That's... a lot of gold. Need help doing something with it.


Advice


So there's this Wrath of the Righteous campaign I'm playing in, and in it I'm playing an Arcanist. We're freshly level 10, Mythic tier 3 (I'm Archmage, of course).

To make a long story short, I got a boulder of solid gold dropped on my head during a fight. While I survived (thank you emergency force sphere AND the GM rolling super poorly on damage.) I was temporarily trapped and the rest of the fight proceeded without me as the gold deformed around my sphere. By the time the fight was over the bigger issue was deciding what to do with this giant rock of gold.

The boulder, after deformation, was a spheroid of 15 feet in diameter. My emergency force sphere is 10 ft. Which means that my EFS takes up 4188.79 cubic ft of volume, while the remaining 9948.37 cubic ft is pure gold.

After I looked it up, I discovered that gold weighs 1206 lbs per cubic foot of material, so rounding it down (for the sake of GM brain) to 1200 per ft^3. This means that the shell of gold weighed an impressive 12 MILLION pounds. If we could somehow turn that all into gold coins, it would be 600 Million gold pieces.

But... at the moment it's just a 12 million pound ball of gold. It's not in a convenient place, but none of the party are willing to give up such a potential boon to the crusade by leaving it here.
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What I could really use from you guys on the advice forum is some suggestions/advice/tricks that I, as a 10th level arcanist with archmage 3 (and the mythic crafter feat and archmage path abilities, and wild arcana archmage ability) could do to get this gold back to Fort Drezen so we can make use of it now/during downtime.

If I did my volume/maths wrong, please let me know, but even with corrections I still am stumped for how to deal with this.


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Quote:
The boulder, after deformation, was a spheroid of 15 feet in diameter. My emergency force sphere is 10 ft.

Diameter or radius? If it's really the diameter, then the correct values for volume, mass and value should be 8 times smaller than what you've obtained. That still leads to 1.5 million lb and 75 million gp.

That's for the math... as for the actual advice, I need more time to think about it.


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Multiple Ant Haul and Mount (or strong Summon Monster) spells combined with all the rope you can muster can basically give you an adhoc dogsled team capable of pulling the boulder to a safer location where you can more safely (and quickly) transform it into proper gold coins.

Also consider the Fabricate spell. It's 5th level (which means you can cast it), and it lets you convert up to 100 cubic feet of material into a crafted material. So, you could craft your own gold coins out of it by comparing your existing gold coins (which would give you a boost to the craft roll, I imagine), taking 10 (with a big Intelligence modifier, you're capable of auto-success with zero ranks), and always successfully crafting the gold coins.

The problem with this is that it takes a long time to convert the entire boulder to coins in this manner, and that doesn't mean creatures won't eventually find the boulder and try to take it for themselves, so getting some reinforcements to cover the boulder while the transmutation is being done would be highly recommended.


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Cut it into smaller pieces and use Shrink Item? Or Treasure Stitching? They’re kind of custom-made for this kind of thing.


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My first thought was to transform it into an Animated Object and make it move itself. The problem is, if you use standard crafting rules, the crafting would take much too long.

Dark Archive

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Fabricate it into a massive book with gold plates for pages. It is now a terrible spellbook. Secluded grimoire it. Go where you want it to be. Use the standard action to retrieve it.

If by freshly level 10 you mean you leveled up after this encounter than this is easy. Pick up fabricate and secluded grimoire as your spells as toss this into the ethereal plane and bring it back whener you want. So one 5th level spell and one 1st. Easy solution.

Dark Archive

He is fifth level no need to actually carry things he wants near him.


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Actualy, this ball would be Huge in size, wouldn't it? That means that Animate Objects spell, cast at the minimal caster level (CL 11) will be able to affect it. This spell is 6th level, so you cannot cast it yourself, you'll need for example a scroll. Then you need Permanency at CL 14 for it to last long enough for the animated goldball to travel to your fort.

Costs:
Animate objects scroll, CL 11: 1650 gp
Permanency scroll, CL 14: 1750 gp
Permanency cost: 15000 gp
Total: 18400 gp

Silver Crusade

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The bigger question is, what does 600 Million GP buy you in Pathfinder? That's certainly more than the GDP of some countries. With that much, maybe you can just pay the demons to go home. :)


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Adjoint wrote:
Quote:
The boulder, after deformation, was a spheroid of 15 feet in diameter. My emergency force sphere is 10 ft.

Diameter or radius? If it's really the diameter, then the correct values for volume, mass and value should be 8 times smaller than what you've obtained. That still leads to 1.5 million lb and 75 million gp.

