
TheoreticallyYours |
3 people marked this as a favorite. |

Just to help any applicants because the Campaign trait picking thing is more important than usual, here are what's there so far (to my knowledge)
Vitaliano da Riva – Jynn T’Soryn – CG Elf Paladin (Divine Hunter) / Ranger (falconer) – Chance Encounter (Trickster)
Ashe – Vitus – CG Aasimar (Angel) Bloodrager (Crossblooded/Steelblood) / Paladin (Crusades) – Exposed to Awfulness (Guardian)
Seth86 – Yamato Yoshi – LN Strix Monk (Unchained) / Slayer (Sniper) – Stolen Fury (Champion) - Erastil
Tassadan - Jacen “The Mutilated” Solis – LN Human Fighter / Warpriest (Godclaw) - Stolen Fury (Champion) – The Godclaw
Jereru – Thrall “The Lucky” – NG Half-Orc Slayer / Warpriest (Arsenal Champion) - Stolen Fury (Champion) - Iomedae
Alias ad Tempus – Qareen – Suli Oracle (Battle) / Sorcerer (Arcane) – Riftwarden Orphan (Archmage)
Azih – Godwin Solace – Aasimar (Archon) Warpriest / Bloodrager (Celestial Steelblood) – Exposed to Awfulness (Guardian) - Iomedae
MattZ – Heng Sa-Ngoun – LN Human Monk (Unchained) / Rogue (Unchained) - Stolen Fury (Champion) – Irori?
Havocprince – Shang Zu Feng – LN Human Monk (Unchained) / Rogue (Unchained Scout) - Stolen Fury (Champion)
Necro All Star – Khazim – NG Human (Keleshite) Ranger (Divine Tracker) / Druid (Sunrider) – Touched by Divinity (Hierophant)
The Lion Cleric - Gosk – NG Human (Nexian) Fighter / Bard (Arcane Dualist) - Exposed to Awfulness (Guardian)
Amergin the Wise – Endovel – Aasimar (Idyllkin) Paladin (Sacred Shield) / Sorcerer (Arcane) - Riftwarden Orphan (Archmage)
Nikolaus de’Shade – Gaius Trevelyan – CG Elf Eldritch Guardian - Stolen Fury (Champion)
Almonihah
Big Joe – Aasimar || Tielfing
Camris
DBH – Slayer/Witch
Dhaunae Emberheart
Diamondust – Ruby Taylor – Alchemist / Wizard
Dodekatheon – Aasimar Magus / ?
Fabian Benavente – Rogue (Unchained) / Sorcerer
Gramork – Paladin / Inquisitor – Sarenrae
Ictoo
Ierox – Aasimar || Tiefling
JDPhipps – Ranger (Demonslayer) / Barbarian? – Ragathiel
Lord Foul II – Dwarf Warpriest (Forge Priest) / Fighter (Eldritch Guardian) - Torag
Madcaster
Monkeygod – Aasimar (Peri-blooded)
Nate lange – Aasimar Paladin / Bard – Arshea || Fighter / Investigator
Phntm888 – Bard / Paladin (Virtuous Bravo) – Cayden Cailean
Razzocnor
RHMG Animator
Saashaa – Samsaaran Magus (Kansai) / Warpriest (Sacred Fist)
Sapiens
SilentSage – Wizard / Rogue || Wizard / Alchemist
The Deadly Pirate Hurley – Tiefling Paladin / Slayer - Achaekek
TheoreticallyYours
Wildfire Witch
YoricksRequim
Zanbabe Aasimar||Tiefling

JDPhipps |

So, before I start building this, I just want to make sure... how powerful do you expect us to be, exactly? I only ask because doing the math for this character later on, I realized he'll end up somewhere between 600-700 damage per full attack by the late game, possibly more, and his ability to use Litany of Righteousness from Crimson Templar would let me double that in a round. I just want to be clear that this wouldn't be considered 'too powerful' for you, because most of that damage is independent of his secondary class; it all comes from Demonslayer Ranger and Crimson Templar (mostly).
If that's fine, I'll start writing up the backstory.

Dodekatheon |

Okay. I went an entirely different direction. I know we have oodles of Paladins but I couldn't resist making one. Makes me less likely to get in, but I like my idea for this character. Meet Asher of the Red Dawn. Just have the crunch up right now. I'm working on the background but it'll likely take me the weekend; it might end up being a novella.

acoldandbrokenwaluigi |

JDPhipps: There's not really any kind of ceiling I'd put on what power is "too much" power; my solution to making something more challenging isn't always going to be bigger numbers on the bad guys' side, and I'm honestly not above the desperation move of "stick a zero or two on something really nasty" if that's what it comes to. By late game, mythic gestalt is kinda nutty, and I've made peace with that.

TheoreticallyYours |

More on my character is that they are an Inquisitor / Slayer. They hate demons, like really hate demons. I want to kind of play a character who honestly tries to be good, but who is just naturally Lawful Evil. By the look of it, the Peri-blood Aasimar actually suits this, so I;ll go with that.
So naturally that they'll do evil things thinking that they are doing good and only later when it gets pointed out be like 'whoops'. They'll also be the ones who are like I got this when more good or neutral people feel squirmish about more direct ways of getting info.
It bothers them, but being good is hard, and evil gets things done so much faster in their line of work.
So he imposes limits like he won't hurt children (intentionally) and won't betray people who are fighting against the same enemies (mostly).
So he leans more towards the lawful part, and is swift in judgement.
But he really hates demons.
I was also wondering if the Child of the Crusade trait can be tied to a LE deity?
And I'm a bit confused about the Gestalt being explained... I always thought that you choose 2 classes and treat that as one class and that was it. Are we also talking about multiclassing gestalt style where you can somewhere down the line choose another 2 classes and take them as a level?
Variants
1d100 ⇒ 38
1d100 ⇒ 8
1d100 ⇒ 80

