I am unable to find the rules regarding Barding (Armor) for Animal Companions. I see where it is mentioned that they can wear it, but I see no corresponding information about it.
What type of armor?
On a slightly different note, is there a difference between small and medium sized creatures/characters mechanically? Bonus to hit? Higher AC? Easier to grapple? I am leaning towards no but would like to locate clarification.
Thanks for the help!
I will be playing in a home brew that takes place well before the current Pathfinder timeline and I think the Shaman class would be a good fit. However, having played a Shaman to level 10 in PFS play I find the class a bit lackluster.
I am hoping for peoples thoughts/ideas/suggestions on how to make the class more viable to have in a party. My play-style would be for him to hex enemies, use poison type spells (maybe have to be acid?) to blast, and then use the Wandering Mystery thing to pick up some healing abilities for those crazy moments. I am not terribly interested in a familiar, so perhaps dropping that feature and picking up more hexes?
Read over the Water Dancer Monk Archetype and have a couple questions.
First, it appears this option is only available to the original Monk, and not the Unchained Monk. Is this correct?
Second, I see how they gain CHA to AC as a Dodge bonus but am missing where it states they swap WIS for CHA for the AC Bonus. Where is that stated?
This is exactly the information I was hoping for.
As for what else I want to be able to do: decent in combat, good in out of combat situations. So, a class combo that allows CHA to AC is a good start as it would also pump up social skills. Throw in Shifter dip to get WIS to AC, then start stacking DEX, CHA, WIS stats.
A few feats would net DEX to damage, Diplomacy/Bluff solid scores, solid Perception and Sense Motive.
I now just figure out how to get extra skill points. There are ways to get the Human skilled bonus on other races so that might work. I doubt I will be able to bump INT score when I am need DEX, CHA, WIS, and CON. STR and INT will be ignored for most part.
I am trying to build a character that has a high AC, but wears LIGHT Armor or No Armor. I know there are options out there that allow you to add different stats to your AC but am wondering if there are more.
What I know now:
All Classes: Adds DEX to AC
Are there other options available? Perhaps there are archetypes that allow you to add a different stat to AC?
Thanks for the assistance!
I am playing a Tiefling Divine Hunter who focuses more on buffing/aiding his animal companion than on being directly involved in combat himself. That said, he will most likely be a melee combatant and will eventually ride his Saber Cat once it grows large.
Question about mounted combat on a Large creature...do I need a reach weapon or can I engage the same enemy as my animal companion with a Longsword?
I was curious if there is a Domain, Magic Item, Trait, Feat, or something that might help to increase the damage inflicted for a negative channeling Cleric. Ya know, something like 1d6+1, and then it continues to increase a bit as the character levels. I know theres a small bonus for positive channelers vs. Undead like that.
Again, must be PFS legal.
Basically, he is looking for a Gunslinger on a mount...he is calling it a Musketeer type just as an easy to label description. Basically a musket and rapier user like what would have been used in The Three Musketeers times. I suggested Gunslinger/Cavalier, or perhaps some Hunter levels and he wasn't sure it sounded right. He read through the Cavalier option and doesn't particularly like how that class functions.
The Musketeer archetype for both Swashbuckler and Cavalier are not PFS legal so those are not valid options.
As far as my Shifter: I was so excited for this class and then terribly disappointed when it arrived. I still want to build a High AC / Natural Attack build that would be an effective front line performer...but I also want to build in skills/knowledges so he is efficient outside of combat as well. Perhaps I put some points in Charisma and go for a more social out of combat build.
Looking for some help building a Musketeer type character as well as a high AC Shifter. The Musketeer I am thinking would be Gunslinger/Swashbuckler in some form?
The Shifter would have high DEX and high WIS for the conversion to AC, and is there a way to get DEX to damage on natural attacks?
Any tips on how we can get this done?
Can a Shifter activate their minor aspect and then use Wild Shape to change into an animal different than the minor aspect.
For Example, can an 8th level Shifter activate Minor Aspect: Bull, and then turn into a Dire Wolverine from his/her 2nd aspect (thus gaining STR bonus from minor aspect and STR bonus from size increase?)
OK, after a little research I am leaning this way so far:
Since there are no crafting feats needed at level 1 I decided the cohort does not need to be a human. Is there a race that gives crafting bonuses?