That's for the math... as for the actual advice, I need more time to think about it.

Ah jeez I can't believe I messed that up! D:

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Yeah we hit level 10 just before the encounter, actually. I had the thought of using Teleport to go to a major city and buy a scroll of animate object (since it's a level 6 spell I can't use on my own yet).

The Grimoire idea is actually kinda neat, since I already use Secluded Grimoire for my Blessed Book.

The problem with Fabricate is that you actually only get 1 cubic foot of material per level when dealing with minerals, and I thought gold fit in that category.

Treasure Stitching? Looking that up. Oooh. Crud. It would work but the boulder's too big. Max size is a 10ft square, and this is a 15ft diameter sphere.


That's why you cut the boulder into pieces and use it a couple of times. ;)


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rungok wrote:
Treasure Stitching? Looking that up. Oooh. Crud. It would work but the boulder's too big. Max size is a 10ft square, and this is a 15ft diameter sphere.

Maybe warp metal spell could be useful? Total volume of the gold is 1243.55 cubic feet, so it won't fit in one 10-ft. cube, but two is possible. So you deform it appropriately and then split it in half, then use two castings of treasure stiching to transport it.


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rungok wrote:
The boulder, after deformation, was a spheroid of 15 feet in diameter. My emergency force sphere is 10 ft. Which means that my EFS takes up 4188.79 cubic ft of volume, while the remaining 9948.37 cubic ft is pure gold.

Unless your EFS was completely enveloped, it wouldn't occupy a perfectly spherical space inside the "gumdrop" of gold. If you were afoot at the time, both your EFS and the gold blob will have flat bottoms. Also, how do you know the gold is "pure" rather than "23.99 fine"? All of these lead to overprecision errors. Best to just ask the GM how much it weighs, and proceed from there.

One thing is for sure: if six PCs with a 100Mgp each in their pockets show up in town on a price-is-no-object shoppings spree, they're going to warp the gold-standard economy of the region for about a decade. (Reminds me of a cartoon I saw about thirty years ago back when the US dollar was really strong, and in it this tourist couple were driving through Europe, and one says, "What a lovely country! Let's buy it!")


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Build a bank around it. Then use some of the gold to make unique coins, creating commodity money. Use it to provide loans.

As the circulation spreads create paper currency based on the value of the circulating coins backed by some of the remaining gold sphere.

When any of the coins circulate back to bank, take them out of circulation.

Start to establish the bank as a regional authority. Have a militia, police force, and legal system. Provide preferential interest rates to entrepreneurs that plan to build around the bank as long as it fits the development guidelines the bank creates. Eventually the land around the orb becomes a city-state. Tax anything in your sphere of influence.

Offer fractional shares of the bank and associated enterprises in exchange for the gold-back paper currency. Issue new paper currency that is basically stocks. Make sure you still have majority ownership.

As needed, issue new currency evenly split between yourself and what is put into circulation. Eventually the currency is not backed by gold, only the promise of the bank with the value set by the bank.

Expand until you control Golarian and beyond.

Praise Abadar!


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Furdinand wrote:

Build a bank around it. Then use some of the gold to make unique coins, creating commodity money. Use it to provide loans.

As the circulation spreads create paper currency based on the value of the circulating coins backed by some of the remaining gold sphere.

When any of the coins circulate back to bank, take them out of circulation.

Start to establish the bank as a regional authority. Have a militia, police force, and legal system. Provide preferential interest rates to entrepreneurs that plan to build around the bank as long as it fits the development guidelines the bank creates. Eventually the land around the orb becomes a city-state. Tax anything in your sphere of influence.

Offer fractional shares of the bank and associated enterprises in exchange for the gold-back paper currency. Issue new paper currency that is basically stocks. Make sure you still have majority ownership.

As needed, issue new currency evenly split between yourself and what is put into circulation. Eventually the currency is not backed by gold, only the promise of the bank with the value set by the bank.

Expand until you control Golarian and beyond.

Praise Abadar!

LOL


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Umm, consider the plight of the monkey who can't get his hand out of the jar unless he lets go of the fruit. That's you all.

Cut off as much as you all can carry and still move quickly.

If you can, fabricate as much as you can into large cartwheels that you can still move fairly easily. Then RUN as far away from the rest of that trouble magnet as fast as you can. If you can, bury what you leave behind, marking it for scrying, so you can see if it is safe to come back to.

I assume you have already detected magic on the gold, and if possible, sensed for any unfortunate history or entanglements.

Most important is not dying because you are too greedy to leave treasure behind. If this all seems too good to be true........


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Where did all this gold come from? Some kind of smelting accident at the Royal Chelaxian Mint?

