Animate Dead and "effects end at the end of the adventure"


Pathfinder Society

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The Concordance 3/5 *

What happens to the corpses raised by Animate Dead at the end of the adventure?

Guild Guide p.22 wrote:
All spells and e ects end at the end of an adventure with the following exceptions.

Animate Dead isn't on the list of exceptions. I'm inclined to think that spells go away, leaving their targets as they were before being modified. So the Yak I spent 24gp on and later raise as a skeleton should go back to being a mundane skeleton as the Animate Dead wears off, right? As long as it didn't get destroyed during the adventure.

5/5 5/55/55/5

They go poof.

Its the big problem with running a necromancer, but its necessary. THe scenario authors don't want to need to hold back on monsters because of what an animated corpse could do to all the other scenarios.

Sczarni 5/5 5/55/5 ***

You'd essentially have to purchase a new Yak every scenario and turn it into steaks/servant during the Venture Captain briefing.

Mmm... Yak steaks.

I recommend lots of ranks in Profession (chef). Only so much you can do with Yak.

Scarab Sages 5/5

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Nefreet wrote:

You'd essentially have to purchase a new Yak every scenario and turn it into steaks/servant during the Venture Captain briefing.

Mmm... Yak steaks.

I recommend lots of ranks in Profession (chef). Only so much you can do with Yak.

There is a great Nepalese place here in St. Paul, MN called Everest on Grand that does a wonderful Yak Curry.

The Concordance 3/5 *

Why do I need to buy a new Yak each time though? I own the Yak. If an effect ends, shouldn't the modified target go back to being the unmodified target?

That's like saying my sword goes poof because the Node of Blasting spell goes away at the end of a scenario.

Where are the rules on this??

5/5 5/5

Christian Cannell wrote:
Why do I need to buy a new Yak each time though? I own the Yak. If an effect ends, shouldn't the modified target go back to being the unmodified target?

Yes, the unmodified target being a dead yak. If you have the means to carry the dead yak around with you, you should be able to animate it again in future scenarios.

2/5 **** Venture-Agent, Texas—Austin

Christian Cannell wrote:

Why do I need to buy a new Yak each time though? I own the Yak. If an effect ends, shouldn't the modified target go back to being the unmodified target?

That's like saying my sword goes poof because the Node of Blasting spell goes away at the end of a scenario.

Where are the rules on this??

Probably the line in the spell that says "They remain animated until they are destroyed. A destroyed skeleton or zombie can’t be animated again."

If your spell can't persist between scenarios, then the animated undead was destroyed - regardless of the state the body may have been in at the end of the scenario. So you could certainly start the next scenario with a yak corpse... but it's not a valid target for the spell.

To the best of my knowledge, the only way to have a "reusable" undead minion in PFS is the Occultist necromancy focus power or the Bones Oracle mystery -- both of which act more like summons than true animations. Oh, I guess the Skeletal Summoner feat too; but that's going to have a very finite duration unless you've got minute/per level summons.

The Concordance 3/5 *

"They remain animated until destroyed." It definitely Animate Dead's general rule, but due to to nature of PFS there has been a specific rule which ends the spell without a destruction to the undead. The effect ends, just that. Saying the effect ends and it's destroyed or the effect ends and it isn't recoverable is just assuming.

The Concordance 3/5 *

Pete Winz wrote:
Christian Cannell wrote:
Why do I need to buy a new Yak each time though? I own the Yak. If an effect ends, shouldn't the modified target go back to being the unmodified target?
Yes, the unmodified target being a dead yak. If you have the means to carry the dead yak around with you, you should be able to animate it again in future scenarios.

Yes definitely planning on taking a deceased Yak around with me with unguents of timelessness or just carrying the bones.

Sczarni 5/5 5/55/5 ***

Just animate what comes along in the scenario.

I play an animating-focused Necromancer as well.

There's never a shortage of fodder, and it'll generally scale more effectively than a store bought pet being animated.

