Ratfolk Troubleshooter

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50 posts. Alias of Hunter Balduf.


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Any thoughts on this now with PathfinderInfinite?

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Maybe the easiest thing to do would be for Paizo to allow a group of volunteers to finish the sanctioning left for 1e. Then allow the same volunteer group to curate new scenarios from open submissions or write internally to continue 1e campaign with Paizo blessing. Either the scenarios could be sold by Paizo or free on the organized play site?
Or even just allow the group to convert 2e to 1e. I hurts to see how much they are pushing 1e to the curb, when 2e is so different.

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https://paizo.com/paizo/faq/v5748nruor1hh
Link to the organized play Faqs, and that links to the other 1e.

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Kobold seemed much more setup for it in society though, storywise.

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https://www.youtube.com/watch?v=WpYdFpFmQ8s

Is Mark talking about simulacrums. Also what you are simulating would have to be in a legal source I think? The stats would be determined by GM? A lot of grey area on this.

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If we order 10 does it become a gold piece?

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From what is in the blogs so far, I can tell you it will not be better imo, it will be different. Some will prefer it, some won't. I think I'll probably fall into the category of "won't" and would like it no to kill my fun. My motives are selfish, but honestly, I would pay to buy new scenarios still. So if Paizo wants to make money off me going forward, this is me telling them how.

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Diviner wizard, Sword of valor palidan, divine strategist cleric to name a few.

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Option 7: Just keep supporting 1e with new scenarios. You get to sell the same product twice. You don't alienate the people who will stick with 1e. You don't have to alter replay rules. At most you convert new scenarios from 2e to 1e or the reverse. 2e is just a new campaign. Also lets you go back and convert seasons 1-10 to 2e so people can join see where story pieces came from if they only play 2e. Which brings up the question: Is there going to be a plot synopsis in the 2e play guide for seasons 1-10 or are you throwing new players right into the middle of a story?

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I don't think one will be objectively better. They are going to be different, and differences cause opinions and favorites.

What I'm trying to say is don't limit the options, when you can have both.

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Season 11 starts as only 2e as currently announced. I want to play season 11, but don't like 2e. I get people together to home game it at best, or just don't play it at worst.
And sure there might be a lot out for 1e, but it would be an evaporating pool and not everyone would be in the same pool because we all played or ran different things.

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Not all of us will like the new rules. I don't know if I will yet, but some of us just won't. And it would be nice if we could continue with the current story without doing it all as a home game. Please don't lose us.

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To quote from email when I asked the leads: "We can certainly sympathize with your concerns regarding 2E and the playtest, but that is a question that may not be fully answered until well after Gen Con. We will need you to consider your options and confirm or reject the offer by the end of the month so we can proceed with the next steps in the organizing process.
Thank You,
GenConLeads"

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If you think about it, its kind of like a new gm is going to come in and kill your old gm of 10 years then ask you to make new characters with his/her new rules. When you can just be in two campaigns.

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Title should maybe be "Why force the fun to end?"

So why not continue the campaign as normal, but make 2nd edition into another option to play? Like have 1e, 2e, and core. There has been mentions of conversions between the rules being possible. You could sell 2 versions of the same product. People might complain about paying twice, but probably less than the number complaining about 1e ending. If you make converting a volunteer position like VA, VL or such then the most work Paizo would have to do would be reviewing a conversion and small edits. It would also open up the door to converting old seasons, which doubles the number of products you already have. Seems silly to toss out the old for the new, when you can have both.

I would happily play both, but won't know if I will ever happily play 2e since it seems to be killing 1e.

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Thanks. Posted it there too. And I feel like they should have been prepared for this question.

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Copy and pasting into this forum from a suggestion.

Are any of the boons from 1st edition going to have any effect in 2nd? Talking race boons or any others be it hellbound, haunted, or mounted tradition. On the same note will the Gencon boon for this year have any effect in 2nd edition? I know it sounds selfish, but I would rather not gm for a boon that I'm not going to use.

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Not to be mean, but thanks for being dismissive. Your answer is not an answer from a Paizo Employee, which is what I am hoping for here. I'm also trying to ask it point blank so we could get a straight answer. I was also hoping they would realize there is some urgency desired in the answer. Honestly, this seems like something they should have been prepared to answer. They like to ask us questions that we will endlessly debate, when really we just want a definitive answer from them.

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Would like a reply soon, so I can let you guys know if I will still GM at Gencon or not.

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Are any of the boons from 1st edition going to have any effect in 2nd? Talking race boons or any others be it hellbound, haunted, or mounted tradition. On the same note will the Gencon boon for this year have any effect in 2nd edition? I know it sounds selfish, but I would rather not gm for a boon that I'm not going to use.

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Steven Schopmeyer wrote:
I support the idea to set up the chronicle with treasure packs instead of alphabetical lists, but I'd prefer NOT to have the story titles on the chronicle in order to avoid spoiling future replays.

