How Much is a +11 Weapon Worth?


Pathfinder First Edition General Discussion


I know it's not technically legal according to Pathfinder rules, but my GM dropped a +5 keen vorpal sword. That would make it a +11 weapon between the magical enhancements and special abilities. It's a major artifact that allowed an enemy to ascend to demigodhood via a ritual, but in the process he dropped the weapon, and my character grabbed it.

I don't intend to sell it at all, but I am curious as to how much it would be worth. The prices end at +10 at 200,000 gp.

Does anyone know how much the price will jump with a +11 weapon?

Thanks!

P.S. For those who are curious, the weapon does have a drawback. If the wielder gets a Nat 1, then confirms that with a second Nat 1, it will cut their head off. No save. Very dangerous to use. My character happens to be the best one in the party to use it as I have the trait "Called", which lets me reroll a Nat 1 on an attack roll 1 time per day. So my chances of rolling 2 Nat 1s in a row is not as high.


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The price formula for enhancement bonuses is ((2*bonus)^2) X 1,000 GP. So, for a +11 weapon, that would be 22^2 * 1,000 GP, or 484,000 GP.


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Not quite. The formula is bonus^2*2000 gp. Thus, 242,000 gp.


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Thank you for the help. One more question, though: Where is the formula located so I can look it up? or did some math genius just figure it out?

Thanks!


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

11th entry on this table.


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Chemlak wrote:
11th entry on this table.

Perfect! Thank you so much!

Sovereign Court RPG Superstar 2011 Top 32

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Technically, in Pathfinder a +11 weapon crosses into minor artifact territory.

PRD wrote:
A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10.

I'd certainly not just extend the table for such an unusual item. The default would be to simply make it priceless like an artifact, or, you could use the 3.0 Epic Level rules for such weapons which makes a +11 weapon 2.42 million gp. Prices above +10 are multiplied by 10.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I agree that pushing beyond the CRB boundaries (which a +11 weapon definitely does) should be reserved for artefacts. I wasn’t a fan of Epic’s x10 cost escalation, so I’ll not recommend that.

So while I provided the pricing table earlier, I’ll just say “priceless, and fun for the GM while he figures out who’s trying to steal it, and why some people definitely aren’t”.


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Quote:
How Much is a +11 Weapon Worth?

"More than a +10 Weapon!"

G'night everybody~!


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ryric wrote:
I'd certainly not just extend the table for such an unusual item. The default would be to simply make it priceless like an artifact, or, you could use the 3.0 Epic Level rules for such weapons which makes a +11 weapon 2.42 million gp. Prices above +10 are multiplied by 10.

Then players might be very tempted to simply selling it, assuming they get the usual 50%. When it's sold, it can't contribute to fun anymore. A vorpal weapon has the potential to add quite some excitement.

And well, +11 is barely over +10, so why draw the border exactly here? Just because most of us have 10 fingers... You could argue vorpal is not worth +5 anyway - unless for a specialized build (e.g. a monk relying on flurry).


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This sword is most definitely an artifact. I was just curious of the pricing on it. I'm not going to sell it, I'm going to use it. Not bad for a level 10 character. ;-)


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If the GM is not planning to take the game into epic levels, he could go with the idea that there is simply no market for magic items that powerful -- in which case, the best you could do with such an item, if it exists, is sell it as though it were a +10 weapon.


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Your main issue is going to be when Nightripper shows up to get his sword back...

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SheepishEidolon wrote:

Then players might be very tempted to simply selling it, assuming they get the usual 50%. When it's sold, it can't contribute to fun anymore. A vorpal weapon has the potential to add quite some excitement.

And well, +11 is barely over +10, so why draw the border exactly here? Just because most of us have 10 fingers... You could argue vorpal is not worth +5 anyway - unless for a specialized build (e.g. a monk relying on flurry).

They likely wouldn't get the 50%, because most settlements aren't going to have that kind of cash on hand. Even a metropolis doesn't have more than a 100k gp Purhcase Limit.

Grand Lodge

KingGramJohnson wrote:
This sword is most definitely an artifact. I was just curious of the pricing on it. I'm not going to sell it, I'm going to use it. Not bad for a level 10 character. ;-)

WOW. Considering that is at least 4 times the typical wealth by level it must be a very high-powerful campaign


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TwilightKnight wrote:
KingGramJohnson wrote:
This sword is most definitely an artifact. I was just curious of the pricing on it. I'm not going to sell it, I'm going to use it. Not bad for a level 10 character. ;-)
WOW. Considering that is at least 4 times the typical wealth by level it must be a very high-powerful campaign

Very much so. We're planning on going to level 20 and into mythic. We've been teased with this sword for a few months, and when we found the person using it, it wasn't in time to stop him from completing the ritual with it, but we were able to get the sword afterwards. So, now our characters have a reason to go into mythic levels, as we now have to face a demigod.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

"This sword goes to 11!"

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