couple of rounds? (It would be consistant with RAW, but really really cheesy.....)

So the questions to the forum:
1: If looking at the rules strictly by RAW, would "dead" be a condition Binding Ties could transfer?
2: Would you, from a RAI perspective, inculde poisoning as a condition, just as, to name a few - sickned, energy drained and bleeding?


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1. No, because common sense applies even to strict RAW.
2. Yes. Also diseased and cursed.


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If you prefer a more strict-RAW answer to #1: once dead, the PC becomes an object (not an ally) and is no longer a valid target for the ability.


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1. RAW? Yes.
2. No. Poisoned is not a condition, though it may cause one or more conditions. There already exists a 3rd-level spell to do this, accept affliction.

GinoA wrote:
If you prefer a more strict-RAW answer to #1: once dead, the PC becomes an object (not an ally) and is no longer a valid target for the ability.

Source?


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blahpers wrote:

1. RAW? Yes.

2. No. Poisoned is not a condition, though it may cause one or more conditions. There already exists a 3rd-level spell to do this, accept affliction.

GinoA wrote:
If you prefer a more strict-RAW answer to #1: once dead, the PC becomes an object (not an ally) and is no longer a valid target for the ability.
Source?

I am not the poster you were asking, but whilst you are waiting for their response :

* Deadman's Contingency - your corpse is a valid Target for Teleport Object.
* Akaruzug - whilst a 3.5 Monster, it comes from Curse of the Crimson Throne, which is valid for Organized Play. It's Soul Engine (Su) also refers to being able to use Teleport Object on a corpse.
* Restoration Dust - this works on corpses and its power is derived from the Make Whole Spell.
* Gentle Repose - this calls out a corpse as an Object in the Saving Throw and Spell Resistance sections, (corpses are the only valid Targets).
* Decompose Corpse - like Gentle Repose, this includes Object references in the Saving Throw/Spell Resistance section; it does also accept Corporeal Undead as Targets, but they are somewhat seen as "moving corpses". (Undead are only quasi-corpses, experiencing a different Effect than actual corpses, so they would not be Objects, leaving corpses as the only valid reference.)
* Preserve - again this Targets Objects, which it includes severed body parts and corpses in. Note that (presumably harvested) Plants are treated as Objects too, (although elsewhere I believe Plants are treated as living but Objects anyway?).
* Erase Impressions - it only Targets an Object, yet it references working on corpses.

This is not simply a mistaken text carry over/copy-and-paste of 3.5 Spells in the early set-up of Pathfinder :
Decompose Corpse - Ultimate Magic (2011).
Restoration Dust - Advanced Class Guide (2014).
Erase Impression - Occult Adventures (2015).
Preserve - Inner Sea Temples (2016).


Fair enough--corpses are objects. That said, corpses are still creatures as well, albeit creatures with the dead condition.


A corpse being an object doesn't mean it's not a creature.

Plenty of spells target "dead creature" and a few things even specify "dead ally" (skald's song of the fallen, the goal of the Deny the Reaper story feat, kinetic chirurgeon's metahealer ability). Ergo, corpses are still creatures, and (if they were allies when alive) still allies.


Dang, like Tree Shaped folks and people who've been petrified! :P I hate those object-creatures. Grr.


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I am the above mentioned GM.

My reasoning is this:

1: This has not been relevant in our game yet. From a strict RAW perspective this question cannot be answered, since there is no clear definition of the word "ally/allies".
I would tend to rule for "no", since an ally (or enemy) must have some sort of will of its own, which a corpse does not have.

2: Poison (aswell as curses and diseases) are not conditions. blahpers rightly points out that they might cause a target to be affected by conditions, but in themselves they are not conditions.
I would not classify "poisoned" as a condition by neither RAI nor RAW. Just as a grappler and a rogues sneak attack are not conditions, even though they both may impose the "grappled" or "bleeding" conditions.

Scarab Sages

I think what the cleric wants is Accept Affliction, which, incidentally, separates "afflictions" like "curses, diseases, and poisons" from the specific conditions it can also transfer.

As has been stated, poisoned is not a condition in the way Pathfinder uses the word.


Fair enough--corpses are objects. That said, corpses are still creatures as well, albeit creatures with the dead condition.
Fuzzy-Wuzzy wrote:

A corpse being an object doesn't mean it's not a creature.

