
Rob Godfrey |
AnimatedPaper wrote:Apparently I did not make that clear based on everyone else's comments but yes I'm referring to the gods. (even though I mentioned deity having a problem with it like 3 times!) so in your example here what would be the tenets of a chaotic paladin? what is their motivation?Vidmaster7 wrote:With that out of the way I see what your saying silver. I still feel we could do something more satisfying for a chaotic champion then just an oath.To be clear, is your exact issue that a chaotic character would not swear an oath, even if that is the most direct method to acquire power (and likely with their fingers crossed behind their back)? Or is that their diety would not grant powers for their followers assuming such an oath?
If its the former, then I go back to having nothing. Our interpretations of chaos and law are too far apart for this one.
If its the diety, then this might actually be solvable. Simply reflavor that, while an oath is usually (almost always on Golarian) sworn in a diety's name, they do not actually empower the paladin. Instead it is the paladin's own conviction empowering them. On the lawful side, it is their assurance that they are doing the right thing; on chaos, it is their knowledge that they have arranged the best deal.
Chaos deities in this set up could choose to be amused, shrug it off in confusion, or act genuinely annoyed when faced with their paladins, according to their own biases. And it opens up the possibilities of paladins devoted to principles rather than gods, if that is appropriate to your setting.
to answer for myself, the motivation of a Chaotic Paladin (apart from the AP who is locked into Saturday morning cartoon villian territory) is freedom, a belief in liberty and self determination so strong they are willingly taking binding oaths as a sacrifice for others benefit, in Gorums case it is the 'be strong or die' attitude, that willingness to help pretty much anyone become stronger and gain self reliance and self determination, in Dena's case a hatrrd of tyranny so strong that all authorities must be challenged. Honestly writing that into tenets is beyond the time I have during a break at work, but it will be focused on individuals, their freedom, their strength, their Vengeance depending on the faith, not on 'society' or the nation.

Aldarc |

Lawful deities should be going do this or I punish you that is lawful. Chaotic deities should not be functioning this way.
Moorcock's Eternal Champion series disagree.
My own preference is to move away from alignment restrictions and instead focus on archetypes: chivalrous paladin, vindicator, etc. You could take your "typical LG paladin," but remove the alignment restrictions and the archetype would arguably play mostly the same with a LN, NG, or CG character. The importance is that you have a chivalrous holy warrior.

Rob Godfrey |
AnimatedPaper wrote:But why would a chaotic diety or chaos itself want to represent obedience to it by using lawful means.Vidmaster7 wrote:But a chaotic person is less tied to those oaths by their vary nature. Sure i'll follow the oath until it doesn't suit me!If they stop following the code, they fall. The same choice LG paladins get, with like 1/3 he angst. Best to give atonement a chance to fail as well though. The purists will like that; it'll give the moments they martyr their characters over code conflicts a chance at permanent penalties.
Edit: to more completely explicate this, chaotic characters wouldn't see Oaths as rewards for good behavior. They'd see the behavior as the price they pay to receive the reward. Same mechanical benefit; totally different mindset.
because it does the same for clerics, you do what suits the deities will and nature or fall, chaotic isn't random (well except some really weird Mythos type deities, but they are beyond comprehension by the sane anyway)

Rob Godfrey |
Vidmaster7 wrote:I like the idea of chaotic paladins being lead by emotion! I could get behind that!Its funny actually the more I think about it the more I'm like Barbarian is the Chaotic neutral paladin.
Edit: whoa Deja vu I feel I've been here before.
does not work, they aren't paying a price and 'be a complete rage beast' isn't really a blessing.

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In P1E, chaotic cavaliers belong to orders with edicts telling them how they should behave. Chaotic characters follow the obediences of chaotic gods; the exalted prestige class takes this to the extreme.
In P2E, chaotic clerics must abide by the edicts and anathemas of their gods, or they will lose their powers.
The idea that chaotic characters can follow a code or oath is not new.

