
Dizzydoo42 |
2 people marked this as a favorite. |

Nothing like that new car smell is there? Keep oil, transmission fluid, and brake fluid topped off and a lot of your car problems will be headed off. Anytime you stay ahead of a problem it's a good thing it will save on hours of sitting on the side of the road waiting on a tow. Don't let it get to you, there will always be car trauma at the wrong time.
Have you named your car yet? They get kind of cantankerous when they think you don't love them.

Ambrosia Slaad |

Nothing like that new car smell is there? Keep oil, transmission fluid, and brake fluid topped off and a lot of your car problems will be headed off. Anytime you stay ahead of a problem it's a good thing it will save on hours of sitting on the side of the road waiting on a tow. Don't let it get to you, there will always be car trauma at the wrong time.
Have you named your car yet? They get kind of cantankerous when they think you don't love them.
And if you can afford it and there's enough room where you live, you might seriously consider getting a canopy/car port. Ace Hardware, Lowes, and Home Depot all sell them too. It'll keep the bird poop off and help keep even white cars a bit cooler in the sun, sure. It'll also help keep plant pollen off too, which (at least down here) just needs a little moisture to turn into a glue-like haze that you need to scrub to get off. Anything you can do to keep your car out of direct sunlight, even just part-time, will help delay the sun destroying your car's clearcoat and paint. And a little shade is mighty nice for when your washing your car or doing maintenance (oil changes, topping off your tires' air, washing it, etc.).

Haladir |

Nic ran a wuxia wire-fu style game at PaizoCon for us with nothing but a list of names and his memory of martial arts flicks. One of the best games I've ever been in and maybe the only one to make me cry.
If you like wuxia melodrama, you might want to check out the RPG Hearts of Wulin, a Powered by the Apocalypse game. (The KS is over, but I believe that preorders via Backerkit are still open.)

Haladir |

So what are everyone's gaming plans for the weekend?
Last night, I ran Session 2 of my Ultraviolet Grasslands game. The PCs started their overland journey. They fought laser-eyed mechano-infected prairie dogs ("metalchucks"). They took a side-trek to see a 50-foot-tall stone statue of a hand making the "Rock!" symbol. They conujured the ghost of Elvis. And, in a negotiation gone very wrong, became the promotion agents of an up-and coming painter and his "Im-so-done-with-this" model, who are now traveling to the Porcelain Citadel with them.
I also received in the mail an unopened copy of an RPG I only recently heard about: The Bullwinkle and Rocky Role-Playing Game. It was produced by TSR back in 1988. I've heard from some RPG designer friends that this game was 20 years ahead of its time: It used extremely innovative game mechanics that would essentially be lost until independetly re-created by story-game designers in the late aughts. I haven't read it yet, but I am really looking forward to it. (Insted of dice, it uses spinners; instead of minis, it uses hand puppets. I'm not making this up!)
Ephidiah Rovochol, designer of the RPG Dread is a HUGE fan of this game, and is working on another game that uses the same engine. If this takes off, he's planning to call the RPG family 'Powered by Moose and Squirrel'.
This weekend, I'm planning to do a bit more work on my UVG campaign.

DungeonmasterCal |

Somewhere, pack away among my treasures, I still have a copy of "Dragonfist", a d20 precursor game from either right at the end of TSR or the very beginnings of WotC's takeover from them. It's a Wuxia themed game. I don't think it was ever published in hardback but was a .pdf only. I only had a chance to run it once, but the players had fun with it.

DungeonmasterCal |

Somewhere, pack away among my treasures, I still have a copy of "Dragonfist", a d20 precursor game from either right at the end of TSR or the very beginnings of WotC's takeover from them. It's a Wuxia themed game. I don't think it was ever published in hardback but was a .pdf only. I only had a chance to run it once, but the players had fun with it.
Replying "to myself" so that folks who might be interested have a clue as to what I'm talking about. Here is a link to the Dragonfist RPG .pdf, should anyone care to take a look at it. It's from 1999 and is a WotC product. OH, and it's FREE!