Plenty of spells target "dead creature" and a few things even specify "dead ally" (skald's song of the fallen, the goal of the Deny the Reaper story feat, kinetic chirurgeon's metahealer ability). Ergo, corpses are still creatures, and (if they were allies when alive) still allies.

Pathfinder has never been a perfect simulation of reality, nor used all terms in the same way that we would apply to real life :

PRD wrote:

Creature: A creature is an active participant in the story or world. This includes PCs, NPCs, and monsters.

A corpse is not 'an active participant' in any way; in the linked example I would say that the dead horse went from a horse (the living, sentient, ensouled Creature) to a horse (the Object). Plants, even living ones, lack sentience and so are considered Objects rather than Creatures. Again, I do not see a corpse as having any Mental Ability Scores. However, I will concede that there are a lot of contradictory Spells/Effects regarding this - I even found that Breath of Life refers to a dead body as a Creature. I doubt that there will a universal consensus on this, so ... *Shrugs*


yeah because otherwise sleeping bodies don't get to be creatures either because their participation is passive.


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cuatroespada wrote:
yeah because otherwise sleeping bodies don't get to be creatures either because their participation is passive.

* You (actively) choose to sleep or are (actively forced) under an Effect, (hence participating).

* You can make Perception checks, they are simply with a Penalty.
* You still contribute to Party resources, (Spells/Skills), so others can make decisions based on your upcoming Actions/current Abilities.
* Your motivations and story-line are still actively on-going, (not on pause/at an end).
* You can keep everyone else awake with your snoring or move in your sleep, (even falling out of your bed/sleepwalk).
* You can be bitten by a radioactive spider, waking up with a giant sore and puss-like webbing oozing from your wrists. :p (As in, you are still an active Target for the enemy, scared villager coming to find/awaken you to ask for help ... or be bitten.)

It is not as if as soon as anyone stopped moving they are no longer Creatures - not at all what I said, nor what the PRD states. It is not about taking active Actions, it is about actively being part of the story/decisions. Additionally, unless I have missed something, sleeping Creatures or living "bodies", have souls and have sentience.

EDIT : I probably did not make myself clear by talking about a horse previously. xD I would say you can have an active participant Ally (living/sentient/Creature) and a non-participant dead Ally (an Object). Again, it does not look like people are going to agree on this.


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You are (actively forced) to be dead, too. This reeks of rationalization.


Quote:
... I would tend to rule for "no", since an ally (or enemy) must have some sort of will of its own, which a corpse does not have. ...

Maybe --> a "dead creature touched" is the target for a Raise Dead spell ... and the "subject's soul must be free and willing to return" and if it isn't the spell fails. Of course, this idea points towards a creature being a union of an object and a soul/spirit/animating force where, when dead, they've been forced apart.


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blahpers wrote:
You are (actively forced) to be dead, too. This reeks of rationalization.

All that I was trying to do was explain my reasoning, I do not see the need to be so dismissive/rude. You disagree, okay, that happens. Secondly, anyone can just throw around that line - I could say that you still seeing them as Creatures "reeks of rationalization" for your viewpoint too. That is not how I want to participate in discussions, nor do I want to get into an argument - however, I will stand up for myself. Twice I have said that it is unlikely that everyone will agree, at no point did I say my interpretation was the only one. I even went as far as identifying contradictory examples in one of my responses, showing that both sides had a basis for their reasoning. You, on the other hand, chose to make judgements on my genuine viewpoint ...


BENSLAYER wrote:
blahpers wrote:
You are (actively forced) to be dead, too. This reeks of rationalization.
Um, for starters, all that I was trying to do was explain my reasoning, I do not see the need to be so dismissive/rude. You disagree, okay, that happens. Secondly, anyone can just throw around that line - I could say that you still seeing them as Creatures "reeks of rationalization" for your viewpoint too. That is not how I want to participate in discussions, nor do I want to get into an argument - however, I will stand up for myself. Twice I have said that it is unlikely that everyone will agree, at no point did I say my interpretation was the only one. I even went as far as identifying contradictory examples in one of my responses, showing that both sides had a basis for their reasoning. You, on the other hand, chose to make judgements on my genuine viewpoint ...

