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As the title suggests, I am looking for PFS legal ways to act in a surprise round. I am assuming a Gunslinger with the Quick Draw feat would be able to draw and fire in a surprise round...as long as they are able to act.
Is there a way to do this?
You are correct from what I understand since Quick Draw makes drawing a weapon a swift action. I'm not sure what other information you want to know.
EDIT:I think there are few archetypes that can always act in the surprise round. There is a bard, vigilante, and a monk that I am aware of.

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A gunslinger deed allows you to automatically have your gun drawn in a surprise round.
A rogue archetype (or trick?) allows a move and standard in the surprise round.
As a side note, the Sandals of Quick Reaction also do this, and if you already have the ability to take a standard and a move in the surprise round, the Sandals instead give you +10 speed during the surprise round.

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Tallow wrote:As a side note, the Sandals of Quick Reaction also do this, and if you already have the ability to take a standard and a move in the surprise round, the Sandals instead give you +10 speed during the surprise round.A gunslinger deed allows you to automatically have your gun drawn in a surprise round.
A rogue archetype (or trick?) allows a move and standard in the surprise round.
I think I should point out, especially since I brought it up to begin with, this does not give you the ability to take a full attack action in the surprise round.

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Ways to act in a surprise round:
1) Put your hands in front of your face and scream, "Don't hit me."
2) Drool helplessly
3) Yell, "Surprise, Surprise, Surprise!" in your best Jim Neighbors voice
4) Panic
5) Grumble how you hate surprises
6) Remind yourself to put more points in Perception next level

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Last I checked, this was still pending clarification. I understand it's regularly debated in the Rules Forum. I interpret the following passage from the Core Rulebook as allowing it:Joe Bouchard wrote:I think I should point out, especially since I brought it up to begin with, this does not give you the ability to take a full attack action in the surprise round.Tallow wrote:As a side note, the Sandals of Quick Reaction also do this, and if you already have the ability to take a standard and a move in the surprise round, the Sandals instead give you +10 speed during the surprise round.A gunslinger deed allows you to automatically have your gun drawn in a surprise round.
A rogue archetype (or trick?) allows a move and standard in the surprise round.
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.
Furthermore, there is a scenario with this exact tactic, using the sandals to grant a full attack during the surprise round.
Caveat aside that scenarios don't dictate rules, I already think that the rules allow this, and the scenario is just confirmation that someone else thinks the same way.

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Tallow wrote:Last I checked, this was still pending clarification. I understand it's regularly debated in the Rules Forum. I interpret the following passage from the Core Rulebook as allowing it:Joe Bouchard wrote:I think I should point out, especially since I brought it up to begin with, this does not give you the ability to take a full attack action in the surprise round.Tallow wrote:As a side note, the Sandals of Quick Reaction also do this, and if you already have the ability to take a standard and a move in the surprise round, the Sandals instead give you +10 speed during the surprise round.A gunslinger deed allows you to automatically have your gun drawn in a surprise round.
A rogue archetype (or trick?) allows a move and standard in the surprise round.
Action Types wrote:In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.Furthermore, there is a scenario with this exact tactic, using the sandals to grant a full attack during the surprise round.
Caveat aside that scenarios don't dictate rules, I already think that the rules allow this, and the scenario is just confirmation that someone else thinks the same way.
Prevailing wisdom among the various rules mavens of the Twin Cities has determined that you only get a Move and a Standard, and do not get a Full Round action. Because the ability and sandals do not say you get a Full Round action specifically. So that's the story I'm sticking with until shown otherwise.

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Prevailing wisdom among the various rules mavens of the Twin Cities has determined that you only get a Move and a Standard, and do not get a Full Round action. Because the ability and sandals do not say you get a Full Round action specifically. So that's the story I'm sticking with until shown otherwise.
I'd have to agree with this. Under action types, it definitely specifically states full round action. If nothing specifically states that when determining what actions you can take during a surprise round, you don't get to take a full-round action.

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Tallow wrote:Last I checked, this was still pending clarification. I understand it's regularly debated in the Rules Forum. I interpret the following passage from the Core Rulebook as allowing it:Joe Bouchard wrote:I think I should point out, especially since I brought it up to begin with, this does not give you the ability to take a full attack action in the surprise round.Tallow wrote:As a side note, the Sandals of Quick Reaction also do this, and if you already have the ability to take a standard and a move in the surprise round, the Sandals instead give you +10 speed during the surprise round.A gunslinger deed allows you to automatically have your gun drawn in a surprise round.
A rogue archetype (or trick?) allows a move and standard in the surprise round.
Action Types wrote:In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.Furthermore, there is a scenario with this exact tactic, using the sandals to grant a full attack during the surprise round.
Caveat aside that scenarios don't dictate rules, I already think that the rules allow this, and the scenario is just confirmation that someone else thinks the same way.
The GM discussion thread on that scenario is worth reading for thoughts on the subject.