AnimatedPaper |

Apparently I did not make that clear based on everyone else's comments but yes I'm referring to the gods. (even though I mentioned deity having a problem with it like 3 times!) so in your example here what would be the tenets of a chaotic paladin? what is their motivation?
No offense intended, but you’ve been kind of all over the place. You mentioned deities, yes, but also characters themselves several times, including in this post that I’m quoting.
As a thought exercise, forget paladins. Think of 5E warlocks or PF1 witches. Does it stretch credibility that these characters, who are as often chaotic as not, would bind themselves to vaguely defined entities, also as often chaotic as not, for power?Because that’s the kind of Oath-bound I’ve been envisioning: a warlock of the old ones, in full plate.

gustavo iglesias |
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Antipaladins are Chaotic Evil, and follow a Code. If they break it, they fall.
For example, Callistria ask them:
All slights against me will be repaid tenfold.
I am the instrument of my own justice. If I am wronged, I will take vengeance with my own hands
A Paladin of Callistria that do not repay an slight, will fall. That includes whe the slight is done by someone 10 levels above you, who will crush you for your attempt of revenge.
Same if someone steals from you, and you let the guards punish the guy.

SilverliteSword |
Part of the issue I am coming up against here is that the view of Chaotic is, ironically, very limiting. If it was that hard to follow the guidance of a Chaotic God then they could never tell their Clerics what to do either. I think a Chaotic individual can have a Code, even a Code that they didn't come up with, if they believe in it. A Chaotic "Paladin" is the same as a Lawful Paladin in that they have to believe in their cause.
I guess if there's a need to differentiate, a Lawful Paladin is about discipline. So a Chaotic 'Paladin' should be about their passion. They believe, they believe harder than anyone else in their cause, and it awakens something in them. But that something is based on their absolute belief in themselves and their cause, and if they falter then that power falters.
So maybe start from that. Its less about following something with strict obedience, and more about intense passion and belief in something they have to do. Chaotic Paladins dig down deep, and become the drill that will pierce the heavens.
Follower of Sarenrae, watching raiders attack the village, they need to stop them. They really need Sarenrae's help.
Follower Stands Before The Raiders: "There is no darkness that does not flee lights touch, and even a lone candle will hold it back."
Raiders Start The Pillaging: "A candle isn't enough this time, loser."
Follower Picks Up That Sword And Starts Believing: "Then I will be more than a candle!"
Follower Starts Shining Light And Wrecking Face: "I WILL BURN LIKE THE SUN!"
A Chaotidin's tenets are not easy to extrapolate immediately, but I'd personally still put opposition to Evil at the forefront. Keep the 'Can't hurt innocent people' because a Chaotidin doesn't take the shortcuts that Lawfuldins constantly accuse them of, their powerful comes from their belief that they can make their ideal world a reality.
Lets say that the Honor part of Paladin stays with the Lawfuls, and Chaotidins get to lie and cheat, and maybe can even take advantage of...
Actually, we've discussed alignment upthread, and we seem to prefer the interpretation that Chaotic is the Utilitarian alignment (ends justify means). So a CG Champion would have a pretty strict code, but it would focus on acceptable results, not how you got to those results.

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Antipaladins are Chaotic Evil, and follow a Code. If they break it, they fall.
For example, Callistria ask them:
All slights against me will be repaid tenfold.
I am the instrument of my own justice. If I am wronged, I will take vengeance with my own handsA Paladin of Callistria that do not repay an slight, will fall. That includes whe the slight is done by someone 10 levels above you, who will crush you for your attempt of revenge.
Same if someone steals from you, and you let the guards punish the guy.
My first question is "When?"
Those read more like an ideology than a code. A set of principles to live by, sure, but not rules to follow. For instance, there is no requirement for immediacy (and long-term plotting revenge seems very in-character).
I do find the CE anti-paladin code a bit ridiculous. As long as you maintain evil intentions, you can under deep cover as a Good guy for as long as you like.