Some exotic spell granted by Mammon that creates an obscene amount of gold permanently?

Are you sure that this is actually permanent gold?

rungok wrote:
Treasure Stitching? Looking that up. Oooh. Crud. It would work but the boulder's too big. Max size is a 10ft square, and this is a 15ft diameter sphere.

You're gonna want an Adamantine Weapon or saw or something anyway.

rungok wrote:
If I did my volume/maths wrong, please let me know, but even with corrections I still am stumped for how to deal with this.

I've got a volume of 1243.55 cubic feet for subtracting the volume of a 5' radius sphere(523.6) from a 7.5' radius sphere(1767.15).

Going with the 1206 pounds per cubic foot for gold, that's 1,499,721.3 pounds.

If you halve that for the Emergency Force Sphere being a Hemisphere, then that's 749,860.65 pounds of gold occupying 621.775 cubic feet.

You'd just need to split it up into units of 20 cubic feet or slightly below that and you'd be able to get most of it from 31 castings of Shrink Item at CL 10. I can't recall if there's any way to use any Mythic shenanigans to greatly increase that.

An Elephant can carry 28,800 pounds when under the effects of Ant Haul, which translates to about 23.880597 cubic feet, that'd need 26 of them with some gold left over you'd need to deal with. The Carry Companion spell can then turn that elephant into a small figurine. If you slapped Muleback Cords onto the Elephant, you'd be able to fit 86,400 pounds on them, about 71.6 cubic feet, so you'd need about 9 of them.

If you can nip out to the Realm of the Mammoth Lords or raid a menagerie for Mastodons, then those can carry 16,800 pounds by default, which becomes 50,400 pounds with Ant Haul, then muleback cords on top of that goes up to 149,760 pounds, that'd only take 5 Mastodons and sets of Muleback Cords with some remainder you should be able to deal with without bulk transport.

Oh, and if you have an industrious and beefy guy with an Adamantine Weapon then you could just hack it up into very small pieces and either use your mundane mans to carry it piecemeal or Planar Ally or Planar Bind one of the varieties of outsider that has at-Will Greater Teleport to act as a courier. That's a mere 14,998 teleportations, ~29,996 rounds, just shy of 50 hours of constant teleportation.

You could also, of course, employ the traditional tactic of taking what you can conveniently now and leave that problem to the enemy only to either A. hit them hard elsewhere when they invest resources into securely getting it back without you stealing it back once they've arranged for its transport or B. hitting them when they try to take it and stealing it.

I suppose if you had a spare Lyre of Building around, you could form the gold into components for buildings or very tiny buildings in order to accelerate the process.

Going into truly improbable territory, a Rune Guardian with Unseen Servant as its at-will SLA can generate a lot of Unseen Servants and have them all drag off 100 pound chunks. They may also be able to break down the gold into smaller pieces. You almost certainly didn't already have one of those, even though they are dead useful. Even if you did, you'd probably still want to hide or obscure the area for a while as it did its thing.

A scroll of Polymorph Any Object would work. 1500 cubic feet covers it even if it is a full sphere. Turn it into a golden figurine. That's a 9+ for the duration, so it's permanent until you use Dispel Magic or the like. I suppose if you turned it into a stone figurine or some kind of gem then you'd have a 7 for the duration and it would stay that way for a week, giving you time to make arrangements for it, possibly selling it to an extraplanar buyer. You'd be able to contact at least some of the servants of Abadar, Orshevals his personal race of outsider servants have 5 HD so Lesser Planar Binding can get you one.

Plus, if the gold is some kind of devil gold made out of evil and greed and thus cursed and was going to start making your crusaders turn evil and start betraying one another, getting it off-plane where it can't corrupt any mortals is good. The city of Axis isn't going to give a flying fig about that kind of thing, they probably turn a pretty penny off of dealing with that kind of thing, getting the it back into circulation as regular currency throughout the multiverse once again anyway.


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http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/needl es-of-fleshgraving/

I can't find a size/weight limit


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With that much gold small countries, say Osirion or Cheliax, can be bought and sold.

iirc, that is ~$247bn in gold and would effectively disrupt global markets if dumped all at once. Earth markets are far larger than Golarion's.

If I were you I would retire and build a small inn.

You could call it the Comeback Inn


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Dastis wrote:

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/needl es-of-fleshgraving/

I can't find a size/weight limit

Oh my god. I actually HAVE a set of those on this character! (he's been tattooing wondrous items onto party members. Like everyone has a ring of sustenance tattoo at the least.)

I completely forgot about that function of the needles though!