I don't have a way to explain my post without sounding (more) like a jerk, so I'm forced to conclude that I was a bit of a jerk. I apologize.


blahpers wrote:
BENSLAYER wrote:
blahpers wrote:
You are (actively forced) to be dead, too. This reeks of rationalization.
Um, for starters, all that I was trying to do was explain my reasoning, I do not see the need to be so dismissive/rude. You disagree, okay, that happens. Secondly, anyone can just throw around that line - I could say that you still seeing them as Creatures "reeks of rationalization" for your viewpoint too. That is not how I want to participate in discussions, nor do I want to get into an argument - however, I will stand up for myself. Twice I have said that it is unlikely that everyone will agree, at no point did I say my interpretation was the only one. I even went as far as identifying contradictory examples in one of my responses, showing that both sides had a basis for their reasoning. You, on the other hand, chose to make judgements on my genuine viewpoint ...
I don't have a way to explain my post without sounding (more) like a jerk, so I'm forced to conclude that I was a bit of a jerk. I apologize.

We all have our moments, no-one conveys themselves as they might hope every single time, (I certainly do not!), so thank you for the apology.


BENSLAYER wrote:
* You (actively) choose to sleep or are (actively forced) under an Effect, (hence participating).

sure but once you're asleep, and thus "a sleeping body," your participation is entirely passive.

BENSLAYER wrote:
* You can make Perception checks, they are simply with a Penalty.

that the player actively participates says nothing about the character. the character is asleep and their perception is passive.

BENSLAYER wrote:
* You still contribute to Party resources, (Spells/Skills), so others can make decisions based on your upcoming Actions/current Abilities.

others making decisions based on your abilities is still passive participation on your part.

BENSLAYER wrote:
* Your motivations and story-line are still actively on-going, (not on pause/at an end).

i'm genuinely unsure you understand the concept of passivity.

BENSLAYER wrote:
* You can keep everyone else awake with your snoring or move in your sleep, (even falling out of your bed/sleepwalk).

still passive.

BENSLAYER wrote:
* You can be bitten by a radioactive spider, waking up with a giant sore and puss-like webbing oozing from your wrists. :p (As in, you are still an active Target for the enemy, scared villager coming to find/awaken you to ask for help ... or be bitten.)

you even used the passive voice in this one...

BENSLAYER wrote:
It is not as if as soon as anyone stopped moving they are no longer Creatures - not at all what I said, nor what the PRD states.

while someone is sleeping their participation in the story is entirely passive. i understand this isn't the intent of the text, i'm merely demonstrating how useless that text is in light of what it actually says.


Chenge the dead condition to be the dead template.


Why bother trying to remove the dead condition, sure, they'd be able to move around and help, but imagine the actual psychological horror of seeing your mutilated body and knowing your existence was abruptly and imminently about to end. Sure, they have a chance to be all heroic and sacrificial... but then, you're dead and can't do anything yourself during that time.

It's better to just take the prone condition from them, so they can't be knocked prone, tripped, and if even they die they just keep popping back to their feet, unable to be prone. Sure, you're prone during that time, but you can still crawl, fight, or cast spells, but your dead ally just keeps standing there (have them wear cowled cloaks to hide their deadness) like a damage-soaking, jack-in-the-box (or one of those balloon clowns you punch in the face and they pop back up) that the enemy can't seem to stop or put down; way better use of everyone's time.


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Fuzzy-Wuzzy wrote:

A corpse being an object doesn't mean it's not a creature.

Plenty of spells target "dead creature" and a few things even specify "dead ally" (skald's song of the fallen, the goal of the Deny the Reaper story feat, kinetic chirurgeon's metahealer ability). Ergo, corpses are still creatures, and (if they were allies when alive) still allies.

This logic doesn't necessarily track.

An escaped prisoner is not a prisoner.
An ousted CEO is not a CEO.
A removed wall is not a wall.

In pathfinder rules a 'Dead Creature' is a specific type of object, not a creature in an of itself.


Fuzzy-Wuzzy wrote:

1. No, because common sense applies even to strict RAW.

RAW is the opposite of common sense.


eh... in english a dead creature is still a creature. while you're right that the same isn't true about all the other examples you gave, i'm not sure that's relevant. you need to quote where the rules say that a dead creature is no longer a creature. so far we only have examples of the game referring to corpses as both.

also, the removed wall might still be a wall. if it's still intact, it's a wall even if it's somewhere else now.


cuatroespada wrote:
eh... in english a dead creature is still a creature.

That depends greatly on the context.

To go to the example you linked to, if we have a pack train of 10 horses, and they are attacked and five are killed, and after I ask you "how many horses do we have?" if your answer is ten you clearly failed to comprehend the question in the way a reasonable person could be expected to. From the context, it is clear that a dead horse no longer meets the requirements of the category 'horse.'