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Well, shoot. MattZ has an extremely similar character to the one I was about to post... want to go all double dragon? Also, just a suggestion, grab the scout archetype to make it easier to add the sneak attacks in.
I'm going for more of a street brawler idea. My plan is to focus on full attacks, utilizing Catch Off-Guard when I really want to mess someone up.
If perchance we are both selected, we could have both been rescued by the same guy. We could be friends, or rivals, or friendly rivals. One thing is for sure, if we flank someone between us, I seriously pity the fool.

acoldandbrokenwaluigi |

Theoretically Yours: Yeah, that trait thing should be fine, and as for gestalt, it's not quite that simple. You're basically following two class tracks at once. Sometimes gestalt does lock in the class just for simplicity's sake, but I see it as being a little bit more like a fence; you have two different sets of levels and classes divided by the fence. One character comes from it in the end, but you can kind of do whatever you want on each individual side.

Alias ad Tempus |

For the record, Alias ad Tempus and Amergin the Wise are both the same player. I usually post submissions with Alias ad Tempus, and did so accidentally with Amergin the Wise on this thread.
...so Qareen is not actually a submission. Endovel is the character I propose bringing to the table.
Sorry for the confusion!

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Thrain Duroktan is a simple dwarf with a big dream. Born into a house of guards and warriors, Thrain preformed his duty, learning the ways of war in service to hearth and home, but he always longed for more. Despite showing skill with his family's warhammer based fighting style, Thrain felt a powerful connection to the forge. Thrain found a passion in the act of creation and joy in seeing his creations put to use, and it was not long before he found himself in service to the dwarven god of smiths, Torag, laboring to provide weapons and armor for his home. He also wants to study the rune stones holding back the world wound and see if they can be improved and/or reproduced.
[Lawful Good]
DESCRIPTION
Age 64
Looks: sandy brown/blond hair, blue eyes
Height/Weight 4ft 8in tall, 200 lbs. (Medium)
Campaign: wrath of the righteous
DM: acoldandbrokenwaluigi
[spoiler]
STRENGTH
16 (+3)
HIT POINTS
DEXTERITY
12 (+1)
CONSTITUTION
12 (+2)
INTELLIGENCE
14 (+2)
WISDOM
17 (+3)
CHARISMA
9 (-1)
HP 15
Initiative +1 = 1 [Dex]
SKILLS
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +1 = DEX 1+0+0
Appraise +2 = INT 2+0+0
Bluff -1 = CHA -1+0+0
Climb* +3 = STR 3+0+0
Craft +6 = INT 2+1+3+1 (+2 for metal and stone)
Craft +2 = INT 2+0+0
Craft +2 = INT 2+0+0
Diplomacy -1 = CHA -1+0+0
Disable Device*† +1 = DEX 1+0+0
Disguise -1 = CHA -1+0+0
Escape Artist* +1 = DEX 1+0+0
Fly* +1 = DEX 1+0+0
Handle Animal† -1 = CHA -1+0+0
Heal +7 = WIS 3+1+3
Intimidate -1 = CHA -1+0+0
K (Arcana)† +2 = INT 2+0+0
K (Dungeoneering)† +2 = INT 2+0+0
K (Engineering)† +6 = INT 2+1+3
K (Geography)† +2 = INT 2+0+0
K (History)† +2 = INT 2+0+0
K (Local)† +2 = INT 2+0+0
K (Nature)† +2 = INT 2+0+0
K (Nobility)† +2 = INT 2+0+0
K (Planes)† +2 = INT 2+0+0
K (Religion)† +6 = INT 2+1+3
Linguistics† +2 = INT 2+0+0
Perception +7 = WIS 3+1+3
Perform -1 = CHA -1+0+0
Perform -1 = CHA -1+0+0
Profession† +7 = WIS 3+1+3
Profession† +3 = WIS 3+0+0
Ride +1 = DEX 1+0+0
Sense Motive +3 = WIS 3+0+0
Sleight of Hand*† +1 = DEX 1+0+0
Spellcraft† +6 = INT 2+1+3
Stealth* +1 = DEX 1+0+0
Survival +3 = WIS 3+0+0
Swim* +3 = STR 3+0+0
Use Magic Device† -1 = CHA -1+0+0
* Armor Check Penalty -4
† Trained Only
EQUIPMENT
NOTES
Base Speed [ 20 (4 sq.) ]
AC [19] = 10 +6 [Chainmail] +1 [Light Steel Shield] +1 [Dex]+1 [natural armor]
Touch AC [11] Flat-Footed [18]
BASE ATTACK BONUS
+1
Basic Melee Attack +4
Basic Ranged Attack +2
Weapon
Attack Bonus
Critical
mwkWarhammer +8 x3 1d8+3