Casting Raise Dead every scenario is way more expensive than buying a new Yak every scenario.

The Concordance 3/5 *

Nefreet wrote:

Just animate what comes along in the scenario.

I play an animating-focused Necromancer as well.

There's never a shortage of fodder, and it'll generally scale more effectively than a store bought pet being animated.

Casting Raise Dead every scenario is way more expensive than buying a new Yak every scenario.

I want to be prepared for that first combat! I wanna use my travel days to cast Animate Dead. I want my character to run smoothly and efficiently as possible.

Aaaaand I'm really asking for my friend the Wooly Rhinoceros.

Scarab Sages 5/5 5/55/55/5

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*tap tap taps pointy stick*


If you want that kind of freedom to interpret play normal Pathfinder. Society has rules to prevent multiple groups having differing interpretations.

Which is why I dont play Society. Its great and necessary for society, but its bad for me.

4/5

Christian Cannell wrote:
Yes definitely planning on taking a deceased Yak around with me with unguents of timelessness or just carrying the bones.

This you can't do in PFS either.

Sczarni 5/5 5/55/5 ***

Christian Cannell wrote:
I want to be prepared for that first combat!

You're a Wizard. You excel at most combats anyways.

Levels 1-2 wand of magic missile.
Levels 3-4 cast snowball and glitterdust.
Levels 5-6 it's lightning bolt and fly on the Barbarian.
Levels 7-8 is the good stuff: boneshatter (print out the PDF page to prove ownership)
Levels 9-11 is when animate dead becomes truly competitive, interesting and fun.

Christian Cannell wrote:
I wanna use my travel days to cast Animate Dead.

It's just a standard action. I've sometimes done it in combat.

Christian Cannell wrote:
I want my character to run smoothly and efficiently as possible.

I recommend printing out the two templates and keeping blank index cards ready for sacrifice.

And bring something to represent every size of creature. Even Colossal.

Christian Cannell wrote:
Aaaaand I'm really asking for my friend the Wooly Rhinoceros.

By the time you can purchase one (7th level) you'll be encountering bigger and better things anyways.

Sczarni 5/5 5/55/5 ***

Baval wrote:
If you want that kind of freedom to interpret play normal Pathfinder.

^ this is really good advice.

Sometimes some builds/tactics really are best for homegames.

The Concordance 3/5 *

Nefreet wrote:
Christian Cannell wrote:
Aaaaand I'm really asking for my friend the Wooly Rhinoceros.
By the time you can purchase one (7th level) you'll be encountering bigger and better things anyways.

Yes, assuredly so. But it's the best CR creature I can purchase and prove ownership of. I don't think my "equipment" should go poof when a spell wears off.

And the other advice is solid too, Nefreet! Thanks!

2/5 **** Venture-Agent, Texas—Austin

Christian Cannell wrote:
"They remain animated until destroyed." It definitely Animate Dead's general rule, but due to to nature of PFS there has been a specific rule which ends the spell without a destruction to the undead. The effect ends, just that. Saying the effect ends and it's destroyed or the effect ends and it isn't recoverable is just assuming.

The obvious intent is that an animated creature cannot be animated multiple times. The PFS ruling is the effect ends. Whether that's because the spell magically stops outside the bounds of the scenario, your yak crumbled to dust, you lost it going home on a boat, or it was redeemed/reclaimed by an angry Psychopomp doesn't change the fact that the yak was once animated and now isn't. I think it's pretty clear leadership pretty doesn't want you carrying corpses / animate dead between scenarios. Even the 'specific' ruling doesn't say anything about bypassing the restriction on reanimating something that's already been animated. In the absence of wording the contrary, I think you're definitely pushing the boundaries of what's intended or written.

If you always want to be ready to start a scenario, may I recommend you buy a Robe of Bones and just prep Command Undead? Then Animate whatever else you want when the corpses come available.

