Can we get healthy goblin dogs to go with our goblin PCs?


Pathfinder Society Playtest


As a lover of rats (for those that don't know, goblin dogs are a species of giant rat), I would find nothing cuter than a goblin dog that has a nice healthy fur pelt like that of a rat. Just a big ole rat doggo.

4/5 5/55/55/55/5 *****

Ooh, I want this too! Surely the society delouses and cures the animal friends of pathfinders.

Scarab Sages 5/5 5/55/55/5

2 people marked this as a favorite.

For just 1 create water and 1 prestidigitation a day you too can stop the itching burning sensation caused from these adorable animals and allow them to feel the love and comfort of an adventurer's arms....

cues music

Sovereign Court 3/5

1 person marked this as a favorite.

Or maybe Riding Rats can just be available.


Graham Wilson wrote:
Or maybe Riding Rats can just be available.

I don't think that's anywhere near as cool.

Liberty's Edge 4/5 5/55/55/5 ****

Not many goblin pcs are there?

Dataphiles 3/5

Charabdos, The Tidal King wrote:
Graham Wilson wrote:
Or maybe Riding Rats can just be available.
I don't think that's anywhere near as cool.

I'm pretty sure a "healthy" Goblin Dog gets ousted from the Goblin Dog union, and basically just is a Riding Rat.

Scarab Sages 5/5 5/55/55/5

Zach Davis wrote:


I'm pretty sure a "healthy" Goblin Dog gets ousted from the Goblin Dog union, and basically just is a Riding Rat.

And what pray tell is wrong with that?

Dataphiles 3/5

Nothing really. Just sucks for the Goblin Dog. Those Union benefits are nice :)

Liberty's Edge 4/5 *** Venture-Lieutenant, Indiana—Northwestern Indiana

I think that this is viable. I suspect that the goblin dislike of dogs is that they alert potential enemies, so more civilized goblins might not have a problem with dogs but might prefer the traditional goblin dogs as allies.

I can imagine someone showing mercy to goblin children, taking a few pets, and bringing them all to an orphanage run by clerics of Sarenrae. There, the goblins further develop a love for fire, tolerate or even like dogs, but are very devoted to their goblin dog pups.

I am curious how goblins will be worked in as a core race, but I think that cultures can change. Perhaps a few PFS goblin characters can be cited as heroes who helped uplift their own people, heralding a new and better future for all goblinkind.

Silver Crusade 5/5

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Gary Bush wrote:
Not many goblin pcs are there?

Seeing as how this is in the PFS2 playtest forum, and goblins are going to be core in PF2, the OP’s question is fair.

2/5

UndeadMitch wrote:
Gary Bush wrote:
Not many goblin pcs are there?
Seeing as how this is in the PFS2 playtest forum, and goblins are going to be core in PF2, the OP’s question is fair.

A decision which still makes me very sad, and this thread indicates yet another reason why I think goblin PCs are a bad idea.

Scarab Sages 5/5

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Just because it's core doesn't mean it will be legal for a pc in PFS2.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

I agree that the fate of goblins in PFS 2 is far from decided.

However I am hoping that the Playtest proves both them and their fuzzy little non-diseased goblin pups viable as characters. My very first PBP character was Twitchy Boom Boom, a goblin alchemist in a non-PFS game of We Be Goblins. She was a secret reader. She believed in teamwork, learning things, planning ahead — and setting things on fire. Other than a bit of a fire obsession, she was mission-oriented and clever, and would have worked just fine on a PFS mission.

Those of us who’ve listened to the Glass Cannon podcast’s Playtest session have noted that Skip’s goblin alchemist character is a quite sensible addition to the team, often pointing out things that the humans were too dense to miss.

I know that we’ll see whole tables of goblin characters in the Playtest, and why not? The pent-up demand for goblins as a player race has gone for a very long time. But now people will be able to play their goblin clerics and paladins of Sarenrae. They will be able to try out what it means to be a goblin and a teammate.

With the playtest, we’ll get to see if this works or not. I’m really hoping that it does!

