Fire Kineticist and one level dip


Advice

Grand Lodge

Egil Firehair is Fire Kineticist that will double up on Fire at 7th level, so as to remain a ranged touch attacker. The problem is, of course, that some creatures have Fire Resistance. Egil has decided that the infusion reducing Fire Resistance takes too long, and that the solution to the problem is a bow/crossbow/sling +1 Frost.

The problem here is that many bows/crossbows are martial weapons, and unavailable to a kineticist without expending a feat. Similarly, a feat is necessary to upgrade armor to medium (with a 14+ dex, breastplate is the farthest Egil will go).

So, Egil is considering a one level dip to get upgraded armor and weapon access. The question is, what class?

1) Fighter. Upgrades both armor and weapons, +1 BAB, + feat (probably Quick Reload or Iron Will)
2) Cleric. Upgrades armor, but not weapons. +0 BAB, beginning spells (Cure Light), Wand & Scroll usage. +2 Will save.
3) Barbarian. Upgrades both armor and weapons, +1 BAB , rage for 4 rounds/day (usable with Kintetic Blade/buffs Blast damage).
4) Ranger. Upgrades both armor and weapons, +1 BAB, favored enemy = Outsider (Fire). Wand usage?
5) Warpriest (like Cleric, but includes weapon upgrades).

The second question is (of course) is slowing down Kineticist level progression worthwhile?

No advice on not being a Fire/Fire Kineticist please. That decision has already been made.

Shadow Lodge

Kineticists are proficient with Slings and Light and Heavy Crossbows. No dip is required. Mithril medium armor would also be pretty good.

Grand Lodge

Dragonborn3 wrote:
Kineticists are proficient with Slings and Light and Heavy Crossbows. No dip is required. Mithril medium armor would also be pretty good.

Egil is aware of the sling/crossbow availability, but is put off by low damage and/or slow reload. This then requires the Quick Reload feat at BAB +6 (seventh level) to actually get in the second attack. As for mithral armor, permit me to quote the CRB

Quote:
Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. . A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty to all his attack rolls and skill checks that involve moving.


Pathfinder Adventure Path Subscriber
Egil Firehair wrote:

Egil Firehair...

So, Egil is considering a one level dip to get upgraded armor and weapon access. The question is, what class?

1) Fighter...
...
...
...
5) Warpriest (like Cleric, but includes weapon upgrades).

The second question is (of course) is slowing down Kineticist level progression worthwhile?

No advice on not being a Fire/Fire Kineticist please. That decision has already been made.

#1 Short version: none of the above. Avoid multiclassing a low-tier character that is highly level dependent. Especially for something like weapon proficiency.

#2 See #1. For long term delaying all the benefits and losing the capstone is usually not worth the sacrifice.

Exception: if the party is made up of unoptimized tier 5's then 1 level won't kill you. It will hurt though.


Egil Firehair wrote:


3) Barbarian. Upgrades both armor and weapons, +1 BAB , rage for 4 rounds/day (usable with Kintetic Blade/buffs Blast damage).

No, BLOODRAGER. Why? Flumefire Rage and Mad Magic. Getting the damage increase per DIE of your Fire Blast is worth the 1 level dip, or a four level dip if you get Primalist archetype.


Medium armor with a base ACP of -3 or better becomes zero when made of mithral; with ACP 0 your penalty for not being proficient is 0. If you get the armor expert trait then ACP -4 or better is OK without proficiency.

Grand Lodge

DeathlessOne wrote:
Egil Firehair wrote:


3) Barbarian. Upgrades both armor and weapons, +1 BAB , rage for 4 rounds/day (usable with Kintetic Blade/buffs Blast damage).
No, BLOODRAGER. Why? Flumefire Rage and Mad Magic. Getting the damage increase per DIE of your Fire Blast is worth the 1 level dip, or a four level dip if you get Primalist archetype.

Egil is a Kineticist. His primary stat is Con, and his secondary is Dex. Where is the Cha=15 for Flumfire supposed to come from? Ability points for Cha are better spent on Con, which give permanent extra hit points (Burn baby, burn!) and extra damage all the time, without a save vs Fatigue.

