Tristalt help


Advice


So this is going to be a completely insane campaign. W.e are doing Gestalt to level 5 at which point we are getting a prestige class for a Tristalt. We are also using Mythic rules, We have 30 points for stats, and 30 points to build our own race. Anything in a Paizo book goes.

I have no doubts that the GM will not pull any punches, and will have no problem with killing us.

My problem is that I need to fill the Niche of a Melee / Sneaky (with the ability to locate and remove traps) Character. I was thinking of going Burglar/Two-weapon Fighter, but I can not find a prestige class to go with this.

any advise would help, maybe other options to fill this niche.

Thanks!


Most people either do gestalt or mythic, and very rarely use PrCs.

The fact you're combining all 3 means you are going to have an extremely different expectation compared to everyone else, and any advice they give will be hardly applicable.

I'd send a PM toward Lady-J's way, these sorts of games are right in his/her wheelhouse.


Thank you for pointing me to someone that can help. I sent them a message.


Is this a closed campaign or is there a recruitment thread I've missed? :D


Wow, that is nuts, and that gives you a lot of opportunities to mix and match... well, pretty much everything you want, really. I'm just going to throw something out there, because there really are so many things you could do with this.

For class, how about this:
Unchained Rogue // Mutation Warrior Fighter // Wizard

That gives you perfect saves, full BAB, d10 hit dice, 8 skill ranks/level, and spellcasting abilities. Feel free to swap out Wizard with any other casting class if you prefer. URogue gets you dex-to-damage at 3rd, and Mutation Warrior Fighter gets you mutagen. For prestige class, worst case scenario you can go into Eldritch Knight.

For race, I think the following spread would work nicely:
Small (0 RP)
Advanced stats (+4 dex, +2 int, +2 wis, +2 cha, -2 str) (4 RP)
Advanced dexterity (+2 dex) (4 RP)
Dual-minded (+2 will saves) (1 RP)
Greater Lucky (+2 all saves) (4 RP)
Greater Spell Resistance (3 RP)
Fast Healing (6 RP)
Sneaky (5 RP)
Swift as Shadows (3 RP)

+6 dexterity total will push your dex score into the stratosphere, good mental stats across the board, gives a bunch of useful defensive bonuses, and some good stealth-related benefits. Swift as Shadows when combined with the Unchained Rogue's stealth skill unlock lets you snipe without penalty.

As for your 30 point buy,

13 strength -2 racial (3)
18 dexterity +6 racial (17)
12 constitution (2)
16 intelligence +2 racial (10)
12 wisdom +2 racial (2)
7 charisma +2 racial (2)

You could either go for two-weapon fighting if you want, or use a two-handed finesse weapon so you can mix up spellcasting and melee without having to juggle equipment. You could also tack sniping onto this very easily as well, which favors a single weapon for swapping purposes. In any case, Fighter should give you all the feats you need to pursue whatever you want to do.

For mythic path, Trickster makes the most sense to bolster your stealthiness. Titan's Bane might be a cool option, and you can even use Reduce Person to activate it against medium opponents.


If you're going to be sneaking around with backup farther than 60' away and your GM won't pull punches then you need a means of getting out of Dodge fast. Burglar Rogue // Two-weapon Fighter doesn't do this. I don't know how fast you'll be getting mythic levels but it's possible that the trickster path won't be enough either.

With that in mind I'll suggest Blade Adept Arcanist // Slayer, adding Rose Warden when the Tristalt kicks in. An arcanist can select dimensional slide to help get away and can buff themselves with expeditious retreat or similar. A slayer can handle melee combat, especially with spellstrike and some handy touch attack spell. They also can get trapfinding as a talent. Rose warden adds more sneak attack & some useful abilities for any sneaky type - it's a lot like a slightly magical rogue made into a prestige class.

