Point buy spending question


Rules Questions


Hi there!

So quick question regarding a small discussion within my group. We use 25 point buy but a player wants to use up 24 and not use the remaining point.

As far as I can remember, you have to spend all the points and if you cannot finish all the points, you need to rearrange your stats to you can use it all up or is he allowed to not use it all?

Please tell me! Thanks :)


I don't remember that rule at all ... the only thing that I can see that might make you think that is this:

CRB p15 wrote:
After all the points are spent, apply any racial modifiers the character might have.

I can see how that could be interpreted as having to spend all the points, but I never even thought of it that way.

If the character in question has any ability scores of 8, 9, 10, 11 or 12 (before racial modifiers) you can just add one to that ability score and it'll use up the last point, is that an option?

Honestly I don't see a problem with allowing him/her to use a 24 point buy (he/she wouldn't be able to save the last point to use later or anything, just start with slightly different stats).


I'm really curious what this player has for stats, because I can't think of a way to have an un-spendable point with 25 point buy.


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Melkiador wrote:
I'm really curious what this player has for stats, because I can't think of a way to have an un-spendable point with 25 point buy.

How about Str 14, Con 14, Dex 14, Int 13, Wis 13, Cha 13?


Melkiador wrote:
I'm really curious what this player has for stats, because I can't think of a way to have an un-spendable point with 25 point buy.

two 13s, two 7s, and two 17s get you there, though that's a weirdly specific build...


There was a previous discussion of this that concluded that it probably wasn't allowed (because of "after all the points are spent") but at most tables that wouldn't be enforced.


I would probably ignore it but at the same Time for most of those builds I'm going to ask why you need 2 thirteens and not a 12 and a 14


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

You may want to check the guy's math. If the examples in this thread are any indication, adding up ability score points correctly is tough.


David knott 242 wrote:

You may want to check the guy's math. If the examples in this thread are any indication, adding up ability score points correctly is tough.

? Not sure I follow how the examples in this thread show that.


I would allow it, at worst he is giving himself a small disadvantage , and it is not going to be significant. It comes to me as being in the completely unimportant category (now a 26 point buy would not be acceptable but an under-spend is irrelevant)


His stats are:

STR: 7
DEX: 14
CON: 14
INT: 18 + 2 racial
WIS: 7
CHA: 14

so 24 checks out.


officially no, not legal for the pt-buy. BUT it's a home game, so whatever the GM/Table feel is okay. Personally I don't see the harm in allowing a player to have slightly less stats to have the arrangement they want.


As long as he realizes he can't come back use try to use it later in the game I would allow it. That avoids any possible shenanigans.

Liberty's Edge

As several have mentioned, I think RAW requires you to spend all the points. However, in a home game there's no reason the GM couldn't allow a player not to use all their points. It makes the character ever so slightly less powerful than the other members of the party, but it certainly won't be unplayable or upset game balance. However, I think choosing to do so is poor character design.

TrollingJoker wrote:

His stats are:

STR: 7
DEX: 14
CON: 14
INT: 18 + 2 racial
WIS: 7
CHA: 14

so 24 checks out.

I guess I can't think of any reason to use the specific array unless the player is intentionally trying to build a non-optimized character. With the array above, the character is going to take penalties to melee attacks (unless a feat is burned on Weapon Finesse), melee damage, carrying capacity, and most importantly, Will Saves. Even if the PC is one with a good Will save progression, the character starts with a Will save of +1, unless a feat is burned on Iron Will. So, you have two ability scores that apply relatively stiff penalties for not a lot of gain. A +5 mod to Int at 1st level isn't really necessary. Sure, it makes save DCs for spells/powers a little harder, but that's really only good for the first couple of levels. And the extra skill point per level doesn't sweeten the deal since the PC will get those skill points retroactively when/if they bump their Int from 19 to 20. If the character is intended to be used long term, I would suggest NOT dumping Str and Wis for a starting 20 in Int. A much better starting array that's still similar to the original would be:

Str 8 (-2 pts)
Dex 14 (5 pts)
Con 14 (5 pts)
Int 17 + 2 racial (13 pts)
Wis 9 (-1 pt)
Cha 14 (5 pts)

Though, I'd suggest something more like:

Str 8 (-2)
Dex 14 (5)
Con 14 (5)
Int 15 + 2 racial (7)
Wis 14 (5)
Cha 14 (5)

Just my 2cp...

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