Hmm

Liberty's Edge 2/5 5/5

1 person marked this as a favorite.

OMG, I must have missed where it was said that Goblins are a core race in PF2. This makes me very happy.

Sovereign Court 3/5

They could save the Goblins as the first GM boon race.


The new iconic alchemist is a goblin, and as such will likely be the pregen alchemist.

I'm not looking forward to the disruption the new endless wave of goblins will cause. There are already people who specifically play gnomes and halflings with the sole intention of seeing what they can get away with. Putting goblins in their hands makes me sad.

Dark Archive 5/5 5/5

Graham Wilson wrote:
They could save the Goblins as the first GM boon race.

And lo, a Pale Rider appeared in Seattle. Behind him stood the multitudes; angry lost souls bent on destruction. Havoc was their mission and Death was their calling card.

yeah, that ain't happening

Dark Archive 5/5 5/5

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I will wait to see the impact goblins as a playable race has on PFS. I do not believe it a healthy option for the campaign.

Scarab Sages 5/5

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jon dehning wrote:
I will wait to see the impact goblins as a playable race has on PFS. I do not believe it a healthy option for the campaign.

Unless they significantly change the inherent psychology (psychosis?) of a goblin, I 100% agree with you.

And even if they do significantly change the inherent psychology of a goblin, there's 10 years of precedence that they are psychotic little buggers, and I don't foresee that changing in how players play them despite what's written in PF2 core rulebook about them.

Sovereign Court 3/5

The new Playtest Blog discusses that these new adventure goblins do have a different mindset from the standard ones we have encountered.

Scarab Sages 5/5

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I am not convinced that will do one iota to change how players actually play them.

Silver Crusade 5/5

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Tallow wrote:
Just because it's core doesn't mean it will be legal for a pc in PFS2.

While I agree with you and I’m not sure I want to see goblin PC’s in PSF2 either, it would be very curious to see a core race not be legal for PC’s.

I think we owe it to the players to give them the benefit of the doubt regarding goblins as PC. If leadership treats players like they can’t be trusted with the responsibilty it reinforces problematic behavior. If there are goblin PC’s, they will still have to uphold the tenets of the Pathfinder Society and if they don’t, it will fall to GM’s then (as it does now) to curb any behavior detrimental to the table.

Dataphiles 3/5

I've been skeptical of how this will work out(still am really), but I totally want to play a Goblin Bard. After all the amazing Goblin songs have always been a big part of the Goblin Pregen's charm in We Be Goblins. I think I may try this a my Playtest character.

Scarab Sages 5/5

I won't be GMing PFS2 publicly if Goblins are made legal (unless I know for sure no goblins or I know the specific player is not going to disrupt the table with constant shenanigans.)

2/5

Zach Davis wrote:
I've been skeptical of how this will work out(still am really), but I totally want to play a Goblin Bard. After all the amazing Goblin songs have always been a big part of the Goblin Pregen's charm in We Be Goblins. I think I may try this a my Playtest character.

"We be Lick toads! We make raid!

Put the longshanks to the blade! Burn them up from feet to head,
Make them hurt, then make them dead!

Cut the parents into ham, Smush the babies into jam,
All the rest in pot get stewed,
We be Lick toads - you be food!"

Yep, "amazing" songs with a lot of "charm." I'm not sure which is more "charming" and "amazing" - "burn them up from feet to head" or "smush the babies into jam."

Liberty's Edge 2/5 5/5

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Bad player behavior cannot be blamed on characters. If you allow that excuse as a GM, shame on you. Goblins are like any race at an organized play table: explore, report, cooperate. Not burn, murder, annihilate.

PSA: Don't be a pushover GM. Bad behavior at a table is never allowed.

Liberty's Edge 4/5 5/55/55/5 ****

UndeadMitch wrote:
Gary Bush wrote:
Not many goblin pcs are there?
Seeing as how this is in the PFS2 playtest forum, and goblins are going to be core in PF2, the OP’s question is fair.

Never said it was not fair. I did ask a question, not make a statement.

