
Dracoknight |

Well now that we had a look on how items and alchemy have been reworked to work better in PF2E i started to wonder how the effects of gunpowder items would work both in crafting and mechanically in combat/encounter.
With Gunpowder items i mean vaguely around everything using gunpowder or "explosives" per say, like Grenades, Bombs, Guns, Firework and the like, and maybe some of the items that "work as" gunpowder, maybe something similar to the "Warplock Rifles" the Skaven use in Warhammer Fantasy.
Will we be able to see any of these items in the first releases of PF2E or would we need to see a expansion before we will see the resurfacing of firearm weaponry? At least i hope reworking the firearm system to be more compelling and less than a pain then 1E is considered.

Fuzzypaws |
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I'm okay with guns being for later. They're changing core basics like actions, attack progression, AC progression and so on to such an extent that the basics really need to be playtested heavily and locked down first. Once the core game is rock solid, we can worry about "exception" weapons that might screw with the system.