The Concordance 3/5 *

Yeah I get not keeping Animate Dead between scenarios but has there been any campaign leadership commentary on keeping the bones of the animals you've purchased?

That restriction you mention is only a restriction on animating a corpse that has been destroyed, nothing more and nothing less.

Scarab Sages 5/5

There are no rules for how much the bones of any creature weighs. I'm not sure if the Yak stats give a,weight or not. But at least 500 to 600 for an adult female and up to 1300 for an adult male. That's a lot of weight for a wizard to easily or conveniently cart around short of a portable hole (which itself is fairly heavy for a wizard.)

I'm not going to give you weight credit for the bones, because there or no rules for it. So assume you have to accommodate the weight of the entire creature.

Sczarni 5/5 5/55/5 ***

I don't see how holding on to the bones would help you. You've already animated them once. You couldn't animate them again.

That's why I was semi-sorta-not-really joking about doing a raise dead every scenario.

Scarab Sages 5/5

Adventurer's Armory lists Yaks at 1,000 lbs.

And if the spell wears off, rather than the creature being killed, and you can figure out a way to carry 1,000 pounds reasonably, then I'll let you use the same Yak over and over. But if it gets destroyed in game play, that yak is gone and can't be raised again. Regardless of what put a creature into a state to be utterly destroyed, or created a creature in such a way, death and/or destruction does not go away at the end of a scenario.

The Concordance 3/5 *

Nefreet wrote:

I don't see how holding on to the bones would help you. You've already animated them once. You couldn't animate them again.

That's why I was semi-sorta-not-really joking about doing a raise dead every scenario.

I suppose that hinges on the fact that only "A destroyed skeleton or zombie can’t be animated again." and the scenario ending isn't a destruction event, it's only a spell's effect ending event.

The Concordance 3/5 *

Tallow wrote:

Adventurer's Armory lists Yaks at 1,000 lbs.

And if the spell wears off, rather than the creature being killed, and you can figure out a way to carry 1,000 pounds reasonably, then I'll let you use the same Yak over and over. But if it gets destroyed in game play, that yak is gone and can't be raised again. Regardless of what put a creature into a state to be utterly destroyed, or created a creature in such a way, death and/or destruction does not go away at the end of a scenario.

A living Yak can drag the undead Yak, and I think Carts are CRB so those options should solve the weight.

Sczarni 5/5 5/55/5 ***

Your argument is that, since the spell effect doesn't persist beyond the Adventure, the bones can then be animated again, yes?

Then what you have at the end of the Adventure isn't a pile of reusable bones. You never purchased "pile of bones" on your ITS. What you have is a creature that began the Adventure as alive, which now has the Dead Condition.

That condition must then be resolved, or the purchase is crossed off your ITS. Resolving the Dead Condition requires at least a raise dead.

Just as if I had a diamond sword. I don't get to crush it during one Adventure, and claim during a following Adventure that I have diamond dust.

Are you wanting to pay for a raise dead every Adventure?

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Side note. Sometimes you run into NPC jerks that have tactics to cast Animate Dead on PCs that die.

After you've recovered from that once (expensive, I know), would you be immune to it in the future?

Scarab Sages 5/5

Nefreet wrote:

Your argument is that, since the spell effect doesn't persist beyond the Adventure, the bones can then be animated again, yes?

Then what you have at the end of the Adventure isn't a pile of reusable bones. You never purchased "pile of bones" on your ITS. What you have is a creature that began the Adventure as alive, which now has the Dead Condition.

That condition must then be resolved, or the purchase is crossed off your ITS. Resolving the Dead Condition requires at least a raise dead.

Just as if I had a diamond sword. I don't get to crush it during one Adventure, and claim during a following Adventure that I have diamond dust.

Are you wanting to pay for a raise dead every Adventure?

Why would you have to resolve the death of a purchased Yak?