RPG Superstar 2012 Top 32

Paladin//Ninja//Shadowdancer for the Shadow Leap to escape and shadow companion to be your flank buddy. Dual wield keen wakizashi to crit-fish smite evils. Full BAB, all Good Saves + Charisma to all saves, d10 HD, 8+ skill points, all weapons and armor, self healing, spells, ki powers, sneak attack, smite evil. Not quite too many swift action options! Dex>Cha>Con>Wis>Str>Int

Is there a Mythic Fey Foundling feat? ;-)

Alternatively, Ranger//caster of your choice//Horizon Walker and then take the Dimensional Agility feat chain.

I would try to make a race with Darkvision, 1 bonus feat, +10 feet speed, maybe flight.


Imma second Paladin//Ninja as a good option for a frontliner, although shadowdancer's hide in plain sight has been nerfed to near uselessness, now requiring Dim LightTM within 10 feet as opposed to the ubiquitous "Shadow not her own" of yesteryear.

Make sure to pick up Improved Feint+greater feint+two-weapon feint, allowing you to trade your first off-hand attack for a feint that lasts your entire turn. Needs int 13 though, but that shouldn't be so hard on a 30pb.

Combine this with one of the many many mythic abilities that allows you to move or charge -> full attack, and you will absolutely demolish your enemies in combat.

I recommend Oath of Vengeance on your paladin side, so you've the option of trading LoH for more smites if required.


An alternative would be something like Fighter//Investigator, with the Student of War prestige class being a natural extension.

You can easily make armor ACP-less, at least by the time level 7 rolls around.


GrinningJest3r wrote:
Is this a closed campaign or is there a recruitment thread I've missed? :D

Same question. I love playing high powered high stakes casters.

With zero expectations of being included I’d love to play wiz/clr (5), mystic theurge (10)/ranger(1)-Eldrich Knight (9), then round it out with something else depending on level.
Then mythic dual path archmage and something TBD. Maybe trickster


Stalking him on the boards, it doesn't look like he's playing it on here, at least.


Quote:
I need to fill the Niche of a Melee / Sneaky (with the ability to locate and remove traps)

Investigator does that perfectly and is better than a rogue. Brings more to the table too.

The issue I see with PrC as a 3rd class is you will not qualify for many of them.

Primalist Bloodrager (Draconic)//Investigator//Dragon Disciple
With a Point buy of: (Pre-racials)
Str: 16, Dex: 13, Con: 15, INt: 14, wis: 10, Cha: 14

Because you have a cha of 14 you can cast all your bloodrager spells. You will need a headband of INT which brings more skills and allows you to do all 6 levels of Extracts.

The Rage + Mutagen + DD levels will greatly increase your STR. All the while you boost damage with the Investigator's studied Combat. This monstrosity will have damage just oozing out from him.

Use a Reach weapon with Combat Reflexes and Power attack. You will have Claws and a Bite if they get close.

Later pick up through primalist Greater Beast totem line and Come and Get me. Enjoy Layered defenses and Polymorph spells via the Extracts.

RPG Superstar 2012 Top 32

Louise Bishop wrote:


The Rage + Mutagen + DD levels will greatly increase your STR. All the while you boost damage with the Investigator's studied Combat. This monstrosity will have damage just oozing out from him.

Use a Reach weapon with Combat Reflexes and Power attack. You will have Claws and a Bite if they get close.

Later pick up through primalist Greater Beast totem line and Come and Get me. Enjoy Layered defenses and Polymorph spells via the Extracts.

Don't forget enlarge person to make that 1d10 glaive into a 2d8 glaive and +2 Str.

Should you also take the Abyssal Eldritch Heritage for more bonuses to Strength?

Shadow Lodge

If psionics are a thing I'd go for
Psiwarrior/monk/Psychic fist just taking monk until level 5 and then switching to ranger/barbarian or bloodrager

If not, try and optimize your action economy and options
Take one Marshall class,
Take one buff or utility class ( Best options here are alchemist, Bard, magus and war priest, but rogue and monk are both surprisingly good here)
And then get weird with your prestige class

Like for example, paladin/bard/horizon walker has a lot of cool abilities and none of them overlap, A properly optimized horizon walker can be damn broken