FORTITUDE SAVE
+5 = 2 [base] +2 [Con] +1 [race]
REFLEX SAVE
+1 = 0 [base] +1 [Dex]
WILL SAVE
+5 = 2 [base] +3 [Wis]
CMB
+4 = 1 [BAB] +3 [Str] +0 [size]
CMD
+15 = 10 +1 [BAB] +3 [Str] +1 [Dex] +0 [size]
FEATS
Deific obedience (+1 to hit with warhammers so long as I preform the required obedience each morning, at later levels additional abilities apply)
Toughness (+1 hp per level, minimum 3)
Weapon focus (warhammer)
TRAITS
Spark of creation (+1 on craft checks, crafting takes 5% less time and money)
Touched by Divinity: As long as you can remember, you’ve had an unexplainable interest in one deity in particular. One of your parents may have been a priest of this deity, or you may have been an orphan raised by the church, but these alone cannot explain your deep connection to the faith. You’ve always felt calm and at ease in places holy to the deity, and often have dreams about the god or goddess visiting you—most often in the form of a sacred animal or creature. Your faith is strong, even if you don’t happen to be a divine spellcaster—if you are a divine spellcaster, you should be a worshiper of this deity. You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity. You gain the use of that domain’s 1st-level domain spell as a spell-like ability usable once per day (CL equals your character level). Associated Mythic Path: Hierophant. Multiple Characters: If other characters choose this trait, you should all work together to decide what deity you’re associated with—it should be the same deity shared by all of you. You might even share the same dreams.
(Spell like ability chosen: protection from alignment)
Drawback
CARRYING CAPACITY
Light Load: 76lbs.
Medium Load: 153lbs.
Heavy Load: 230lbs.
Lift Over Head: 230lbs.
Lift Off Ground: 460lbs.
Push or Drag: 1150lbs.
LANGUAGES
Common
Dwarven
2 Bonus Languages (Int)
Cleric Spells Per Day
Level 0 3 + 1 [wis]
Level 1 1+ 1 [Wis]
SPECIAL ABILITIES
Dwarf
Slow and Steady: Base speed of 20' is never modified by armor or encumbrance
Darkvision 60 feet
Defensive Training: +4 dodge bonus to AC vs. giants
Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.
Hatred: +1 to hit vs. orcs and goblinoids
Unstoppable: Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy. Source PCS:ISR
Stability: +4 CMB vs. bull rush or trip attempts while standing on solid ground
Stonecunning: +2 Perception (stone). Free check within 10 feet of hidden doors or traps in stone.
Shadowhunter: Characters with this trait deal 50% weapon damage to incorporeal creatures when using non-magical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day). Dwarves can take this trait in place of weapon familiarity.
Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon
War priest
Aura
Blessings
Orisons
blessings (3+1/2 level +wis uses per day, artifice/war)
Focus Weapon
At 1st level, a warpriest receives Weapon Focus as a bonus feat (he can choose any weapon, not just his deity’s favored weapon).
Sacred weapon (1d6)
Smith’s Spells
A forgepriest adds the following spells to his spell list: 1st—jury rig, shield; 2nd—heat metal, shatter; 3rd—keen edge, quench, versatile weapon; 4th—wreath of blades; 5th—fabricate, major creation; 6th—mage’s sword.
Fighter (Eldritch Guardian)
Eldritch guardians are trained to detect and give warning about magic threats to the people and places they protect.
Class Skills: The eldritch guardian adds Perception, Spellcraft, and Use Magic Device to his list of class skills, but does not gain Intimidate, Ride, or Swim as class skills.
Familiar (Ex)
At 1st level, an eldritch guardian gains a familiar, treating his fighter level as his effective wizard level for the purpose of this ability.
(familiar chosen: Iuon wyrd. they're little floating rock dudes that I thought was appropriate for a dwarf craftsmen, later I'll get improved familiar and replace him with an earth elemental or homuclous)
This ability replaces the bonus feat gained at 1st level.