Pathfinder has two main categories of target types. Objects and Creatures (yes, their are many sub-categories and narrower categories.) Dead Creatures are the second, not the first.


that's... not how that works. if you ask me "how many horses do we have?" the axioms of communication have me assume what you're saying is relevant and that the dead horses aren't, so i'll answer 5. but the situation renders the dead horses irrelevant to the conversation rather than rendering them "not horses"... if you then pointed at one of the dead horses and asked "is that a horse?" i would answer "yes" and then go on to explain why i didn't include them because i'd think you were being annoyingly pedantic.

but none of that is relevant to this context. pathfinder has two main categories of target types. objects and creatures (with several subcategories). it turns out that it treats corpses as both as far as anyone has demonstrated with the rules of the game.


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Pizza Lord wrote:

Why bother trying to remove the dead condition, sure, they'd be able to move around and help, but imagine the actual psychological horror of seeing your mutilated body and knowing your existence was abruptly and imminently about to end. Sure, they have a chance to be all heroic and sacrificial... but then, you're dead and can't do anything yourself during that time.

It's better to just take the prone condition from them, so they can't be knocked prone, tripped, and if even they die they just keep popping back to their feet, unable to be prone. Sure, you're prone during that time, but you can still crawl, fight, or cast spells, but your dead ally just keeps standing there (have them wear cowled cloaks to hide their deadness) like a damage-soaking, jack-in-the-box (or one of those balloon clowns you punch in the face and they pop back up) that the enemy can't seem to stop or put down; way better use of everyone's time.

Granted, there are probably better ways to do it, but as for WHY someone would return from the dead for a couple rounds? I read WAY too many comic books not to chime in.

6 rounds:
The fighter, Murdyk the Cleave, stood in epic battle with dragon, buying his friends the moments they needed to regroup behind him. Just as Argentica, the half-elf wizard turned to unleash her deadliest fire spell upon the white wyrm however the dragon laughed, ducking around the human fighter's flailing axe blade. A sickening, rending sound could be heard followed by the poor man's lifeless corpse sliding past his comrades. There on the icy roof of this cursed bell tower, in the midst of a corrupt and foreign land, the wizardess watched in horror as her love breathed his last.

"NOOOOO!" She screamed, intoning the rage into the sundering syllables of her spell. a fiery sigil traced through the air before her and at once became a shrieking mote of white-hot flame. The ball hurled forth and expanded, exploding in fury upon the body of the white dragon who howled in pain. Next cam Niblix, the deft and nimble Grippli ranger, hurling disks of steel infused with magic and his own incredible skills. One of his chakrams bit deep into the beast's scales, blood mingling with the frost, but still it stood on, roaring in defiance.

There came a freezing gust as the wyrm sucked back its breath. Kaylee, the Halfling priestess of Erastil, knew well what came next. She dove behind the frozen pillar holding the roof aloft and the heavy iron bell in place, just barely avoiding the worst of the dragon's breath, but her allies were not so lucky. Argentica, even completely unscathed in the battles it took to win their rooftop melee, was engulfed in the frigid blast and fell instantly to the ground, her unconscious form shuddering in the shock that would soon claim her life.

Niblix, though lithe and agile, somehow stumbled as he skittered across the icy rooftop. The minor wounds he'd been ignoring rimed over with frozen blood even as the skin around them cracked and peeled back. The man's bulging eyes went sickeningly wide as his dexterous tongue flailed wildly in the halflight of the early evening frost. Niblix fairly crumbled beneath the sheer weight of the damage dealt and lay there in a snow bank, quietly dying as well.

Kaylee directed her wolf, Magda, to assail the dragon in a desperate attempt while it was still on solid ground. Though empowered by her mistress' spells to move freely upon the rime Magda could not fly and the great, leathery wings of the dragon were already beginning to unfurl. Kaylee understood: in moments the dragon would be back in the air, back beyond reproach. They needed it grounded; they needed this over.

There was a wicked cry from the wolf over Kaylee's shoulder. The beast had struck true against the dragon's limb but had suffered terribly for the assault. Time was running out; the party needed a miracle. "You have fallen, but you are not gone my friend" the Halfling started, tears streaming from her brilliant blue eyes. "I give you this, breath of my breath... life of my life... to do what needs be done." Her childs' hands, trembling with the grief of her need, reached down and cradled the lad's bloodied head. There was a bond, forged in battle, in blood, and in months of shared camaraderie striving against the wickedness of this place, and now the magic of the Lord of the Stag brought that bond to the surface. A resonance of holy energy flowed between them, cocooning them for brief seconds, and all else seemed to fall away.