I am playing a Cleric in a home game and am strongly considering taking Leadership at 7th level in order to provide crafting opportunities for the group.
From a thematic standpoint I would prefer the cohort to be a Cleric who has been assigned to tutor underneath me.
My Question: Can a Cleric be a solid crafter?
Also, are there feats and/or traits that he can take which shorten his crafting time?
Any tips on what a 5th level Human Cleric crafter would build out? I think I would want him to be able to craft belts/headbands, wands, and staffs. Perhaps a few other items as well. Crafting time will be an issue.
OK, Outflank, Paired Opportunists, and Combat Reflexes seems to be the direction we will head into for now.
I will definately be taking the Infusion ability, and hopefully finding a good potion on a chronicle sheet we could use in combination with Alchemical Allocation.
Any other ideas for after that?
Greetings! My son and I are leveling up a couple Ratfolk brothers and were hoping for some tips/advice on Feats to take.
Ratfolk Unchained Rogue (Knife Master)
Ratfolk Swashbuckler (Inspired Blade) 1/Investigator (Empiricist)
The concept is my character will move in first after ID'ing the enemy followed by my son who will come in and hit them hard with Sneak Attack.
I understand that not all enemies will be subject to sneak attack/precision damage so lets not focus on that particular issue. Let's try and focus on what I can do as the Investigator to help set him up for success.
Teamwork feats? We will already be "swarming" so we flank from the same square, but perhaps Outflank would be effective to increase our bonus?
Should I go with a Trip build so his target is prone as well? As a small race it will make that a bit more difficult but perhaps I can make it work.
I'd say you both are ready to go right now. If you have any type of backstory worked out/printed out you are solid.
My son and I started playing PFS when he was 9...he rolled a Cleric of Sarenrae and I played his big brother the Barbarian. We had a blast with those characters! I (as the big brother) was always protective of the little bro, but he ended up saving me with healing more times than I care to remember. They are both semi retired now after having completed Eyes of the Ten.
I wish you and your daughter all the fun in the world! Getting to spend several hours with your child having fun while playing a game is a beautiful thing.
Out of curiosity, do we have an ETA for when this might happen? I for one was very excited about the Shifter class concept, purchased the PDF, and was almost immediately disappointed.
I would love to be able to play a viable Shifter in PFS play, not just a Druid or Beastkin Barbarian.
Thanks for all your hard work on this!
Yup, the Natural Attacks is the other option he was looking into. But you trade out the bonus to Perception for it...and if he is our Trap Spotter we are hoping he can actually spot them.
But along the lines of claw/claw/bite or tusk, there is also a catfolk item that they wear on the claws which can be enchanted and I'm sure fashioned from adamantine/silver/cold iron.
Lots to think about.
My son has decided against the Samurai (for now) and is intent on building a Catfolk Rogue of some type. Catfolk is his favored race and it seems it might fit (at least somewhat) thematically. The guide lists the Trapsmith and Burglar archetypes as solid choice, but he is leaning towards the Cat Burglar racial archetype.
We plan to tinker with this a bit to discover good ways to:
Increase Perception (Wisdom Penalty on Catfolks hurts)
I was hoping for the Sun and Fire domain for the blast spells, but the Blossoming Light archetype looks almost perfect for my concept. Since I would not get the bonus spells/spell slots the blast spells are no longer an issue and Sun and Fire domains make the most sense.
Are there any traits or feats or abilities that allow + damage to channeling to Harm Undead? I know the Sun Domain does, but anything else?
Regarding the Samurai I agree the Sovereign Blade looks best, but I will gently encourage him to look at the Cavalier as there seem to be many more options with that class. Is there a desert themed Cavalier?
As the title says I am looking for ideas on 2 builds for my son and I. He wants to play a Samauri while I am leaning towards an undead killing Cleric or divine caster.
Are there any Samauri archetypes that swap out the mount feature and are perhaps somewhat thematic for the sand?
Ideas on undead slayer?
Thanks for your suggestions.
Matthew Downie wrote:
There are items that give you a bonus. Is there any reason it has to be made into a Class skill? Wouldn't any +3 be just as good?
Well, making it a Class Skill gives the +3 bonus, and then any additional items will give additional bonus. I'm not looking for the ultimate Diplomat but any reasonable way to increase the skill will be considered.