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I forgot to look into extradimensional storage's potential role in all this. Well, even though it's no longer relevant, it amused me, so it is now inflicted upon anyone who bothers to read this far.

A portable hole can fit 282.74 cubic feet inside of it (radius 3' cylinder 10' tall). So 3 of those can fit all of what it would be given the hemisphere interpretation. 2 of them can fit most of it. You'd need 5 of them for the full sphere version. Since they're weightless, an outsider with Greater Teleport at-will would be able to get that done in a few shakes of a lamb's tail.

A Type III Bag of Holding is the biggest one that's still light enough for an outsider to get within the 50 pound weight limit of their Greater Teleport SLAs, and that'd take 1500 trips for the full sphere, 750 trips for the half sphere. So that's a mere 1500 or 3000 rounds depending upon which sphere, so 2.5 or 5 hours assuming an efficient loading schema.

It would take 500 or 1000 Type IV Bags of Holding to hold it all, depending upon if it's half or full sphere.

rungok wrote:
Dastis wrote:

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/needl es-of-fleshgraving/

I can't find a size/weight limit

Oh my god. I actually HAVE a set of those on this character! (he's been tattooing wondrous items onto party members. Like everyone has a ring of sustenance tattoo at the least.)

I completely forgot about that function of the needles though!

Ahh, problems solved by swag that you forgot was at the bottom of your pack.


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Assuming you are able to transport and secure the gold, which others appear to be covering admirably, then the question is what do you want to do with it?

If you were playing in my campaign world I would be looking for you to lead and describe what you wanted to achieve. As a worked example and as you are playing the mythic adventure path, I'm assuming that you would ultimately want to be a God. In this example you decide to establish an arcane academy to start building some followers. In order to get the academy established you would need the permission and support of the realm's ruler. To achieve this Your character is now involved in the politics of the realm and bankroll the ruler's mercenary army that quells his rivals / your dissenters.

I used to work at a university, where the academic contracts typically broke work down as 40% research, 40% teaching and 20% service to the university (typically administration). Using the same model (or something similar) you attract mid-high level magic users by funding their personal research in return for their teaching lower level wizards (i.e. your followers) and the service component is used to build your power base. Perhaps by making civic improvements (magic street lights, self cleaning sewers, construct workers etc) or items for your personal glory. The service component is essentially used to swell your support beyond your followers so that you have enough believers to gain divine ascension.

In any case it would be worth talking through with your GM what you want to do and giving him/her the opportunity to work with you to shape the campaign world.


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Hugo Rune wrote:

Assuming you are able to transport and secure the gold, which others appear to be covering admirably, then the question is what do you want to do with it?

If you were playing in my campaign world I would be looking for you to lead and describe what you wanted to achieve. As a worked example and as you are playing the mythic adventure path, I'm assuming that you would ultimately want to be a God. In this example you decide to establish an arcane academy to start building some followers. In order to get the academy established you would need the permission and support of the realm's ruler. To achieve this Your character is now involved in the politics of the realm and bankroll the ruler's mercenary army that quells his rivals / your dissenters.

I used to work at a university, where the academic contracts typically broke work down as 40% research, 40% teaching and 20% service to the university (typically administration). Using the same model (or something similar) you attract mid-high level magic users by funding their personal research in return for their teaching lower level wizards (i.e. your followers) and the service component is used to build your power base. Perhaps by making civic improvements (magic street lights, self cleaning sewers, construct workers etc) or items for your personal glory. The service component is essentially used to swell your support beyond your followers so that you have enough believers to gain divine ascension.

In any case it would be worth talking through with your GM what you want to do and giving him/her the opportunity to work with you to shape the campaign world.

This is a very good question. My character cares very little for just accumulating wealth. He intends on using the money to build up his party to be able to succeed at closing the worldwound.

After that, he intends on building a permanent demiplane where he can store relics, build his arcane study, a place to keep his dragon cohort, and develop magical crafting facilities for him to while away eternity in.

He was also interested in ensuring Sarkoris returns to being a nation and is able to stand on its own. He can fund recovery efforts and pay to rebuild most of the places that were destroyed by the worldwound. Heck, he can summon and bind legions of outsiders/elementals to rebuild the country. Or build constructs that can do it.


rungok wrote:
After that, he intends on building a permanent demiplane where he can store relics, build his arcane study, a place to keep his dragon cohort, and develop magical crafting facilities for him to while away eternity in.

Well, that'll take care of that gold for you. Permanent demiplanes are insanely expensive.


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~74,986,065 gp for the full sphere, let's call that 75 million. ~37,493,032.5 gp for the half sphere, let's call that 37.5 million. Let's assume a tilde in front of most of the following numbers unless it's a price.