One I've actually played is fighter (eldritch guardian/mutagenic warrior)/magus (kensai, bladebonded) and given the trisalt I'd also add stalwart defender or sentinel
Take the bodyguard feat chain alongside cut/smash from the air and be sure to utilize the advanced weapon training for a crazy good defense build with yourself and a pet with all your combat feats and half your HP, not to mention spell combat and lots of attacks of opportunities that actually do things and several ways to quickly buff yourself

If there are other bards in the party I actually encourage more bards, just make sure you have arch types that can all preform at once and don't overlap
You can I have a standard Bard, with a court bard and a arcane duelist all performing at once synergizing with each other

Regardless, take a look at deific obediences and the various PrCs associated with it
There isn't a build I've ever seen that couldn't benefit in some way from a deific/celestial/demonic obedience

Likewise mythic eldritch heritage is crazy good, especially things like Abyssal

And mythic vital strike is crazy good with heritor knight


If you need to hold the front line like a god, I might have an idea for you.

Class One: Esoteric Magus. This archetype scales your unarmed strikes like a monk. It also gives you magus arcana, the most important one being Broad Study. This will let you use spell combat with your druid spells.

Class Two: Goliath Druid. For a basic idea of what you are hoping to achieve with the Magus Druid multiclass, read this guide. And then add spell combat with nine levels of casting.

Class Three: Seems like a good time to pick up full BAB from this point out. I don't know prestige classes very well, so I won't try and give any recommendations beyond that.

But, at this point you will protest, my party doesn't want me to realize my full potential as a control mage who can cast spells while simultaneously taking a full round attack action for more than 12d8 base damage per swing. They need someone sneaky! Never fear, you can do that too. Simply take familiar arcana and have your bat fly ahead for you, or learn invisibility as a magus.

Scarab Sages

First: All of this sounds nuts, but REALLY the most OP thing is the mythic rules. I've DM'd many gestalt games in the past, and while gestalt characters are more powerful than the average one, they aren't THAT much more powerful. It's great at giving options, and that's about it. Same goes for prestige classes.

My recommendation? Make sure you pick classes that synergize well together, particularly in the base stat department. 30 point buy is a lot, but MAD is MAD.

That having been said: Paladin/Sorcerer/Dragon Disciple. You get a LOT of benefit going all the way through Dragon Disciple, but it's typically not worth it for a regular character to get more than 4 levels. This way, you get to experience ALL of dragon disciple, plus the fact that it scales with your Sorcerer level to determine the effectiveness of your abilities. That's just cool. Combo that with Form of the Dragon smiting? Icing on the win-cake.

That being said, I like the combo because of the simplistic elegance of it. From a power-gaming perspective, you'd likely be better off playing something more well-rounded from a total game perspective. Something like Ranger/Druid/Horizon Walker could be a LOT of fun to play, and you'd have access to... well, everything. Healing, skills, plentiful bonuses to those skills, full-bab wild-shaping with bonus feats. It's... just glorious.


Lord Foul II wrote:

And mythic vital strike is crazy good with heritor knight

The mythic Vital strike is so strong it does not matter what class you are really. It will end up being broken anyways. Especially when paired with a foe-biting weapon from Legendary Item.

SmiloDan wrote:
Don't forget enlarge person to make that 1d10 glaive into a 2d8 glaive and +2 Str.

I thought it would go without saying and just saying extracts. But YES Enlarge person, Monsterous Phy, and Giant Form 1 all will be nice boosts on top of all the STR you are getting from the build. You can easily adapt by buying an amulet of mighty fist if you want to go the route of natural attacks. But I prefer the reach methods and tend to not build natural attacks myself. But either way getting +14 (or more) to your strength is always nice. Add in some more mythic options you can be at 40+ STR really quick. THo to note the build I suggested would be a pretty strong Natural attacker due to all that precision damage on each strike with the massive STR and full BaB bonus and later in the build Greater beast totem for Pounce. All this while still being the king of skills and trapfinding.


Louise Bishop wrote:
But YES Enlarge person, Monsterous Phy, and Giant Form 1 all will be nice boosts on top of all the STR you are getting from the build. You can easily adapt by buying an amulet of mighty fist if you want to go the route of natural attacks.

