Guidance on Older Classes


Prerelease Discussion


So I am in a bit of a pickle. There are some classes and options my players just love.

Will there be some general guidance available for adapting those older, loved favorites in the meantime?

Bloodrager, inquisitor, witch, swashbuckler are some of them. Cavalier I imagine can now be fulfilled by fighter with a skill focus in Nature?

Oh, and early firearms! I know they aren't for everyone. Some guidance though, there in particular, would help.

Please halp. XD


Well, Mona said the Witch would available sooner than later.

Bloodrager might be doable as either a Barbarian or Sorcerer.

Maybe reskin Xbows as firearms as a stopgap?


Firearms were something they wanted as non-core, and as something that got a more dedicated playtest.

I'm guessing that you'll be able to kind of fake Witch with Wizard and Inquisitor with Cleric (it sounds like it'll be easier to have decent skill coverage). Swashbuckler… Fighter at least gets some parrying style stuff, from the sound of it. Bloodrager might depend on what multi-classing-ish thing they have. If there's something like VMC, that'll make it a little easier.


I think Paizo should dump gunslinger, vigilante, and all the occult classes. IMHO they do not belong in a FRPG. If people want them, let them ask Paizo to create games like BootHillfinder, Batfinder and Cthulhufinder. I wouldn't want to be able to play Conan in a pulp private eye setting, or a Harry Potter in a hard SF setting.


Scott Romanowski wrote:
I think Paizo should dump gunslinger, vigilante, and all the occult classes. IMHO they do not belong in a FRPG. If people want them, let them ask Paizo to create games like BootHillfinder, Batfinder and Cthulhufinder. I wouldn't want to be able to play Conan in a pulp private eye setting, or a Harry Potter in a hard SF setting.

Hey, there. While appreciated, this isn't what I asked, and is not helpful.

It's sounding like I'll be able to use a few of the core as a shorter-term "crib". I may can mod some existing material; we'll see. Maybe I'll post some adaptions for review once things get further along. :D


Pathfinder Adventure, Rulebook Subscriber

While there is a lot of info in the blog posts, there is a ton that we still don't know. I mean we don't even know how many feats a character gets. As Cayon and QuidEst said above, depending on how flexible the "chassis" is for the 12 core, you may be able to get close without too much trouble. Witch being the easiest, I could even see it as a Archetype for Wizard. OR You may be able to do all the witch things by just making the right selection of "class" feats, eliminating the witch and subsuming it into the wizard class.

I expect there to be "unofficial" class write ups within a week or two of the full playtest release.

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