Then Kaylee gasped; then Kaylee screamed. Wounds, identical to her warrior friend's, traced a litany of pain across her body even as Murdyk's eyes fluttered open. "Save them... save us all..." she whispered as the blood and life drained from her face like a shadow escaping the inevitable dawn. "What... what did you..." Murdyk rose, gaining his bearings, and surveying the carnage. Even as he stood, raggedly drawing his dwarven axe and stalwart limbs back into the life they'd borrowed, he witnessed in horror the pitiful fate of Magda as she was laid low before the torrent of the dragon's attacks.

"No..." it began as a mutter, a disbelief in the depths of his frozen body. "NO!" the crescendo rose, stoking the fires of rage inside him. "NOOO!!!!" Murdyk's scream startled the dragon, giving the man the briefest instant of surprise against this terrible fate. The anger, the sorrow, all of it like a molten core, erupted through his veins, Murdyk's strength like the surge of forty horses wild upon the moors, seeking only the vengeance of the grave as its relief.

But Murdyk the Cleave had not earned his moniker in battle alone. His strength and his name had begun in his youth; a youth spent driven by Hrothgar, his dwarven uncle, on the wooded hillsides of Eldynheim. "Again." the braid-bearded woodcutter demanded, and another blister opened on the lad's leathery hands as his blood mingled with the sap of the tree he carved. "Again. Again. Again." the endless felling of the wood had made him hard, made him powerful; it had also given him a name.

"I AM MURDYK THE CLEAVE!" the lad screamed, charging across the icy plane of the rooftop. The strange boots, empowered with eldritch energies to resist the slip of the frost, strove beneath his mighty strides unerringly. He drove not at the dragon but across its path, to the far plinth holding the bell high overhead. "YOU WILL NEVER LEAVE THIS ROOF ALIVE MONSTER! AS ALL THE GODS ARE MY WITNESS" the dragon's long neck snaked out, swiping at the passing morsel even as it readied to launch itself into the twilight air. "you will suffer for your deeds!"

Upon uttering the final epitaph Murdyk reached the far pillar. "Again. Again. Again." Hrothgar's remorseless words echoed in his memory like a hand clawing its way out of the grave. The blade of the axe rose and fell. "Again!" and with that, the frozen plinth which had stood for centuries, was sundered in twain by the steady skill of Murdyk the Cleave.

The bell was the first to fall, crashing down through the supports beneath it. Full weight of the ancient iron thing and the beams trailing behind crushed down upon the side of the white dragon, pinning it to the corner of the rooftop. "Timber" Murdyk grinned, but only for a moment. His friends lay under the shuddering peak which would soon collapse on them as well. Leaving his axe on the ice he strode with the last of his energies, scooping them along as he went. The lad worked furiously, even as the dragon tried desperately to remove itself from the tons of debris grinding the life from its bones. Chunks of tile and wood fell all around them but, in all, Murdyk's party found their way to the outer edge of the belltower just beyond the devastation.

There was a final, screaming smash! Then, naught but a mist of dust and rime rose into the last rays of the frigid sunlight. Moments after there was another ribbon of energy around Kayley's small form. She rose, shaking away the nowhere she'd just been, and scanned the broken remains of the rooftop. There before her the party lay, several vials of healing liquor uncorked in the snow. Half buried in the carnage that had once been a roof lay Murdyk, in his hand the final vial he'd forced down Magda's whimpering throat.

Could all that have happened in six rounds? Probably not. Could it have made MORE sense for the party to take different actions? Likely. But the best fiction doesn't rely on PF mechanics. Sometimes the use of an ability in this game goes beyond just "what's going to deliver the best bonus to attack" or whatever.


and now for a more gamey reason...

imagine no one character in the party is more likely to die by a significant enough margin to warrant being the target of a contingent breath of life and, of course, you can't always be certain you'll be able to get to the target in time for the spell to work. you can cast the contingent breath of life on yourself. when you take the dead condition, they become immune for [level] rounds despite still being at -CON hit points or lower and you die but are immediately resurrected. now as long as you heal that party member to >-CON hit points before time's up, everyone's fine.


Umm... not be a noodge Vitamin C-uatroespada, but...