Vanykrye |

Taking the car in to get the windshield replaced tomorrow. Rock kicked up by a car in the next lane over didn't just chip the windshield - it put an instant 9" crack through it, which has now expanded to half the windshield.
After that, maybe some of Aiymi's RotRL.
Expanding on that...Zelda will be out of state for a family gathering all weekend, but we're getting together with a bunch of my old college friends on Sunday. Many of them are in our Giantslayer group, but some aren't and we're not getting together for that kind of gaming.

Orthos |
2 people marked this as a favorite. |

Savage Tide or Fimbulwinter Come today, depending on which players are available.
Nothing tomorrow.
Tuesday is Session Zero for the brand-new 5e in-person PnP group I'm joining at my FLGS! The game is set in Eberron and my current character idea is a Dwarf Barbarian/accountant as if played by BRIAN BLESSED. Not completely set in stone, will depend on what the other players want to do and if he'll fit in the ensuing party dynamic.

DungeonmasterCal |

Yeah, I get the strict time rules. It's often frustrating, though. When I went to GenCon it was right when Eberron was coming out so I signed up to play a game in a 4 hour slot. The DM didn't know the 3.5 rules and kept asking for help from the DMs of two other tables, causing three games to run out of time. 30 more minutes would have been enough to finish ours, at least.

Haladir |

So... How are people's games going?
My Thursday UVG game was called off this week, due to two players being out of town. This gave me a chance to work on the game a bit more. I'm still fiddling with the rules, and haven't completely finalized things. I'm not sure that I ever will, although I find myself moving back toward the vanilla Dungeon World ruleset after playtesting my changes indicates they weren't an improvement. That said, my two new playbooks seem pretty good!
On a related note, I got permission from the author/artist to use his artwork on my new Obsidian Portal campaign site! I haven't had a chance to actually update anything on the site, but I'm hoping to get character bios and the adventure log updated over the weekend:
https://theultravioletgrasslands.obsidianportal.com
My Wednesday night group ran. We're playing the 1987 edition of the West End Games Star Wars Role-Playing Game. This week, after making contact with the Rebellion, we ran afoul of Imperial agents on Tattooine and had to blast out of Mos Eisley. We shot down a bunch of bounty-hunters that they sent after us. We later rendezvoused with a Mon Calamari frigate and were debriefed by General Leia Organa herself!
The GM said we only have about two or three more sessions of this game, and then we're on to our next campaign: We're switching to Pathfinder Second Edition, and will run through The Fall of Plaguestone!

DungeonmasterCal |

Whew. We finally get to make the math rocks shake this weekend. It's been a month and as usual, I waited until today to come up with an adventure for tomorrow's game, but I think they'll enjoy it. I dropped, for an indefinite time, the higher-level campaign that I was simply not enjoying anymore and will only be running the newer one for a while. The other campaign was using the fast advancement chart but this one uses the medium progression, so it'll get to stay at more manageable levels longer. I think I've come to realize that even after 34 years of RPGing I'm not really good at levels above 12 or 13, which is where the shelved game was at. I did manage to take the previous campaign to 20 with Mythic Tiers which was tough but I was enjoying that one a lot more.
S'anyway, what are y'all doing this weekend?

DungeonmasterCal |

My game went really well. I'm so glad I ditched the middling to high-level game I was running and decided to stick with the lower level. I'm much more at ease and creative with it and the players noticed it, as well. So I feel pretty accomplished today, despite not having had a wink of sleep afterward!

DungeonmasterCal |

So what are the plans for the weekend, folks? No gaming for me as the GF is coming down for the 3 day weekend, but the next two weekends after this one we're scheduled. We're hoping to get things back on the schedule that allows the Memphis players to make it over when they want to. The way it is now it interferes with their obligations at the gaming club they belong to.
Let's hear what's going on witcha bad selves!