Godwin Solace |

acoldandbrokenwaluigi wrote:Damn because I really wanted fate's favored and spark of creation.... hmm which one is more important for my concept... hmm
Gramork: We're deep enough in now that I'd say no on the drawbacks front, even if it's largely because I didn't think about it at the time.
Godwin here decided to spend a Feat on Additional Traits. It's a pretty good choice based on what your character concept may be. Plus feats aren't as much of a premium thanks to the house rule. Which lets us be more creative with we want to do.
Theoretically Yours, thanks much for compiling the list. Godwin is another one for Stolen Fury though rather than Exposed to Awfulness.

Razzocnor |

Okay, it took me a while to put together my submission, but it's finally done! Meet Shayde, and his shadow, Stalker.
Shayde
*numbers after slash (/) are modified for when Stalker is inhabiting shadow
Elf Spiritualist (Shadow Caller)/Slayer 1
N Medium Humanoid(elf)
Init + 3 Senses low-light vision, Darkvision 60/90, Perception +7
Deity: Shadow and Twilight, Light and Dark
Defense:
AC 17 Touch 14 FF 13 (+3 armor, +3 Dex, +1 dodge)
HP 11 (1d10+1)
Fort +3; Ref +5; Will +5;
Elven Immunities
Offense:
Speed 30 ft.
Elven Curve Blade + 4 (1d10+3) 18-20/x2
Cold Iron short sword +4 (1d6+2) 19-20/x2
Shortbow +4 (1d6) /x3
Dagger +4 (1d4+2) 19-20/x2
Statistics:
STR: 14 DEX: 16 CON: 12 INT: 14 WIS: 16 CHA: 8
Base Atk: +1; CMB +4; CMD 16
Traits:
Called, Chance Encounter
Racial:
Shadowplay, Blended view, Weapon Familiarity (elven), Elven Immunities
Feats: Dodge
Skills:
Stealth +7/10*, Perception+ 7, Acrobatics +7, Intimidate +3/6, Linguistics +6, Disable Device +7
*+4 stealth in dim light or darkness vs. foes without darkvision
SQ:
Link, Shadow Bound, Inhabit Shadow
Gear:
Elven Curve Blade, Cold Iron short sword, Studded Leather armor, Shortbow, 20 Cold Iron arrows, 20 normal arrows, 2xdagger, sap, bedroll, backpack, traveler's clothes, 50ft silk rope, 2 days rations.
2 gp.
Languages known:
Common, Elven, Draconic, Sylvan, Shae
SA:
Called (reroll a 1 on an attack 1/day)
Studied target +1
Track +1
Spell-Like abilities CL 1:
Disguise self 1/day
Spiritualist Spells known:
0th: Detect Magic, Light, Mage Hand, Message
1st: Dancing Darkness, Obscuring Mist
Spiritualist Spells per day:
1st: 2
Stalker (Ectoplasmic/Incorporeal)
N Medium Outsider(phantom)
Init + 2 (normally tries to match Shayde) Senses: Darkvision 60ft Perception+
Defense:
AC 14 Touch 12/15 FF 12/10 (+3 Dex, +2 natural/(+2 dodge, +1 deflection))
HP 11 (1d10+1)
Fort +1 Ref +6 Will +2
Offense:
2 Slams +3 (1d6+1 + weakening touch)
Statistics:
STR: 12 DEX: 14 CON: 13 INT: 7 WIS: 10 CHA: 13
Base Atk: +1 CMB: +3 CMD 14
Feats:
Lightning Reflexes, Deft Maneuvers
Skills:
Intimidate+ 5, Stealth + 6, Knowledge(Planes) +2, Sense Motive +4
SQ:
Link, Shadow Bound
Gear:
None
Shayde is a fair bit older than many involved in the battle at the Worldwound; exactly how much is unknown, as even Shayde himself does not know his precise age. Decades ago, Shayde bound himself to the Shadow, trading away his name and some memory of his past, and gaining the constant companionship of his own shadow in the form of Stalker, and a lifelong calling as Shadow's Champion. The exact details of this are unclear; Shayde does not speak of whatever pact he made, and whatever voice speaks to him of his missions and calling is inaudible to all others, though he sometimes communes with Stalker. For one who has been an active 'adventurer' for many years, Shayde is currently surprisingly weak; for some reason or other, the power that used to be his in the past waned when he set out to investigate the Worldwound in behalf of Shadow. While still much stronger than a typical warrior, Shayde was weakened enough that he found himself stretched too far, too deep in the Worldwound to safely escape on his own. At this time, whether through chance or fate, he was aided by a Desnan woman just as mysterious as he was, who guided him out to where he was able to silently follow a band of crusaders back to Kenabres. He sensed melancholy in her, and felt a certain level of kinship with a fellow walker in twilight; perhaps they shall meet gain someday. For now, however, Shayde stalks the streets of Kenabres, waiting for an opportunity to follow a group of crusaders into the Worldwound; he knows he does not have the power to complete his mission alone; he does not even know exactly what his mission is, save that something within the Worldwound is an affront to the Shadow; something lies within there that would twist Shadow and Darkness to evil, snuff out the Light, and banish the Twilight. And that he has been called to stop it.
Shayde has come to the Worldwound to stem the tide of demons that would defile the darkness. He comes on behalf of the Shadow; whether this be his own self-appointed duty or an actual calling from a supernatural entity is a question he has little interest in answering, but the presence of Stalker suggests that he has the support of some manner of shadow force. In this task the paladins and crusaders are his allies, but that does not always mean friends; Shayde knows that someday, one of them may become too zealous in their fight against darkness, and become his next target as he strives to uphold the balance between Light and Dark, and keep the Shadow pure.
Shayde is tall and wiry, and his skin is a pale, dusty gray. He prefers to keep covered in dark clothing, concealing his features beneath cloth and shadow. It's hard to tell exactly what subspecies of elf Shayde belongs to, as while he is clearly not a drow, he also doesn't fit in well with most known surface elves either, and has a natural affinity for twilight and darkness. The fact that he can easily change his own appearance further complicates matters.
Personality-wise, Shayde is closed about himself, answering personal questions with cryptic comments about shadow and twilight, never volunteering anything about his past. He reveres shadow, light, and darkness as neutral forces, and is always willing to point out that while light is associated with good, it can also burn and destroy, and while darkness is seen as evil, it also provides rest and respite from the relentless brightness of day, sheltering good and ill alike. Shayde is pragmatic in his methods, and seldom fights fair, but neither is he cruel. Combat is a job he has to do, and he neither hates nor revels in it.
Stalker, Shayde's shadow and companion, appears as a hulking, indistinct figure of semi-solid darkness, just barely translucent. It is humanoid, with clawed hands, and tapering legs that thin to the same width as the legs of Shayde's shadow at the tips. Stalker's face can be either nearly featureless save for pinpoints of dim light that serve as eyes, or a ferocious, bestial maw, with jagged jaws of thick darkness and glaring red eyes, depending on its intent.
Stalker is cold and nearly emotionless, fulfilling Shayde's orders and their mutual mission with logical precision and whispered comments in the language of shadows. But when something does manage to draw its ire, or stands in the way of its duty, Stalker can snarl and roar with the best of them, the lack of rage in its actions simply adding to the terror.
Shayde has been active for quite some time; he may already have enemies scattered around from older times, if they can manage to track him down.
Much of Shayde's past is a mystery even to himself; where in the world could this strange shadow-elf have come from?
Shayde finds the mere existence of shadow demons to be a direct affront to what he stands for, a corruption of the Shadow he serves; he would go out of his way to hunt one down if he heard of it.
I have left the exact nature of the pact Shayde has with Shadow deliberately vague; just what is this force he serves? Is it simply an ideal or a philosophy, or is there an actual supernatural entity directing him? And just what is the extent of his current mission?
Stalker may draw all kinds of odd attention, if it manifests somewhere public.
Speaking of Stalker, while it is undyingly loyal to Shayde, what might its other motivations be? Is it truly an emissary of Shadow, or simply a manifestation of Shayde's shadow powers?
Shayde is not a frontline fighter; his damage will never rise as high as many others, and he lacks the durability to stay in combat long-term, even with Stalker to give backup. Instead, he will focus on stealth, subterfuge, and disruption; using spirit magic to weaken and confound foes, and exercise battlefield control. In a one-on-one fight, Shayde fights by opportunistically striking from stealth, then fading away before his foes can counter-attack, gradually wearing away at his enemies until he scores a luck hit or they give in to attrition, never staying where he can be hit if he can help it.