SilverliteSword |
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gustavo iglesias wrote:Antipaladins are Chaotic Evil, and follow a Code. If they break it, they fall.
For example, Callistria ask them:
All slights against me will be repaid tenfold.
I am the instrument of my own justice. If I am wronged, I will take vengeance with my own handsA Paladin of Callistria that do not repay an slight, will fall. That includes whe the slight is done by someone 10 levels above you, who will crush you for your attempt of revenge.
Same if someone steals from you, and you let the guards punish the guy.
My first question is "When?"
Those read more like an ideology than a code. A set of principles to live by, sure, but not rules to follow. For instance, there is no requirement for immediacy (and long-term plotting revenge seems very in-character).
I do find the CE anti-paladin code a bit ridiculous. As long as you maintain evil intentions, you can under deep cover as a Good guy for as long as you like.
Well, for one, the point of this thread is to make the codes and ideologies better. Of course the code sounds like an ideology: that's what it is. If you act contrary to your ideals, you fall.
However, the anti paladin code is pretty bad and needs some work. It should feel like an actual code.
This is why I advocate for the GM and the Player to sit down at character creation and write a code specific to that character and his specific deity. If you do that, you can have cool codes tailored to specific champions, like this code for a (probably CE) champion of Pazuzu:
1: Because Pazuzu is the rightful overlord of the material plane, you must live to further his reach or dominion any way you can.
2: Lamashtu and all her followers must be expunged with no quarter. Pazuzu's wrath must fall on her and all that belong to her.
3: In accordance with Pazuzu's war on Lamashtu and his rightful claim to dominion over the material plane, all beasts are to be subjugated to Pazuzu's rule or destroyed.

SilverliteSword |
I was of a third opinion - that the alignment base is just one way to build on top of the martial divine class chassis. The powers of the class come from who or what they are devoted to. That can be a deity OR an ideal. As varied in options as clerics and fighters, this one chassis can serve an extremely large number of character concepts.
If we're calling it warpriest, or champion, whatever:
Champion of Shelyn is a CG, NG, LG, or N devotee of The Eternal Rose, dedicated to protecting lovers, artists, and the places they inhabit.
Champion of Gorum is a CE, CN, CG, or N devotee of The Lord in Iron, dedicated to battle in all it's glorious forms - never backing down from a potentially winnable battle, and glorying in the defeat of his enemies.
Champion of Iomedae is a NG, LG, or LN devotee of the Inheritor, dedicated to bringing a light to dark places, and inspiring the honorable towards greatness.
Paladin of Righteousness is a LG devotee to all that is good and just. Equally motivated by the protection of innocent, and defeat of the wicked. Not necessarily an adherent to any specific deity, but to the concepts of law and good directly.This one chassis can work for Eagle Knights, Hell Knights, Anti-Paladins, Tyrants, Gravekeepers, Road Wardens, any highly dedicated non-casting servant of a god or ideal can be made to work versatily.
Ideals and Deities can be crafted for many years to come to provide the specific oaths, anathemas, and specialized powers without much work on the actual class itself. Many classes that are currently prestige classes tied to in-game organizations could actually have their own oath to use this class with, and so on. It's a splatbook author's dream.
Yeah, I think we all want that kind of flexibility. However, clarifying alignments will help with codifying behavior for the Champions of different deities even though the deity or philosophy should play just as large of a part.

Xerres |

Actually, we've discussed alignment upthread, and we seem to prefer the interpretation that Chaotic is the Utilitarian alignment (ends justify means). So a CG Champion would have a pretty strict code, but it would focus on acceptable results, not how you got to those results.
I'd like to strike at a real flavor for the class, to help separate it from Paladin, and not arouse opposition from that Paladin camp.
Paladins are the Knight in Shining Armor archetype, and from what I can tell of their current thing in PF2, there's a focus on protection. Paladins are Guardians, they keep others safe, they take on the burdens that are too much for others to carry. Disciplined and resolute, people see Paladins and (ideally) think "Alright, we're safe now. Noble Paladin Man is here!"
So to go a different direction with Chaotic, maybe more like a hot-blooded anime protagonist. They aren't Guardians keeping everyone safe like Paladins, but they're inspirations that invigorate everyone they come in contact with. When a Paladin says "I will face this battle for you." a Chaotidin can say "We will face this together!" because they believe in Good, they believe in themselves, and they believe in YOU. And their belief empowers you like it empowers them.
Passion or emotion, the idea to me is to express their Chaos aspect as having more energy about them, like they're going to explode with good feelings and love. Boundless fonts of energy, that they share with anyone joining their cause. Like a cross of Bard and Paladin I guess. In PF1 terms, giving bonuses to hit/damage, temporary hit points with weaker healing, less bonuses to protect against things, but more bonuses for people willing to run out there and just try something crazy. If Hero Points were better thought out and integrated, then interacting with those could be another example.
The entire idea is indeed extremely premature, a 'Champion' unique to Chaotic Good, Paladin or not, is a poor prospect right now. But as I point out often, I hate Lawful Good or Paladins coming across as 'Special', so something to at least round out the corners is high on my list of "Just do it, please, come on man..."

