Ways to Act in a Surprise Round


Pathfinder Society


As the title suggests, I am looking for PFS legal ways to act in a surprise round. I am assuming a Gunslinger with the Quick Draw feat would be able to draw and fire in a surprise round...as long as they are able to act.

Is there a way to do this?

4/5 5/5 **** Venture-Lieutenant, Massachusetts—Boston Metro

Jay Heinrich wrote:

As the title suggests, I am looking for PFS legal ways to act in a surprise round. I am assuming a Gunslinger with the Quick Draw feat would be able to draw and fire in a surprise round...as long as they are able to act.

Is there a way to do this?

You are correct from what I understand since Quick Draw makes drawing a weapon a swift action. I'm not sure what other information you want to know.

EDIT:
I think there are few archetypes that can always act in the surprise round. There is a bard, vigilante, and a monk that I am aware of.


I was looking for specific archetypes, feats, domains, etc. that allow you to act in a surprise round.

Liberty's Edge 4/5 5/55/55/5 ****

At 7th level the vanguard slayer acts in the surprise round.

Also one of the wizard schools allow acting in surprise round.

Anyone with uncanny dodge can make Aoo in surprise because they are not flatfooted.

Same with combat reflexes.

Sczarni 5/5 5/55/5 ***

Have you tried searching classes on archivesofnethys for "surprise"?

4/5 *

A really high perception usually works.

Liberty's Edge 5/5

Diviner wizard, Sword of valor palidan, divine strategist cleric to name a few.

Sczarni 5/5 5/55/5 ***

Sohei.

Scarab Sages 5/5

A gunslinger deed allows you to automatically have your gun drawn in a surprise round.

A rogue archetype (or trick?) allows a move and standard in the surprise round.

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

Bodyguard animal companion can always act in a surprise round, starting at level 3. Combine with the Lookout teamwork feat to get the ability to always act in surprise round. Boon companion can help with getting it to 3rd level if you don't want a 3 level dip into hunter.

4/5 **

Tallow wrote:

A gunslinger deed allows you to automatically have your gun drawn in a surprise round.

A rogue archetype (or trick?) allows a move and standard in the surprise round.

As a side note, the Sandals of Quick Reaction also do this, and if you already have the ability to take a standard and a move in the surprise round, the Sandals instead give you +10 speed during the surprise round.

Scarab Sages 5/5

Joe Bouchard wrote:
Tallow wrote:

A gunslinger deed allows you to automatically have your gun drawn in a surprise round.

A rogue archetype (or trick?) allows a move and standard in the surprise round.

As a side note, the Sandals of Quick Reaction also do this, and if you already have the ability to take a standard and a move in the surprise round, the Sandals instead give you +10 speed during the surprise round.

I think I should point out, especially since I brought it up to begin with, this does not give you the ability to take a full attack action in the surprise round.

Grand Lodge 4/5 5/55/5 **

1 person marked this as a favorite.

Ways to act in a surprise round:

1) Put your hands in front of your face and scream, "Don't hit me."
2) Drool helplessly
3) Yell, "Surprise, Surprise, Surprise!" in your best Jim Neighbors voice
4) Panic
5) Grumble how you hate surprises
6) Remind yourself to put more points in Perception next level

Silver Crusade 4/5 5/55/55/55/5 ****

Aghhhh! *runs around in panic!*

Sczarni 5/5 5/55/5 ***

Tallow wrote:
Joe Bouchard wrote:
Tallow wrote:

A gunslinger deed allows you to automatically have your gun drawn in a surprise round.

A rogue archetype (or trick?) allows a move and standard in the surprise round.

As a side note, the Sandals of Quick Reaction also do this, and if you already have the ability to take a standard and a move in the surprise round, the Sandals instead give you +10 speed during the surprise round.
I think I should point out, especially since I brought it up to begin with, this does not give you the ability to take a full attack action in the surprise round.
Last I checked, this was still pending clarification. I understand it's regularly debated in the Rules Forum. I interpret the following passage from the Core Rulebook as allowing it:
Action Types wrote:
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.

Furthermore, there is a scenario with this exact tactic, using the sandals to grant a full attack during the surprise round.

Caveat aside that scenarios don't dictate rules, I already think that the rules allow this, and the scenario is just confirmation that someone else thinks the same way.

Scarab Sages 5/5

Nefreet wrote:
Tallow wrote:
Joe Bouchard wrote:
Tallow wrote:

A gunslinger deed allows you to automatically have your gun drawn in a surprise round.

A rogue archetype (or trick?) allows a move and standard in the surprise round.

As a side note, the Sandals of Quick Reaction also do this, and if you already have the ability to take a standard and a move in the surprise round, the Sandals instead give you +10 speed during the surprise round.
I think I should point out, especially since I brought it up to begin with, this does not give you the ability to take a full attack action in the surprise round.
Last I checked, this was still pending clarification. I understand it's regularly debated in the Rules Forum. I interpret the following passage from the Core Rulebook as allowing it:
Action Types wrote:
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.

Furthermore, there is a scenario with this exact tactic, using the sandals to grant a full attack during the surprise round.

Caveat aside that scenarios don't dictate rules, I already think that the rules allow this, and the scenario is just confirmation that someone else thinks the same way.

Prevailing wisdom among the various rules mavens of the Twin Cities has determined that you only get a Move and a Standard, and do not get a Full Round action. Because the ability and sandals do not say you get a Full Round action specifically. So that's the story I'm sticking with until shown otherwise.

4/5 **

Tallow wrote:
Prevailing wisdom among the various rules mavens of the Twin Cities has determined that you only get a Move and a Standard, and do not get a Full Round action. Because the ability and sandals do not say you get a Full Round action specifically. So that's the story I'm sticking with until shown otherwise.

I'd have to agree with this. Under action types, it definitely specifically states full round action. If nothing specifically states that when determining what actions you can take during a surprise round, you don't get to take a full-round action.

4/5 *

Nefreet wrote:
Tallow wrote:
Joe Bouchard wrote:
Tallow wrote:

A gunslinger deed allows you to automatically have your gun drawn in a surprise round.

A rogue archetype (or trick?) allows a move and standard in the surprise round.

As a side note, the Sandals of Quick Reaction also do this, and if you already have the ability to take a standard and a move in the surprise round, the Sandals instead give you +10 speed during the surprise round.
I think I should point out, especially since I brought it up to begin with, this does not give you the ability to take a full attack action in the surprise round.
Last I checked, this was still pending clarification. I understand it's regularly debated in the Rules Forum. I interpret the following passage from the Core Rulebook as allowing it:
Action Types wrote:
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.

Furthermore, there is a scenario with this exact tactic, using the sandals to grant a full attack during the surprise round.

Caveat aside that scenarios don't dictate rules, I already think that the rules allow this, and the scenario is just confirmation that someone else thinks the same way.

The GM discussion thread on that scenario is worth reading for thoughts on the subject.

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