I see that goblins are going to be playable now. Not sure how I feel about that. I guess initially it will be annoying but will balance out as PF2.0 matures.

Silver Crusade 5/5

Gary Bush wrote:
UndeadMitch wrote:
Gary Bush wrote:
Not many goblin pcs are there?
Seeing as how this is in the PFS2 playtest forum, and goblins are going to be core in PF2, the OP’s question is fair.
Never said it was not fair. I did ask a question, not make a statement.

Your question had some pretty clear implications.

Liberty's Edge 4/5 5/55/55/5 ****

UndeadMitch wrote:
Your question had some pretty clear implications.

Well, I never intended to imply anything when I asked the question. Which has been answered so I am good to go.

Second Seekers (Roheas) 4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Appalachia

Tallow wrote:
I won't be GMing PFS2 publicly if Goblins are made legal (unless I know for sure no goblins or I know the specific player is not going to disrupt the table with constant shenanigans.)

Yeah, I have heard some of my regular GMs say the same thing.

Grand Lodge 4/5 5/55/5 ***

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Graham Wilson wrote:
They could save the Goblins as the first GM boon race.

I would rather see the entire limited boon release program be scrapped. If something is balance and okay for play, make it legal. If not, keep it banned. There is some validity to the complaints from players about accessibility fairness. Maybe, I emphasize maybe we can allow some one-offs for charity boons since the focus is not the game but the charity. I am however, in favor of boons including not standard bonuses, unique magic item access, etc. Just not core game components like race. YMMV

Grand Lodge 4/5 5/55/5 ***

2 people marked this as a favorite.
Noven wrote:
Bad player behavior cannot be blamed on characters

Generally that is true, but we don't have to allow rules that will specifically encourage them either. Its one of the reasons why things like master summoners and evil alignments are banned. Yes, there are plenty of players who could be trusted to play a cooperative, non-disruptive evil character. However, there is a very large group of those who cannot, including many people who "think" they are playing okay, but are actually disrupting because different people have different styles. Sure we could just deal with them on a case-by-case basis, but the more questionable/borderline material we allow, the more frequent the disruptive behavior becomes and the more time we spent battling it. That is no fun for anyone and drives players away in short order.

Liberty's Edge 4/5 5/55/5 ***

What self-respectin' goblin would want a healthy dog fer anyway?

Silver Crusade

Bob Jonquet wrote:
Noven wrote:
Bad player behavior cannot be blamed on characters
Generally that is true, but we don't have to allow rules that will specifically encourage them either. Its one of the reasons why things like master summoners and evil alignments are banned. Yes, there are plenty of players who could be trusted to play a cooperative, non-disruptive evil character. However, there is a very large group of those who cannot, including many people who "think" they are playing okay, but are actually disrupting because different people have different styles. Sure we could just deal with them on a case-by-case basis, but the more questionable/borderline material we allow, the more frequent the disruptive behavior becomes and the more time we spent battling it. That is no fun for anyone and drives players away in short order.

Respectfully, I disagree with some of this. The character is solely and completely controlled by the player at the table - therefore any and all behavior by the character is the responsibility (or fault) of the player in question.

I do agree with you that some combinations are so exploitative, and the order of magnitude of their disruptive qualities, is so far out of proportion to the benefit to the group as a whole, that they should now be allowed in general play. But in this particular example - we're talking about a single race (with the concept of 'race' being redefined for the new rules). A race which would seem to have as much abusive potential as some of the current races - like gnomes (*cough* Nackles *cough*).

I'm a firm believer in holding the player responsible for their behavior - not only how they play the character at the table, but the way in which they build said character and interpret said rules for the building and playing of such.

Besides, I really have a goblin character I have been wanting to play for a long time now (as the numerous bribes I've offered you for your cert can attest. :) )

1/5

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Players are the ones we hold responsible. Goblins and even Evil Alignments are just dots on graph paper. If a player can't behave, then that's on the player and it won't matter what race or alignment that player has on his sheet.

Frankly, I'm excited as all get out to have even a slim chance to play a goblin.

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