Scarab Sages 5/5

Lau Bannenberg wrote:

Side note. Sometimes you run into NPC jerks that have tactics to cast Animate Dead on PCs that die.

After you've recovered from that once (expensive, I know), would you be immune to it in the future?

Well before you can be resurrected (yes, not raised), you'd have to be destroyed. Once resurrected , you essentially have a new body, which can then be killed and animated again.

Scarab Sages 5/5

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Christian Cannell wrote:
Tallow wrote:

Adventurer's Armory lists Yaks at 1,000 lbs.

And if the spell wears off, rather than the creature being killed, and you can figure out a way to carry 1,000 pounds reasonably, then I'll let you use the same Yak over and over. But if it gets destroyed in game play, that yak is gone and can't be raised again. Regardless of what put a creature into a state to be utterly destroyed, or created a creature in such a way, death and/or destruction does not go away at the end of a scenario.

A living Yak can drag the undead Yak, and I think Carts are CRB so those options should solve the weight.

Boy, that's going to be a fun discussion at the customs check point.

5/5 5/55/55/5

No, because you stopped back at alive

Its the circle of unlife

Live dead undead dead live dead undead dead live dead undead...

you can't go cutting in line!

Sczarni 5/5 5/55/5 ***

Tallow wrote:
Nefreet wrote:

Your argument is that, since the spell effect doesn't persist beyond the Adventure, the bones can then be animated again, yes?

Then what you have at the end of the Adventure isn't a pile of reusable bones. You never purchased "pile of bones" on your ITS. What you have is a creature that began the Adventure as alive, which now has the Dead Condition.

That condition must then be resolved, or the purchase is crossed off your ITS. Resolving the Dead Condition requires at least a raise dead.

Just as if I had a diamond sword. I don't get to crush it during one Adventure, and claim during a following Adventure that I have diamond dust.

Are you wanting to pay for a raise dead every Adventure?

Why would you have to resolve the death of a purchased Yak?

Because all conditions, whether they're affecting you, your companion or a discount yak, must be cleared by the end of the Adventure.

I doubt any reasonable person would, which is the bigger point.

You had earlier said he could carry around the bones. I don't see any support for that approach, either (and I wouldn't accept it at my table).

4/5

There was a thread once... a number of years back, where someone was trying to carry a set of bones from scenario to scenario (though it might have been a dragon skeleton, don't recall)...

That got nixed for the same reason.

Pretty sure Nefreet is correct.

Will see if I can locate it (my search foo is weak)...

Scarab Sages 5/5

EvilMinion wrote:

There was a thread once... a number of years back, where someone was trying to carry a set of bones from scenario to scenario (though it might have been a dragon skeleton, don't recall)...

That got nixed for the same reason.

Pretty sure Nefreet is correct.

Will see if I can locate it (my search foo is weak)...

I believe I recall that particular thread as well, although my specific memory of how it went is not as solid.

If I recall correctly, though, it wasn't carrying the bones of a creature you just purchased, but rather carrying the bones of a creature you raised from that scenario.

Scarab Sages 5/5

Nefreet wrote:
Tallow wrote:
Nefreet wrote:

Your argument is that, since the spell effect doesn't persist beyond the Adventure, the bones can then be animated again, yes?

Then what you have at the end of the Adventure isn't a pile of reusable bones. You never purchased "pile of bones" on your ITS. What you have is a creature that began the Adventure as alive, which now has the Dead Condition.

That condition must then be resolved, or the purchase is crossed off your ITS. Resolving the Dead Condition requires at least a raise dead.

Just as if I had a diamond sword. I don't get to crush it during one Adventure, and claim during a following Adventure that I have diamond dust.

Are you wanting to pay for a raise dead every Adventure?

Why would you have to resolve the death of a purchased Yak?

Because all conditions, whether they're affecting you, your companion or a discount yak, must be cleared by the end of the Adventure.

I doubt any reasonable person would, which is the bigger point.