Godwin Solace |

So there are a lot that chose exposed to awfulness? Vitus could just as easily be Child of the Crusade Without having to really change his backstory. Funny most usually choose Champion or Marshal over Guardian. All recruitment's are different though.
A lot chose Stolen Fury as well! GM are you going to pick one PC for each trait?

Balthasar Heimren |

Okay, here is Phntm888's submission, Balthasar Heimrin. I abandoned the paladin idea and went with Bard/Fighter. The dearth of paladins kind of drove me off. His trait is Child of the Crusades, and he's got a nice long line of family involved in the Crusades - and all the expectations that go along with it.
GM, I am planning on grabbing Leadership, as well as the Mythic Leadership abilities with this character. If that is a problem, let me know and I'll adjust accordingly.

nate lange RPG Superstar 2012 Top 32 |

@GM- I don't want to belabor the point, so if I'm the only one having trouble with this I apologize, but I'm still trying to wrap my head around exactly how prestige classes will work...
it sounds like you're saying that we can use both 'sides' of our gestalt to qualify for a prestige class but it can only advance one side of the gestalt? so, if we use mystic theurge as an example, you could take 3 levels of wizard/cleric and then start taking mystic theurge at 4th but it would only advance 1 of the classes' casting (plus grant combined casting + spell synthesis)? so, you'd have to keep the other class going (or take a different PrC) in order to advance that class? like, you might end up cleric 6 on one side and wizard 3/MT 3 on the other?
but it also sounds like you're ok with qualifying from both sides but setting up a greater benefit on one side? I'm not sure if that made sense but I think (maybe) we could go druid 4 on one side and wizard 3/cleric 1 on the other, then (since we qualify as druid/wizard) take MT on the wizard side and it would up both our wizard and cleric casting while druid proceeded regularly on the other side?
Is that all correct?
also, I had an idea to make a cavalier/bard headed for battle herald, and the Marshal path, since there seemed to be a gap in applications there... it looks like Phntm's already going that direction though. back to the drawing board...

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With regard to character build, I'm planning on taking the bodyguard feat line and the flag bearer feat, and have room for taking teamwork feats if anyone else is doing that, but other than that I'm planning on a crafting focus which should help the party out immensely
Also, eventually I'll be taking improved familiar to get either a homuclous or an earth elemental. (I haven't decided which)
Thrain is a kind and jolly dwarf with a bright red beard and occasional scars and burns marring his muscular frame. He has a boisterous sense of humor and a positive outlook.
He's also fiercely competitive, especially with his weapon or armor crafting

Nikolaus de'Shade |

Tiefling Alternative Racial Traits rolls:
1d100 ⇒ 31 You can burrow through dirt, sand, and loose gravel at a rate of 5 feet per round.
1d100 ⇒ 67 Your eyes glow fiendishly and you possess the see in darkness ability as if you were a devil.
1d100 ⇒ 95 You are flexible and slightly slimy, and thus gain a +2 racial bonus on all Escape Artist checks.
I'm going to either heavily adjust Gaius or withdraw him altogether and send in a new character concept. Current plan is a tiefling void kineticist/cold iron inquisitor.

nate lange RPG Superstar 2012 Top 32 |

@GM- (part 2) How do class features that grant feats that don't exist anymore work? For example- swashbuckler usually grants weapon finesse at first, could we pick a weapon (group) focus instead? or the lore warden fighter archetype grants combat expertise at second, could we pick something else that (normally) requires that?

GrinningJest3r |

Here goes something sort of, completely different... How do you feel about a group of Aasimar Paladins?!
If we get five we would have a ready-made group name: The Angiris Council (Tyrael, Auriel, Malthael, Imperious, Itherael from the Diablo series, for anybody who hasn't played it). I'd even be willing to build around that theme.
Also, dot. I'm on lunch at work currently, but I'll create something this weekend. I'm considering a couple of options: Mutagenic Mauler Brawler/Brutal Pugilist Barbarian or Knife Master Rogue/Kensai Magus or Bloodrager (archetype unknown at the moment)/Eldritch Scion Magus.
For the bloodrager/magus though, would you allow Eldritch Pool/Mystical Focus to also apply while he's actually in a bloodrage without spending the point?
Eldritch Pool (Su)
An eldritch scion gains an eldritch pool of personal magical energy, equal to 1/2 his magus level (minimum 1) + his Charisma modifier. As a swift action, he can spend a point of eldritch energy to enter a state of mystical focus for 2 rounds. This allows him to use abilities from his bloodrager bloodline as though he were in a bloodrage, though he gains none of the other benefits or drawbacks of bloodraging. At 4th level, an eldritch scion can also use his eldritch pool as an arcane pool, gaining all the benefits listed with the magus’s arcane pool class feature.
Or if you wanted to be even more generous, removing the Mystical Focus requirement to use spell combat/spell strike in the first place. I ask because it seems kind of odd to force a use of the arcane pool to use the defining class feature for the first 7 levels of the class.

