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Is it possible to make the game so the players make all rolls?
Monsters and NPCs can be given static statistics that players need to roll against, instead of PCs having static AC players gain an AC bonus they add to a d20 roll vs monster’s static attack number (11+ Attack bonus), and players gaining a Spell attack bonus vs NPCs static saves.
This really helps free up the GM to focus on narrative and tactics, speeds up monster turns, and keeps players active and engaged when it’s not their turn.
I think it would be a fantastic change to implement in Pathfinder 2nd Edition.

Cuttlefist |

I like this a lot, was one of my favorite rules in Unchained. Make spellcasters more involved instead of them waiting to find out if their target made it’s save roll, have the design space to give people abilities that are based around making defense rolls, like getting a free attack when you crit. I am on board.

Chess Pwn |

Now while I LIKE this change I know that there are some that wouldn't.
Doing this makes it harder for the GM to fudge things.
The troll attacks roll your AC check. 15. Okay you're hit for 16 damage how much HP are you at? 1 hp left.
Well the troll attacks again since you're up and only one in range, roll AC, 13, .... that misses cause I don't want you to die here.
Currently there's the option of rolling in secret and ignoring the roll and pretending that they rolled a nat 1 on their attack that time. Can't do that if the players make the roll and see the result.

Wheldrake |

Eh, I’ve never been a GM who fudges rolls. The dice are out in the open and are played as they fall. Can be a bit brutal but it also keeps anybody from feeling like someone else got special treatment or thinking I am going easy on them. Bad stuff is going to happen to the players, let it.
As a DM, I always make all my rolls in the open. What I do fudge, is monsters' decision to attack. Sometimes they'll take a turn to gloat or brag and won't do optimal attack sequences.
I'd like to see spellcasters make more rolls, in fact I'd like to see them have to make rolls for all spells, so there is a chance of failure just as there is for martials. But I don't like the idea of players rolling to see if the monster hits them or not. Since the DM is "playing" the monsters, it just seems logical for the DM to make those rolls.
YMMV.

Cuttlefist |

I'd like to see spellcasters make more rolls, in fact I'd like to see them have to make rolls for all spells, so there is a chance of failure just as there is for martials. But I don't like the idea of players rolling to see if the monster hits them or not. Since the DM is "playing" the monsters, it just seems logical for the DM to make those rolls.
As a GM, I don’t feel like I would be losing anything by not making those rolls, it would free my tablespace up if anything. But I have played other systems like Numenera where the players make all the rolls against static monster numbers, even the damage from enemies is static, and it works beautifully. Puts more of the control in the players hands and makes successes and failures that much more impactful.

thflame |
I use this rule for AC and Attack Rolls. I like it a lot, because players don't have to sit there and wait for me to roll dice and tell them what happened. It also keeps players engaged when it isn't their turn. So that I don't have to get their attention when I roll damage on them.
As it stands, assuming not a whole lot changes in PF2, this is a simple houserule. Stuff that tends to be 10 + stuff flat DCs can become d20 + stuff Checks, and stuff that is d20 + stuff Check can become 10 (11?) + Stuff DCs.

the nerve-eater of Zur-en-Aarh |
Is it possible to make the game so the players make all rolls?
How would you handle making a Perception-type roll to see whether a character notices something, then ?
The DM making those rolls is kind of essential to not tip the players off if they fail to notice something sneaking up on them.

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I would love to see defenses and attacks unified. I don't care which way. Currently the attacker rolls to hit sometimes, but other times the defender rolls defense, and some of the defenses overlap and are confusing. Like why does one spell roll to hit vs touch ac while another rolls do defend with reflexes. Would be great to have a unified and sensible system.

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When a player attempts disabling a trap, the number on the dice is usually the biggest contributor to success.
Having the player roll their own "Disable Device" check removes almost all of the uncertainty from the outcome of their attempt.
A GM can't be ambiguous about the result, if the players know the number on the dice.

Papa-DRB |

There was an article / pdf / <something> that had defense rolls detailed where the players rolled for attacks (to hit only) instead of the DM. I looked thru my hard drive, but can't seem to find it, but it did speed up play a lot. As DM I still rolled damage and saves, but at least the to hit came from the players.
-- david