Binding Ties wrote:
(Su): As a standard action, you can touch an ally and remove one condition affecting the ally by transferring it to yourself. This transfer lasts a number of rounds equal to your cleric level, but you can end it as a free action on your turn. At the end of this effect, the condition reverts to the original creature, unless it has ended or is removed by another effect. While this power is in use, the target is immune to the transferred condition. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

So no need for the contingent BoL spell on the Domain user; they'll wake up from the Dead condition after a number of rounds equal to 3 + their Wisdom modifier.

If however the recipient has some way to cure THEMSELVES of the Dead condition, once revived, they could use that and then when the effect of Binding Ties wears off both the Domain user and the recipient are both alive.

Now if a truly "gamey" reason is needed for this kind of revivication, 1 thing springs to mind: DPR. If a PC falls in battle, obtaining the Dead condition, the player running the Domain user character can review their own DPR versus that of the fallen hero. If it is more likely that, within a few rounds of being immune to the Dead condition the fallen PC would likely deal more damage than the Domain user it is thus more efficient for said Domain user to drop and have the other PC rise in their place.

PS: the Bold in the above was from me


Mark Hoover 330 wrote:

Umm... not be a noodge Vitamin C-uatroespada, but...

Binding Ties wrote:
(Su): As a standard action, you can touch an ally and remove one condition affecting the ally by transferring it to yourself. This transfer lasts a number of rounds equal to your cleric level, but you can end it as a free action on your turn. At the end of this effect, the condition reverts to the original creature, unless it has ended or is removed by another effect. While this power is in use, the target is immune to the transferred condition. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
So no need for the contingent BoL spell on the Domain user; they'll wake up from the Dead condition after a number of rounds equal to 3 + their Wisdom modifier.

i'm not sure you understood what i said. you do need the contingent BoL because without it the original dead person will end up dead again... edit: after [cleric level] rounds not WIS mod + 3.

Mark Hoover 330 wrote:
If however the recipient has some way to cure THEMSELVES of the Dead condition, once revived, they could use that and then when the effect of Binding Ties wears off both the Domain user and the recipient are both alive.

actually now that i read what you said again, it's clear we're interpreting the text you bolded differently. you seem to think that the original creature must have the condition removed from itself despite currently not having the condition and being immune to it. i'm pretty sure it means that if the condition is ended on the user of binding ties that it doesn't revert to the original creature.


Son of Dad wrote:

...

Binding Ties (Su): As a standard action, you can touch an ally and remove one condition affecting the ally by transferring it to yourself. This transfer lasts a number of rounds equal to your cleric level, but you can end it as a free action on your turn. At the end of this effect, the condition reverts to the original creature, unless it has ended or is removed by another effect. While this power is in use, the target is immune to the transferred condition. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
...
So the questions to the forum:
1: If looking at the rules strictly by RAW, would "dead" be a condition Binding Ties could transfer?
2: Would you, from a RAI perspective, inculde poisoning as a condition, just as, to name a few - sickned, energy drained and bleeding?

No and No.

RAW is in conversational american english and much of the text is descriptive in nature (that means it is not rules or mechanics). The game is a work of art, not a science. It is not uniformly consistent nor completely unique in keyword usage. Often indentation and paragraphs imply a hierarchical ordering or some order or are organizational and sometimes just separate descriptive text from rule heavy text. Descriptive text often feeds into the finer details and creates an area for GM interpretation.

RAI is the idea your GM has based on the bulk of his understanding of RAW as to what the game model (how the game works) implies. Often personal ideas and sense of style and whimsy get mixed in. The game is supposed to be entertaining.

Why?
Sadly dead is a condition and a permanent state. It takes a high level spell to bring someone back from the dead. Like instantaneous spells once you're dead you're dead permanently (unless somebody does some magic to change that). Once a creature is dead it becomes an object. A dead creature is a descriptive kind of object not a living creature with a condition. Undead are a type of creature, not an object (until they are 'killed'{dead}). Things would be crazy if someone was immune to death (the transferred condition) in a non-mythic game.

Sadly some descriptions imply a lot or do not have well rounded rules that address common game terms. This is where GM interpretation is critical to maintain what is called 'game balance'. That's going to vary from GM to GM and in action(play from table to table and across time) creates a play history or common practice.