Don't forget about fey form! Turning into a rabisu with fey form I gives you +2 Str and Con, low-light vision, scent, a 40 foot land speed, a 30 foot fly speed, and five primary natural weapons - all while keeping your equipment. You can do this as early as level 7, and it easily surpasses any other polymorph extract available at that level.


I've got a little bit of time, so I thought I'd expound on all the unexpected synergy of the Esoteric Magus and the Goliath Druid.

1- You can use monk unarmed strike damage as a huge sized giant. Combo with Titan Strike and this will give you 8d8 base damage per swing. Take Mythic Vital Strike and use mythic power to get extra standard actions at the end of your full round.

2- As a magus, you're a debuffing machine. Frostbite is a magus and a druid spell, and it fatigues. Or you could use Chill Touch to do strength damage. Take Rime Spell to entangle. Add the enforcer feat to get free intimidate checks to shake targets, and then get a cruel weapon to sicken them. Now every time to hit them (frostbite and chill touch give you charges per caster level) they have to make a plethora of saving throws or watch their offense, defense, and saving throws plummet. And, since you're a druid, that's just about the time you hit them with Baleful Polymorph or Flesh to Stone.

3- As a Esoteric Magus, you get spell like abilities. You could make true strike a spell like, or invisibility. Both of those would be a good choice for quicken spell like ability.

4- While this combo works with any race, I'd ask you to consider samsaran. The penalty to CON hurts, yes, but you can cherry pick spells off of the cleric list. Righteous Glory comes to mind. So does Plane Shift, for those creatures that have a lower will than fort.

5- Skills. You have 4+INT, and you're an INT caster. Take a trait or two to get the skills you need as class skills, and you're golden. In a few levels you can invalidate most of them with your spells, anyway. (Especially if you go Samsaran and get Knock.)


A prestige class as a third class with gestalt makes a lot of the prestige classes that advance a previous class pretty much useless, since they will still be advancing in any event. So what you are looking for is something with a lot of abilities on its own.

Aldori Swordlord
Aspis Agent
Brother of the Seal
Duelist
Golden Legionaire
Horizon Walker
Knight of Ozam
Master Spy
Pathfinder Delver
Red Mantis Assasin
Sentinel
Stalwart Defender
Student of War

Are all possible choices that meet this criteria. Several include trapfinding, so if you were willing to wait for it you wouldn't necessarily need one of your base classes to have it. Some are full BAB, some aren't, depending on what else you pick that might be desirable or not. I'd probably look that the prestige classes first, and then figure out what I likes and built the other two to compliment it. Meeting the criteria (except of the ones that have 'in game' organizational requirements) should be pretty easy with gestalt.


GrinningJest3r wrote:
Is this a closed campaign or is there a recruitment thread I've missed? :D

no, it is not an online game, it is for my local group.


I feel like a snakebite striker brawler + something + devoted muse could be great fun

Maybe a bard.

Shadow Lodge

Louise Bishop wrote:
Lord Foul II wrote:

And mythic vital strike is crazy good with heritor knight

The mythic Vital strike is so strong it does not matter what class you are really. It will end up being broken anyways. Especially when paired with a foe-biting weapon from Legendary Item.

SmiloDan wrote:
Don't forget enlarge person to make that 1d10 glaive into a 2d8 glaive and +2 Str.
I thought it would go without saying and just saying extracts. But YES Enlarge person, Monsterous Phy, and Giant Form 1 all will be nice boosts on top of all the STR you are getting from the build. You can easily adapt by buying an amulet of mighty fist if you want to go the route of natural attacks. But I prefer the reach methods and tend to not build natural attacks myself. But either way getting +14 (or more) to your strength is always nice. Add in some more mythic options you can be at 40+ STR really quick. THo to note the build I suggested would be a pretty strong Natural attacker due to all that precision damage on each strike with the massive STR and full BaB bonus and later in the build Greater beast totem for Pounce. All this while still being the king of skills and trapfinding.

heritor knight is great because It lets you use that crazy good vital strike with any other standard action attack

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