MuddyVolcano |

SilverliteSword wrote:Actually, we've discussed alignment upthread, and we seem to prefer the interpretation that Chaotic is the Utilitarian alignment (ends justify means). So a CG Champion would have a pretty strict code, but it would focus on acceptable results, not how you got to those results.I'd like to strike at a real flavor for the class, to help separate it from Paladin, and not arouse opposition from that Paladin camp.
Paladins are the Knight in Shining Armor archetype, and from what I can tell of their current thing in PF2, there's a focus on protection. Paladins are Guardians, they keep others safe, they take on the burdens that are too much for others to carry. Disciplined and resolute, people see Paladins and (ideally) think "Alright, we're safe now. Noble Paladin Man is here!"
So to go a different direction with Chaotic, maybe more like a hot-blooded anime protagonist. They aren't Guardians keeping everyone safe like Paladins, but they're inspirations that invigorate everyone they come in contact with. When a Paladin says "I will face this battle for you." a Chaotidin can say "We will face this together!" because they believe in Good, they believe in themselves, and they believe in YOU. And their belief empowers you like it empowers them.
Passion or emotion, the idea to me is to express their Chaos aspect as having more energy about them, like they're going to explode with good feelings and love. Boundless fonts of energy, that they share with anyone joining their cause. Like a cross of Bard and Paladin I guess. In PF1 terms, giving bonuses to hit/damage, temporary hit points with weaker healing, less bonuses to protect against things, but more bonuses for people willing to run out there and just try something crazy. If Hero Points were better thought out and integrated, then interacting with those could be another example.
The entire idea is indeed extremely premature, a 'Champion' unique to Chaotic Good, Paladin or not, is a poor prospect right now. But as I...
What if the Chaotic warrior defended themselves through a warp field effect, a twisting of reality, itself?
Mind, I'm imagining a Chaos Knight being its own separate class and development cycle.

Xerres |
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I think a Reality Warping Chaos Knight would be crazy cool for Chaotic Neutral. Getting away from the stereotypes of "Chaotic Neutral is just Chaotic Evil you can't say 'No' to." and making it "She's a champion of the Chaotic Neutral alignment. When she sets herself against something... things get weird. Really, really weird. But still pretty cool."

Xerres |
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Yeah, I know is likely a lost cause. Only Lawful Good is special, Neutral and Chaotic Good can pound sand, blah blah blah...
Hate it to death. I'd love to see a Chaotic Good class that fully emphasizes the Good alignment's capacity to inspire Hope, or Neutral Good class about their Compassion. Paladin is being all Justice and such.
A 'Judge' class for True Neutral that's always weighing the scales. And another 'Judge' class for Lawful Neutral BECAUSE THEY ARE THE LAW!
So much potential. But only Lawful Good and Chaotic Evil will get to use it. Because that's the tradition. Apparently Lawful Good is so horrible to play they have to bribe people into it. Paladin feels more and more like the Dark Side to me as the debate rages on.
"There is only one Lord of the Alignments, and he does not share power!"

SilverliteSword |
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Unfortunate that this ship has sailed, because along this line of thought you could do something really cool with a Paragon class that exemplifies and draws power from the aligned planes.
I might have to keep this idea in my back pocket for an eventual homebrew project...
That's actually kind of the idea here, to have a "semi-official homebrew." I prefer for players to have as much room for creating characters as they want. That's kind of why I don't like the "four corners" approach. Rather than taking away the main problem (assigning a play style to a set of mechanics) you just compound the problem by making more classes like that.
I mean, I'll just houserule it. But that takes balancing... so here I am, trying to get more eyes on it as early as possible.

AnimatedPaper |

My personal homebrew is going to be to simply delete the alignment restriction. Leave everything else, code and all, the same.
Once I've more thoroughly absorbed the class and spell chapters, I'll start messing around with an alternate version of the class for Hellknights, but this is going to be my start

SilverliteSword |
My personal homebrew is going to be to simply delete the alignment restriction. Leave everything else, code and all, the same.
Once I've more thoroughly absorbed the class and spell chapters, I'll start messing around with an alternate version of the class for Hellknights, but this is going to be my start
I think I'll let my players write up their own codes. They're fairly avid roleplayers, so I think it will be fun for them to flesh out their character's religion.