acoldandbrokenwaluigi |

icehawk333: It's allowed.
Godwin Solace: The feats' story impacts are written in a way where pretty much all of them are doable for multiple characters, so I won't be fretting too much over campaign traits in my selection. It's a very distant factor for me.
Balthasar: I would probably err against Leadership here, just because it's a lot of extra bookkeeping on top of some already very involved stuff.
nate lange: Both sides can qualify and it can only advance once side, but in the case of something like the Wizard/Druid/Cleric example, and really only maybe that one specifically because I don't think any other classes open up the possibility, I wouldn't allow that kind of high-end super cheese of progressing three different spellcasting classes at once. If you were to go, say, Wizard/Cleric/MT on one side and then do Fighter on the other that would be totally cool. So, you are completely correct in your understanding, but using the example that would open up the point where I would say "Yes, but if you use it like that specific thing, I would rule against it". I'll admit it is a very messy and inelegant way of doing/explaining things, but I'm looking to be very flexible in regards to leaving options open. But yes, you are understanding this all well.
For redundance-ified class features, I will be offering up substitutions in some way for each of those, to be worked out with players after recruitment is done. So don't hestitate to grab something that gives you a feat the house rules remove, because there will be substitutions given in their place.
GrinningJest3r: Bloodrager/Eldritch Scion would run afoul of a rule I instituted earlier in the thread about taking Class/Archetype That Makes You More Like The First Class combinations.

SilentSage |
SilentSage: That situation with your DM and avoiding that is precisely why I decided to bring the show over to here for a spin, so I definitely understand wanting to slide into something like this.
Just so you know, my group got all the way to beginnings of Book 4 before things fell to a standstill. Should that affect your judgement at all, I would like to know.

nate lange RPG Superstar 2012 Top 32 |

So, you are completely correct in your understanding, but using the example that would open up the point where I would say "Yes, but if you use it like that specific thing, I would rule against it".
Cool. I chose an extreme example on purpose to kind of see how you'll handle corner cases and stuff like that.

Vitaliano da Riva |

~Shrugs~... It's never too late to rework my idea...
Assimar/Tiefling reflavor: 1d100 ⇒ 18 +2 saving vs poison/DR 2 Bludgeoning
Assimar/Tiefling reflavor: 1d100 ⇒ 44 If you stand atop a grave and meditate for 10 minutes, you learn the name of whoever lies buried below. (THAT is the oddest and most specific thing I've ever hear of)/ You are unusually short, granting you all the standard traits of a Small creature.
Assimar/Tiefling reflavor: 1d100 ⇒ 61You gain a +1 racial bonus on attack and damage rolls against evil outsiders./You can manipulate any armor, gauntlets, or shield you wield, causing them to grow spikes. These spikes last only as long as you wear your armor.
Hmm...yea, no I'm not gonna. But I figured with all the curious rolling, I'd check the charts myself.
I'm gonna stare at this possibly some more and see if I feel the need to change things. (There is some desire to do something...less paladin. I think I jumped that boat to quickly.)

GrinningJest3r |

Okay so I ended up using none of my original considerations. I have here a barbarian/oracle.
It's 3:15am and I need to go to sleep, so will do the fluff tomorrow. Can you look over the crunch and let me know if you have any questions?
Male orc unchained barbarian 1/oracle 1/gestalt 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 222, Pathfinder Unchained 8)
CG Medium humanoid (orc)
Init +5; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 17 (1d12+5)
Fort +4, Ref +3, Will +2
Defensive Abilities ferocity
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Offense
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Speed 50 ft.
Melee greataxe +5 (1d12+6/×3) or
. . bite +0 (1d4+2)
Special Attacks rage (7 rounds/day)
Oracle Spells Known (CL 1st; concentration +1)
. . 0 (at will)—create water, detect fiendish presence, detect magic, vigor
. . Mystery Metal
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Statistics
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Str 18, Dex 16, Con 14, Int 9, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 18
Feats Toughness
Traits Child of the Crusade, reactionary
Skills Acrobatics +5 (+13 to jump), Intimidate +4, Linguistics +0, Perception +4, Profession (soldier) +4
Languages Abyssal, Common, Orc
SQ dayrunner[ARG], fast movement, oracle's curse (wolfscarred face), revelation (dance of the blades[UM]), wolf's bite
Other Gear lamellar (leather) armor[UC], greataxe, 100 gp
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Special Abilities
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Dance of the Blades (Ex) +10 Speed while wielding a metal weapon.
Darkvision (60 feet) You can see in the dark (black and white only).
Dayrunner -2 penalty on ranged attack rolls.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Rage (Unchained, 7 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Wolf's Bite You gain a natural bite attack that deals 1d4 points of damage if you are a Medium creature or 1d3 points of damage if you are Small.
- At 5th level, your bite damage increases to 1d6 if you are Medium or 1d4 if you are Small.
- At 10th level, the damage dealt by your bite attack increases to 1d8 if you are Medium or 1d6 if you are Small.
- At 15th level, the damage dealt by your bite attack increases to 2d6 if you are Medium or 1d8 if you are Small.
Wolfscarred Face Your face is deformed, as though you were born with a wolf ’s muzzle instead of an ordinary nose and jaw. Many mistake you for a werewolf, and in areas plagued by lycanthropes, you must take pains to hide your face. You have a severe speech impedim