You had earlier said he could carry around the bones. I don't see any support for that approach, either (and I wouldn't accept it at my table).

That's a fair response. I'm not sure I would rule it similarly, but then I think we can both agree there would be a degree of table variation on this.

The Concordance 3/5 *

Nefreet wrote:
Because all conditions, whether they're affecting you, your companion or a discount yak, must be cleared by the end of the Adventure.

I'm pretty sure the Guide just states your character has to resolve them...

Guild Guide p.19 wrote:
Unless noted otherwise, all conditions gained during an adventure, including death, must be resolved before the end of the session. A condition in this context includes an affliction, a negative effect, or an effect that is intended to mechanically affect your character in a negative way. If such a condition isn’t resolved by the end of play, the character should be reported as dead and becomes unplayable.

I don't need to clear conditions on my items or companion creatures or purchased animals. If I don't resolve them, the GM should write on my chronicle that my sword is broken or horse is cursed or Yak is dead but that doesn't take away my ability to interact with those items and creatures later.

The Concordance 3/5 *

Tallow wrote:
EvilMinion wrote:

There was a thread once... a number of years back, where someone was trying to carry a set of bones from scenario to scenario (though it might have been a dragon skeleton, don't recall)...

That got nixed for the same reason.

Pretty sure Nefreet is correct.

Will see if I can locate it (my search foo is weak)...

I believe I recall that particular thread as well, although my specific memory of how it went is not as solid.

If I recall correctly, though, it wasn't carrying the bones of a creature you just purchased, but rather carrying the bones of a creature you raised from that scenario.

Please post it if you find it!

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Tallow wrote:
EvilMinion wrote:

There was a thread once... a number of years back, where someone was trying to carry a set of bones from scenario to scenario (though it might have been a dragon skeleton, don't recall)...

That got nixed for the same reason.

Pretty sure Nefreet is correct.

Will see if I can locate it (my search foo is weak)...

I believe I recall that particular thread as well, although my specific memory of how it went is not as solid.

If I recall correctly, though, it wasn't carrying the bones of a creature you just purchased, but rather carrying the bones of a creature you raised from that scenario.

I have vague memories of this too, but I keep thinking it was about a purple worm corspe, and that you could not take your undead worm from scenario to scenario.

Scarab Sages 5/5

Tineke Bolleman wrote:
Tallow wrote:
EvilMinion wrote:

There was a thread once... a number of years back, where someone was trying to carry a set of bones from scenario to scenario (though it might have been a dragon skeleton, don't recall)...

That got nixed for the same reason.

Pretty sure Nefreet is correct.

Will see if I can locate it (my search foo is weak)...

I believe I recall that particular thread as well, although my specific memory of how it went is not as solid.

If I recall correctly, though, it wasn't carrying the bones of a creature you just purchased, but rather carrying the bones of a creature you raised from that scenario.

I have vague memories of this too, but I keep thinking it was about a purple worm corspe, and that you could not take your undead worm from scenario to scenario.

Purple Worm or as things start to come back from the recesses of my long term memory, possibly Elven Entanglement...

5/5 *****

Tallow wrote:
Purple Worm or as things start to come back from the recesses of my long term memory, possibly Elven Entanglement...

As I recall it was about a black dragon skeleton. I seem to recall posting some examples from other scenarios including the thing from elven entanglement and the purple worm that turns up in redacted. I will see if I can find it.

5/5 5/55/55/5

Its a perennial topic but here's one

Scarab Sages 5/5

andreww wrote:
Tallow wrote:
Purple Worm or as things start to come back from the recesses of my long term memory, possibly Elven Entanglement...
As I recall it was about a black dragon skeleton. I seem to recall posting some examples from other scenarios including the thing from elven entanglement and the purple worm that turns up in redacted. I will see if I can find it.

I looked all over and wow, I could not find a thing on it.