Azothath wrote:
Sadly dead is a condition and a permanent state. It takes a high level spell to bring someone back from the dead. Like instantaneous spells once you're dead you're dead permanently (unless somebody does some magic to change that). Once a creature is dead it becomes an object. A dead creature is a descriptive kind of object not a living creature with a condition.

the question asked was about "the rules strictly by RAW," so feel free to quote where any of this is explicitly stated in the rules. nowhere do the rules make a distinction between conditions and conditions that are also permanent states. (also, binding ties is magic so you've already provided exception for it.)

the game distinguishes between conditions and afflictions. dead is a condition and can therefore, by the strictest reading of RAW, be removed from a creature via binding ties. as far as anyone has demonstrated by the rules, the strictest reading treats corpses as both objects and creatures. when someone quotes the part of the RAW that explicitly contradicts that, i'll happily concede, but until they do, by the strictest readings of RAW, the answers to the two original questions are yes and no respectively.


no problem. Read Raise Dead.
Target = dead creature touched
referring to dead creature as deceased. English terms at work. The common usage english term for "dead" is a permanent condition or state.
"you can raise a creature that has been dead", obviously dead as a condition is still there but how can a condition be in the past tense? so again an english word and not a condition.
"coming back from the dead is an ordeal." again reference to dead as a state (as in the english term rather than a condition).

My point is that key words such as "dead" are not used in a consistent manner that would guarantee a strict rulewise reading. That in turn means any strict reading is not a proof nor can it be used as such and you are proposing an unsupportable strawman. The game is a work of art, not a science or math proof.

It is also plainly stated that GM interpretation is required to make the game work. Thus ruling have to be close to RAW and reasonably acceptable to most GMs. This is why I chatted about common practice which has specifically trumped at least two strict RAW readings that I know of on a common basis at the table. What happens at the game table is what is important. This is more apparent in PFS where some gray area rulings may go one way or another depending upon your GM. It's not a bad thing as crazy RAW ideas get denied on a statistically consistent basis.


Every rule in the game has to be interpreted so everything is RAI. Even the most straightforward rules need interpretation. Just because some of them are extremely easy to interpret, that doesn't mean RAI isn't in place.


Son of Dad wrote:

What did start som debate was the following situation:

One character was, as mentioned, suffering from posion and things were starting to get dangerous as his con was dropping, so another character with the family domain wanted to transfer the poison condition from the endangered character onto himself. He wanted to use the following abilty:

Binding Ties (Su): As a standard action, you can touch an ally and remove one condition affecting the ally by transferring it to yourself. This transfer lasts a number of rounds equal to your cleric level, but you can end it as a free action on your turn. At the end of this effect, the condition reverts to the original creature, unless it has ended or is removed by another effect. While this power is in use, the target is immune to the transferred condition. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

The GM looked it up and found out that poison is classified as an affliction and not at condition, so he ruled that Binding Ties could not be used. Of cource he is right by RAW - the list of conditions looks like this:

..., Dead, ....

So RAW says no go, and the character died. But if the ruling is going to be consitantly RAW based, could the listed condition "dead" then not be used? So if we hauled the body with us, we could revive the character temporarily for a couple of rounds? (It would be consistant with RAW, but really really cheesy.....)

So the questions to the forum:
1: If looking at the rules strictly by RAW, would "dead" be a condition Binding Ties could transfer?
2: Would you, from a RAI perspective, inculde poisoning as a condition, just as, to name a few - sickned, energy drained and bleeding?

1) Sure, you revive a dead creature with Binding Ties. If you don't mind being dead for a time. Since you are dead, you cannot dismiss it. Any spell active on you might go away if a dead creature is not a valid target. Your hit points will drop to minus con, and may not come back later. Their hit points might not come up. As a GM, I might let you trade your life for his, but you would remain dead.

2) As a GM I would let let you accept the poison's penalty, but not the poison. They would still have to make saves, but because the penalty was taken away, it might be easier to make.

/cevah


Azothath wrote:
no problem.

what's no problem? because the thing you said after this didn't do what i asked which is explicitly contradict the rules treating a corpse as both an object and a creature.

Azothath wrote:

Read Raise Dead.

Target = dead creature touched

as you can see, the target is a dead creature indicating that the corpse is still also a creature.

Azothath wrote:
referring to dead creature as deceased. English terms at work. The common usage english term for "dead" is a permanent condition or state.

first, death's permanence is an aspect of our reality. in the game's reality considering death permanent is kind of subjective as there is magic that can return life to the dead. regardless, the game doesn't actually care that it's usually a permanent condition. it only asked if it was a condition and as it's on the list, it is a condition according to the rules as written.

Azothath wrote:
"you can raise a creature that has been dead", obviously dead as a condition is still there but how can a condition be in the past tense? so again an english word and not a condition.