Vitaliano da Riva |

Hmmm...got a weird one for you. Tiefling and Aasimar can come from any stock.
Was thinking of doing Pass for Human (Alternative Racial Trait) and have him be the son of an Elven Female crusader who was ~ahem~ by a demon during the year 4626. (This would make him 87) His mother, a proud Huntress before going into the Worldwound to help the faithful of Iomedae committed suicide shortly after his birth knowing his heritage. She intrusted this information to only one person, the Elder Priest of Ketephys. Thus he would be raised by the priests there, given his mother's jaunt in the crusade, his own sense of justice, and his being raised in the 'church' of the Elven god of the Hunt, he became a hunter and a crusader in his own right. Shortly before his departure, the Elder told him of his cursed birth hoping that it would dis-sway him from going but that only seemed to embolden the boy.
Thoughts on that, and him looking and aging like an Elf. (Tieflings used to age around their speed anyways but amendments have been made and I figure all this needed a bit of GM approval anyways. It helps that I chose the Alternative Racial Heritage Oni-spawn.)
Looking for inspiration for Appearance: 5d100 ⇒ (38, 65, 66, 83, 36) = 288
Rolling that more for fun and Inspiration than to force me to pick subtle alterations.

TheoreticallyYours |

Just posting an update to let you know I'm still interested
The Inquisitor / Slayer Peri-blood Aasimar.
He is a Child of the Crusade and an Asmodean Demon Hunter.
His family have been fighting in the crusade as long as anyone, often as charismatic leaders or devastating tacticians.
Strangely born a Aasimar, despite his family's long history of Asmodean worship, Bastion uses his appearance and celestial heritage as leverage to get people to follow him.
He values structure, and respects those who follow their own codes and ethics faithfully, even if he disagrees with what they are.
Evil or good don't matter on the battlefield, only what side you are fighting on. An ally's death is only going to hamper advancement.

TheoreticallyYours |

Bastion Grimmore
Male Aasimar (Peri-blood) Inquisitor / Slayer
LE Medium Outsider (Native)
Init +2; Senses Perception +6 ; darkvision 60ft
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Defense
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AC 17, touch 12, flat-footed 15
HP 11 (1d10+1)
Fort +3, Ref +4, Will +4
Resistance: acid 5, cold 5, electricity 5, fire 5
Armor Chain shirt +4 | +4 dex | -2 AP | 20% | 25lbs | 100gp
Shield Light Steel +1 | -- | -1 AP | 5% | 6lbs | 9gp
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Offense
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Speed 30 ft.
Melee Shortsword +3 1d6
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Statistics
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STR 13 | DEX 14 | CON 12 | INT 15 | WIS 15 | CHA 16
BAB +1; CMB +3; CMD 14
Feats Combat Reflexes
Traits Child of the Crusade, Asmodean Demon Hunter
Skills Acrobatics +2, Bluff +7, Climb +1, Diplomacy +7, Disguise +3, Heal +2, Intimidate +8, k. Arcana, K. Dungeoneering, K. Geography, K. Local, K. Nature, K. Planes +11, K. Religion, Perception +6, Ride +2, Sense Motive +7, Spellcraft +2, Stealth +6, Survival +6, Swim +1
Languages Common, Celestial, Elven
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Equipment and Money
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191gp
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Special Abilities
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Domain/Inquisition; Judgement; Monster Lore; Stern Gaze; Studied Target; Track
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Magic
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Spell-like ability: Pyrotechnics 1/1 daily
Inquisitor Spells Wisdom
1st level (2) 1/1 Detect the Faithful, Cure light wounds
Orisions (4) Acid splash, Bleed, Brand, Sift
Spell Background
1st level
Detect the Faithful Asmosdeus isn’t exactly welcome among many other faiths. It’s useful to know who your allies are.
Cure light wounds See? You’re alright. I’m a reasonable man. Now let’s not make me need to use that again. I’m reasonable, not merciful.
Orisons
Acid splash Effective interrogation tool. Minimal damage but very painful, also can leave subject permanently disfigured, if one’s not careful.
Bleed Pulling people back from the brink only to put them there again is a great psychological tool.
Brand If you’re allowed to live, you’ll be branded for your lack of faith.
Sift They can’t run, and they can’t hide. I’ll find their secrets, in their hearts and in their homes.