Mad Magic isn't usefull for a one level dip, as far as Egil can see. A Bloodrager appears to be an alt flavor Barbarian at first level, without much mechanical difference. Unless the magic casting let's it use Wands?


Egil Firehair wrote:
Egil is a Kineticist. His primary stat is Con, and his secondary is Dex. Where is the Cha=15 for Flumfire supposed to come from? Ability points for Cha are better spent on Con, which give permanent extra hit points (Burn baby, burn!) and extra damage all the time, without a save vs Fatigue.

I don’t assume to know ability scores, what you sacrificed (dumped) in order to pump your main stat, especially when you did not post them. If it doesn’t work for you, then it doesn’t work for you.

Shadow Lodge

It does. Just like Rangers and Paladins. As long as they still have spellcasting as a class feature they have a spell list. It doesn't matter if they can't cast spells.

Grand Lodge

avr wrote:
Medium armor with a base ACP of -3 or better becomes zero when made of mithral; with ACP 0 your penalty for not being proficient is 0. If you get the armor expert trait then ACP -4 or better is OK without proficiency.

Hrm. Forgot that Mithral is -3 to APC. And since it's always

masterwork, that makes -4.

The problem is the +4000 expense. That 4k would provide a +1 weapon, +1 armor & a +1 cloak. Or half of the +1 Frost weapon.

I don't suppose there is an item that turns fire effects into cold/etc, is there?


Egil Firehair wrote:
I don't suppose there is an item that turns fire effects into cold/etc, is there?

Spells, yes. Spell-like abilities that mimic certain spells, yes. Kinetic blast spell-like ability? Not that I know of.


Masterwork's included in the mithral bonus sadly.

The only ways of changing damage type I can think of apply to spells (elemental spell, a mask of conflicting energies).

Grand Lodge

avr wrote:

Masterwork's included in the mithral bonus sadly.

The only ways of changing damage type I can think of apply to spells (elemental spell, a mask of conflicting energies).

So the Mithral breastplate is a +2 to AC and a net -1 to hit. between that and the expense, probably not doing it.


Speaking from one with a current level 5 kineticist, I can't say that you would necessarily miss out early on.

Honestly though, with wild talents you have plenty of other options when you hit someone with fire resistance/immunity. With my hydrokineticist, when we have hit someone with cold resistance I revert to using slick to disarm or make the battlefield annoying for our enemies. I am sure there are plenty of options with fire as well for non-damage situations.

If you are determined to multi-class because it sounds fun, then ...

Depending on the adventure, you will likely not hit much FR early and you should consider taking 3 kineticist levels right away as this gets you to 2d6 damage with you basic blast quickly.

From there, I would personally likely take a level of Slayer to get the study target +1 that is good for all enemies (vs. Ranger favored enemy) and the martial weapon proficiency. If you eventually take another Slayer level you can pick up a Ranger combat style feat with Slayer Talent.

Though you won't likely feel it early on (2d6+x ranged touch damage is still pretty good for a while), you will feel it much later in that you will likely not get to pick up on some of the cool infusions and wild talents that require a high level.

Shadow Lodge

Egil Firehair wrote:
Mad Magic isn't usefull for a one level dip, as far as Egil can see. A Bloodrager appears to be an alt flavor Barbarian at first level, without much mechanical difference. Unless the magic casting let's it use Wands?

While raging, you cannot cast spells or use other abilities that require concentration. Kinetic blasts are spell-like abilities, which means they require concentration. Mad Magic allows a bloodrager to cast spells while bloodraging.

However I don't think having the ability to cast spells while bloodraging implies, RAW, that they can use SLAs while bloodraging

In this case, if you wanted to use kinetic blast while in rage you'd dip two levels in barbarian, take Moment of Clarity and Mad Magic (use Moment of Clarity to get benefits of rage without penalties one round per rage), and then get fatigue immunity to rage cycle and use Moment of Clarity every round. But I don't think that it would be worth the 2-level investment (plus whatever you're doing to get fatigue immunity...)

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