... i'm an english major and a linguist and i can't see what the past tense in that quotation possibly has to do with dead being a condition. prone is a condition and you can replace dead with prone (or blind, sickened, fatigued, etc.) in that sentence with absolutely no problems. a creature can "have been [past participle indicating condition]" in english. nothing about that sentence is evidence in favor of your argument.

Azothath wrote:
My point is that key words such as "dead" are not used in a consistent manner that would guarantee a strict rulewise reading. That in turn means any strict reading is not a proof nor can it be used as such and you are proposing an unsupportable strawman. The game is a work of art, not a science or math proof.

the appearance of 'dead' with an entry on the condition list is not a colloquialism. it is clear indication that 'dead' is a condition per the rules of the game. binding ties transfers conditions.

Azothath wrote:
It is also plainly stated that GM interpretation is required to make the game work. Thus ruling have to be close to RAW and reasonably acceptable to most GMs. This is why I chatted about common practice which has specifically trumped at least two strict RAW readings that I know of on a common basis at the table. What happens at the game table is what is important. This is more apparent in PFS where some gray area rulings may go one way or another depending upon your GM. It's not a bad thing as crazy RAW ideas get denied on a statistically consistent basis.

no, it's plainly stated that you are free to change the rules as you see fit and that while the GM is the final arbiter (as someone has to be) all the players involved should have a voice. RAW and other GMs be damned. which is fine. but it's also entirely irrelevant in this forum where we discuss what the rules say, not what we want them to say or think the authors meant.

wraithstrike wrote:
Every rule in the game has to be interpreted so everything is RAI. Even the most straightforward rules need interpretation. Just because some of them are extremely easy to interpret, that doesn't mean RAI isn't in place.

of course the rules have to be interpreted. that's not particularly relevant. RAI doesn't stand for 'rules as interpreted.' it stands for 'rules as intended.' while we may be able to make reasonable assumptions about what the authors intended, we can't ever know for certain and their intentions aren't relevant to a discussion of the rules as they're written precisely because they must be interpreted. a discussion of RAW is necessarily a discussion of our interpretations, but we are limited to interpreting the words as they appear on the page not as we imagine the writers meant for them to appear because the rules as they are written are our common point of reference.


I don't see the point of the conversation of taking the dead condition from someone. It doesn't make them immune to that condition.

So when taking the condition from them they come back to life with negative hitpoints exceeding their con score.

Making them... dead.

Just like being poisoned cant be stolen it's not like they stop being negative hit points. Which makes you dying and then you check the total.

Nothing in the ability says it heals them or removes dying. Just current condition of dead?

Good then by RAW you die and so does he.

Great trick


Cavall wrote:
I don't see the point of the conversation of taking the dead condition from someone. It doesn't make them immune to that condition.
Binding Ties (Su) wrote:
As a standard action, you can touch an ally and remove one condition affecting the ally by transferring it to yourself. This transfer lasts a number of rounds equal to your cleric level, but you can end it as a free action on your turn. At the end of this effect, the condition reverts to the original creature, unless it has ended or is removed by another effect. While this power is in use, the target is immune to the transferred condition. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Cavall wrote:
Nothing in the ability says it heals them or removes dying. Just current condition of dead?

you are correct; they will still be at negative HP and dying, but now you can heal them and as i pointed out above use a contingent breath of life on yourself (or have someone else cast it with UMD or something) allowing you to save someone with that spell beyond the normal limit of 1 round. but it doesn't really matter if we can think of good reasons to do this right now. all that matters is that the rules don't say you can't. let someone else come up with a reason to.


Breath of life has no guarantee of working. You'd still have to overcome healing past 0.

Which you can't because you can't have a starting point to heal FROM. Theres no way to measure it.

What are your hitpoints? You were slain outright, which is a death effect. Which breath of life doesn't work on.


that's fair. you're right. the point i was making still stands. we don't need to find a reason to do it. we only needed to answer whether or not it could be done. the rules say yes. your GM might say no. leave it to more motivated people to find a use for it. Mark Hoover 330 above suggested that if you needed DPR more than whatever your character with binding ties offers, it might be worth it if someone else can get the dead guy back above 0.


Perhaps. I'll grant you that. But that's 2 people out of a turn (to transfer and to bring up for a few rounds with a heal) that it had better be a hell of a dps difference to make up it. Not to mention getting up and grabbing weapons again.

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