TheoreticallyYours |

Gah, I hate posting multiple times in a row... Stupid timezones.
Here is more fleshed out Bastion, though need more time on those plot hooks, because I put a key plot thing instead, misreading it as you wanting a good reason to have them in the story and not you wanting content to work with.
Background
The Basics
I grew up in Kenabres, watching men and women come and go, refugees and crusaders alike. My family have always been among the crusaders, hidden warriors fighting the good fight.
My birth was great concern for those of my faith, my family’s faith. For what would out great lord Asmodeus think of a creature with celestial blood such as mine? Could I ever follow the path that generations before had with such heritage?
My parents took that gamble, and I can happily say that it paid off. I guess we are more than what runs in our blood.
While my father fought in the Fourth Crusade my mother stayed to care for me, and our church. She has an uncanny talent for prying the truth out of the most reserved and cautious of people. Beauty and charm can loosen lips, and a quiet and isolated room can draw out the rest.
As I got older, I found myself seduced by the power of inquisition, and as all my friends and family were followers of Asmodeus, I developed a disgust and hatred towards those who would betray our faith. Law and order are the only things holding this over-crowded refugee camp together. Had those of Iomedae been more decisive and ruthless, then those vial monstrosities wouldn’t have conquered Sarkoris, and their ranks wouldn’t be as faithless and corrupt as they are.
So I began to learn and train to ensure that such a fate never fell on the church of our Dark Prince. Turns of phrase, subtleties, implications, flattery, I learnt to pick up on being able to see what lay beneath the smiles, what someone said and what they meant, how they felt versus how they acted. A beautiful game that I always aim to win.
Once father returned, I undertook additional training, that which I would use to weed out the vermin of the worldwound and send them back to the Abyss. He had learnt much from his father, as his father did before him, and only more after fighting in the Crusade. The keen perception I had from detecting lies now could help in spotting weaknesses. I learnt to look at someone, something, and see them in their entirety, and how best to defeat them. I learnt to track down targets following any trail they left behind, and through many tests and trials, honed the ability to lash out multiple times at anyone who tried to escape me Combat reflexes.
Above all this though, from when I was very young, before what my mother and father taught me, there was what the church taught me. What I took away from the teachings was that demons are to be hunted relentlessly and killed without mercy.
Now, the day has come where all my training with my church and my family can be put to use against the demonic forces beyond the wardstones. So I will use what I have learnt about the manipulation of others from my mother, and the tracking and slaying of my enemies from my father, to climb the ranks, and annihilate the demon presence lead by this so called Storm King.
The church of Iodemae has tried and has failed. Now it is time to try it our way.
Personality
Bastion is charismatic, charming, polite, and patient. At least, that’s how he holds himself. Underneath the suave and friendly demeanour is someone of ruthless ambition, cunning, and callousness. He is smart enough to know what people like, so he will feed those orphans, remember your grandma’s birthday, and eat your disgusting home cooking, all with grace and delicacy.
For he knows that people need to believe in the good in the world, they need hope in a leader, someone brave and compassionate. So here he is, being what they need. And they need to believe that he could never be capable of torture or blackmail. Or that their angel on earth is a servant of the Devil.
Appearance
Bastion is, to put it delicately, gorgeous. Slim and toned, he is not as thick and rough as many have come to believe the Crusaders to be. Long dark hair hangs down by his shoulders, turning a whimsical silver in the moonlight, outlines a near androgynous face and intense blue eyes.
His voice is deep and mostly soothing, when he wants it to be. Though such a masculine tone also aids him in commanding authority, respect, and submission.
He holds himself with the same confidence as his parents. A walk with purpose and power.
Bastion walks, acts, and speaks as he wants to be seen, as a man to follow and obey.
Motivations
Bastions desires are simple, he will succeed where all other crusaders have failed. He will conquer the Worldwound in the name of Asmodeus, thus cementing that Law is more powerful against Chaos than Good is over Evil.
He wants to prove to the people that a great leader doesn’t need to be a good one, and that happiness and peace can be secured only through law and obedience under a proven ruler.
He wants to root out those from any faith that would betray their own doctrine. He sees no need to convert a person who clearly has no loyalty to rules or discipline in their faith. He will learn their secrets, and have them reveal everything.
Key plot
Bastion will for the most part be played and act like a good character. He selflessly aids others, and his family is well known for fighting against demons with an almost unsettling amount of vigour. He grew up in Kenabres, and so the locals know and trust him.
He is more than willing to play the deceiver to further his goals, one can’t let theological differences stand in the way of the ‘greater good’. He is also very much going to play that card, should he ever be discovered. That the church of Iomedae has lost sight of the real enemy, if they think one Asmodean Demon Hunter is too much of a threat to let them die protecting the realm.
His highest score is Charisma, with Intellect and Wisdom being the next greatest. He has +7 Diplomacy, +7 Bluff, and +8 Intimidate. Basically, he is really good at saying the right things the right way.
He is green though, having never fought in a battle other than with heretics that he was helping with.
His whole thing is that he will never reveal his true self to anyone, that he is believable in his goodness, because he doesn’t over do it. He is tactical, cunning, and above all patient. He avoids outright lies, and vague truths. He is good and selfless for his own advancement, and no one can prove it otherwise.
And even if they can, good is still good, isn't it?

Tulay Miller |
Hello I admittedly am a noob but am excited about this idea of a campaign I wonder if I may find a way to bring a Character I write stories about into this campaign? His Name is Ryu and was to be one of the Deamon princes how ever turned his back on that for love of an Angel. just a spoiler of the back story attached to him should he be permitted and i be permitted to add him to the list of battlers in the campaign.

Ueto Haruto |

All right, here's an incomplete submission for my kitsune oracle/sorcerer, Ueto Haruto. I still need to pick out equipment and spells, but I think everything else needed is here in this alias now.
The basic idea with Haruto is to play up his oracular connection to Desna--prophetic dreams and signs in the stars, that sort of thing (there are a couple of mythic path abilities & oracle revelations I can reflavor to fit this). At the same time, he has a lot of arcane power in his bloodline, but intertwined with his divine power, suggesting the possibility of a common origin to both types of magic he wields.

Sapiens' Placeholder |

I just lost two hours' worth of background to Paizo's jaws and I'm too tired to rewrite it right now. The crunch is mostly done (missing spells and items) and in this placeholder alias.
Also question: the Riftwarden Orphan trait states that the character was raised in Kenabres, but I thought it would fit her better if she grew up in Kyonin. Could I change that bit?

TheoreticallyYours |

I just lost two hours' worth of background to Paizo's jaws and I'm too tired to rewrite it right now. The crunch is mostly done (missing spells and items) and in this placeholder alias.
Also question: the Riftwarden Orphan trait states that the character was raised in Kenabres, but I thought it would fit her better if she grew up in Kyonin. Could I change that bit?
Yah that's happened to me before.
Now I always write everything up in Word and then copy paste it.
Needing to remember the double spacing between paragraphs can be a pain, but not as much as losing everything.