Ok, I can modify the example one. Not sure what to label them though. Map 1 Path 1, Path 2, Path 3? It does also say in the investigation parts to let slip details of other paths to hint at adventures yet to come, so I didn't the names on the chronicles would be too much spoilers.

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Hello,
I hope I am not the only one who thought the original chronicle sheet for #9-09 Beyond the Halflight Path is well... poorly formatted, and could use some improvement. The thought occurred to me that each path has its loot outlined and could be separated out on the chronicle sheet for easier marking. I took the time to make an example of this, and was wondering if the official one could be modified to something similar for easier filling. Example Sheet. Sorry if this isn't something to be discussed in this forum. It just seemed like something that should be brought up.

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Then people shouldn't cry when it gets nerfed like lore warden.

Also, the switching from hand to tail action econ is compared to switching from one handed to two handed grip on a weapon. Which has a faq on it suggesting a limit of one let go and regrasp. So you could hand the gun off but not retrieve.
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qda

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Well hopefully we make enough noise to get an official ruling. Until then, at my table you can't pass a gun to your tail so you can reload. Otherwise why even try to dual wield pistols unless you have a tail.

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Ok, ready yourselves. HAHA. The prehensile tail for both tiefling and vanara are very similar in wording.

Tails:
Prehensile Tail: A vanara has a long, flexible tail that she can use to carry objects. She cannot wield weapons with her tail, but the tail allows her to retrieve a small, stowed object carried on her person as a swift action. Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Enough similarity for them to be identical mechanics-wise. The first sentences both say "carry", and the first English definition for carry is "support and move (someone or something) from one place to another". Thus the first sentence is a vague description of the ability, and the second clarifies it in game terms. Your tail can carry something from your bag and put it in your hand. Short distance and time carry, not holding it for you while you do something else. The phrasing could be better yes, but that is where Grasping tail comes in.
Grasping Tail:
Your tail becomes more useful.

Prerequisites: Tiefling.

Benefit: You can use your tail to grab stowed items. While you cannot wield weapons with your tail, you can use it to retrieve small, stowed objects carried on your person as a swift action.

Special: If you have the prehensile tail racial trait, you can use your tail to grab unattended items within 5 feet as a swift action as well as to grab stowed objects carried on your person; you can hold such objects with your tail, though you cannot manipulate them with your tail (other than to put them in your hand).


It specifically says the tail can HOLD such objects, not just carry. Hold is much more a game term, then carry is. Held items are a thing. Carried in game terms generally only refers to being on your person.

On to clarifying why monkey belt is a terrible solution. Its a named item so it locks you in at +2 dex for the rest of the characters career, on a class and build that needs all the dex it can get. If you seriously think that would compare to the FREE tail, then wow....

Multi-armed is 4 racial points in Advance Race guide, that gives you a third arm, which can also be used for attacks but is another off hand for it. It counts as a free hand though, and SPECIFICALLY says so. And would be in the same boat as far as pistol wielding (two hands occupied with guns, and one reloading) for double the race points. Prehensile tail is 2 race points, and Slapping tail is 3 race points. Slapping tail can be used to make an attack, but not manipulate objects. In this case Prehensile tail is effectively giving an extra attack, which would be worth more than the 2 race points it is imo.

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The benefits listed by BNW are investments of levels or gold, and the gold one is only 5mins/day, or weird action economy of handing a weapon off and getting it back (which is a what and what action?). But the wording for tiefling and vanara tail are identical, which makes grasping tail wording relevant.

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To effectively stow an item as free action just because you have a tail is entirely too good IMO. There is a three feat chain to get gun twirling to dual pistol it up. A racial trait shouldn't make a joke of that. The other option is your glove slot for a glove of storing for 10,000gp, or an item enchant called shadowshooting to get around reloading entirely (at the cost of some damage possibly, see enchant for more details). A racial trait should not let you bypass these costs since each is a pretty significant investment. Not to mention Vanaras are already primed for gunslinging with the pluses to dex and wis. This is like crying about your aasimar cleric not being able to channel twice as a standard. Haha

Not to mention the prehensile tail only really has this mechanical benifit "While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action" Because the Grasping Tail feat specifically has the special text "If you have the prehensile tail racial trait, you can use your tail to grab unattended items within 5 feet as a swift action as well as to grab stowed objects carried on your person; you can hold such objects with your tail, though you cannot manipulate them with your tail (other than to put them in your hand)."

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Yay 5 Stars! Soon as it updates haha

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Noticed that the additional resources says: "Equipment: anything found on pages 28-29 and clockwork bug, clockwork prosthesis, mind buttressing, poisoning, saline purge, and serpentine tattoo are not legal for play;".

Does this mean that the rest of the equipment is legal in the book?

