
Grailknight |
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Wracking Ray will do STR and DEX damage save for half.
Waves of Fatigue/Exhaustion will impose conditions.
Enervation will give negative levels.
Symbol of Vulnerability give a blanket -4.
Prediction of Failure will give sickened and shaken for rounds/level on a made save and days/level on a failure.
There are plenty more but this should get you started.

avr |
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Anything doing cold damage with rime spell added to it. So long as it does any damage rime spell kicks in and makes the target(s) entangled.
Fear causes panic on a failed save, shaken for a round on a successful save. Shaken is a -2 to further saves. Prediction of failure makes the target shaken and sickened, and the save is to find whether that's permanent or 1 round/level.

avr |

on a slightly different but kind of related note is there a way to turn a spell that's normally an aoe spell with reflex for half into a ranged touch spell for no save?
There's no way to drop the save off a spell that I know of. There are ways of changing area spells to ranged touch (q.v. L16+ eldritch archer magus) but they keep their saves.

Lady-J |
Lady-J wrote:on a slightly different but kind of related note is there a way to turn a spell that's normally an aoe spell with reflex for half into a ranged touch spell for no save?There's no way to drop the save off a spell that I know of. There are ways of changing area spells to ranged touch (q.v. L16+ eldritch archer magus) but they keep their saves.
dang, what about changing the save from one type to another?