The Exchange 5/5 RPG Superstar 2010 Top 16

"That condition must then be resolved, or the purchase is crossed off your ITS. Resolving the Dead Condition requires at least a raise dead."

Nefreet, is it your understanding that a character with, say, an intelligent sword with the broken condition must resolve that condition by the end of the scenario, or else the sword is gone?

4/5

Found It

Sczarni 5/5 5/55/5 ***

Not for the Broken Condition. That would obviously be troublesome for one particular Chronicle item. Broken is akin to hit point damage. It's assumed to be taken care of between Adventures.

Now if your intelligent sword were vaporized by a disintegrate, then yes, I'd ask that your sword be stricken from your ITS.

Same for a dead Yak (unless you're paying for its Raise).

The Concordance 3/5 *

Nefreet wrote:

Not for the Broken Condition. That would obviously be troublesome for one particular Chronicle item. Broken is akin to hit point damage. It's assumed to be taken care of between Adventures.

Now if your intelligent sword were vaporized by a disintegrate, then yes, I'd ask that your sword be stricken from your ITS.

Same for a dead Yak (unless you're paying for its Raise).

If the Yak was vaporized, it should similarly be stricken from the ITS. But we aren't talking about a Vaporized Yak, we are discussing a Yak that is a corpse and therefore a legal target for a legal spell.

Sczarni 5/5 5/55/5 ***

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Only once, though.

This isn't Schrodinger's Undead Yak.

You're not going to finagle your way out of getting a free Yak every scenario.

4/5

Is the restriction that " A destroyed skeleton or zombie can’t be animated again." not, itself, an effect of the spell?

This being the case, would that restriction not cease when the spell arbitrarily 'ended' at the end of a scenario?

(The bigger issue is that, afaik, there is no "Yak Bones" item in any book that you can buy).

2/5 **** Venture-Agent, Texas—Austin

Redgar wrote:

Is the restriction that " A destroyed skeleton or zombie can’t be animated again." not, itself, an effect of the spell?

This being the case, would that restriction not cease when the spell arbitrarily 'ended' at the end of a scenario?

(The bigger issue is that, afaik, there is no "Yak Bones" item in any book that you can buy).

Logic like this is why we can't have nice things. There is no version of this argument that doesn't sound like gaming the system. It's clear that you aren't supposed to be raising the same corpse multiple times.

You're also missing the line "They remain animated until they are destroyed." If the spell ceases, they are no longer animated. They are destroyed undead. And not legal target for the spell again. It doesn't matter that it was a PFS rule that destroyed them instead of hit point damage.

There are legal ways to prep undead for the start of scenarios (see Robe of Bones above) or you can rely on grabbing something that dies early in a scenario. This game of buying a yak to yo-yo between life and death isn't one of them.

The Concordance 3/5 *

Can someone show me why a spell wearing off is being assumed to destroy the target of the spell?

The spell is gone, poof, so we are left with the target of the spell, a corpse. The spell doesn't have any language to suggest it irrevocably changes the target of the spell, just that a destroyed skeleton can't be reanimated...

If the yak corpse become an undead and was destroyed, it should be assuredly stricken from the ITS.

But if it survived the encounter and at the end the Animate Dead wore off, we are just left with a yak corpse.

If I had Masterwork Transformation cast twice in a scenario, once on my silver long sword and once on my cold iron long sword, and st the end of the scantily I decided to keep the spell effect on the cold iron one, is my silver sword similarly destroyed? No, I'd say it just a goes back to becoming what it was before the spell affected it because the effect wears off.

The effect of Animate Dead is turning a corpse into an undead. When Animate Dead wears off (due to the super duper between scenarios dispel event) we have the corpse as it was before the spell affected it.

Grand Lodge 2/5

I think another possible issue is that "yak corpse" isn't something you can take from session to session.

As far as I'm aware if your yak dies you just cross it off your item tracking sheet as "yak corpse" isn't a valid item or creature.

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