Magic items post necessity.


Prerelease Discussion


It seems that since proficiency bonus will be equal to your level and add to attacks, saves, skills and AC!, pathfinder won't be needing those pesky magic item bonuses that much. That means magic items will be adding cool new abilities to your heroes as implied from the first playtest blog post.
The blog post seems to imply that you will have choice over what items you get, however I can't help but see the opportunity for random item generation to matter. Maybe it goes against the spirit of pathfinder that values choice, but getting random magic items is fun and exciting.

I could also see being able to make any magic items you want getting components from monsters you defeated and using them with the now acessible to all craft magic items feat, to either craft anything you want or anything within the theme of the monsters you defeated.
Still I would like it if at the very least magic item markets didn't have all possible magic items for sale (though I guess they would still have a variety of components...hmmm).

Maybe then a kind of challenging mini game could take place in the downtime time frame? (To create or find items?)

In any case how do you see things in the new magic items paradim. What do you think should happen?


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Generally I like a mix of about 1/3 items the party might craft or commission themselves, 1/3 items tailored to or chosen for the party by me, and 1/3 items that are totally random rolls. I don't make it easy to sell items, so they can't just readily trade the stuff I roll or give them for whatever specific super custom thing they want, but they do get components and money and favors and so on to get at least some of what they want directly. If the Big Six are gone, this will be even easier on me, and I won't have to remember to factor them into the stuff I make or tweak the stuff I roll.

Some of my favorite game moments have come from rolled items like a Wand of Wonder, and I don't want that to just be something that is easily turned in at the pawn shop to go order a replacement item on Golamazon~


Why are they going away?

By that I mean, if Paizo still makes flat number bonuses, err, why not use them? Oh because this other thing might be useful if we happen to possibly end up in a certain situation? I mean a plus 10 is nice but having plus 14 is better.

And even if they do ditch them, err, so? I have no hopes that outside of a small pool of items will see use. Because the new math says this is better and this is the way to play.

This is the forum that at least at one time seemed to think Spellcasters to carring Dueling weapons is a given. I fully expect PF 2 to be Min/Maxed into the ground as well.


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First of all sorry for not replying, I got a cold and have been sick for 4 days now.

Fuzzypaws wrote:

Generally I like a mix of about 1/3 items the party might craft or commission themselves, 1/3 items tailored to or chosen for the party by me, and 1/3 items that are totally random rolls. I don't make it easy to sell items, so they can't just readily trade the stuff I roll or give them for whatever specific super custom thing they want, but they do get components and money and favors and so on to get at least some of what they want directly. If the Big Six are gone, this will be even easier on me, and I won't have to remember to factor them into the stuff I make or tweak the stuff I roll.

Some of my favorite game moments have come from rolled items like a Wand of Wonder, and I don't want that to just be something that is easily turned in at the pawn shop to go order a replacement item on Golamazon~

Yeah, I too have found it very enjoyable in a game to roll random treasure, it really is something people need to experience to understand. The great thing is, that it seems it will be much easier to do this in this edition.

Your 1/3 spread is in pathfinder 1.0? As an asidde would you use automatic bonuses and then roll the treasure randomly?

It does seem that the big six are almost gone. Recently it has been said the cloak of resistance and ring of protection won't be in the core, propably.


1 person marked this as a favorite.
MerlinCross wrote:

Why are they going away?

By that I mean, if Paizo still makes flat number bonuses, err, why not use them? Oh because this other thing might be useful if we happen to possibly end up in a certain situation? I mean a plus 10 is nice but having plus 14 is better.

And even if they do ditch them, err, so? I have no hopes that outside of a small pool of items will see use. Because the new math says this is better and this is the way to play.

This is the forum that at least at one time seemed to think Spellcasters to carring Dueling weapons is a given. I fully expect PF 2 to be Min/Maxed into the ground as well.

I guess they are going away because having straight up bonuses to your attack, saves and ac is hust too useful to pass up. In 3rd edition the dm was forced to grant such items to keep players able to numerically keep up with the monsters.

If you do away with this you can have items that grant you choices or different tactics or allow for different approaches and strategies and still be prefered over the straight up bigger bonuses stuff. Having more choices and cool power is fun or at least more fun than having big bonuses on your stat (unless those bonuses actually mean sth).

This actually makes it easier that more than a small pool of items will see use, it doesn't make it a certainty and I am sure there will be some ones that are prefered, but there is a difference between a "no brainer" and "slightly more useful".


John John wrote:

First of all sorry for not replying, I got a cold and have been sick for 4 days now.

Fuzzypaws wrote:

Generally I like a mix of about 1/3 items the party might craft or commission themselves, 1/3 items tailored to or chosen for the party by me, and 1/3 items that are totally random rolls. I don't make it easy to sell items, so they can't just readily trade the stuff I roll or give them for whatever specific super custom thing they want, but they do get components and money and favors and so on to get at least some of what they want directly. If the Big Six are gone, this will be even easier on me, and I won't have to remember to factor them into the stuff I make or tweak the stuff I roll.

Some of my favorite game moments have come from rolled items like a Wand of Wonder, and I don't want that to just be something that is easily turned in at the pawn shop to go order a replacement item on Golamazon~

Yeah, I too have found it very enjoyable in a game to roll random treasure, it really is something people need to experience to understand. The great thing is, that it seems it will be much easier to do this in this edition.

Your 1/3 spread is in pathfinder 1.0? As an asidde would you use automatic bonuses and then roll the treasure randomly?

It does seem that the big six are almost gone. Recently it has been said the cloak of resistance and ring of protection won't be in the core, propably.

I started the 1/3 spread with 3.0 and continued into 3.5 and PF1, it's worked well for me. :) In low magic settings I would use ABP, while in high magic settings I would actually go in and edit items I made or rolled to make sure they conferred the bonuses the PCs needed so they weren't inclined to just get rid of the items. I definitely preferred ABP because it was less work for me, so since that is basically baked into PF2 that makes me happy.


John John wrote:

I guess they are going away because having straight up bonuses to your attack, saves and ac is hust too useful to pass up. In 3rd edition the dm was forced to grant such items to keep players able to numerically keep up with the monsters.

If you do away with this you can have items that grant you choices or different tactics or allow for different approaches and strategies and still be prefered over the straight up bigger bonuses stuff. Having more choices and cool power is fun or at least more fun than having big bonuses on your stat (unless those bonuses actually mean sth).

This actually makes it easier that more than a small pool of items will see use, it doesn't make it a certainty and I am sure there will be some ones that are prefered, but there is a difference between a "no brainer" and "slightly more useful".

I just see it as a trade in time before the numbers get crunched. And they will and the builds/guides come out and we'll be back to "Don't use this" and "use this instead".

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