Asking because other books read:"All items in this book are legal for play except"

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so retraining rules apply to familiars? can you retrain them to any they qualify for? such as skill focus?

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In my opinion the feat was needed. Feats are easier to make PFS legal than extra rules. Every sorcerer, bard, oracle, and any other charisma based class can take diplomacy and do it too well. This was a needed feat tax to make it something you build towards, not a side prize. It should be hard to stop a fight that is started, and the DC in the feat reflects that and allows for GM wiggle room.

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To follow up the combat diplomacy sidebar.

UI feat:
There is a feat in UI, "Call Truce", that lets you get that minute you need to diplomance. It is legal.

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There is a lovely shadow staff out there. Very worth the cost.

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There is an archetype for bard called Hoaxer. Gets access to purchase a few cursed items. For gender swapping there is an elixir of it in advanced class guide. Sleep well thread. Maybe...

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Funny. Pallid Plague high tier (6-7) hasn't been mentioned. A 28 fort save on a disease can be brutal, especially when it requires two conservatives saves (so you better make your first as it does con dmg), no nearby town has a caster high enough to remove it (need a lvl 8 or higher), and nearest town with one is more than a few days travel (you will die first). So better hope you can make the save with a plus five from antiplague.

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Sign up here.

An investigation of the Lost Coast's most notorious haunted mansion sets the heroes on the trail of a cult of serial murderers called the Skinsaw Men.

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Trying this again. Sign up here.

City of Golden Death:
In the center of Lake Encarthan looms the dreaded Isle of Terror, accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king Tar-Baphon has lain sealed for centuries. Now masked cultists have opened the golden city of Xin-Grafar to claim the wealth of the legendary city for the Living God Razmir. Can the PCs track the cultists through the poisoned swamps and blasted wastelands of the Isle of Terror to the City of Golden Death itself? And what forgotten dangers will oppose them as they struggle to prevent a dark faith from spreading across the world?

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I know this is kind of late notice, but lets see if it can work.

City of Golden Death:
In the center of Lake Encarthan looms the dreaded Isle of Terror, accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king Tar-Baphon has lain sealed for centuries. Now masked cultists have opened the golden city of Xin-Grafar to claim the wealth of the legendary city for the Living God Razmir. Can the PCs track the cultists through the poisoned swamps and blasted wastelands of the Isle of Terror to the City of Golden Death itself? And what forgotten dangers will oppose them as they struggle to prevent a dark faith from spreading across the world?

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The list of spells that can continue over to another scenario is:continual flame, masterwork transformation, secret chest, and secret page. Although some GMs might write that you cast symbol of healing on your chronicle and the next GM might allow for it to be used. Expect table variation there. I get what you mean by it fitting the criteria of being permanent and healing damage, but the phrasing is more intended for things such as mending and remove disease.

[Edited after a rereading of the original post]

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Spoiler:
His weapon couldn't detect me I'm guessing. I was running a very sneak heavy character. I think something might have tried to cast a spell on me because I had to make a will save, but I rolled a 6 on the die which I rerolled into a 19 with 2 gm stars and my normal bonus.

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Not sure if spoiler, but will hide it anyway:
Back from killing Krone and his Kronies. Coup de Graced him in his coffin while tiny by using a dimension door wand before he woke up!

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In the additional resources page, the Giant Hunter's Handbook says, "Misc: the new skill options on page 11 will be covered in a future blog. Until that time, they are not legal for play". Did that blog ever occur? If so can somebody link it? I want to hide behind the raging half-orc.

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About to do the Waking Rune on hard mode. Hope we don't all die!

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My character brings the ADD in Add Wait, a halfling paladin rogue.

I also bring the muscle with Luch, a valley girl that gets up to 37 strength at lvl 6.

My other characters have silliness as well, but the list is kind of long...

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I have a character that got tripped up by the merciless butchery errata. Most stuns last a round and take a standard. At this point it is pretty much a teamwork feat. haha

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Nefreet wrote:
Being able to take "Weapon Focus (rock)" would be nice, too.

You can take two levels of ranger and get weapon focus without having the prerequisites. The prerequisites for weapon focus are proficiency and +1 BAB. So rangers can technically get weapon focus (tuba or whatever). :P

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(Imagine my icon is a paperclip.) So it looks like you don't want to die? Check out the Talisman of Life's Breath in occult adventures. Casts breath of life on you when you die.

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Request that anyone using the rapier show you the source. They have to have the book to use it, and it is an old book.

As a temporary and kind of funny fix.

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Wait for the new blog coming out on stealth. It will be talking about some rules in the Giant Hunter's Handbook. Not sure if they will let it be legal, REALLY hoping they do, but you might be able to take cover behind others for hiding if they are larger than you.
Be the Wayang.

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I would also be up for a few of these. Warhorn?