Buying outright, that's the value of 10,148 standard Castles per Downtime(7390 gp price to buy outright) for the full sphere and 5074 for the half sphere.

Another way of viewing it is that with the full sphere you could buy outright 182,926 teams of Cavalry or 914,630 3rd-level Warriors with gear and light horses, double that number if you spent a long time earning capital. With the half sphere that'd be 91,463 and 457,315 respectively.

Or, I suppose, you could buy up 78,125 (39,062 half sphere) 3rd-level Wizards to have an absolutely absurd number of assistants helping out with crafting Wondrous Items or churning out potions, scrolls, or Poppets using some source of income other than the massive chunk of change you burned up getting them.

Going for sheer number of dudes that could get you, a Team of 5 Lackeys costs 70 gp outright. So right there the full sphere would get 5,357,140 dudes and the half sphere 2,678,570 mans.

Put another way, that's the equivalent of 75,000 BP (37,500 half-sphere) if founding a Kingdom outright, and still a respectable ~18,750 BP (9375 half-sphere) at the standard 4K gp = 1 BP conversion rate.

A Fort in Kingdom rules is 24 BP, so that's 781 to 3125 Forts for a full sphere, 390 to 1562 Forts for a half sphere. A Castle, OTOH, ia 54 BP(and probably requires some additional buildings I'm forgetting). That's still about 347 to 1388 Castles (in separate settlements/hexes) on the high end for a full sphere and 173 to 694 Castles for a half sphere.

Wish I knew that system better, or a good spreadsheet or tool to assist with figuring it out to see just how swank of a place you could get with that.

With what I do know and can figure, that should be enough to make a fairly sizable and well-developed nation outright, or turn Mendev into a powerhouse that could probably conquer its entire sphere of influence should you successfully seal the Worldwound, even without repurposing the armies of crusaders to bring justice to Razmiran or order to the River Kingdoms/Galt/Iobaria.

Or, I suppose, you could rebuild Sarkoris to be 10 times as good as it once was.


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You have more than enough money to build the nigh-infinite HD Tiny God.
DO IT!


Oh, man! I forgot about that! I'm so glad you brought that up again, LoudKid!


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Well, that's certainly something. Even investing "only" 1 million gp into the Tiny God gives it 501 HD, and you can give it a (Assuming you craft the potions) 1st level SLA, 1 2nd level SLA, and 2 3rd level SLAs. Or any combination of potions whose total cost doesn't exceed 1900 gp.
For every million (of your 75 million) gp you invest in him afterwards, you can up his HD by another 500, give him thousands more SLAs, increase his stats by +1000 spread out however you want, or one give him an at-will breath weapon that does hundreds of d6 in damage (Reflex half), and more. Of course, it also takes exponentially longer to make, but you're not in any rush, right? ;)


And if you are, one created greater demiplane for erratic time trait plus meta magic maximize rod later...


rungok wrote:

So there's this Wrath of the Righteous campaign I'm playing in, and in it I'm playing an Arcanist. We're freshly level 10, Mythic tier 3 (I'm Archmage, of course).

To make a long story short, I got a boulder of solid gold dropped on my head during a fight. While I survived (thank you emergency force sphere AND the GM rolling super poorly on damage.) I was temporarily trapped and the rest of the fight proceeded without me as the gold deformed around my sphere. By the time the fight was over the bigger issue was deciding what to do with this giant rock of gold.

The boulder, after deformation, was a spheroid of 15 feet in diameter. My emergency force sphere is 10 ft. Which means that my EFS takes up 4188.79 cubic ft of volume, while the remaining 9948.37 cubic ft is pure gold.

After I looked it up, I discovered that gold weighs 1206 lbs per cubic foot of material, so rounding it down (for the sake of GM brain) to 1200 per ft^3. This means that the shell of gold weighed an impressive 12 MILLION pounds. If we could somehow turn that all into gold coins, it would be 600 Million gold pieces.

But... at the moment it's just a 12 million pound ball of gold. It's not in a convenient place, but none of the party are willing to give up such a potential boon to the crusade by leaving it here.
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What I could really use from you guys on the advice forum is some suggestions/advice/tricks that I, as a 10th level arcanist with archmage 3 (and the mythic crafter feat and archmage path abilities, and wild arcana archmage ability) could do to get this gold back to Fort Drezen so we can make use of it now/during downtime.

If I did my volume/maths wrong, please let me know, but even with corrections I still am stumped for how to deal with this.

Build up your Town. You are supposed to do some kingdom building on the town you liberated. Build it back up.

Of Course, keep some for yourself and buy a nice item with it.

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