Did I offend you in some way? If so, I am sorry, I did not intend to.
I'm honestly offered that this discussion is happening. We're all playing a game that is particularly popular with folks with social awkwardness, neurodivergent individuals, and people that struggle to find a place to belong and we're arguing over who is going to still be allowed to play. It stinks of gatekeeping to me and that makes me overly sensitive to word choice and phrasing used in the discussion.
I want any organized play system to be as inclusive as possible. I never want to have to turn away a player for any reason besides their personal behavior.
I completely understand the need and desire to limit replays in an active campaign. I don't disagree with it and support it. If we're running adventures as they're released and the pace is steady then the only situations we'd run into are when people have been playing several times a week. At that point I encourage them to try running a game or two.
When the campaign is functionally over and the new content is gone I feel that harsh replay restrictions are an exclusionary practice. You're not saying "Come back next time for the new scenario." You're saying "You can't play here." I won't be happy with any result that asks me to exclude players. I'll burn my pathfinder books and stop running the system before I turn a player away from a finished campaign.
It's why I've mostly stopped posting in this discussion (though I still follow along). I think what's best for the campaign is worthless compared to what's best for the players.